SS OU Gen8 OU balance/partial trick room team

Hatterene @ Wiki Berry
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Trick Room
- Calm Mind
- Psychic
- Dazzling Gleam

Hatterene is usually my lead, and my trick room setter. She does struggle against many threats, so I'm considering changing her role. I often don't get to set up calm minds, and I usually will switch in, trick room, and then be forced to switch. Magic bounce has been very useful, although I'm still trying to get used to who the common rockers are in this meta. Wiki berry allows me to get in more damage and be bulkier than enemies expect, same for the HP EV investment.

Darmanitan-Galar (F) @ Choice Band
Ability: Gorilla Tactics
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- U-turn
- Icicle Crash
- Flare Blitz

G-Darm is probably the strongest physical attacker in this meta. Even though he doesn't always get value, simply having the threat makes playing so much easier. Because of his frail defenses, it's sometimes difficult to switch in, that's where I have the most trouble, although I'm sure that with more playtime, I'll get a better handle on when it's safe. Using choice band for the extra power, because I don't worry about speed so much with this team. He's set up for speed so that if my trick room setup goes away, I'm not just auto-losing.

Corsola-Galar (F) @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Will-O-Wisp
- Strength Sap
- Stealth Rock
- Hex

This mon is an absolute tank. I know some are using it as a bulky special attacker, but when properly invested, it really walls most of the meta. I struggle the most with setup mons, so I need some form of hazing, I'm just not sure which mon to add it to. Strength sap has been very useful on corsola, but I find that Hex is often used in losing situations only. I also need a rapid spinner, or maybe a defogger, because I can also struggle when my opponent sets up hazards.

Toxapex (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Toxic Spikes
- Recover
- Scald
- Baneful Bunker

The pex. Not much to say here. Pex is my physical wall, although it can also tank special hits most of the time too. There aren't as many poison types running around this gen, so toxic spikes is usually useful. Open to suggestions on this set, I think that it's good enough but mostly because I'm not sure how I could make it better.

Conkeldurr (F) @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Stone Edge
- Close Combat
- Earthquake
- Poison Jab

Trick room sweeper. Especially with flame orb and dynamax, this thing demolishes teams. With trick room, he basically always moves first, max knuckle boosts his attack even higher, and max quake boosts his mediocre spDef. Poison jab is for fairy coverage, and stone edge is for flying coverage. I've won several battles off of Conkeldurr's back already.

Hydreigon (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- Flash Cannon

Special sweeper. Hatterene is also a special attacker, but thanks to hydreigon's sheer power with specs and his speed, he's my strongest attacker from the special side. I've thought about using life orb instead of specs, because he's functioning more as a revenge killer than as a sweeper so far, although perhaps he's better as a revenge killer than a sweeper.

I'm looking forward to your thoughts. I've found a lot of success with this so far in the low ladder of the suspect test, but obviously it's still only low ladder, and I want to find all my weaknesses before I get to the tougher competition.
 
I suggest using mystical fire over calm mind on hat, since it deals with common leads like ferrothorn and excadrill.

I use this set as the health and def investment let you survive excadrill and you out speed ferrothorn for the knock outs. Also I use nuzzle to predict switches and get some chip damage, so it's better then thunder wave becuase the both 100% para. But for your team i wouldn't use it.

Hatterene-Gmax (F) @ Aguav Berry
Ability: Magic Bounce
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
- Nuzzle
- Mystical Fire
- Dazzling Gleam
- Psychic
 
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