So you got tired of OU, but feel like doing something besides oobers, UU, and NU? I know it dont look like much, but have you considered 2vs2?
2vs2, that ungodly mode installed in RS and whored in both Colosseum and XD. The following are mostly the 2vs2 OU pokes, but for simplicity's sake because 2vs2 doesnt have a fully established tier list, these are the guys you are guaranteed to see at least 1 of in the 2vs2 metagame:
Aerodactyl, Alakazam, Blissey**, Clefable, Claydol, Deoxys-E*, Dugtrio**, Dusclops, Exeggutor, Gengar, Gorebyss**, Gyarados, Heracross, Jolteon, Jumpluff, Kingdra, Ludicolo, Metagross, Minun**, Moltres, Omastar, Plusle**, Regice, Regirock, Salamence, Shedinja, Shiftry, Slaking, Starmie, Swellow, Togetic, Umbreon, Zapdos.
* - Deoxys-E's oober status is still being debated.
** - Blissey, Dugtrio, Gorebyss, Plusle & Minun are not used as much as the others, but will make cameos once in a while.
Whats in 2vs2?
Alot of stuff you can expect in 2vs2, but the dominant strats as of now include: weather, explosion, 2x Rock Slide, Helping Hand, and Follow Me. While a few Pokemon in 2vs2 have wall or tank-like abilities, 2vs2 is primarily a "Sweep & Run" metagame. Because of the ability of two Pokemon ganging up on one (and sometimes vice-versa with stuff like Earthquake and RockSlide), walls and tanks have little to no use, although alot of support pokemon are always there to take that role.
The 2vs2 Threats
Threat #1: The Exploders
Explosion is by far the most overrated and overpowered move in 2vs2. The attack hits everything on the screen for 500 base damage, OHKO'ing everything except Ghosts, Steels, and a few Rocks. Because of this, many people started to use Protect and even developed this further by using an ally with Endure or Protect. Most teams with an exploder will almost always carry a ghost type, either Gengar, Dusclops, or Shedinja.
Metagross @; Lum Berry
EVs: 6 hp, 252 Atk, 252 spd
Adamant Nature
- Agility
- Meteor Mash
- Earthquake/Rock Slide
- Explosion
This right here is the most common exploder in 2vs2 today. Its not much different than a 1vs1 Metagross, only max speed lets Agility make its speed on par with Ludicolo.
Regirock @; Lum Berry/Leftovers/Quick Claw
EVs: 252 hp, 252 Atk, 6 Def
Impish Nature
- Curse
- Explosion
- Earthquake
- Rock Slide/HP Rock
Acts as sort of a Physical tank, and is rather slow. Some people will give it Choice Band instead so it can explode immediately because of its speed, but I don't recommend this.
Threat #2: The Swift Swimmers and Chlorophyllists
Another popular 2vs2 strat is abusing the weather to one's liking. This is the most dangerous 2vs2 strat, imo, and every team needs to expect these Pokemon.
Zapdos @; Lum Berry/Leftovers
EVs: 6 hp, 252 Atk, 252 spd
Timid or Modest Nature
- Rain Dance
- Thunder
- Light Screen
- HP [Ice]
Zapdos is only the setup poke, who saves time for the Swift Swimmers. Light Screen helps as a counter measure against other weather combos, especially against Heat Wave and Surf, which is seen pretty often, but not as much as their stronger, single-target, counterparts. Timid lets you outspeed Jolly Salamence, if not put you directly on par with its speed.
Moltres @; Lum Berry/Leftovers
EVs: 6 hp, 252 Atk, 252 spd
Modest Nature
- Sunny Day
- Fire Blast
- Mimic/Heat Wave/Protect/HP Flying
- Mimic/Heat Wave/Protect/HP Flying
Nearly the same as Zapdos, only with Sunny Day instead of Rain Dance. Mimic Solarbeam for your ally if you want, Heat Wave for a potential Double KO, and Protect if you want your eggy or Shiftry to go BOOM.
Kingdra @; Lum Berry
EVs: 82 HP, 176 spd, 252 SA
Modest Nature
- Hydro Pump
- Ice Beam
- HP Grass
- Protect/Surf
In the rain, this thing gets 500 speed, outspeeding everything save Ninjask, which is rarely used in 2vs2 if at all. Surf is pretty much the same as Heat Wave, but in rain. Most of the time, you'll be sticking to Hydro Pump as your main weapon.
