GEN6 TEAM, PLEASE! I NEED F**KING SUGGESTIONS! D:

After I've travelled all the way through the GEN5 tiers (except for Ubers), I've become a decent player, so I've asked myself: "am I strong enough to try entire new pokemon, types and mechanics? am I strong enough for the Digimon-style-mega/evolutions?". And... I wasn't. Better say, It's like when I started out OU in gen5: sometimes I won, most of the time I lost, but most of all it seemed to me that I was not in control of the situation. So this is my current team, which I think it's actually pretty good, But STILL I totally need some suggestions or advices. I'LL BE VERY GREATFUL FOR YOUR COLLABORATION :D

blissey.gif


Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Heal Bell
- Seismic Toss
- Toxic
- Soft-Boiled

This is incredible standard-yet-good: to be honest, in gen5 OU I used to run Eviolite Chansey, which can actually be a better option (Leftovers isn't that necessary to heal up): and another thing is that I may go for a different set and make the following switches

Toxic/Seismic Toss ----> Protect
Soft-Boiled --------> Wish


So that I would become also able to heal up other teammates. Sure is that if I get rid of ST I will become totally vulnerable to Taunt, but I still think that ST (while it's pretty good) it's not that necessary (apart from Poison and Steel types, I could go for a Toxic and then stall out). So what should I do here? Is Chansey a better option? Should I stick with this moveset or do some changes?

avalugg.png


Avalugg @ Rocky Helmet
Ability: Own Tempo
EVs: 116 HP / 140 Atk / 252 Def
Impish Nature
- Rapid Spin
- Avalanche
- Earthquake
- Recover

Avalugg, at the opposite, is capable of taking physical hits (even the supereffective ones) and strike back quite good (I've 3hkoed Mega T-Tar with EQ): Rocky Helmet over Lefties 'cause with all that Def Avalugg doesn't need to recover 6% per turn, besides he has access to Recover (I wonder why...) for quick... Recover :P He's also my spinner, even if he doesn't enter good on Rocks, but anyway. Should I change something in the Ev's here? I'm personally satisfied with his moveset, though.

empoleon.gif


Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Stealth Rock
- Hydro Pump
- Flash Cannon
- Roar

Now I know that usually Empoleon is used for a Defensive purpose, but I kinda mixed up: since it has a pretty solid Defensive Base Stats, I pumped up his Sp.Attack. So now it hits pretty hard with two Stabbed Move, but it's also my Hazard setter and a good counter for Shell-Smash Cloyster thank to Roar (or pokemon who wants to set up, as long as they're not supereffective against him: Crocune, for example). But again: do you think my "mix" can be useful or not? I've tried out 5 battle with this team, and for now it has worked, but I don't know if I'm using the right pokemon/ev's spread. So - should I stick with it? Should I change something? Or should I go for a totally different Hazard setter?

landorus-therian.gif


Landorus-T @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- U-Turn
- Rock Polish

So-fu**ing-good. This is for sure the only pokemon which I want to keep precisely as it is now. He's able to enter extremely well on every hazard (spikes don't touch it, and Rocks only do a neutral damage), and once Rock Polish is up it's basically faster than almost everything (only speedy scarfer can outspeed Landorus). Then 145 base attack + Adamant + 252 Ev's + Life Orb... BOOM! And its movepool offers a better coverage than what I expected at a first glance. I've no doubt about Landorus-T, it's my favourite pokemon (and I think also the better built) in the whole team.

gengar.gif


Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Psychic
- Dazzling Gleam
- Trick

Gengar has two main jobs to do.

1) Hit fast and hard on the special side.
2) Screw up walls or Set-upper by Tricking them in one-move hell.

I truly like it, but I have some issues. First is its movepool: Psychich it's now (in Gen6, I mean) basically useful only for Poison-coverage, which isn't that required indeed - and for Fighting-types I have DG. Is there some useful move to have instead of it? Besides... Is there a better Scarfer/Tricker-Switcherooer than Gengar? I would really like to know, 'cause Gengar is surely frail, and relatively difficult to use sometimes...

togekiss.gif


Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Thunder Wave
- Nasty Plot
- Air Slash
- Dazzling Gleam

Since I didn't have too much coverage for Dragon/Dark, I added a Fairy. Apart from Steel-types, which I can't hurt - not even in my dreams, a t-wave/air slash/serene grace combo can be deadly, as many of you surely knows. My issues are two: again, is there a better Fairy option than Togekiss? I don't think so, since it's pretty bulky but also capable of striking back, but anyway I may be wrong. And, apart from this: should I stick with Nasty Plot, or switch to Aura Sphere, to get coverage even against Steel-types?

