Geodude6 vs akela

Rules said:
2v2 NFE doubles
All abilities
Training items
36 hour battler DQ/48 hour ref DQ
2 Recovers/5 chills
2 subs
Assault on Tokyo

Assault on Tokyo
Field Type
: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round
Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?
When the pokemon are 500 feet tall, that's how.
In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.
Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.

Geodude6's team:
FlarelmFront.png

Birchman [Flarelm] (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34- (-10% Eva)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 0
DC: 5/5
Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon
Aromatherapy
Blaze Kick
Counter
Psybeam
Seed Bomb
Sunny Day
Protect
Solarbeam
Flamethrower
Fire Blast
Overheat
Rock Slide
Heat Wave
Stealth Rock
554.gif

Darumaka (M)
Nature: Docile
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Inner Focus (DW): (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 5/6
MC: 0
DC: 4/5
Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Taunt
Thrash
Belly Drum
Work Up
Superpower
Flare Blitz
Protect
Brick Break
Double Team
Flame Charge
Rock Slide
U-turn
Encore
Endure
Flame Wheel
Focus Energy
Take Down
Endeavor

akela's team:
Rhydon [Hyde] [M]
112.png

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Monster/Field
Abilities:
Lightningrod (Passive): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (Passive): This Pokemon has an Passively aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (30/121)
Level Up
Bulldoze
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg
Counter
Ice Fang
Iron Tail
Rock Climb
Rock Slide
Skull Bash
Tutor
Double-Edge
Endeavor
Icy Wind
TM/HM
Blizzard
Dragon Tail
Fire Blast
Flamethrower
Ice Beam
Protect
Pay Day
Payback
Rock Polish
Submission
Substitute
Surf
Thunder
Thunderbolt
Graveler [Ampersand] [M]
75.png

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Mineral
Abilities:
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (Passive) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 15

EC: 8/9
MC: 0
DC: 4/5

Attacks: (18/85)
Level Up
Defense Curl
Double-Edge
Earthquake
Magnitude
Mud Sport
Rock Blast
Rock Polish
Rock Throw
Rollout
Selfdestruct
Smack Down
Tackle
Egg
Endure
Focus Punch
Hammer Arm
Mega Punch
Rock Climb
Rock Slide
TM/HM
Flamethrower
Gyro Ball
Mud Sport
Protect
Rock Smash
Shieldon [Billy] [M]
billytheshieldon_zps6ebf97df.png

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (Passive) (Locked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15

EC: 5/6
MC: 0
DC: 4/5

Attacks: (15/73)
Level Up
Heavy Slam
Iron Defense
Metal Burst
Metal Sound
Protect
Swagger
Tackle
Take Down
Taunt
Egg
Counter
Fissure
Focus Energy
Rock Blast
Wide Guard
Tutor
TM/HM

Earthquake
Ice Beam
Rain Dance
Rock Slide
Sandstorm
Sunny Day
Toxic

Geodude6 sends out/equips.
akela sends out/equips/orders.
Geodude6 orders.
I ref.
 
Go Graveler @ EXP Share
Go Shieldon @ EXP Share

Shieldon: Rock Slide > Sandstorm > Rock Slide
Graveler: Double-Edge (Flarelm) > Rock Slide > Double-Edge (Flarelm)
IF Flarelm Faints, THEN redirect to Darumaka
 
Flarelm: Giga Drain Graveler x3
IF Graveler faints THEN redirect to Shieldon.

Darumaka: Brick Break Shieldon~Flare Blitz+Superpower Graveler~Cooldown (Flare Blitz+Superpower Graveler)
 
Pre-round:

FlarelmFront.png

Flarelm [Birchman] (F)
HP
: 90
Energy: 100
Stats: 3/3/3/3/34
Abilities: Rock Head / Battle Armor / Chlorophyll
Other: -10% Evasion

554.gif

Darumaka (M)
HP
: 100
Energy: 100
Stats: 3/2/1/2/50
Abilities: Hustle
Other: None