Ludicolo @; Lum Berry
EVs: 148 HP, 108 spd, 252 SA
Modest Nature
- Hydro Pump
- Ice Beam
- Giga Drain
- Fake Out/Surf
Does exactly what Kingdra does, but better, imo. Its resistant to Earthquake and absorbs special hits better, but is slower and is owned by HP Flying. Fake Out stops anything in its tracks except for possibly Alakazam.
Exeggutor @; Lum Berry
EVs: 38 HP, 220 spd, 252 SA
Modest Nature
- Solar Beam
- HP Ice
- Sleep Powder
- Explosion/Psychic/Protect
Eggy can do alot before it goes. HP Ice because Moltres has Fire and you're better off trying to counter Salamence with Ice. When Eggy can't do an OHKO rampage anymore, or just when his rampage is about to stop, finish with Explosion and watch sparks fly.
Shiftry @; Lum Berry
EVs: 120 Atk, 136 spd, 252 SA
Mild Nature
- Solar Beam
- HP Ice
- Fake Out
- Explosion
Ludicolo is to Kingdra as Shiftry is to Exeggutor. Able to Fake Out helps alot, and better attack and speed means better Explosion use.
Threat #3: The Speed Demons
These things are your openers and have one purpose: to destroy your opponent's openers with hard hitting and/or other methods.
Deoxys-E @; Choice Band
EVs: 238 HP, 252 Atk, 20 spd
Adamant Nature
- HP Flying/Aerial Ace
- Rock Slide/HP Rock
- Shadow Ball
- Psychoboost/Double-Edge/Superpower/Extremespeed
One of the few Choice Banders I'd recommend in 2vs2 play, and a great opener. Rock Slide is great for the 2x Rock Slide opening strat, which basically hits both Pokemon with an ungodly flinch rate on both of them.
Aerodactyl @; Lum Berry
EVs: 6 HP, 252 Atk, 252 spd
Jolly Nature
- HP Flying/Aerial Ace
- Rock Slide/HP Rock
- Earthquake
- Protect
Aerodactyl, the 2nd fastest opener with Deoxys-E being the first. You could go Choice Band here, but then you get fucked by Explosion.
Jolteon @; Lum Berry
EVs: 6 HP, 252 Atk, 252 spd
Timid Nature
- Thunderbolt/Thunder
- Rain Dance/Helping Hand
- HP Ice
- Protect/Thunder Wave
You can use this as a Rain Dance opener if you'd like, or as a fast Helping Hander if it can't do anything else. I'd go with the rain set, imo.
Plusle @; Salac Berry
EVs: 6 HP, 252 Atk, 252 spd
Modest Nature
- Thunderbolt/Thunder
- HP Ice
- Endure
- Thunder/Growl/Charm/Agility
Minun @; Salac Berry
EVs: 6 HP, 252 Atk, 252 spd
Modest Nature
- Helping Hand
- Thunderbolt
- Charm/Endure/HP Grass/Rain Dance
- Charm/Endure/HP Grass/Rain Dance
Don't laugh. Plusle and Minun, if done right, can seriously own teams. You basically have them Endure if you see something like Aerodactyl that will EQ them, and Salac activates. I laugh every time I see someone with them use level balance, because they honestly do not need it.
Slaking @; Lum Berry
EVs: 6 HP, 252 Atk, 252 spd
Jolly Nature
- Bulk Up/Protect
- Earthquake
- Return/Double-Edge
- Shadow Ball/Rock Slide/HP Rock
An old 2vs2 Pokemon, but is nearly unstoppable once set up. Skill Swap Traunt off of this thing with your ally while Slaking Bulks Up and its pretty much gg. Best Skill Swappers to use imo are Alakazam or Gengar.
Gengar @; Lum Berry
EVs: 6 HP, 252 Atk, 252 spd
Modest or Timid Nature
- Skill Swap
- Thunderbolt
- Ice Punch
- Shadow Ball/Destiny Bond/Explosion
Fulfills the role of both a sweeper and a support poke, as it can Skill Swap onto a Slaking, giving it the awesome Levitate ability.
Threat #4: The Supporters
These Pokemon are pretty much those that can't attack in 2vs2, but can assist those that can. These pokemon are meant to buy you time, or shorten it. It depends on what you use.
Gengar @; Lum Berry
EVs: 6 HP, 252 Atk, 252 spd
Modest or Timid Nature
- Skill Swap
- Thunderbolt
- Ice Punch
- Shadow Ball/Destiny Bond/Explosion
Fulfills the role of both a sweeper and a support poke, as it can Skill Swap onto a Slaking, giving it the awesome Levitate ability.
Clefable @; Leftovers/Lum Berry
EVs: 252 HP, 110 Def, 148 SD
Bold Nature
- Follow Me
- Softboiled
- Thunder Wave
- Seismic Toss
Meet Clefable, whose job is to buy you time while you use a stat upper like Salamence. With this, Clefable will absorb all attacks, leaving you to only worry about Multi-target moves like Earthquake. S-toss gives an added punch to KO something or damage something on the switch. A useful Poke indeed.
Umbreon @; Leftovers/Lum Berry
EVs: 252 HP, 56 spd, 200 SD
Careful Nature
- Helping Hand
- Toxic
- Charm
- Moonlight
Survives almost every Explosion, and charms the hell out of physical bastards. Toxic to waste Lum Berries helps, and Moon Light screws over Sunny Day combos. The real star is HH, which adds 50% base power to your ally's move.
Umbreon @; Leftovers/Lum Berry
EVs: 252 HP, 200 Def, 56 spd
Careful Nature
- Helping Hand
- Swagger
- Tickle/Tail Whip
- Moonlight
Utilitybreon. Uses Swagger on your ally if Safeguard or Own Tempo is present, or on an Special Attackers that may be present. Tail Whip looks like lollerskates, but the fact it targets both opponents makes this a good filler move. Tickle does the same thing only it targets one and reduces attack as well.
Alakazam @; Lum Berry
EVs: 6 HP, 252 spd, 252 SA
Modest Nature
- Skill Swap
- Psychic
- Ice Punch
- Knock Off
Alakazam's purpose is to Skill Swap onto the demon known as Slaking. An old strat, but still works.
Dusclops @; Leftovers
EVs: 252 HP, 136 Atk, 120 Def
Careful Nature
- Imprison
- Earthquake
- HP Ghost
- Protect
The brainchild of MasamuneXGP. The 2vs2 variant of Dusclops serves to disable your opponent from using 3 of the 4 most common 2vs2 moves. Imprison will shut off ALL Hidden Power types. Things can get really evil with this thing and an exploder around.
Dusclops @; Leftovers
EVs: 252 HP, 120 Def, 56 SA, 80 SD
Calm Nature
- Helping Hand
- Icy Wind
- Sunny Day/Rain Dance
- Protect
Kickass defenses? Icy Wind? I fucking love post-XD Dusclops. Icy WInd slows shit down, HH for sweeping assistance. Stick this thing on your weather team and watch it fly.
Regice @; Leftovers/Lum Berry
EVs: 182 HP, 252 SA, 76 SD
Calm Nature
- Blizzard/Icy Wind
- HP Water/Grass/Thunderbolt
- Hail/Thunder Wave/Protect/Ice Beam/Substitute/Explosion/Counter/Psych Up
- Hail/Thunder Wave/Protect/Ice Beam/Substitute/Explosion/Counter/Psych Up
This thing is just.. wow. This thing can be hit by both Zapdos and a Swift Swimmer and simply shrug it off and deliver a Blizzard in the face. If you're going for Blizzard, you'll probably want to toss in Hail to make it 100% accurate and to negate the weather, but an ally can easily do that for you to speed things up. Pair this up with something like Lanturn or Quagsire with Hail and Rain Dance teams won't want to fuck with you ever again. Ice Beam for a quick KO when you know Blizzard can't do jack shit, Thunder Wave to disable swift swimmers and shit with chlorophyll, but beware of Lum Berry. Protect is obligatory with Explosion and Earthquake running rampant, and Explosion for your own diabolical purposes. Counter can fuck over Earthquakers that Regice won't be able to touch otherwise. Psych Up works when you have a stat boosting ally, and could work in certain situations.
