[overview]
**Draft Order**: Late round 1 onwards
**Price Range**: 17-18 points
**Overview**: Mew's boundless movepool allows it to function in multiple roles, such as a setup sweeper or defensive entry hazard setter, and its versatility allows it to complete many different tasks with a particular role. Alongwith its offensive capabilities, it has great bulk and bountiful utility including pivoting, status spreading, and entry hazard control, which makes it fairly difficult for opponents to prepare against and predict. However, Mew can be stretched thin if it wants to perform multiple roles, and it may find itself falling short of another Pokemon that performs well in a dedicated role. It's typically seen as average within most roles and tends to utilize its set variance over sheer efficiency or power.
Common Roles
========
**Setup Sweeper**: Mew can leverage its solid bulk to sweep through teams after setting up. It can utilize Mewnium Z to set up Psychic Terrain and deal tons of damage, Weakness Policy to quickly become a game-ending threat, or a damage-boosting item such as Expert Belt or Life Orb to supercharge its damage output.
**Bulky Utility**: Mew's solid defensive typing and great defenses let it effectively check many strong wallbreakers while providing endless utility. It has access to plenty of utility moves and is able to set Stealth Rock. It can also run Defog and Roost to bring some reliable entry hazard removal with longevity, and it can use phazing moves, status moves, and Taunt to disrupt opposing setup strategies. Against bulky teams, it can use Night Shade or Seismic Toss to break through foes reliably while preventing them from healing with Taunt.
**Offensive Pivot**: Mew has access to plenty of coverage as well as pivot moves in U-turn and Volt Switch. It can work well as a pivot and deal solid damage to just about any Pokemon that wants to take its attacks while cycling out to a teammate that can check the foe.
Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Zen Headbutt
**Setup Moves**: Calm Mind, Nasty Plot, Swords Dance, Bulk Up, Rock Polish, Barrier
**Utility Moves**: Knock Off, Defog, U-turn, Volt Switch, Stealth Rock, Thunder Wave, Toxic, Will-O-Wisp, Taunt, Soft-Boiled, Roost, Heal Bell, Whirlwind, Roar, Dragon Tail, Protect, Seismic Toss, Night Shade, Super Fang, Brick Break
**Coverage**: Mew has access to at least one move with 80 Base Power or more for each type Flying. The most notable coverage moves include: Acrobatics, Thunderbolt, Wild Charge, Dazzling Gleam, Aura Sphere, Focus Blast, Drain Punch, Superpower, Fire Blast, Flamethrower, Shadow Ball, Energy Ball, Earth Power, Earthquake, Ice Beam, Sludge Wave, Poison Jab, Gunk Shot, Stone Edge, Surf, Liquidation. Common attacks with unique effects include Leech Life, Foul Play, Drain Punch, Vacuum Wave, Giga Drain, Scald.
Niche Moves
========
**Flame Charge**: Flame Charge allows Mew to increase its Speed while also dealing decent damage to some notable Steel-types, especially on Swords Dance sets.
**Trapping Moves**: Whirlpool and Infestation can trap a foe, allowing Mew to trade KOs with it.
**Trick**: Trick can be used to cripple an opposing wall or setup sweeper when Mew chooses to run a Choice item.
**Reflect / Light Screen**: Dual screens can be ran on Mew in a pinch to reduce damage for teammates and enable setup sweepers.
Common Items
========
**Leftovers**: Mew appreciates the long-term recovery offered by Leftovers to keep itself healthy across a game and give itself the best chance to spread chip or set up, especially on bulkier sets.
**Z-Crystals**: Mew can use a few Z-Crystals to deal heavy damage of any type with its many coverage options, or it can utilize Mewnium Z to fire off a powerful Psychic Terrain-boosted attack.
**Pinch Berries**: Pinch Berries, such as Iapapa Berry, can give Mew the extra longevity it needs to continue its setup or finish cleaning through a team. It also appreciates the health for bulky pivot and utility sets.