75.png

Graveler [Ampersand] (M)
HP
: 90
Energy: 100
Stats: 3/4/2/3/30
Abilities: Rock Head / Sturdy
Other: -10% Evasion

billytheshieldon_zps6ebf97df.png

Shieldon [Billy] (M)
HP
: 90
Energy: 100
Stats: 2/5/2/3/26
Abilities: Sturdy
Other: -10% Evasion

The battle starts as four creatures approach the city of Tokyo, known as Birchman-Flarelm, Darumaka, Ampersand-Graveler, and Billy-Shieldon. Darumaka starts by leaping at Shieldon and smashing it with its fist, which has the added affect of Breaking a Brick house next to it. Flarelm then shoots a Giga-powerful red beam of energy at Graveler, Draining its health with and sending it stumbling backwards into a crowded city street. Graveler recovers, though, and retaliates by launching a Double-Edged attack, slamming into Flarelm and knocking it into a skyscraper. After observing the conflict, Shieldon causes large Rocks to Slide onto it foes, knocking them to the ground. Flarelm then stands up and fires another beam of energy at Graveler, Draining its health with Giga efficiency, only to have more Rocks dropped onto it and Darumaka, while Shieldon summons a Sandstorm that ravages the city around it, breaking windows, overturning cars, blowing bystanders away, etc. but Darumaka, who recovered from the previous attack, lunges at Graveler with a Super-Powerful attack, and the Flares surrounding it leave a lasting burn on Graveler. Finally, Flarelm fires one last energy beam at Graveler, which Drains its health with Giga repetitiveness, while Graveler crashes into Flarelm once more with the same Double-Edged tactics while Shieldon drops more Rocks, leaving Darumaka to quietly cool down, but the burn have token their toll on Graveler, who falls to the ground unconscious as the Japanese army attacks Shieldon.
Action 1:
Darumaka used Brick Break
[to crit <625] 3472 no
[(8 + 4.5 - 7.5) * 2.25] = 11.25 damage
-6 energy

Embirch used Giga Drain
[to crit <625] 4978 no
[(8 + 3 + 4.5 - 4.5 - 1) * 2.25] = 22.5 damage
-11 energy

Graveler used Double-Edge
[to crit <625] irrelevant
(18 + 4.5 - 4.5) = 18 damage
-10.8 energy

Shieldon used Rock Slide
[to hit Darumaka <9000] 8016 yes
[to crit Flarelm <625] irrelevant
[to crit Darumaka <625] 3716 no
[(8 + 3 + 3 - 4.5) * 1.5] = 14.25 damage Flarelm
[(8 + 3 + 3 - 3) * 1.5] = 16.5 damage Darumaka
-5 energy

Action 2:
Flarelm used Giga Drain
[to crit <625] 722 no
[(8 + 3 + 4.5 + 4.5 - 1) * 2.25] = 22.5 damage
Flarelm restored its health (+11.25 HP)
-15 energy

Graveler used Rock Slide
[to hit Darumaka <9000] 8830 yes
[to crit Flarelm <625] irrelevant
[to crit Darumaka <625] 6888 no
[to flinch Darumaka <3000] 9095 no
[(8 + 3 + 4.5 - 4.5) * 1.5] = 16.5 damage
[(8 + 3 + 4.5 - 3) * 1.5] = 18.75 damage
-5 energy

Shieldon used Sandstorm
Weather: Clear > Sandstorm
-9 energy

Darumaka used Firepower (Note: Elemental > Force, so....)
[to crit <625] 9817 no
[to burn <1000] 97 yes (Wow, 97. That's the lowest number my RNG has ever gotten)
[(34 + 3 + 4.5 - 6 - 1) * 0.67] = 23.115 damage
Graveler was burned
-30 energy

-2 HP (Darumaka) [Sandstorm]
-2 HP (Flarelm) [Sandstorm]
-2 HP (Graveler) [Burn]

Action 3:
Darumaka must cool down

Flarelm used Giga Drain
[to crit <625] 2010 no
[(8 + 3 + 4.5 + 4.5 - 1 - 2) * 2.25] = 18
Flarelm restored its health (+9 HP)
-19 energy

Graveler used Double-Edge
[to crit <625] 8875 no
(18 - 4.5 - 4.5 - 3) = 15 damage
-10.8 energy

Shieldon used Rock Slide
[to hit Darumaka <9000] 7572 yes
[to crit Darumaka <625] 3804 no
[(8 + 3 + 3 - 4.5) * 1.5] 14.25 damage Flarelm
[(8 + 3 + 3 - 3) * 1.5] = 16.5 damage Darumaka
-5 energy

-2 HP (Flarelm) [Sandstorm]
-2 HP (Darumaka) [Sandstorm]
-2 HP (Graveler) [Burn]
Graveler fainted
(1= Flarelm 2= Darumaka 3= Shieldon) 3
Shieldon took 10 damage

Post-round:

Sandstorm (3 rounds)

FlarelmFront.png

Flarelm [Birchman] (F)
HP
: 28
Energy: 55
Stats: 3/3/3/3/34
Abilities: Rock Head / Battle Armor / Chlorophyll
Other: -10% Evasion
554.gif

Darumaka (M)
HP
: 44
Energy: 64
Stats: 3/2/1/2/50
Abilities: Hustle
Other: None
75.png

Graveler [Ampersand] (M)
HP
: 0
Energy: 73
Stats: 3/4/2/3/30
Abilities: Rock Head / Sturdy
Other: -10% Evasion
billytheshieldon_zps6ebf97df.png

Shieldon [Billy] (M)
HP
: 67
Energy: 81
Stats: 2/5/2/3/26
Abilities: Sturdy
Other: -10% Evasion
 
Flarelm: Sunny Day~Fire Blast~Fire Blast
IF any weather other than sun is active when you would use Fire Blast THEN use Sunny Day.
IF Shieldon uses a p/e action successfully when you would use Fire Blast THEN use Growth.

Darumaka: Focus Energy~Superpower~Superpower
IF Shieldon uses a p/e action successfully when you would use Superpower THEN use Belly Drum.
 
Flarelm: Sunny Day~Fire Blast~Fire Blast
IF any weather other than sun is active when you would use Fire Blast THEN use Sunny Day.
IF Shieldon uses a p/e action successfully when you would use Fire Blast THEN use Growth.

Darumaka: Focus Energy~Superpower~Superpower
IF Shieldon uses a p/e action successfully when you would use Superpower THEN use Belly Drum.
Rock Slide > Counter > Metal Burst
 
Pre-round:

Sandstorm (3 rounds)

FlarelmFront.png

Flarelm [Birchman] (F)
HP
: 28
Energy: 55
Stats: 3/3/3/3/34
Abilities: Rock Head / Battle Armor / Chlorophyll
Other: -10% Evasion

554.gif

Darumaka (M)
HP
: 44
Energy: 64
Stats: 3/2/1/2/50
Abilities: Hustle
Other: -1 Attack, -1 Defense

75.png

Graveler [Ampersand] (M)
HP
: 0
Energy: 73
Stats: 3/4/2/3/30
Abilities: Rock Head / Sturdy
Other: -10% Evasion. Burned. Fainted

billytheshieldon_zps6ebf97df.png

Shieldon [Billy] (M)
HP
: 67
Energy: 81
Stats: 2/5/2/3/26
Abilities: Sturdy
Other: -10% Evasion

With its teammate Graveler unconcious, Shieldon now has to fend for itself, and its enemies seem to be almost gloating, as Flarelm magnifies the heat of the Sun, and Darumaka Focuses its Energy to prepare for combat, but Shieldon then drops Rocks on its foes, knocking them to the ground. Flarelm doesn't like this, and forms a blazing Fire into the shape of a kanji, then launches it at Shieldon, creating enough of a Blast to level a nearby city block, while Darumaka recovers itself, then leaps at Shieldon and launches a Super-Powered attack that strikes Shieldon in a weak point, causing critical damage.... However, this is exactly what Shieldon wanted, as it then launches a powerful Counterattack that sends Darumaka flying through the air until it hits the ground a mile away, unconcious. Now down to two combatants, Flarelm aims to finish the fight by firing another Fiery kanji at Shieldon that envelops it in flames, causing lasting burns, but Shieldon manages to hold on and drop one last Rock onto Flarelm, knocking it out.
Action 1:
Darumaka used Focus Energy
-12 energy

Flarelm used Sunny Day
Weather: Sandstorm > Sunny
-9 energy

Shieldon used Rock Slide
[to hit Darumaka <9000] 7930 yes
[to crit Darumaka <625] 5247
{[(6 + 3 + 3 - 4.5) * 1.5] + 2} = 13.25 damage Darumaka
[(6 + 3 + 3 - 3) * 1.5] = 13.5 damage Flarelm
-6 energy

Action 2:
Flarelm used Fire Blast
[to hit <9500] 5848 yes
[to crit <625] 2754 no
[to burn <1000] 5010 no
(12 + 3 + 3 + 4.5 - 4.5) = 18 damage
-7 energy

Darumaka used Superpower
[to crit <625] irrelevant
[(12 + 3 + 4.5 - 7.5) * 2.25] = 27 damage
-8 energy

Shieldon used Counter
(27 * 1.5) = 40.5 damage
Darumaka fainted
-19.5 energy

Action 3:
Flarelm used Fire Blast
[to hit <9500] 3094 yes
[to crit <625] 8852 no
[to burn <1000] 398 yes
(12 + 3 + 3 + 4.5 - 4.5) = 18 damage
-12 energy

Shieldon used Rock Slide
[(8 + 3 + 3 - 4.5) * 1.5] = 14.25 damage
Flarelm fainted
-6 energy

-2 HP (Shieldon) [Burn]

Post-round:

Sun (3 rounds)

FlarelmFront.png

Flarelm [Birchman] (F)
HP
: 0
Energy: 28
Stats: 3/3/3/3/34
Abilities: Rock Head / Battle Armor / Chlorophyll
Other: -10% Evasion. Fainted

554.gif

Darumaka (M)
HP
: -10
Energy: 44
Stats: 3/2/1/2/50
Abilities: Hustle
Other: -1 Attack, -1 Defense. Fainted

75.png

Graveler [Ampersand] (M)
HP
: 0
Energy: 73
Stats: 3/4/2/3/30
Abilities: Rock Head / Sturdy
Other: -10% Evasion. Burned. Fainted

billytheshieldon_zps6ebf97df.png

Shieldon [Billy] (M)
HP
: 2
Energy: 49
Stats: 2/5/2/3/26
Abilities: Sturdy
Other: -10% Evasion. Burned.

Rewards:

Geodude6: 1 CC
Flarelm: 1 EC / 3 MC / 1 KOC
Darumaka: 1 EC / 3 MC / 1 DC

akela: 1 CC
Graveler: 1 EC / 3 MC / 1 DC
Shieldon: 1 EC / 3 MC / 1 DC / 2 KOC

P2X7: 4 UC
 
Last edited:
Sorry man, but you made a mistake with the calcs.

You have been using the wrong defensive values. Shieldon's DEF should not be 6. It is 7.5, due to DEF Ranks 1 through 5 being multiplied by 1.5 and all subsequent ranks adding 1. I just noticed you made this mistake in the first round as well. In addition, you forgot about the BAP reduction to Spread moves. Spread moves are reduced to 0.75x original BAP.

However, you do not need to reref the battle or rounds. Unless Geodude wishes for them to be rereffed. Just something to keep in mind for the future.
 
Last edited:
Sorry man, but you made a mistake with the calcs.

You have been using the wrong defensive values. Shieldon's DEF should not be 6. It is 7.5, due to DEF Ranks 1 through 5 being multiplied by 1.5 and all subsequent ranks adding 1. I just noticed you made this mistake in the first round as well. In addition, you forgot about the BAP reduction to Spread moves. Spread moves are reduced to 0.75x original BAP.

However, you do not need to reref the battle or rounds. Unless Geodude wishes for them to be rereffed. Just something to keep in mind for the future.
Yeah, but I fixed it anyway, sorry about that. Let me know if you see any other mistakes.
Edit: Actually, let me know if you want me to change it back.
 
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