Mega-evolutions

I've tried out some of the mega-evolutions. In alphabetical order:

- Absol
- Aerodactyl
- Alakazam
- Ampharos
- Blastoise
- Gyarados
- Manectric
- Scizor

Aside from Aerodactly, and for some specifical situations Blastoise, no one of them have truly satisied me. This is so "new" that I know it's mostly a problem of mine, so what I'm asking here is:

Is there a Mega that could fit in my team? If yes, who is and how should I use it during the battle?

Keep in mind that the 6 pokemon on my team are covering the following roles:

- Sp. Wall (Blissey -----> + Healer, if I change movepool)
- Ph. Wall + Spinner (Avalugg)
- Hazard setter (Empleon)
- Ph. Attacker (Landorus-T)
- Sp. Attacker (Togekiss)
- Scarfer + Tricker (Gengar)

and I would really like to keep all those "roles" in my team :)

Please, I would really love some suggestions: I need to improve my knowledge of moves, strategies and mechanics for this new Gen so I can become "decent" even this time :P
 
After a look at your team, I can see a glaring weakness to greninja and physical/special mega lucario after you trick away the scarf on gengar, two of the most common pokes in the current OU, as well as the rarer mega manectric. I would replace the scarf gengar for a scarf rotom wash, as it posses better defensive stats, the same ability, ability to gain momentum with volt switch and the ability to check those 3 pokes to an extent. Also, having a defensive core with a weakness to fighting is not too great.
 
After a look at your team, I can see a glaring weakness to greninja and physical/special mega lucario after you trick away the scarf on gengar, two of the most common pokes in the current OU, as well as the rarer mega manectric. I would replace the scarf gengar for a scarf rotom wash, as it posses better defensive stats, the same ability, ability to gain momentum with volt switch and the ability to check those 3 pokes to an extent. Also, having a defensive core with a weakness to fighting is not too great.

Mmm... Rotom-Wash can be truly good: what movest would you suggest me? I would go for the standard

- Scald/Hydro Pump
- Volt Switch
- Trick
- HP Ice

Besides you're right on the Def. Core, I wasn't aware of that... Which is the best thing to do? I would personally switch Blissey to some Fairy, but in that case I would have two Fairy on my team, so maybe I should change even Togekiss...

So much things to do T^T
 
Personal preference, but I would go for hydro pump, trick, will o wisp and volt switch on a scarf set, and as for a defensive core, something like trevenant would be good to replace avalugg, the harvest set is really annoying to go against, or the natural cure set could take status, although you do have a blissey for that Scarp that, adding trevenant will only add to your greninja weakness. Something like the standard forretress could replace your empoleon, having pretty decent physical bulk, sturdy and can set up hazards and spin, and rotom wash can cover it's fire weakness for a while
 
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I'm not too sure about Forretress, since it has problem in dealing with fire-types (which right now are a problem for both Avalugg and - partially - Togekiss), but I could give it a try: I will also try the Rotom-W, and maybe I could replace Blissey for a Clefable/Sylveon in the role "Wish-Passer+Healer" - even if that would be another useless-against-firetypes-pokemon...
 
Mmm... Rotom-Wash can be truly good: what movest would you suggest me? I would go for the standard

- Scald/Hydro Pump
- Volt Switch
- Trick
- HP Ice

Besides you're right on the Def. Core, I wasn't aware of that... Which is the best thing to do? I would personally switch Blissey to some Fairy, but in that case I would have two Fairy on my team, so maybe I should change even Togekiss...

So much things to do T^T

Also, Rotom-W can't learn Scald...
 
Timid Mega Manectric is really Fucking fast and forms a brutal dual Intimidate VoltTurn core with Landorus T. Replace your Gengar for him. Also max out Avalugg's HP not Df for a more efficient spread. You can better preserve a slot though by dumping him altogether and making Empoleon bulky with Defog. Defog/Stealth Rock/Scald and Yawn/Roar with Max HP will help, making Blissey able to pass Wish better and absorb status for you, who if isn't attacking should really be Chansey instead. Now with no Avalugg you are still lacking a good Fire resist as well as priority. Consider Dragonite or Zygarde. Both are bulky boosting sweepers and have Extreme Speed. Try those out for now.
 
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