After finally settling into the ORAS metagame, I decided it was time to make an actual competitive team that was fun to use. Here is my attempt at Double Genie offense, and as always any help is appreciated :]
Genie:

Here he is, the magical genie, the engine room of the team. But seriously, this thing does so much work and it's no question it got bumped up into S tier recently. Whether it be it's potent thunder wave that neuters everything in the meta-game bar ground types or it's hammering special attacks this thing just flat gets the job done. I chose the nasty plot set in order to give it huge amounts of power while also serving it's role as a support pokemon. I often lead with it because it has great speed and at the very least can cripple something on the opposing team. It seems hard to believe that a support mon can steal the show, but with versatility that thundurus possesses it makes it scary in anybody's team preview. this is my primary check to the pesky talon flame which will other wise do a hefty chunk of damage to my team with priority flying spam.
Genie (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
Jinn:

Here is the partner in crime. Landorus usually suffers from its rather lackluster speed stat. But when put in conjunction with priority T-Wave it becomes extremely potent to opposing teams. Thundurus is the perfect mon to set this thing up for a late game sweep. While it thrives under those conditions, It isn't to shabby on it's own either. Sheer Force LO is scary by itself, and this is a premier wall breaker by itself as well. The move set is standard coverage moves, it can honestly hit everything hard with it. It's great move pool also allow it to be my rocker on one of the many forced switches it causes.
Jinn (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- Stealth Rock
Seabiscuit:

What was originally Azumarill developed into this monster. While azumarill is a great partner to the two genies this thing outshines it. With it's ability to get rid of chansey, great typing, and ability to set up CM in many mons faces this thing often finds itself taking out substantial portions of opponents teams. The move set of Dual stab and then hp electric to hit the annoying bulky water types, although azumarill still is a problem 1v1 for this, even after a CM.
Seabiscuit (Keldeo) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Carl:
This team desperately needs a pursuit trapper because of the ability of the Lati twins to wall all of my brutal special attackers. This thing comes in on anything they want to do and forces a 50/50. And I always win, either I wreck something with Knock off, or pursuit trap their check and OHKO it. This also destroys clefable which is also a problem my team could have. Defiant also stops defog, which is crucial because the chip damage from rocks adds up and gives me OHKOs i probbly don't deserve with the rest of the team.
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pursuit
- Iron Head
- Knock Off
- Sucker Punch

This team desperately needs a pursuit trapper because of the ability of the Lati twins to wall all of my brutal special attackers. This thing comes in on anything they want to do and forces a 50/50. And I always win, either I wreck something with Knock off, or pursuit trap their check and OHKO it. This also destroys clefable which is also a problem my team could have. Defiant also stops defog, which is crucial because the chip damage from rocks adds up and gives me OHKOs i probbly don't deserve with the rest of the team.
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pursuit
- Iron Head
- Knock Off
- Sucker Punch
Mushu:
What was originally a heracross that seemed weak in this set up has now become this unstoppable wall breaker. I always though heracross was weak because of it's numerous checks and reliance on thundurus to T-Wave. while T-wave is support is much appreciaed by every team, this fixes the /need/ for it because of it's decent speed tier. Sun boosted Fire Blast wrecks anything not named chansey, or blissey and solar beam covers the rest. I put dragon pulse to help nullify the effectiveness of the lati twins in the match up with my team.
Mushu (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Dragon Pulse
- Roost

What was originally a heracross that seemed weak in this set up has now become this unstoppable wall breaker. I always though heracross was weak because of it's numerous checks and reliance on thundurus to T-Wave. while T-wave is support is much appreciaed by every team, this fixes the /need/ for it because of it's decent speed tier. Sun boosted Fire Blast wrecks anything not named chansey, or blissey and solar beam covers the rest. I put dragon pulse to help nullify the effectiveness of the lati twins in the match up with my team.
Mushu (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Dragon Pulse
- Roost
Caroline:

Since none of my team has a reliable source of recovery, and my team incorporates a Charizard-Y Defog was an absolute must. Latias fit the bill over latios because personally i think it has way more utility due to it's amazing bulk and access to healing wish. Healing wish can essentially give you 7 pokemon if played right and it works extremely well in offensive teams like this. The EV's even allow it to live an ice beam and kill greninja which in my opinion is fantastic.
Caroline (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Caroline (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Once again any help would be more than appreciated with this team because I intend to use it as my laddering team in the near future. I'm sure the rate will be amazing as always!
Importable:
Genie (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Nasty Plot
- Thunderbolt
- Hidden Power [Ice]
Jinn (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- Stealth Rock
Caroline (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Mushu (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Dragon Pulse
- Roost
Carl (Bisharp) @ Dread Plate
Ability: Defiant
EVs: 252 SpA / 4 SpD / 252 Spe
Adamant Nature
- Pursuit
- Iron Head
- Knock Off
- Sucker Punch
Seabiscuit (Keldeo) @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Last edited: