Game: Pokemon Black/White
Tier: OU Double Battles/Wi-Fi Double Battles
My main goal here was to create a defensively well-rounded team designed specifically for double battles, with a good mix of special and physical attackers, types, and purposes.
Mixed lead: Dragonite @ Life Orb
Quiet – EVs: 56 Atk, 252 Sp. Atk, 200 HP – IVs: 31 in Sp. Def and Def
Multi Scale
- Fire Blast
- Draco Meteor
- Earthquake
- Roost
Reasoning: Standing alone, Dragonite makes a great semi-bulky mixed attacker. Draco Meteor is just fantastic, I added Fire Blast for taking out Metagross, Ferrothorn, and Forretress, and Earthquake is for special sponges like Blissey. Roost is to heal back the damage taken from attacks and from Life Orb. Also, some HP EVs to increase his lifespan. I’ll still have to swap out against Ice Beaming Choice Specs Kingdra, but there was no way to avoid that.
Combinations: My general plan is to pair him up with Weezing, who will Haze off the negative stats from Draco Meteor and burn dangerous physical attackers, specifically stone edge users (aside from the ones with Guts, which is where my next partner comes in).
Fighting Type Counter: Gliscor @ Toxic Orb
Careful – EVs: 150 Sp. Def, 174 Def, 180 Atk – IVs: 31 in Def and Atk
Poison Heal
- Protect
- Acrobatics
- Fling
- Earthquake
Reasoning: I doubt I’ll be using this guy unless I see a dangerous looking fighting type on the Team Preview screen, or an obvious sandstorm team. His set is pretty common and reasonably effective. Heal with the Toxic Orb, fling it off at any non-Guts Pokemon and STAB Acrobatics away at any fighting types. Earthquake is just for extra coverage, and because I’m doubtful about substitute working in a doubles situation. Protect is for, well, protecting. Stalling is always nice, especially if your opponent is poisoned by Fling.
Combinations: What I throw out with this guy really depends on what other Pokemon are on the field. I don’t intend to ever use him as a lead, rather, he is switch-in to be used only when I want him. Obviously, Rotom H, Dragonite, or Weezing would be the best partner choices, because of their immunity to Earthquake.
Supporting Tank: Weezing @ Black Sludge
Sassy – EVs: 252 Def, 252 Sp. Def, 4 Atk – IVs: 31 in Def and Sp. Def
Levitate
- Flamethrower
- Will-o-wisp
- Explosion
- Haze
Reasoning: Pretty much, he’s there to support the rest of my team, especially Dragonite and possibly Rotom H. Haze is both for assisting my team and destroying the opponent’s buffs, Will-o-wisp is for crippling physical sweepers, Flamethrower is for putting a dent in the steel types that would resist Explosion. Explosion is just a last-ditch move for going out with a bang when Weezing can’t survive any longer.
Combinations: Specifically designed him to assist Dragonite, but I would throw him out there with anyone. He is my second lead Pokemon, unless I see a specifically themed team coming my way.
Sponge: Jellicent @ Leftovers
Bold – EVs: 252 HP, 128 Sp. Def, 128 Def – IVs: 31 in HP and Def
Water Absorb
- Recover
- Scald
- Ice Beam
- Taunt
Reasoning: He’s here to sponge up any and all ice attacks, water attacks, and just attacks in general. Leftovers is the obvious choice for Jellicent’s item. Recover is to get back any lost HP, Scald is for inflicting burns and a little extra damage. Ice Beam is for at least a neutral hit on dragons (Kingdra), and Taunt is to stop opposing tanks like Reuniclus healing away damage, as well as halting status spreaders in their tracks (admittedly, not a very fast Pokemon to put it on, but at least it’ll annoy Spore spamming Amoonguss).
Combinations: I originally put him on the team to switch in to Weezing’s Explosions, so she is another of the three Pokemon I will likely use in my battles every time. He would also likely be my go-to guy for pairing up with Gliscor.
Physical Wall: Rotom H @ Choice Scarf
Modest – EVs: 252 Def, 252 Sp. Def, 4 Sp. Atk – IVs: 31 in Def and Sp. Def
Levitate
- Pain Split
- Trick
- Overheat
- Thunderbolt
Reasoning: I wanted a fire type with little weaknesses for my fifth slot. I’m a huge fan of the high defenses and ability to Trick that Rotom boasts, so I went to Rotom H for my next team member. Trick is for crippling really anything that needs to heal between attacks, buff, or do anything except spam one attack move. Especially crippling in double battles because of the high price of switching out. Pain Split is a rather unreliable but OK recovery move, considering Rotom H’s low HP. Overheat and Thunderbolt are his two STAB moves for inflicting damage upon the opponent, and potentially (although unlikely) paralysis.
Combinations: He will go wherever he’s needed, especially if Weezing is there to restore his downed Sp. Atk. Supposed to be able to swap into fire type attacks, and electric type attacks.
Special Wall: Ferrothorn @ Rocky Helmet
Careful - EVs: 252 HP, 130 Sp. Def, 126 Def - IVs: 31 in HP and Sp. Def
Iron Barbs
- Power Whip
- Substitute
- Leech Seed
- Toxic
Reasoning: He's the perfect solution to my issues with resisting dark and rock type attacks, and has a pretty good survival rate with SubSeed. Power Whip is my main STAB against Jellicent, and Toxic assists him in stalling the opponent to a thorny grave. Rocky Helmet + Iron Barbs makes him very painful for physical attackers that he can be switched into.
Combinations: He's mainly a bulky water counter, so his best partner would be Jellicent. Although Jellicent wouldn't be able to damage the water type, he'd be able to provide some decent coverage against the flying types that threaten Ferrothorn, and taunt trouble causing opposing Jellicents with will-o-wisp. Also, double tanks, awwww yeaaahhhh!
Tier: OU Double Battles/Wi-Fi Double Battles
My main goal here was to create a defensively well-rounded team designed specifically for double battles, with a good mix of special and physical attackers, types, and purposes.

