Overview:
I was in a rut once Latias was banned, trying to replace teams with her usually resulted in a loss or not being to check something she was used for. Eventually i just decided to scrap the majority of my teams and pick some sets off my favorites pokes that i didn't usually use. The result was this.
The main idea with this team is to rip holes through the team with Suicune and Tran, letting breloom and/or Metagross clean up the rest. It's been working fairly well but i'm sure i can make some improvements. Anyway, on to the team.
In Depth:
Bronzong@ Occa Berry
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
IV: 0 Speed
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion
Bronzong is a very underrated lead, he can usually get 1 or 2 kills per game given i play him correctly, people doubt the power of gyro ball often even surprising me with the damage it deals. Like most leads, first turn i SR unless it's a taunter or something similar. Occa berry is my item of choice against leads like Tran and Ape. Letting me break their sash/shuca berry and then switch out to a resisted attack, usually resulting in them not getting their rocks up.
How Bronzong matches up against the top 10 leads:
Every Azelf I've faced so far taunts first turn. So I gyro ball as they taunt, bringing it down to its sash. Then they put up rocks as i gyro ball again putting me up 6-5, rarely they'll fire blast 2nd turn breaking my occa berry but no rocks for them then and i still got the KO.
Same exact situation as Azelf.
Both of us SR, sometimes i'll explode if i really want to dent it but that's rare. Usually i'll either EQ for some decent damage or just go straight out to breloom and proceed to set up.
SR, then proceed to EQ. It can't do anything to me at all except explode and put a dent in me.
EQ since it's usually trick rachi.
EQ, break its sash. Go out to flygon and EQ for the kill. If it fire blasted twice it doesn't get SR, if it SRs on the switch, it's done minor damage.
Immediately Explode. Machamp is a pain in the ass and can do severe damage to my team, revenge with flygon if it lives.
Gyro ball until it has to Baton pass, either SR or explode. SR if it's normal ninjask, explode if it's the liechi berry one.
Let it sleep powder me and kill it with tran, it gets 2 layers but the only thing that's really affected is suicune anyway. If sleep powder misses break the sash with gyro ball, switch to tran for the kill and only one layer up.
SR, then gyro ball it to death.
Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Suicune is usually one of the first things i go, the surprise value with using offensive cune is hilarious when people go to things like vapereon expecting to wall crocune only to eat a HP electric for the 2 hit ko. Cune's job on this team is rip holes in the opponent's team usually being a important wall or something of that like using the surprise value of it being offensive. Also taking out breloom expecting to set up on me is always fun.
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Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Seed Bomb
- Substitute
Breloom is one of my clean up sweepers and my answer to the majority of bulky waters. I was tempted to try leech seed but seed bomb has proved to be way too useful to get rid of. This guy causes alot of ragequit quite easily and has won me many games, probably the 1st or 2nd most important member of my team.
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Heatran @ Life Orb
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Grass]
- Dragon Pulse
- Earth Power
- Fire Blast
Heatran is one of my much needed fire absorbers and fire attacker, HP grass/Dpulse are my choice since i don't really have blissey problems anyway(Breloom, Metagross, Flygon), hp grass lets me surprise swamperts and dpulse is a great move to use even with latias is banned. Always a one hit ko against mence regardless of SR and is a OHKO on dnite with SR. Fire blast and Earth power are self explanatory, one's stab and the other is just good coverage.
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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge
My Revenge Killer and check to the main threats of OU, such as DDMence, Gyara, CMRachi, tyranitar, metagross etc. I'm sure you get the picture. Flygon absorbs twave and electric attacks that would otherwise be a hindrance to my team, Stab EQ and Outrage is a great combo, stone edge provides decent coverage and hits gyara while U-Turn is for easy scouting. Flygon disappoints me with his lack of power sometimes but he usually does his job well.
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Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash/Zen Headbutt
- Earthquake
- Thunderpunch
AgliGross is a monster late game, nearly unstoppable with a speed boost, meteor mash is a great attack and if i get a attack boost it's pretty much gg. Earthquake is great coverage and hits fire type which is his main weakness besides EQ of course. Tpunch is for bulky waters who try to wall me. Rarely i'll run zen headbutt to hit things like Rotom and such.
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I was in a rut once Latias was banned, trying to replace teams with her usually resulted in a loss or not being to check something she was used for. Eventually i just decided to scrap the majority of my teams and pick some sets off my favorites pokes that i didn't usually use. The result was this.
The main idea with this team is to rip holes through the team with Suicune and Tran, letting breloom and/or Metagross clean up the rest. It's been working fairly well but i'm sure i can make some improvements. Anyway, on to the team.
In Depth:

Bronzong@ Occa Berry
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
IV: 0 Speed
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Earthquake
- Explosion
How Bronzong matches up against the top 10 leads:










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Suicune @ Life Orb
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Suicune is usually one of the first things i go, the surprise value with using offensive cune is hilarious when people go to things like vapereon expecting to wall crocune only to eat a HP electric for the 2 hit ko. Cune's job on this team is rip holes in the opponent's team usually being a important wall or something of that like using the surprise value of it being offensive. Also taking out breloom expecting to set up on me is always fun.
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Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Seed Bomb
- Substitute
Breloom is one of my clean up sweepers and my answer to the majority of bulky waters. I was tempted to try leech seed but seed bomb has proved to be way too useful to get rid of. This guy causes alot of ragequit quite easily and has won me many games, probably the 1st or 2nd most important member of my team.
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Heatran @ Life Orb
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Grass]
- Dragon Pulse
- Earth Power
- Fire Blast
Heatran is one of my much needed fire absorbers and fire attacker, HP grass/Dpulse are my choice since i don't really have blissey problems anyway(Breloom, Metagross, Flygon), hp grass lets me surprise swamperts and dpulse is a great move to use even with latias is banned. Always a one hit ko against mence regardless of SR and is a OHKO on dnite with SR. Fire blast and Earth power are self explanatory, one's stab and the other is just good coverage.
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Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Stone Edge
My Revenge Killer and check to the main threats of OU, such as DDMence, Gyara, CMRachi, tyranitar, metagross etc. I'm sure you get the picture. Flygon absorbs twave and electric attacks that would otherwise be a hindrance to my team, Stab EQ and Outrage is a great combo, stone edge provides decent coverage and hits gyara while U-Turn is for easy scouting. Flygon disappoints me with his lack of power sometimes but he usually does his job well.
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Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Meteor Mash/Zen Headbutt
- Earthquake
- Thunderpunch
AgliGross is a monster late game, nearly unstoppable with a speed boost, meteor mash is a great attack and if i get a attack boost it's pretty much gg. Earthquake is great coverage and hits fire type which is his main weakness besides EQ of course. Tpunch is for bulky waters who try to wall me. Rarely i'll run zen headbutt to hit things like Rotom and such.
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