I fail @ Gen 5. I've used Hyper Offense to significant success in Gen 4, peaking at around 14xx CRE, but Gen 5 was never really the same. Tried a balance FWG core, stall, sun, rain, hail even but none of them really worked for me.
My best attempt at climbing the ladder has since been done with this team and I'm now seeking help on how to improve it.
Notable issues are the lack of a Ground-type to set up on Thunderwavers, or a Fire-type/ Guts mon to set up on Will-O-Wisp. Note that it's a fully physical HO team and the playstyle is different from other teams - switches are VERY rarely made, and the team revolves around long-term planning and strategic sacrificing to work.
Mew is usually my first choice for a lead - my team becomes surprisingly bulky behind Screens barring the odd crit. Taunt helps with slower Taunt mons, those that try to set up rocks of their own or stat up on me. Max speed means it's only really outsped by priority Taunt (rare) or Deoxys-S. Espeon used to fill this slot but Magic Bouncing back Stealth Rock was unreliable at best, and I needed rocks to net OHKOs on Rotom-W, Volcarona, and to break Dragonite's Multiscale. Deoxys-S was too frail to get both screens and rocks up, Spikes off Deoxys-D would be slower and not as useful, and having Cresselia's greater bulk and Lunar Dance would be very cool but it's too Taunt- and general setup bait.
It would be nice if it had room for Will-O-Wisp particularly for Scizor and Tyranitar, or something like Explosion or U-turn (if it were a Jirachi or Celebi) so as not to lose momentum, but I find the current moves more useful. Synchronize on Mew also serves to Toxic forgetful Politoed and paralyze Jirachi so it has its uses. I usually Taunt lead Tyranitars and Light Screen against Politoed.
Haxorus (M) @ Life Orb
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant (+Atk, -SpA)
- Dragon Dance
- Outrage
- Earthquake
- Brick Break
Dragon Dance Haxorus is fairly self-explanatory so there's nothing much to say really. After a Dragon Dance he hits as hard as a Banded Haxorus with the speed of a Scarfed one. He destroys Levitating Steel-types and 2HKOes Ferrothorn with Brick Break, opening the way for the rest of my team to sweep. I used to run a Choice Band Rivalry set but switched it to DD for more versatility and consistency when I got further up the ladder: for example, I miss a 2HKO on female Scizor.
Cloyster (M) @ White Herb
Trait: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spd
Nature: Naughty (+Atk, -SDef)
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump
Between Reflect and his base 180 Defense, Cloyster sets up on dragons locked into Outrage. I went with White Herb over Life Orb to further preserve his insane physical bulk: Conkeldurr's Mach Punch does an amusing 6% behind screens. Its unique spread probably needs some explanation: Adamant Rock Blast OHKOes Tyranitar and some Rotom-W after Stealth Rock; additionally, I find that Scarfed Landoruses are too rare to give up the power boost. Nonetheless, I am open to making it more bulky or perhaps running Naive LO. His main enemies are entry hazards and Excadrill- he needs 2 Shell Smashes to outrun Excadrill in Sand (never going to happen).
Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Nature: Jolly (+Spd, -SpA)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
This Gyarados is an absolute beast. Moxie means the destruction snowballs ridiculously quickly if you can't kill it off fast - which is much easier said than done. Light Screen means it survives Rotom-W's Thunderbolt to 2HKO with Miss Edge - and he has good natural bulk too, surviving Balloon Excadrill's Rock Slide even WITHOUT screens.
Scizor (M) @ Life Orb
Trait: Technician
EVs: 252 Att / 4 HP / 252 Spd
Nature: Adamant (+Atk, -SpA)
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Scizor's awesome typing and natural bulk helps it set up on so many things: Reuniclus, non-Fire-attack Tyranitar, various Choice-locked dragons, other Choiced mons such as Scizor and Mamoswine. +2 Max Attack LO Bullet Punch KOes lots of things after SR, particularly Volcarona and Chandelure. Bug Bite deals with Rotom-W - and in general, many of his supposed counters can't stand up to +2 Bug Bites, like Jellicent, who is 2HKOed. Barring the odd powerful STAB fire move, which you usually can see coming a mile off, Scizor is never OHKOed behind screens.
Lucario (M) @ Life Orb
Trait: Steadfast
EVs: 252 Atk / 4 HP / 252 Spd
Nature: Adamant (+Atk, -SAtk)
- Swords Dance
- ExtremeSpeed
- Close Combat
- Crunch
Gen 4's top late-game cleaner returns for more +2 ExtremeSpeed abusing fun. He doesn't outspeed much of the metagame, but he's my best switch-in to Scarf Jirachi (Iron Head me more, oh do I love those speed boosts). Earthquake gives good neutral coverage alongside STAB Close Combat and decimates the aforementioned Jirachi. He has similar weaknesses to Scizor and is completely walled by Gengar, so I typically don't bring him out early. Giving him Crunch to hit Psychics and Ghosts: Reuniclus, Gengar, and Celebi.
THREATS
That this is a Hyper Offense team means I don't switch much, usually only from Mew to another mon. The only time I switch after that is if the opponent's move is obvious and forced, and there is little risk - and even then only rarely. Offensive mons have no chance to boost up enough to be a threat to my team, and typical defensive walls are not
big problems either because they can't stand up to a consistent barrage of attacks.
The main things that consistently give me issues are:
Excadrill: He doesn't even need a Swords Dance to tear through my team. If he comes in when Screens are down, I am forced to sacrifice several mons just to bring him down: Cloyster can survive an unboosted Rock Slide to Hydro Miss (good chance to KO) or Icicle Spear (no chance) and priority can finish the job.
Rotom-W: I can usually break him with brute force, but both Cloyster and Gyarados fail to OHKO him reliably barring crithax. Thankfully, Stone Edge has a 12.5% chance to crit while all I need is one hit of Cloyster's Rock Blast to crit.
Celebi: Basically walls my whole team. Cloyster has no chance of setting up on him with his low SDef and HP Fire makes quick work of Scizor and Lucario. I usually spam strong priority in hopes of bringing him down.
It does have some pretty glaring issues, but all in all, it's a very very fun team to play with :D
My best attempt at climbing the ladder has since been done with this team and I'm now seeking help on how to improve it.
Notable issues are the lack of a Ground-type to set up on Thunderwavers, or a Fire-type/ Guts mon to set up on Will-O-Wisp. Note that it's a fully physical HO team and the playstyle is different from other teams - switches are VERY rarely made, and the team revolves around long-term planning and strategic sacrificing to work.
AT A GLANCE
~~~~~
Mew @ Light Clay
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Spd
Nature: Timid (-Atk, +Spd)
- Reflect
- Light Screen
- Taunt
- Stealth Rock






~~~~~

Mew @ Light Clay
Trait: Synchronize
EVs: 252 HP / 4 SDef / 252 Spd
Nature: Timid (-Atk, +Spd)
- Reflect
- Light Screen
- Taunt
- Stealth Rock
Mew is usually my first choice for a lead - my team becomes surprisingly bulky behind Screens barring the odd crit. Taunt helps with slower Taunt mons, those that try to set up rocks of their own or stat up on me. Max speed means it's only really outsped by priority Taunt (rare) or Deoxys-S. Espeon used to fill this slot but Magic Bouncing back Stealth Rock was unreliable at best, and I needed rocks to net OHKOs on Rotom-W, Volcarona, and to break Dragonite's Multiscale. Deoxys-S was too frail to get both screens and rocks up, Spikes off Deoxys-D would be slower and not as useful, and having Cresselia's greater bulk and Lunar Dance would be very cool but it's too Taunt- and general setup bait.
It would be nice if it had room for Will-O-Wisp particularly for Scizor and Tyranitar, or something like Explosion or U-turn (if it were a Jirachi or Celebi) so as not to lose momentum, but I find the current moves more useful. Synchronize on Mew also serves to Toxic forgetful Politoed and paralyze Jirachi so it has its uses. I usually Taunt lead Tyranitars and Light Screen against Politoed.

