Generic OU team name goes here

Overview:
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I was in a rut once Latias was banned, trying to replace teams with her usually resulted in a loss or not being to check something she was used for. Eventually i just decided to scrap the majority of my teams and pick some sets off my favorites pokes that i didn't usually use. The result was this.
The main idea with this team is to rip holes through the team with Suicune and Tran, letting breloom and/or Metagross clean up the rest. It's been working fairly well but i'm sure i can make some improvements. Anyway, on to the team.

In Depth:

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Bronzong@ Occa Berry
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
IV: 0 Speed
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion


Bronzong is a very underrated lead, he can usually get 1 or 2 kills per game given i play him correctly, people doubt the power of gyro ball often even surprising me with the damage it deals. Like most leads, first turn i SR unless it's a taunter or something similar. Occa berry is my item of choice against leads like Tran and Ape. Letting me break their sash/shuca berry and then switch out to a resisted attack, usually resulting in them not getting their rocks up.

How Bronzong matches up against the top 10 leads:
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Every Azelf I've faced so far taunts first turn. So I gyro ball as they taunt, bringing it down to its sash. Then they put up rocks as i gyro ball again putting me up 6-5, rarely they'll fire blast 2nd turn breaking my occa berry but no rocks for them then and i still got the KO.
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Same exact situation as Azelf.
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Both of us SR, sometimes i'll explode if i really want to dent it but that's rare. Usually i'll either EQ for some decent damage or just go straight out to breloom and proceed to set up.

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SR, then proceed to EQ. It can't do anything to me at all except explode and put a dent in me.

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EQ since it's usually trick rachi.

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EQ, break its sash. Go out to flygon and EQ for the kill. If it fire blasted twice it doesn't get SR, if it SRs on the switch, it's done minor damage.

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Immediately Explode. Machamp is a pain in the ass and can do severe damage to my team, revenge with flygon if it lives.

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Gyro ball until it has to Baton pass, either SR or explode. SR if it's normal ninjask, explode if it's the liechi berry one.

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Let it sleep powder me and kill it with tran, it gets 2 layers but the only thing that's really affected is suicune anyway. If sleep powder misses break the sash with gyro ball, switch to tran for the kill and only one layer up.

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SR, then gyro ball it to death.
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Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Suicune is usually one of the first things i go, the surprise value with using offensive cune is hilarious when people go to things like vapereon expecting to wall crocune only to eat a HP electric for the 2 hit ko. Cune's job on this team is rip holes in the opponent's team usually being a important wall or something of that like using the surprise value of it being offensive. Also taking out breloom expecting to set up on me is always fun.
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Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Seed Bomb
- Substitute
Breloom is one of my clean up sweepers and my answer to the majority of bulky waters. I was tempted to try leech seed but seed bomb has proved to be way too useful to get rid of. This guy causes alot of ragequit quite easily and has won me many games, probably the 1st or 2nd most important member of my team.
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Heatran @ Life Orb
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Grass]
- Dragon Pulse
- Earth Power
- Fire Blast
Heatran is one of my much needed fire absorbers and fire attacker, HP grass/Dpulse are my choice since i don't really have blissey problems anyway(Breloom, Metagross, Flygon), hp grass lets me surprise swamperts and dpulse is a great move to use even with latias is banned. Always a one hit ko against mence regardless of SR and is a OHKO on dnite with SR. Fire blast and Earth power are self explanatory, one's stab and the other is just good coverage.
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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge
My Revenge Killer and check to the main threats of OU, such as DDMence, Gyara, CMRachi, tyranitar, metagross etc. I'm sure you get the picture. Flygon absorbs twave and electric attacks that would otherwise be a hindrance to my team, Stab EQ and Outrage is a great combo, stone edge provides decent coverage and hits gyara while U-Turn is for easy scouting. Flygon disappoints me with his lack of power sometimes but he usually does his job well.
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Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash/Zen Headbutt
- Earthquake
- Thunderpunch
AgliGross is a monster late game, nearly unstoppable with a speed boost, meteor mash is a great attack and if i get a attack boost it's pretty much gg. Earthquake is great coverage and hits fire type which is his main weakness besides EQ of course. Tpunch is for bulky waters who try to wall me. Rarely i'll run zen headbutt to hit things like Rotom and such.
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Important Threats in Red
Mild Threats in Orange
Defensive Threats:

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Blissey - Breloom, toxic orb keeps it from statusing me and if it's toxic bliss then lol. Metagross can also set up if it's toxic bliss. First turn i go to Flygon to test if it's twave or toxic and then u-turn out to the appropriate choice or proceed to EQ if it's twave.

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Bronzong - Heatran, pretty obvious if it's heatproof or not, if it's heatproof then i have flygon, metagross etc, breloom can also set up on it and cune can too. +1 hydro pump is a 2 hit ko.

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Celebi - Same situation as blissey, u-turn out to Tran with flygon and deal with it then.

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Cresselia - Kind of a annoyance, breloom can set up on it sometimes, metagross can do decent damage with a mash. Usually go to flygon to take the twave and then u-turn out, Explode on it if Zong is still alive.


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Dusknoir - Doesn't really do anything to the members of my team, Breloom can set up on it, heatran can a will o wisp and then proceed to fire blast, Cune can 2 hit ko with hydro pump etc.

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Forretress - Doesn't really do anything, Heatran makes Forry it's bitch, cune and loom can set up on it.

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Gliscor - Can be a problem if cune is gone, otherwise ice beam or hydro pump it for the kill, explosion if Zong is alive.

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Gyarados - Defensive gyara can be pretty annoying although i haven't run into one, either take it out with cune or tpunch with Metagross.
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Hippowdon - Usually a lead, either set up on it with cune/loom or just attack immediately if i fear a roar, hp grass is a 2 hit ko with Tran too.

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Jirachi - Not a problem at all. Flygon can absorb twaves and EQ back while heatran can take care of it too, cune at a +1 hydro pump is a 2 hit ko usually.
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Rotom-A - Abit of problem, usually just have to outplay around it. Hydro pump from cune is a 2 hit ko thankfully though, loom can spore and seed bomb it to death, Tran can absorb will-o-wisps and do heavy damage with fire blast.

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Skarmory - Heatran food, breloom can set it up on it, Cune can hp electric, Metagross can kill with tpunch it's weakened and if it tries to roost EQ.

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Snorlax - Breloom loves Lax, Metagross can also 2 hit ko with Mash, with +2 CM or so i assume Hydro pump can 2 hit ko. Haven't run into many lax's that breloom didn't immediately destroy.
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Suicune - Breloom if it's crocune, explode if i have zong, Metagross's tpunch is 2 hit ko if i'm lucky but usually 3hitko or so.
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Swampert - Breloom, cune's +1 hydro pump does decent damage, hp grass from Heatran. Can be a problem i lose Loom.

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Tentacruel - Tentacruel isn't a threat at all, Loom can set up on it if it's running surf/hp electric, metagross can EQ it to death, Cune can hp electric, flygon can EQ etc.
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Tyranitar - Tyranitar isn't a big problem when Breloom and Metagross can set up all over it. Cune's hydro pump is a 2 hit ko too and Flygon can revenge it.
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Vaporeon - Metagross's tpunch can 2 hit ko usually along with cune's hp electric at +1/+2. Breloom can also set up on it.

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Zapdos - I can easily outplay it usually, use breloom/metagross to lure a heat wave for Tran, Flygon can stone edge for the kill after SR usually and take tbolts.

Offensive Threats:

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Azelf - Zong always kills lead Zelf, NP Zelf is taken care of by Flygon.

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Breloom- Can be annoying but is usually taken by offensive cune whenever i see it, can be threatening if i don't have Flygon/Zong alive, will have to break it's sub and hopefully kill it with metagross.

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Dragonite - Not a problem at all. Flygon can easily take care of it as well as a Dpulse from Tran, Mash from Gross is a 2 hit ko and Cune destroys it with ice beam.
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Electivire- Not a problem since it has pretty much no where to get a motor drive boost, Flygon can take care of it with ease and Metagross can also kill it, zong also walls the shit out of it.
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Gallade - Not a problem either, Flygon can take care of it, Zong can gyro ball/explode, cune can sponge it's attacks and do heavy damage with hydro pump.

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Gengar - Gengar can be a problem, Cune can take it's attacks unless it carries Tbolt, flygon can revenge it. Metagross can take a focus blast and ko back with Meteor Mash.

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Gyarados - If cune is at full health, come in as it DDs up, live whatever attack and hp electric for the kill. Flygon can revenge with stone edge unless it's bulky gyara, if it's bulky gyara without EQ, metagross can also kill it.

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Heatran - Cune and Flygon can take care of it with ease, if it's lead break the shuca berry with EQ.


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Heracross - Not much of a problem as the only variant really seen in OU is Scarf. Just have to play around it, heatran can take megahorn if it's scarfed and fire blast back, flygon can revenge if it takes out anything. Metagross can also kill it with Mash.
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Infernape - Can be a huge problem if Flygon is dead, able to sweep my entire team. Usually just have to sac something and switch in Flygon for the revenge kill. Suicune can hopefully live a focus blast/CC if it doesn't carry gknot and one ko back with Hydro Pump.

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Jolteon - Not too much of a problem, Flygon can take care of it and metagross can revenge it if it's not behind a sub, zong can take a tbolt and hopefully one hit ko back with EQ.

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Kingdra - DDvariants out of rain aren't a problem, easily revenged by flygon, if it's rain dance i usually just have to play around it and wear it down.

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Lucario- Another problem if Flygon is dead, SDluc can again sweep my entire team once Flygon is gone it doesn't have anywhere to set up really though.

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Machamp - A major problem, usually have to explode or just try to hydro pump it with cune, also can outrage with flygon if i really want it gone.

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Magnezone - It can't really trap anything on my team, Zong has EQ, metagross has EQ, tran has EP and fire blast etc. Breloom can set up on it. Hydro pump from cune does heavy damage. If it's the weird magnet rise version it can only come in on Zong anyway.
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Mamoswine - Can be a small problem, tran is mostly using fire blast so it can't come in on the switch, Cune can kill it with ease, Metagross can Mash it if i have a agility.

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Metagross - Lead meta can't do anything to zong, agligross can be a small problem but i have flygon for EQ and suicune can 2 hit ko, while tran outspeeds before a agility and can fire blast for the easy kill.

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Porygon-Z - It's pretty slow and not a problem. Cune's hydro pump, metagross's mash is bound to kill it. Zong can gyro ball or explode etc. It's too frail to do much damage usually. Flygon can revenge it also with ease.

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Salamence - Another big problem. Flygon is forced to tie with it if it's naive/jolly mence, otherwise just force it into outrage and either mash with Gross or Explode with zong, cune if it lives can ice beam back for a revenge kill. Tran can catch it on the switch with a dpulse if i play smart.
Mixmence is a different story and always takes one thing out but nothing i can really do about it, cune and flygon can revenge it though. Same situation with tran.

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Scizor - Scizor doesn't really hit any members of my team hard except loom and flygon. Even then, loom can spore and focus punch for the kill. Heatran, Suicune can hit it hard/one hit ko with their respective Stabss and metagross can EQ for the 3 hit ko. Zong walls it and can EQ it to death or explode to put a dent in it.
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Starmie - Also can be a problem, cune can hp electric and live one Tbolt and do some damage to it, Metagross can tpunch, flygon can revenge kill it or just u-turn out for heavy damage and then kill it with something else like Gross.
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Togekiss - Annoying but all Togekiss are. Ice beam or hp electric with cune, flygon can kill with stone edge while Metagross can one hit ko with mash after SR(I could be wrong on this)

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Tyranitar - Offensive Tyranitar isn't much of a problem in general, Zong can gyro ball and take the majority of it's attack, cune can 2 hit ko with hydro pump, metagross can do heavy damage if not one hit ko with Meteor mash while Flygon can revenge kill it with stab EQ. Also it's just complete set up bait for breloom unless it's ddbabiri fire punch Tar.

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Weavile - Zong walls it, Metagross can take it out with ease, suicune can do heavy damage and one hit ko with hydro pump after SR(could also be wrong on this but it did before)

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Yanmega- Usually lead, Zong can just gyro ball it to death, if it has hypnosis then Heatran walls it.

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Zapdos - Offensive Dos isn't much of a problem at all. Same situation as Defensive Dos.

Credits:
Threat list from KG's thread.
 
Hey I got your PM, so let's see what we can do.

As far as your "top 10 leads" go, against jirachi leads, switch to flygon. He absorbs trick/thunderwave, which most leads will be using, and will almost never iron head you from the first turn.

Onto the actual team, and looking at your threats list, I see a quick fix that I think will help immensely- try LO Rapid Spin Starmie over Suicune. This minimizes your weakness to Salamence and Infernape as fulfuills many of the same roles of Suicune. The addition of recovery makes him last a lot longer to counter more of your orange threats.

I'm not understanding why Heatran needs Dragon Pulse, because any dragon type in the metagame can outspeed and one-hit-kill him. Ask yourself if you find yourself using it frequently, and if not, I'd run Explosion.

That's all I can think of. This team actually looks a lot more like a suspect team, due to its weakness to Salamence and f/w/g core- try running it there, I think you'll have some success. Good Luck.
 
Hey, thanks for the rate. I'll be sure to follow your advice on Rachi leads and i'll try LO Starmie over Cune.
Heatran having Dragon pulse is because mence is one of his most popular switch-ins and can net me a easy ko, seeing as mence is 3rd most used and Dpulsing first turn isn't a terrible move usually. Also i can revenge mence if i lock him into outrage and i'm at decent health.
 
Well its a nice team, personally I would run Substitute on Heatran over Dragon Pulse since with Substitute you can control the pace of the game and it helps to ease prediction. Also Mence hates taking a STAB LO Fire Blast even with a resist. If the idea of Substitute is not good for you then I suggest Explosion on Heatran over Dragon Pulse. This is mainly due to Blissey walling your Heatran and Suicune while Skarmory covers Flygon, Metagross and Bronzong. Explosion helps destroy Blissey and if you run Sub Heatran you can run Substitute/Fire BLast/Earthpower/Explosion which can deal with many threats.

Lastly I suggest that you tweak the Metagross moveset a little. Run Meteor Mash/Earthquake/Agility/Zen Headbutt to hit Rotom who will otherwise wall you. Zenheabutt also 2KOs Gyarados.

Have a Nice Day!

I also agree with the starmie suggestion as it still dents things very well.
 
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