GEN SEXY






Hey everyone, Tongz here.
I battled a lot on Shoddy in Gen 4, but just recently joined the Gen 6 metagame and Showdown, and have been having a lot of fun with the new pokemon and the new meta. I've always enjoyed tempo teams that create offensive momentum, and, while I like this team, I've only been able to peak around 1450 ELO with this team, and I'd like to make it stronger.
Keep in mind I still don't have a very strong grasp on the metagame, and this team isn't fully prepared for every major threat, so I'd much appreciate you pointing out my weak points to particular threats.
Anyways, let's get on with the Rate, bbyz. (changes are in red).

Landorus-Therian (M) @ Assault Vest
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn
I like this set a lot because Intimidate + Assault Vest provides a surprising amount of tankiness with an HP investment. Because my team is not especially bulky, and I'm making a lot of switch-ins, the extra tankiness is very helpful, and he still hits like a truck regardless. Intimidate is fantastic with the constant Volt-Turn pivoting, and he just blatantly stops a Talonflame sweep, even with a Swords Dance under the belt of that hellish fiery bird. If I'm not convincing enough:
Banded:
-1 252 Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Landorus-T: 156-184 (40.8 - 48.1%)
SD:
+1 252 Atk Talonflame Brave Bird vs. 252 HP / 0 Def Landorus-T: 234-276 (61.2 - 72.2%)
Talonflame still shreds, of course, but if he sets up with SD, I can sac a poke then stop with Lando.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- U-turn
- Pursuit
- Bullet Punch
- Superpower
Scizor has consistently been a powerhouse, especially on VoltTurn teams. I was considering going with SD Mega Scizor, because I don't really have a set-up sweeper, and that option is still on the table. However, CB provides more immediate power, and hits so hard. I cannot rave enough about Technician Bullet Punch. He traps, he turns, he can tank a physical hit or two. I've also considered running LO so I don't get stuck in a mis-prediction, but I think he needs some survivability, and CB just does too much damage.
Also, Bullet Punch revenges Belly Drum Azumarill. Phew!

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Defog
- Foul Play
- Roost
- Taunt
Mandibuzz is crayzay tanky. Deals with physical sweepers, can take a special hit. Pretty much here primarily for Defog, as hazards hurt my team pretty hard. This set is fairly simple, I don't know if there's much to say, but it takes hits, taunts walls, and invites physical sweepers to Play some Foul.

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Trick
- Hidden Power [Ice]
- Volt Switch
Rotom-W is great. I used to run a SpDef set with ChestoRest and Will-O-Wisp, but after some testing, I found that TrickScarf fits my playstyle much better and fits in with the team much better as my playstyle revolves around keeping my opponent on the back foot, like most Volt-Turn teams try to do. The set is pretty self-explanatory, but it just hits hard really hard and cripples walls that give my team trouble with Trick.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Synthesis
- Giga Drain
- Sludge Bomb
- Sleep Powder
Eating bulky waters left and right, Mega-Venusaur is awesome. Providing incredible bulk, a lot of special attacking power, and SLEEP POWDER, goodness. Sleep Power is so good, even with the changes to sleep-mechanics since Gen 4 when I played with them. Venu can switch in on a poke it can wall, and if they stay in, I put it to sleep, then beat it down with Venu's powerful SpAtk, then kill their slept pokemon so I can sleep another one. If they switch out, I just sleep their switch-in, then switch to another pokemon that can force a switch and maintain my offensive momentum.

Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Ancient Power
- Lava Plume
- Stealth Rock
- Earth Power
**previously Tornadus-Therian, changed to Heatran**
Heatran does a lot for my team, more than Tornadus ever did. While Tornadus caught people off guard and hit hard on the Special spectrum, since I've switched to a Scarfed Rotom-W I do have some special hitting power, and Heatran alleviates a lot of the weaknesses I previously had. SR hard checks MegaCharY and Talonflame, and Heatran can handle many pokemon that previously gave me trouble, such as MegaMawile, Kyurem, and Dragonite. Air Balloon allows for me to get hits on pokes that would otherwise OHKO with EQ. I'm running Lava Plume over Fire Blast because I find the the added burn chance often serves my team overall much more than the added damage. Ancient Power is there for Talonflame, CharY, and Volcarona, and Earth Power hits Aegislash and opposing Heatran.
Conclusion:
Overall, I've enjoyed this team a lot, but it has its flaws. I'd really love to have a SR setter, because of how many switches I force, but I feel uncomfortable with taking AV off of Landorus because special sweepers can rip through this team if I play it wrong.
Threats include:
Mega-Mawile: Gosh, this thing is scary. If it gets a SD up, I just have to "try" to outplay with Mandibuzz.
GLISCOR: Ughhh
AV-Conkeldurr: If Hurricane misses...
Dragonite: Always seems to take at least one of my pokes with it. The types of sets that it can run vary so much that it makes it challenging to know how to react.
...to be continued
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