Blissey @; Leftovers
EVs: 252 HP, 252 Def, 6 spd
Bold Nature
- Light Screen
- Icy Wind
- Softboiled/Protect/Counter/Growl/Tail Whip/Skill Swap/Seismic Toss
- Softboiled/Protect/Counter/Growl/Tail Whip/Skill Swap/Seismic Toss
Blissey plays a role similar to its 1vs1 alter ego. Icy Wind's ability to lower both opponent's speed can literally make or break a game, especially against Swift Swim and Chlorophyll Pokemon. Counter should be almost invaluable on Blissey in 2vs2. For the last move, Seismic Toss if you want some sort of attacking move, Skill Swap to give your ally Serene Grace and do some crazy shit with stuff like Thunder/Shadowball/etc, Tail Whip if you want to pummel the opponent into submission faster, and Growl if you want to play more defensively. Blissey can do a hell of a lot more, as shown here
Common Combos
Pokemon is one thing, but what can you expect to see as an ally? Here are a few examples:
Metagross: Agility, Earthquake, Meteor Mash, Explosion @; Lum Berry
Gengar: Skill Swap, Ice Punch, Thunderbolt, Destiny Bond @; Lum Berry
You may not see these guys at the same time, but if you see one, be sure to expect the other.
Charizard: Substitute, Earthquake, Belly Drum, Rock Slide/HP Rock/HP Flying @; Salac Berry
Clefable: Follow Me, Seismic Toss, Thunder Wave, Softboiled @; Leftovers
This combo was extremely dangerous at one point, but people caught on and began to use Rock Slide over HP Rock. Surf also works to counter this. Its not as popular as it used to be, but it sure does a hell of a job when set up.
Medicham: Fake Out, Rock Slide, Shadow Ball/Endure, BB/HJK/Reversal @; Salac Berry
Stantler: Earthquake, Frustration, Shadow Ball, Role Play @; Lum/Salac Berry
Invented by microgamer, this strat isn't as mainstream as the others, but its enough to give these two a notice when delving into 2vs2. Intimidate hurts any physical attacker not named Metagross, and two pokemon with Pure Power can be a bitch. Luckily these two are fast enough to pull it off.
More soon, I promise
2vs2, that ungodly mode installed in RS and whored in both Colosseum and XD. The following are mostly the 2vs2 OU pokes, but for simplicity's sake because 2vs2 doesnt have a fully established tier list, these are the guys you are guaranteed to see at least 1 of in the 2vs2 metagame:
Aerodactyl, Alakazam, Blissey**, Clefable, Claydol, Deoxys-E*, Dugtrio**, Dusclops, Exeggutor, Gengar, Gorebyss**, Gyarados, Heracross, Jolteon, Jumpluff, Kingdra, Ludicolo, Metagross, Minun**, Moltres, Omastar, Plusle**, Regice, Regirock, Salamence, Shedinja, Shiftry, Slaking, Starmie, Swellow, Togetic, Umbreon, Zapdos.
* - Deoxys-E's oober status is still being debated.
** - Blissey, Dugtrio, Gorebyss, Plusle & Minun are not used as much as the others, but will make cameos once in a while.
Whats in 2vs2?
Alot of stuff you can expect in 2vs2, but the dominant strats as of now include: weather, explosion, 2x Rock Slide, Helping Hand, and Follow Me. While a few Pokemon in 2vs2 have wall or tank-like abilities, 2vs2 is primarily a "Sweep & Run" metagame. Because of the ability of two Pokemon ganging up on one (and sometimes vice-versa with stuff like Earthquake and RockSlide), walls and tanks have little to no use, although alot of support pokemon are always there to take that role.
The 2vs2 Threats
Threat #1: The Exploders
Explosion is by far the most overrated and overpowered move in 2vs2. The attack hits everything on the screen for 500 base damage, OHKO'ing everything except Ghosts, Steels, and a few Rocks. Because of this, many people started to use Protect and even developed this further by using an ally with Endure or Protect. Most teams with an exploder will almost always carry a ghost type, either Gengar, Dusclops, or Shedinja.
Metagross @; Lum Berry
EVs: 6 hp, 252 Atk, 252 spd
Adamant Nature
- Agility
- Meteor Mash
- Earthquake/Rock Slide
- Explosion
This right here is the most common exploder in 2vs2 today. Its not much different than a 1vs1 Metagross, only max speed lets Agility make its speed on par with Ludicolo.
Regirock @; Lum Berry/Leftovers/Quick Claw
EVs: 252 hp, 252 Atk, 6 Def
Impish Nature
- Curse
- Explosion
- Earthquake
- Rock Slide/HP Rock
Acts as sort of a Physical tank, and is rather slow. Some people will give it Choice Band instead so it can explode immediately because of its speed, but I don't recommend this.
Threat #2: The Swift Swimmers and Chlorophyllists
Another popular 2vs2 strat is abusing the weather to one's liking. This is the most dangerous 2vs2 strat, imo, and every team needs to expect these Pokemon.
Zapdos @; Lum Berry/Leftovers
EVs: 6 hp, 252 Atk, 252 spd
Timid or Modest Nature
- Rain Dance
- Thunder
- Light Screen
- HP [Ice]
Zapdos is only the setup poke, who saves time for the Swift Swimmers. Light Screen helps as a counter measure against other weather combos, especially against Heat Wave and Surf, which is seen pretty often, but not as much as their stronger, single-target, counterparts. Timid lets you outspeed Jolly Salamence, if not put you directly on par with its speed.
Moltres @; Lum Berry/Leftovers
EVs: 6 hp, 252 Atk, 252 spd
Modest Nature
- Sunny Day
- Fire Blast
- Mimic/Heat Wave/Protect/HP Flying
- Mimic/Heat Wave/Protect/HP Flying
Nearly the same as Zapdos, only with Sunny Day instead of Rain Dance. Mimic Solarbeam for your ally if you want, Heat Wave for a potential Double KO, and Protect if you want your eggy or Shiftry to go BOOM.
Kingdra @; Lum Berry
EVs: 82 HP, 176 spd, 252 SA
Modest Nature
- Hydro Pump
- Ice Beam
- HP Grass
- Protect/Surf
In the rain, this thing gets 500 speed, outspeeding everything save Ninjask, which is rarely used in 2vs2 if at all. Surf is pretty much the same as Heat Wave, but in rain. Most of the time, you'll be sticking to Hydro Pump as your main weapon.
Ludicolo @; Lum Berry
EVs: 148 HP, 108 spd, 252 SA
Modest Nature
- Hydro Pump
- Ice Beam
- Giga Drain
- Fake Out/Surf
Does exactly what Kingdra does, but better, imo. Its resistant to Earthquake and absorbs special hits better, but is slower and is owned by HP Flying. Fake Out stops anything in its tracks except for possibly Alakazam.
Exeggutor @; Lum Berry
EVs: 38 HP, 220 spd, 252 SA
Modest Nature
- Solar Beam
- HP Ice
- Sleep Powder
- Explosion/Psychic/Protect
Eggy can do alot before it goes. HP Ice because Moltres has Fire and you're better off trying to counter Salamence with Ice. When Eggy can't do an OHKO rampage anymore, or just when his rampage is about to stop, finish with Explosion and watch sparks fly.
Shiftry @; Lum Berry
EVs: 120 Atk, 136 spd, 252 SA
Mild Nature
- Solar Beam
- HP Ice
- Fake Out
- Explosion
Ludicolo is to Kingdra as Shiftry is to Exeggutor. Able to Fake Out helps alot, and better attack and speed means better Explosion use.
Threat #3: The Speed Demons
These things are your openers and have one purpose: to destroy your opponent's openers with hard hitting and/or other methods.
Deoxys-E @; Choice Band
EVs: 238 HP, 252 Atk, 20 spd
Adamant Nature
- HP Flying/Aerial Ace
- Rock Slide/HP Rock
- Shadow Ball
- Psychoboost/Double-Edge/Superpower/Extremespeed
One of the few Choice Banders I'd recommend in 2vs2 play, and a great opener. Rock Slide is great for the 2x Rock Slide opening strat, which basically hits both Pokemon with an ungodly flinch rate on both of them.
Aerodactyl @; Lum Berry
EVs: 6 HP, 252 Atk, 252 spd
Jolly Nature
- HP Flying/Aerial Ace
- Rock Slide/HP Rock
- Earthquake
- Protect
Aerodactyl, the 2nd fastest opener with Deoxys-E being the first. You could go Choice Band here, but then you get fucked by Explosion.
