general volt turn team

Hello fellow smogonites, this is my first RMT. I am new to competitve scene. After trying a rain team and sun team, i stopped at volt turn.

I chose the scizor rotom w core. Then i added infernape to the mix and hydreigon. After this i added forretress to set up hazards and spinning as my team has to switch very much. My last choice was dragonite it is one of my all time favourites. I have peaked at 1170. But could never get higher. Now w/o further ado onto the team:-

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SCIZOR @ choice band
Nature-adamant ( atk,-spA)
Trait-technician
252atk/248hp/8spe
bullet punch, u-turn, superpower, purruit

Currently scizor is no. 1 in usage stats and for good reason. It checks so many threats like lati@s, reuniclus, terrakion, gengar,etc. The set is the standard cb scizor. Bullet punch is the main reason for scizor being no. 1 in ou. In revenges almost everything that doesn't resist. U-turn is the theme of this team. It helps to scout and severly weakens reuniclus, starmie kos celebi and 2hko tyranitar. Although i generally use bp on tyranni. Superpower for pink blobs and heatran. Pursuit for trapping and killing lati@s.

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ROTOM-W @ choice specs
nature-timid ( spe,-atk)
trait-levitate
252spA/252spe/4spD
Hydro pump, volt switch, hidden power ice, thunderbolt/trick

The second part of my volt turn core. It is an absolute monster. It is my rain check as hydro pump boosted by rain oblitrates almost everything.
Evs are for maximizing special attack and speed and timid nature for outspeeding nidoking and heatran. I used to run scarf but i found that i miss many crucial kos. Volt switch is self explanatory but i cant decide on trick or t.bolt, suggestion is required. I use hpice for dragons, gliscor and landorus. Should i replace it with hp grass to deal with gastrodon as their is no sure check for it on this team.

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INFERNAPE @ life orb
nature-naive ( spe,-spD)
trait- iron fist
252atk/4spA/252spe
overheat,close combat ,mach punch, u-turn


Infernape is one of my favourites. It is one of the mvps along with hydreigon. He is a solid wall breaker. Overheat hurts a lot even w/o much investment. It oblitrates any steel and grass type. Close combat is the most devasting move on this set. It deals with tyranitar, heatran, magnezone etc. Mach punch is for revenging weakened foes. It has a bp of 72 thanks to iron fist. It has saved me many times. U-turn for scouting but i rarely use it so i am thinking of replacing it with stone edge to deal with gyarados, volcarona and the dragons as they are big threats for this team.

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HYDREIGON@life orb
nature-naive( spe,-spD)
trait-levitate
252spA/252spe/4atk
draco meteor, dark pulse, flamethrower, u-turn


Hydreigon is the other mvp of this team. It has good synergy with nape. It is the standard wallbreaker set with naive nature to outspeed jolly haxorus. Draco meteor means something is gonna be killed. Flamethrower for steel types who come in on draco meteor. Dark pulse is a secondary stab and hits jellicent. U-turn for scouting.
Forretress_(Pok%C3%A9mon)

FORRETRESS @ leftovers
nature-calm( spD,-atk)
trait-sturdy
252hp,252spD,4def
stealth rock, toxic spikes, rapid spin, volt switch


Forretress is my hazard setter. It lays hazards and also spins them. As it is well known that hazards are both best friends and biggest enemies of volt turn teams. I decided for toxic spikes to deal with walls more easiely. Volt switch to maintain momentum.

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DRAGONITE @ lum berry
trait-multiscale
nature-adamant ( atk,-spA)
252atk/252spe/4hp
dragon dance, earthquake, fire punch, OUTRAGE


Dragonite is an absolute monster. I cant remember how many times i have 6-0 with this thing. Earthquake is for heatran, jirachi, and is the main coverage move against rain teams. Earthquake also kos volcarona, terrakion etc. I use lum berry for curing status. Usually i get at least one ddance and if the steel types have been weakened i just click outrage and it is generally gg.

Please rate:)
 
It's a new strategy, and many people have jumped on the wagon and are using it to full advantage. Not too much of a fan of it, but I do give much respect to it.

For your Forretress, I would suggest a set with Hidden Power [Ice] instead of Toxic Spikes, because it has the ability to two hit knock out opposing Dragonite's locked into outrage. Your team seems to be Majorly offensive, so why not trick them with Forretress?

move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Calm
evs: 252 HP / 200 SpD / 56 SpA


Your set is fine as well, but it gives a sort of BoltBeam type coverage that most people would not expect from Forretress, and actually gives it more of a chance to hit things.
 
It's a new strategy, and many people have jumped on the wagon and are using it to full advantage. Not too much of a fan of it, but I do give much respect to it.
For your Forretress, I would suggest a set with Hidden Power [Ice] instead of Toxic Spikes, because it has the ability to two hit knock out opposing Dragonite's locked into outrage. Your team seems to be Majorly offensive, so why not trick them with Forretress?
move 1: Rapid Spin
move 2: Volt Switch
move 3: Hidden Power Ice
move 4: Stealth Rock / Spikes / Toxic Spikes
item: Leftovers / Shed Shell
nature: Calm
evs: 252 HP / 200 SpD / 56 SpA
Your set is fine as well, but it gives a sort of BoltBeam type coverage that most people would not expect from Forretress, and actually gives it more of a chance to hit things.
Thanks for the rate i will certainly give it a try.
 
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