Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 252 Spe
Jolly Nature
- Smart Strike
- Knock Off
- Leaf Blade
- Sacred Sword
I chose Kartana as my counter to annoying water types like azurmarill and as a mega-Medicham check. This is the carry of my team, which I’ve built around.
Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Hidden Power [Ground]
- Trick
Made to kill mega-tyr and walls like tangrowth and ferro. Also one of the carries of the team, used for late game sweeping or ending the game early.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Defog
Tanky switch pivot for heatran and physical attackers like mega medicham and Celesteea/Skarmory. Also the defogger of my team.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Another tanky switch pivot, used for toxic setup and made to eat hydro pumps. I chose this Pokémon for its self sustain and toxic setup.
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dazzling Gleam
- Diamond Storm
- Calm Mind
- Substitute
Substitute calm mind setup, also revenge killer for charizard-y and dragons.
Greninja @ Focus Sash
Ability: Protean
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Ice Beam
- Spikes
- Toxic Spikes
Used as entry Pokémon, a hazard setter, and counter to lando-t and gliscor. I chose this Pokémon for its speed stat and it’s protean hidden ability
Ability: Beast Boost
EVs: 252 Atk / 252 Spe
Jolly Nature
- Smart Strike
- Knock Off
- Leaf Blade
- Sacred Sword
I chose Kartana as my counter to annoying water types like azurmarill and as a mega-Medicham check. This is the carry of my team, which I’ve built around.
Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Hidden Power [Ground]
- Trick
Made to kill mega-tyr and walls like tangrowth and ferro. Also one of the carries of the team, used for late game sweeping or ending the game early.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Defog
Tanky switch pivot for heatran and physical attackers like mega medicham and Celesteea/Skarmory. Also the defogger of my team.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic
Another tanky switch pivot, used for toxic setup and made to eat hydro pumps. I chose this Pokémon for its self sustain and toxic setup.
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dazzling Gleam
- Diamond Storm
- Calm Mind
- Substitute
Substitute calm mind setup, also revenge killer for charizard-y and dragons.
Greninja @ Focus Sash
Ability: Protean
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Ice Beam
- Spikes
- Toxic Spikes
Used as entry Pokémon, a hazard setter, and counter to lando-t and gliscor. I chose this Pokémon for its speed stat and it’s protean hidden ability