Mixed lead: Dragonite @ Life Orb
Quiet – EVs: 56 Atk, 252 Sp. Atk, 200 HP – IVs: 31 in Sp. Def and Def
Multi Scale
- Fire Blast
- Draco Meteor
- Earthquake
- Roost
Reasoning: Standing alone, Dragonite makes a great semi-bulky mixed attacker. Draco Meteor is just fantastic, I added Fire Blast for taking out Metagross, Ferrothorn, and Forretress, and Earthquake is for special sponges like Blissey. Roost is to heal back the damage taken from attacks and from Life Orb. Also, some HP EVs to increase his lifespan. I’ll still have to swap out against Ice Beaming Choice Specs Kingdra, but there was no way to avoid that.
Combinations: My general plan is to pair him up with Weezing, who will Haze off the negative stats from Draco Meteor and burn dangerous physical attackers, specifically stone edge users (aside from the ones with Guts, which is where my next partner comes in).

Fighting Type Counter: Gliscor @ Toxic Orb
Careful – EVs: 150 Sp. Def, 174 Def, 180 Atk – IVs: 31 in Def and Atk
Poison Heal
- Protect
- Acrobatics
- Fling
- Earthquake
Reasoning: I doubt I’ll be using this guy unless I see a dangerous looking fighting type on the Team Preview screen, or an obvious sandstorm team. His set is pretty common and reasonably effective. Heal with the Toxic Orb, fling it off at any non-Guts Pokemon and STAB Acrobatics away at any fighting types. Earthquake is just for extra coverage, and because I’m doubtful about substitute working in a doubles situation. Protect is for, well, protecting. Stalling is always nice, especially if your opponent is poisoned by Fling.
Combinations: What I throw out with this guy really depends on what other Pokemon are on the field. I don’t intend to ever use him as a lead, rather, he is switch-in to be used only when I want him. Obviously, Rotom H, Dragonite, or Weezing would be the best partner choices, because of their immunity to Earthquake.

Supporting Tank: Weezing @ Black Sludge
Sassy – EVs: 252 Def, 252 Sp. Def, 4 Atk – IVs: 31 in Def and Sp. Def
Levitate
- Flamethrower
- Will-o-wisp
- Explosion
- Haze
Reasoning: Pretty much, he’s there to support the rest of my team, especially Dragonite and possibly Rotom H. Haze is both for assisting my team and destroying the opponent’s buffs, Will-o-wisp is for crippling physical sweepers, Flamethrower is for putting a dent in the steel types that would resist Explosion. Explosion is just a last-ditch move for going out with a bang when Weezing can’t survive any longer.
Combinations: Specifically designed him to assist Dragonite, but I would throw him out there with anyone. He is my second lead Pokemon, unless I see a specifically themed team coming my way.

Sponge: Jellicent @ Leftovers
Bold – EVs: 252 HP, 128 Sp. Def, 128 Def – IVs: 31 in HP and Def
Water Absorb
- Recover
- Scald
- Ice Beam
- Taunt
Reasoning: He’s here to sponge up any and all ice attacks, water attacks, and just attacks in general. Leftovers is the obvious choice for Jellicent’s item. Recover is to get back any lost HP, Scald is for inflicting burns and a little extra damage. Ice Beam is for at least a neutral hit on dragons (Kingdra), and Taunt is to stop opposing tanks like Reuniclus healing away damage, as well as halting status spreaders in their tracks (admittedly, not a very fast Pokemon to put it on, but at least it’ll annoy Spore spamming Amoonguss).
Combinations: I originally put him on the team to switch in to Weezing’s Explosions, so she is another of the three Pokemon I will likely use in my battles every time. He would also likely be my go-to guy for pairing up with Gliscor.

Physical Wall: Rotom H @ Choice Scarf
Modest – EVs: 252 Def, 252 Sp. Def, 4 Sp. Atk – IVs: 31 in Def and Sp. Def
Levitate
- Pain Split
- Trick
- Overheat
- Thunderbolt
Reasoning: I wanted a fire type with little weaknesses for my fifth slot. I’m a huge fan of the high defenses and ability to Trick that Rotom boasts, so I went to Rotom H for my next team member. Trick is for crippling really anything that needs to heal between attacks, buff, or do anything except spam one attack move. Especially crippling in double battles because of the high price of switching out. Pain Split is a rather unreliable but OK recovery move, considering Rotom H’s low HP. Overheat and Thunderbolt are his two STAB moves for inflicting damage upon the opponent, and potentially (although unlikely) paralysis.
Combinations: He will go wherever he’s needed, especially if Weezing is there to restore his downed Sp. Atk. Supposed to be able to swap into fire type attacks, and electric type attacks.
Special Wall: Ferrothorn @ Rocky Helmet
Careful - EVs: 252 HP, 130 Sp. Def, 126 Def - IVs: 31 in HP and Sp. Def
Iron Barbs
- Power Whip
- Substitute
- Leech Seed
- Toxic
Reasoning: He's the perfect solution to my issues with resisting dark and rock type attacks, and has a pretty good survival rate with SubSeed. Power Whip is my main STAB against Jellicent, and Toxic assists him in stalling the opponent to a thorny grave. Rocky Helmet + Iron Barbs makes him very painful for physical attackers that he can be switched into.
Combinations: He's mainly a bulky water counter, so his best partner would be Jellicent. Although Jellicent wouldn't be able to damage the water type, he'd be able to provide some decent coverage against the flying types that threaten Ferrothorn, and taunt trouble causing opposing Jellicents with will-o-wisp. Also, double tanks, awwww yeaaahhhh!
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