Gen VI OU Team Please Rate

Mega Absol Absolite
Ability: Magic Bounce
Nature: Naive
EVs: 156 Atk / 100 SpA / 252 Spe
- Protect
- Fire Blast
- Sucker Punch
- Play Rough

Absol acts as a sort of anti-lead to fish out threats that think I'll start with Ferrothorn. Protect on mega-evolving to see what the opponent does, and safely reflect entry hazards with Magic Bounce. From there, the opponent usually switches in a Fairy type which leaves me free to sub in Ferrothorn and set up hazards. Later in the game, Absol becomes the choice Baton Pass accepter from Gliscor, hopefully receiving a swords dance boost and substitute.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
Nature: Relaxed
EVs: 252 HP / 128 Def / 128 SpD
- Iron Head
- Power Whip
- Thunder Wave
- Stealth Rock

Standard Ferrothorn set, but not my lead. If my opponent uses hazards on Absol then there is no need to set up Stealth Rock, but it is there anyway. Then Thunder Wave and paraflinch with Iron Head. Power Whip is great STAB. Ferrothorn is, as usual, a great defensive pivot for me.

Gliscor @ Toxic Orb
Ability: Poison Heal
Nature: Impish
EVs: 252 HP / 4 SpD / 252 Spe
- Baton Pass
- Swords Dance
- Substitute
- Earthquake

Useful for support or on his own, Gliscor hits everything hard with Swords Dance Earthquake, while Substitute damage is healed by Poison Heal. Baton Pass is great to switch on Flying types that Gliscor can't handle, or powering up Absol for scouting/sweeping.

Greninja @ Assault Vest
Ability: Protean
Nature: Mild
EVs: 128 Atk / 128 SpA / 252 Spe
- Hydro Pump
- Ice Beam
- Shadow Sneak
- U-Turn

Mixed Sweeper set has proven really effective. Shadow Sneak is for priority and to change to Ghost type to trick Fighting types. U-Turn gets him out of trouble. Hydro Pump and Ice Beam are the obvious powerful attacks. Assault Vest makes it much easier to switch in, so I opted for it over a Life Orb.

Rotom-H @ Life Orb
Ability: Levitate
Nature: Modest
EVs: 252 HP / 252 SpA / 4 SpD
- Overheat
- Volt Switch
- Will-O-Wisp
- Thunderbolt

Useful in a number of niches depending on how the battle is going. Resisting 1/4 Steel has been great, as well as Flying, Fire, Electric and Grass resistances. There have been a number of opponents try and Earthquake him, forgetting he has Levitate. Others seem to think he is still Ghost type which often buys me another turn. Will-O-Wisp for crippling, Thunderbolt and Overheat hit hard as STAB. Volt Switch keeps the opponent guessing, as well as healing off Overheat's Special Attack drop.

Whimsicott @ Leftovers
Ability: Prankster
Nature: Calm
EVs: 252 HP / 128 Def / 128 SpD
- Toxic
- Moonblast
- Encore
- Leech Seed

Brilliant annoyer. Stats aren't great but he's changed the game for me inummerable times. Switching in on a Dragon move and locking them into Encore is so effective. And on a predictable switch after Encore, Leech Seed and Toxic wear down many opponents. And health continues to recover with Leftovers and Leech Seed. Moonblast is to surprise switches and prevent Taunt users.
 
Certainly some interesting choices in your team here, and I can't deny that I like protect Mega-Absol as a lead, with an interesting choice on Greninja giving him assault vest for the switch-in as a mixed attacker. Rotom-H serves as a great counter here to Talonflame mega lucario and aegislash dislike gliscor. However, I have to question some of your choices, such as fire blast on Absol and Whimsicott's place in all this, especially with its moveset. While using Mega-Absol as a lead is one thing, sacrificing a coverage slot to hit enemy ferrothorn, forretress, and such is entirely another, and could risk you getting gyro balled if they survive due to sturdy or something. Not that they're likely to stay in so much as switch to something else that may or may not make fire blast worth it.

And Whimsicott's build to me seems less than ideal. No enemy in their right mind is going to switch in a taunt user on a Whimsicott who gets prankster taunt, and anyone who does so is either not well up in their game or has read this thread. You would be better off getting taunt and substitute over toxic and moonblast, to do better as an annoyance with the traditional subseed build. Your current build leaves you wide open to enemy status and direct attacks, which really limits your Whimsicott's effectiveness and usefulness on this team.
 
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