Rules said:2v2 NFE doubles
All abilities
Training items
36 hour battler DQ/48 hour ref DQ
2 Recovers/5 chills
2 subs
Assault on Tokyo
Assault on Tokyo
Field Type: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
Field Type: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
Geodude6's team:

Birchman [Flarelm] (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34- (-10% Eva)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 0
DC: 5/5
Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon
Aromatherapy
Blaze Kick
Counter
Psybeam
Seed Bomb
Sunny Day
Protect
Solarbeam
Flamethrower
Fire Blast
Overheat
Rock Slide
Heat Wave
Stealth Rock

Darumaka (M)
Nature: Docile
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 5/6
MC: 0
DC: 4/5
Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Flare Blitz
Protect
Brick Break
Double Team
Flame Charge
Rock Slide
U-turn
Encore
Endure
Flame Wheel
Focus Energy
Take Down
Endeavor
akela's team:
Rhydon [Hyde] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Passive): This Pokemon has an Passively aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks: (30/121)
Level Up
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg
Counter
Ice Fang
Iron Tail
Rock Climb
Rock Slide
Skull Bash
Tutor
Double-Edge
Endeavor
Icy Wind
TM/HM
Blizzard
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Pay Day
Payback
Rock Polish
Submission
Substitute
Surf
Thunder
Thunderbolt

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Passive): This Pokemon has an Passively aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks: (30/121)
Level Up
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg
Counter
Ice Fang
Iron Tail
Rock Climb
Rock Slide
Skull Bash
Tutor
Double-Edge
Endeavor
Icy Wind
TM/HM
Blizzard
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Pay Day
Payback
Rock Polish
Submission
Substitute
Surf
Thunder
Thunderbolt
Graveler [Ampersand] [M]
Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (Passive) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 15
EC: 8/9
MC: 0
DC: 4/5
Attacks: (18/85)
Level Up
Defense Curl
Double-Edge
Earthquake
Magnitude
Mud Sport
Rock Blast
Rock Polish
Rock Throw
Rollout
Selfdestruct
Smack Down
Tackle
Egg
Endure
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Rock Slide
TM/HM
Flamethrower
Gyro Ball
Mud Sport
Protect
Rock Smash

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (Passive) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 15
EC: 8/9
MC: 0
DC: 4/5
Attacks: (18/85)
Level Up
Defense Curl
Double-Edge
Earthquake
Magnitude
Mud Sport
Rock Blast
Rock Polish
Rock Throw
Rollout
Selfdestruct
Smack Down
Tackle
Egg
Endure
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Rock Slide
TM/HM
Flamethrower
Gyro Ball
Mud Sport
Protect
Rock Smash
Shieldon [Billy] [M]
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (Passive) (Locked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 5/6
MC: 0
DC: 4/5
Attacks: (15/73)
Level Up
Heavy Slam
Iron Defense
Metal Burst
Metal Sound
Protect
Swagger
Tackle
Take Down
Taunt
Egg
Counter
Fissure
Focus Energy
Rock Blast
Wide Guard
Tutor
TM/HM
Earthquake
Ice Beam
Rain Dance
Rock Slide
Sandstorm
Sunny Day
Toxic

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (Passive) (Locked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 5/6
MC: 0
DC: 4/5
Attacks: (15/73)
Level Up
Heavy Slam
Iron Defense
Metal Burst
Metal Sound
Protect
Swagger
Tackle
Take Down
Taunt
Egg
Counter
Fissure
Focus Energy
Rock Blast
Wide Guard
Tutor
TM/HM
Earthquake
Ice Beam
Rain Dance
Rock Slide
Sandstorm
Sunny Day
Toxic
Geodude6 sends out/equips.
akela sends out/equips/orders.
Geodude6 orders.
I ref.