**Resistance Berries**: Mew can use resistance Berries to grab an extra opportunity to use a status move or set up. Colbur Berry is especially common as a way to weaken Knock Off.
**Damage-boosting Items**: As Mew prefers to run sweeper sets, Expert Belt and Life Orb can push its damage further, as it typically uses super effective coverage to hit specific foes. It can occasionally find use from Choice Band or Choice Specs with its amazing coverage; foes can find themselves having a difficult time against Mew's damage output along with the possible disruption from Trick.
**Weakness Policy**: Mew can quickly snowball into a game-ending threat in conjunction with Rock Polish and sweep through teams.
Niche Items
========
**Rocky Helmet**: Physically defensive variants of Mew can use Rocky Helmet to snag some extra chip against foes with contact moves.
**Choice Scarf**: Choice Scarf can work as a late-game cleaning option for Mew, since its Speed is good enough to let it outspeed most foes.
**Kee / Maranga Berry**: Both Kee and Maranga Berry allow Mew to garner extra bulk after being attacking, which adds to the potency of sweeping and cleaning sets.
**Mental Herb**: Mental Herb is particularly useful in giving Mew an opportunity to shake off some forms of slow disruption so it may use a boosting move with minimal consequence.
Draft Strategy
========
Mew is truly a jack of all trades, but this means it does not excel in any particular role. Pairing it with another high tier Pokemon, such as any of the top-tier Mega Evolutions, allows it to work best.
**Speed Control**: Although Mew holds a solid Speed tier, it likes to be paired with Pokemon such as Mega Lopunny, Tornadus-T, and Zeraora to outrun faster foes.
**Wallbreakers**: Mew is not the strongest Pokemon, so pairing it with wallbreakers such as Mega Diancie, Kartana, and Kyurem-B allows it to run its setup or utility roles with less issues, as it would not be drawn into the wallbreaker role as often.
**Entry Hazard Removal**: Drafting Rapid Spin users like Blastoise, Tentacruel, and Excadrill or Defoggers such as Scizor, Rotom-W, and Serperior helps keep entry hazards off the field and allows Mew to run moves other than Defog.
**Entry Hazard Setters**: When it doesn't want to serve a utility role, Mew other Pokemon that can set entry hazards. Clefable and Heatran can reliably set Stealth Rock, Ferrothorn and Skarmory are prominent Spikes users, and Nihilego and Greninja may run Toxic Spikes to help wear down foes for Mew.
Checks and Counters
========
**Dark-types**: Dark-types can reliably hit Mew for big damage, particularly with STAB Knock Off; foes such as Alolan Muk, Greninja, and Krookodile can reliably run Dark-type STAB moves to force it out.
**Disruption / Phazing**: Taunt completely shuts down a Mew's utility, which forces it to swap out, and Encore can make setup and entry hazard setting sets into a sitting duck. Pokemon like Tapu Koko and Mega Lopunny can run these moves to great effect. Walls with access to phazing, such as Skarmory and Mandibuzz, can remove setup sets from the field and stop any sweep with minimal effort.
**Entry Hazards**: Mew can be easily chipped down when serving as a bulky pivot or defensive utility. Even with reliable recovery, it struggles to maintain full HP. Pokemon like Ferrothorn, Scolipede, and Greninja have access to multiple forms of entry hazards each and can make sure Mew becomes more vulnerable to their wallbreaking teammates.
**Status Moves**: Although Synchronize punishes foes that use status moves on Mew, they are still effective. Toxic puts setup variants on a timer and can shut down a sweep very quickly, and paralysis can cripple most offensive variants. Pokemon such as Zapdos, Uxie, and Zygarde can fit these moves into their sets and put a lot of pressure on Mew.
[credits]
Written by:
https://www.smogon.com/forums/members/flutterfliss.652897/
Quality checked by:
https://www.smogon.com/forums/members/odinrm.613514/
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
**Draft Order**: Late round 1 onwards
**Price Range**: 17-18 points
**Overview**: Mew's boundless movepool allows it to function in multiple roles, such as a setup sweeper or defensive entry hazard setter, and its versatility allows it to complete many different tasks with a particular role. Alongwith its offensive capabilities, it has great bulk and bountiful utility including pivoting, status spreading, and entry hazard control, which makes it fairly difficult for opponents to prepare against and predict. However, Mew can be stretched thin if it wants to perform multiple roles, and it may find itself falling short of another Pokemon that performs well in a dedicated role. It's typically seen as average within most roles and tends to utilize its set variance over sheer efficiency or power.
Common Roles
========
**Setup Sweeper**: Mew can leverage its solid bulk to sweep through teams after setting up. It can utilize Mewnium Z to set up Psychic Terrain and deal tons of damage, Weakness Policy to quickly become a game-ending threat, or a damage-boosting item such as Expert Belt or Life Orb to supercharge its damage output.
**Bulky Utility**: Mew's solid defensive typing and great defenses let it effectively check many strong wallbreakers while providing endless utility. It has access to plenty of utility moves and is able to set Stealth Rock. It can also run Defog and Roost to bring some reliable entry hazard removal with longevity, and it can use phazing moves, status moves, and Taunt to disrupt opposing setup strategies. Against bulky teams, it can use Night Shade or Seismic Toss to break through foes reliably while preventing them from healing with Taunt.
**Offensive Pivot**: Mew has access to plenty of coverage as well as pivot moves in U-turn and Volt Switch. It can work well as a pivot and deal solid damage to just about any Pokemon that wants to take its attacks while cycling out to a teammate that can check the foe.
Common Moves
========
**Primary STAB Moves**: Psychic, Psyshock, Zen Headbutt
**Setup Moves**: Calm Mind, Nasty Plot, Swords Dance, Bulk Up, Rock Polish, Barrier
**Utility Moves**: Knock Off, Defog, U-turn, Volt Switch, Stealth Rock, Thunder Wave, Toxic, Will-O-Wisp, Taunt, Soft-Boiled, Roost, Heal Bell, Whirlwind, Roar, Dragon Tail, Protect, Seismic Toss, Night Shade, Super Fang, Brick Break
**Coverage**: Mew has access to at least one move with 80 Base Power or more for each type Flying. The most notable coverage moves include: Acrobatics, Thunderbolt, Wild Charge, Dazzling Gleam, Aura Sphere, Focus Blast, Drain Punch, Superpower, Fire Blast, Flamethrower, Shadow Ball, Energy Ball, Earth Power, Earthquake, Ice Beam, Sludge Wave, Poison Jab, Gunk Shot, Stone Edge, Surf, Liquidation. Common attacks with unique effects include Leech Life, Foul Play, Drain Punch, Vacuum Wave, Giga Drain, Scald.
Niche Moves
========
**Flame Charge**: Flame Charge allows Mew to increase its Speed while also dealing decent damage to some notable Steel-types, especially on Swords Dance sets.
**Trapping Moves**: Whirlpool and Infestation can trap a foe, allowing Mew to trade KOs with it.
**Trick**: Trick can be used to cripple an opposing wall or setup sweeper when Mew chooses to run a Choice item.
**Reflect / Light Screen**: Dual screens can be ran on Mew in a pinch to reduce damage for teammates and enable setup sweepers.
Common Items
========
**Leftovers**: Mew appreciates the long-term recovery offered by Leftovers to keep itself healthy across a game and give itself the best chance to spread chip or set up, especially on bulkier sets.
**Z-Crystals**: Mew can use a few Z-Crystals to deal heavy damage of any type with its many coverage options, or it can utilize Mewnium Z to fire off a powerful Psychic Terrain-boosted attack.
**Pinch Berries**: Pinch Berries, such as Iapapa Berry, can give Mew the extra longevity it needs to continue its setup or finish cleaning through a team. It also appreciates the health for bulky pivot and utility sets.
**Resistance Berries**: Mew can use resistance Berries to grab an extra opportunity to use a status move or set up. Colbur Berry is especially common as a way to weaken Knock Off.
**Damage-boosting Items**: As Mew prefers to run sweeper sets, Expert Belt and Life Orb can push its damage further, as it typically uses super effective coverage to hit specific foes. It can occasionally find use from Choice Band or Choice Specs with its amazing coverage; foes can find themselves having a difficult time against Mew's damage output along with the possible disruption from Trick.
**Weakness Policy**: Mew can quickly snowball into a game-ending threat in conjunction with Rock Polish and sweep through teams.
Niche Items
========
**Rocky Helmet**: Physically defensive variants of Mew can use Rocky Helmet to snag some extra chip against foes with contact moves.
**Choice Scarf**: Choice Scarf can work as a late-game cleaning option for Mew, since its Speed is good enough to let it outspeed most foes.
**Kee / Maranga Berry**: Both Kee and Maranga Berry allow Mew to garner extra bulk after being attacking, which adds to the potency of sweeping and cleaning sets.
**Mental Herb**: Mental Herb is particularly useful in giving Mew an opportunity to shake off some forms of slow disruption so it may use a boosting move with minimal consequence.
Draft Strategy
========
Mew is truly a jack of all trades, but this means it does not excel in any particular role. Pairing it with another high tier Pokemon, such as any of the top-tier Mega Evolutions, allows it to work best.
**Speed Control**: Although Mew holds a solid Speed tier, it likes to be paired with Pokemon such as Mega Lopunny, Tornadus-T, and Zeraora to outrun faster foes.
**Wallbreakers**: Mew is not the strongest Pokemon, so pairing it with wallbreakers such as Mega Diancie, Kartana, and Kyurem-B allows it to run its setup or utility roles with less issues, as it would not be drawn into the wallbreaker role as often.
**Entry Hazard Removal**: Drafting Rapid Spin users like Blastoise, Tentacruel, and Excadrill or Defoggers such as Scizor, Rotom-W, and Serperior helps keep entry hazards off the field and allows Mew to run moves other than Defog.
**Entry Hazard Setters**: When it doesn't want to serve a utility role, Mew other Pokemon that can set entry hazards. Clefable and Heatran can reliably set Stealth Rock, Ferrothorn and Skarmory are prominent Spikes users, and Nihilego and Greninja may run Toxic Spikes to help wear down foes for Mew.
Checks and Counters
========
**Dark-types**: Dark-types can reliably hit Mew for big damage, particularly with STAB Knock Off; foes such as Alolan Muk, Greninja, and Krookodile can reliably run Dark-type STAB moves to force it out.
**Disruption / Phazing**: Taunt completely shuts down a Mew's utility, which forces it to swap out, and Encore can make setup and entry hazard setting sets into a sitting duck. Pokemon like Tapu Koko and Mega Lopunny can run these moves to great effect. Walls with access to phazing, such as Skarmory and Mandibuzz, can remove setup sets from the field and stop any sweep with minimal effort.
**Entry Hazards**: Mew can be easily chipped down when serving as a bulky pivot or defensive utility. Even with reliable recovery, it struggles to maintain full HP. Pokemon like Ferrothorn, Scolipede, and Greninja have access to multiple forms of entry hazards each and can make sure Mew becomes more vulnerable to their wallbreaking teammates.
**Status Moves**: Although Synchronize punishes foes that use status moves on Mew, they are still effective. Toxic puts setup variants on a timer and can shut down a sweep very quickly, and paralysis can cripple most offensive variants. Pokemon such as Zapdos, Uxie, and Zygarde can fit these moves into their sets and put a lot of pressure on Mew.
[credits]
Written by:
https://www.smogon.com/forums/members/flutterfliss.652897/
Quality checked by:
https://www.smogon.com/forums/members/odinrm.613514/
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/jscurf.608304/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
Last edited: