Gen 7 Gen7 OU Mono-Steel Team (First RMT)

Heya,
I just love Monotype-Teams. So I created for almost every type my own Teams. I also don't really like legendaries, so there are as less as possible in all of my teams.
My proudest Creation is my Mono-Steel-Team. Here the Details:


Big Boi (Celesteela) @ Leftovers
Ability: Beast Boost
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flame Charge
- Heavy Slam
- Seed Bomb
- Earthquake


My Celesteela has a very special moveset. Its used for a slow start, physical sweeper. It's never wrong to use Flame Charge, cuz it boosts your speed. After 2 uses, you outspeed Mega-Alakazam, after 3 Uses Swift-Swim Mega-Swampert. Also, Celesteela is the 2nd heaviest Pokemon, it would be a shame, if you dont use the full power of Heavy Slam. Seed Bomb is good to kill Water Types, such as Greninja or Mega-Swampert. And Earthquake for Fire-Types. Also, you can use it for Trades, if someone will use a Ground-Attack, cuz of it's flying type.


Snappy (Mawile) (F) @ Mawilite
Ability: Intimidate
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Iron Head
- Knock Off
- Swords Dance
- Sucker Punch


Nothing special here, a Mega-Mawile. In my Team, it's used as a Punisher. More later at "How to use the Team". Simply, you stall it once with Sword Dance, and try to sweep with Sucker Punch. Only weakness are Priority-moves. Knock Off is good, if you wanna build up some preasure on the enemy. Also I prefer Iron Head over Ice Punch or Thunder Punch, for the STAB and Flinch.

DiggerDude (Excadrill) (M) @ Focus Sash
Ability: Mold Breaker
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Poison Jab
- Iron Head
- Swords Dance


Excadrill is the Fairy-Killer. cuz of its Focus Sash, it survives 2 Rounds at least. One Sword Dance is safe, unless the enemy is faster. Then use one of the attacking Moves. Because its built like a 1HP-Killer, it does not have Rapid Spin.
Also, you can trade it in, if the enemy will use an Electric Move, because of it's Ground Type.


Heatn run (Heatran) (F) @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Flash Cannon
- Hidden Power [Ice]


Heatran Scarfed is alltime a surprise for everyone. It Outspeeds so many Pokemons, with 418 in Speed. Trade it in, if the enemy will use a Fire-Move. It has good Defence-Stats, so it can survive other non-ground-Attacks, and it's fast enough to punish the enemy in the next turn. Hidden Power Ice is to kill Ground-Pokemons or Dragons.


Free Hugs (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Protect
- Stealth Rock


Ferrothorn can be used as a Starter for the Match, because of Stealth Rocks/ Leech Seed. Protect is to wait for one Turn, so extra 12% HP from Leech Seed, or to throw out the bait for Fire-Pokemon. Then you make the real ChingChing-Move and trade to Heatran, BOOM Flash Fire and punish the enemy. You can also use it as punisher against physical attackers, such as Mega-Lopunny. Iron Barbs + Rocky Helmet deals ~29% damage. Ferrothorn is also one of the slowest Pokemon, so Gyro Ball is a good move with High Damage, and also STAB.


Admiral (Empoleon) (F) @ Mago Berry
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
- Aqua Jet
- Defog
- Scald
- Ice Beam


Empoleon is the Defogger in the Team. Be carefull with using Defog, it also clears the enemies Side. Empoleon is super Tanky, has a decent Chance to burn the enemy with Scald, OHKOs Landorus with Ice Beam, and if someone survives with very low Percent, then finish it with Aqua Jet. It's also a Bait for Electric-Moves, then you can switch it for Excadrill.



HOW TO USE THIS TEAM?!

The concept is, that every Pokemon builds on each other. Like you could read, many pokes are baits and covers each other, that's building some preassure on the enemy, and you just have to wait for one Mistake. After the mistake was done, then you punish it hard with Heatran, Excadrill or Mawile.
Start the match with Celesteela or Ferrothorn. Like I said, its never a mistake to use Flame Charge, it boosts your Speed up. And: you have to play patient and smart. Read the enemy, be in his Head and know what he's doing. If you need to sacrifice a Pokemon, then use first the Ferrothorn, cuz it really can't attack much, or has a good move type coverage.

WEAKNESSES:

Like I've said, the Team is builded on the Pokemons. If you lose one, then you have one more Weakness. If you lose Empoleon, then you are weak to Entry Hazards and Water Type Moves. If you lose Excadrill, then you are weak to Electric Moves. If Celesteela gets KO, then you are weak to Ground Types, and if Heatran passes away, then you are weak to Fire Types. The team is also weak to Will-o-Wisp and Burns, so watch out for Rotoms. The Team has 4 physical Attackers (with Ferrothorn) and only 1 Special Sweeper.
 
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