Haxorus (M) @ Life Orb
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant (+Atk, -SpA)
- Dragon Dance
- Outrage
- Earthquake
- Brick Break
Dragon Dance Haxorus is fairly self-explanatory so there's nothing much to say really. After a Dragon Dance he hits as hard as a Banded Haxorus with the speed of a Scarfed one. He destroys Levitating Steel-types and 2HKOes Ferrothorn with Brick Break, opening the way for the rest of my team to sweep. I used to run a Choice Band Rivalry set but switched it to DD for more versatility and consistency when I got further up the ladder: for example, I miss a 2HKO on female Scizor.

Cloyster (M) @ White Herb
Trait: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spd
Nature: Naughty (+Atk, -SDef)
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump
Between Reflect and his base 180 Defense, Cloyster sets up on dragons locked into Outrage. I went with White Herb over Life Orb to further preserve his insane physical bulk: Conkeldurr's Mach Punch does an amusing 6% behind screens. Its unique spread probably needs some explanation: Adamant Rock Blast OHKOes Tyranitar and some Rotom-W after Stealth Rock; additionally, I find that Scarfed Landoruses are too rare to give up the power boost. Nonetheless, I am open to making it more bulky or perhaps running Naive LO. His main enemies are entry hazards and Excadrill- he needs 2 Shell Smashes to outrun Excadrill in Sand (never going to happen).

Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 252 Atk / 4 SDef / 252 Spd
Nature: Jolly (+Spd, -SpA)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
This Gyarados is an absolute beast. Moxie means the destruction snowballs ridiculously quickly if you can't kill it off fast - which is much easier said than done. Light Screen means it survives Rotom-W's Thunderbolt to 2HKO with Miss Edge - and he has good natural bulk too, surviving Balloon Excadrill's Rock Slide even WITHOUT screens.

Scizor (M) @ Life Orb
Trait: Technician
EVs: 252 Att / 4 HP / 252 Spd
Nature: Adamant (+Atk, -SpA)
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Scizor's awesome typing and natural bulk helps it set up on so many things: Reuniclus, non-Fire-attack Tyranitar, various Choice-locked dragons, other Choiced mons such as Scizor and Mamoswine. +2 Max Attack LO Bullet Punch KOes lots of things after SR, particularly Volcarona and Chandelure. Bug Bite deals with Rotom-W - and in general, many of his supposed counters can't stand up to +2 Bug Bites, like Jellicent, who is 2HKOed. Barring the odd powerful STAB fire move, which you usually can see coming a mile off, Scizor is never OHKOed behind screens.

Lucario (M) @ Life Orb
Trait: Steadfast
EVs: 252 Atk / 4 HP / 252 Spd
Nature: Adamant (+Atk, -SAtk)
- Swords Dance
- ExtremeSpeed
- Close Combat
- Crunch
Gen 4's top late-game cleaner returns for more +2 ExtremeSpeed abusing fun. He doesn't outspeed much of the metagame, but he's my best switch-in to Scarf Jirachi (Iron Head me more, oh do I love those speed boosts). Earthquake gives good neutral coverage alongside STAB Close Combat and decimates the aforementioned Jirachi. He has similar weaknesses to Scizor and is completely walled by Gengar, so I typically don't bring him out early. Giving him Crunch to hit Psychics and Ghosts: Reuniclus, Gengar, and Celebi.
~~~~~
THREATS
That this is a Hyper Offense team means I don't switch much, usually only from Mew to another mon. The only time I switch after that is if the opponent's move is obvious and forced, and there is little risk - and even then only rarely. Offensive mons have no chance to boost up enough to be a threat to my team, and typical defensive walls are not
big problems either because they can't stand up to a consistent barrage of attacks.
The main things that consistently give me issues are:



It does have some pretty glaring issues, but all in all, it's a very very fun team to play with :D
~~~~~
LAST GLANCE
LAST GLANCE