Jolteon @; Lum Berry
EVs: 6 HP, 252 Atk, 252 spd
Timid Nature
- Thunderbolt/Thunder
- Rain Dance/Helping Hand
- HP Ice
- Protect/Thunder Wave
You can use this as a Rain Dance opener if you'd like, or as a fast Helping Hander if it can't do anything else. I'd go with the rain set, imo.
Plusle @; Salac Berry
EVs: 6 HP, 252 Atk, 252 spd
Modest Nature
- Thunderbolt/Thunder
- HP Ice
- Endure
- Thunder/Growl/Charm/Agility
Minun @; Salac Berry
EVs: 6 HP, 252 Atk, 252 spd
Modest Nature
- Helping Hand
- Thunderbolt
- Charm/Endure/HP Grass/Rain Dance
- Charm/Endure/HP Grass/Rain Dance
Don't laugh. Plusle and Minun, if done right, can seriously own teams. You basically have them Endure if you see something like Aerodactyl that will EQ them, and Salac activates. I laugh every time I see someone with them use level balance, because they honestly do not need it.
Slaking @; Lum Berry
EVs: 6 HP, 252 Atk, 252 spd
Jolly Nature
- Bulk Up/Protect
- Earthquake
- Return/Double-Edge
- Shadow Ball/Rock Slide/HP Rock
An old 2vs2 Pokemon, but is nearly unstoppable once set up. Skill Swap Traunt off of this thing with your ally while Slaking Bulks Up and its pretty much gg. Best Skill Swappers to use imo are Alakazam or Gengar.
Gengar @; Lum Berry
EVs: 6 HP, 252 Atk, 252 spd
Modest or Timid Nature
- Skill Swap
- Thunderbolt
- Ice Punch
- Shadow Ball/Destiny Bond/Explosion
Fulfills the role of both a sweeper and a support poke, as it can Skill Swap onto a Slaking, giving it the awesome Levitate ability.
Threat #4: The Supporters
These Pokemon are pretty much those that can't attack in 2vs2, but can assist those that can. These pokemon are meant to buy you time, or shorten it. It depends on what you use.
Gengar @; Lum Berry
EVs: 6 HP, 252 Atk, 252 spd
Modest or Timid Nature
- Skill Swap
- Thunderbolt
- Ice Punch
- Shadow Ball/Destiny Bond/Explosion
Fulfills the role of both a sweeper and a support poke, as it can Skill Swap onto a Slaking, giving it the awesome Levitate ability.
Clefable @; Leftovers/Lum Berry
EVs: 252 HP, 110 Def, 148 SD
Bold Nature
- Follow Me
- Softboiled
- Thunder Wave
- Seismic Toss
Meet Clefable, whose job is to buy you time while you use a stat upper like Salamence. With this, Clefable will absorb all attacks, leaving you to only worry about Multi-target moves like Earthquake. S-toss gives an added punch to KO something or damage something on the switch. A useful Poke indeed.
Umbreon @; Leftovers/Lum Berry
EVs: 252 HP, 56 spd, 200 SD
Careful Nature
- Helping Hand
- Toxic
- Charm
- Moonlight
Survives almost every Explosion, and charms the hell out of physical bastards. Toxic to waste Lum Berries helps, and Moon Light screws over Sunny Day combos. The real star is HH, which adds 50% base power to your ally's move.
Umbreon @; Leftovers/Lum Berry
EVs: 252 HP, 200 Def, 56 spd
Careful Nature
- Helping Hand
- Swagger
- Tickle/Tail Whip
- Moonlight
Utilitybreon. Uses Swagger on your ally if Safeguard or Own Tempo is present, or on an Special Attackers that may be present. Tail Whip looks like lollerskates, but the fact it targets both opponents makes this a good filler move. Tickle does the same thing only it targets one and reduces attack as well.
Alakazam @; Lum Berry
EVs: 6 HP, 252 spd, 252 SA
Modest Nature
- Skill Swap
- Psychic
- Ice Punch
- Knock Off
Alakazam's purpose is to Skill Swap onto the demon known as Slaking. An old strat, but still works.
Dusclops @; Leftovers
EVs: 252 HP, 136 Atk, 120 Def
Careful Nature
- Imprison
- Earthquake
- HP Ghost
- Protect
The brainchild of MasamuneXGP. The 2vs2 variant of Dusclops serves to disable your opponent from using 3 of the 4 most common 2vs2 moves. Imprison will shut off ALL Hidden Power types. Things can get really evil with this thing and an exploder around.
Dusclops @; Leftovers
EVs: 252 HP, 120 Def, 56 SA, 80 SD
Calm Nature
- Helping Hand
- Icy Wind
- Sunny Day/Rain Dance
- Protect
Kickass defenses? Icy Wind? I fucking love post-XD Dusclops. Icy WInd slows shit down, HH for sweeping assistance. Stick this thing on your weather team and watch it fly.
Regice @; Leftovers/Lum Berry
EVs: 182 HP, 252 SA, 76 SD
Calm Nature
- Blizzard/Icy Wind
- HP Water/Grass/Thunderbolt
- Hail/Thunder Wave/Protect/Ice Beam/Substitute/Explosion/Counter/Psych Up
- Hail/Thunder Wave/Protect/Ice Beam/Substitute/Explosion/Counter/Psych Up
This thing is just.. wow. This thing can be hit by both Zapdos and a Swift Swimmer and simply shrug it off and deliver a Blizzard in the face. If you're going for Blizzard, you'll probably want to toss in Hail to make it 100% accurate and to negate the weather, but an ally can easily do that for you to speed things up. Pair this up with something like Lanturn or Quagsire with Hail and Rain Dance teams won't want to fuck with you ever again. Ice Beam for a quick KO when you know Blizzard can't do jack shit, Thunder Wave to disable swift swimmers and shit with chlorophyll, but beware of Lum Berry. Protect is obligatory with Explosion and Earthquake running rampant, and Explosion for your own diabolical purposes. Counter can fuck over Earthquakers that Regice won't be able to touch otherwise. Psych Up works when you have a stat boosting ally, and could work in certain situations.
Blissey @; Leftovers
EVs: 252 HP, 252 Def, 6 spd
Bold Nature
- Light Screen
- Icy Wind
- Softboiled/Protect/Counter/Growl/Tail Whip/Skill Swap/Seismic Toss
- Softboiled/Protect/Counter/Growl/Tail Whip/Skill Swap/Seismic Toss
Blissey plays a role similar to its 1vs1 alter ego. Icy Wind's ability to lower both opponent's speed can literally make or break a game, especially against Swift Swim and Chlorophyll Pokemon. Counter should be almost invaluable on Blissey in 2vs2. For the last move, Seismic Toss if you want some sort of attacking move, Skill Swap to give your ally Serene Grace and do some crazy shit with stuff like Thunder/Shadowball/etc, Tail Whip if you want to pummel the opponent into submission faster, and Growl if you want to play more defensively. Blissey can do a hell of a lot more, as shown here
Common Combos
Pokemon is one thing, but what can you expect to see as an ally? Here are a few examples:
Metagross: Agility, Earthquake, Meteor Mash, Explosion @; Lum Berry
Gengar: Skill Swap, Ice Punch, Thunderbolt, Destiny Bond @; Lum Berry
You may not see these guys at the same time, but if you see one, be sure to expect the other.
Charizard: Substitute, Earthquake, Belly Drum, Rock Slide/HP Rock/HP Flying @; Salac Berry
Clefable: Follow Me, Seismic Toss, Thunder Wave, Softboiled @; Leftovers
This combo was extremely dangerous at one point, but people caught on and began to use Rock Slide over HP Rock. Surf also works to counter this. Its not as popular as it used to be, but it sure does a hell of a job when set up.
Medicham: Fake Out, Rock Slide, Shadow Ball/Endure, BB/HJK/Reversal @; Salac Berry
Stantler: Earthquake, Frustration, Shadow Ball, Role Play @; Lum/Salac Berry
Invented by microgamer, this strat isn't as mainstream as the others, but its enough to give these two a notice when delving into 2vs2. Intimidate hurts any physical attacker not named Metagross, and two pokemon with Pure Power can be a bitch. Luckily these two are fast enough to pull it off.
More soon, I promise