Geodude6 kingmidas
Geo mons:
Scout [Nohface] (M)
"<Grass grows, birds fly, sun shines, and brutha' - I hurt people.>"
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)
Type: Steel/Ghost
Abilities: Levitate
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0-
SpD: Rank 3
Spe: 12+
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves:
Scratch
Iron Defense
Lick
Metal Burst
Odor SLeuth
Faint Attack
Shadow Sneak
Curse
Flail
Foul Play
Meteor Mash
Psycho Shift
Yawn
Taunt
Protect
Double Team
Payback
Retaliate
Soldier [Ralts] (M)
"<If fighting is sure to result in victory, then you must fight!>"
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, Telepathy (HA locked)
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3+
SpD: Rank 2
Spe: 34-
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Psyshock
Thunderbolt
Shadow Ball
Grass Knot
Dazzling Gleam
Pyro [Magby] (F)
"<...>"
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Fire
Abilities: Flame Body, Vital Spirit (HA locked)
Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 0/5
Moves:
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Fire Punch
Flame Burst
Confuse Ray
Barrier
Cross Chop
Karate Chop
Mach Punch
Thunderpunch
Protect
Double Team
Incinerate
Will-O-Wisp
Substitute
Midas mons:
Embirch (Embirch) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: fire/grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: 60 / 40 / 55 / 65 / 50 / 50
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)
EC:1/9
MC: 0
DC: 1/5
Attacks:
5th Gen Level-Up Moves:
0 Pound
0 Sweet Scent
7 Growth
10 Ember
13 Leech Seed
16 Bullet Seed
17 Flame Wheel
Petal dance
Synthesis
43 lava plume
Gen 5 Egg Moves:
Blaze Kick
Counter
Endure
Giga Drain
Earth Power
Gen 5 TM Moves:
rock slide
over heat
fire blast
flash cannon
substitute
Growlithe (hell hound) (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
flash fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
justified (locked) (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Evasion: -10%
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 1
DC: 2/5
Attacks:
Bite
Roar
Ember
leer
odor sleuth
helping hand
flame wheel
reversal
fire fang
take down
Crunch
Outrage
Flare blitz
Body Slam
Flare blitz
Close combat
Iron tail
Safe guard
Will-o-wisp
wild charge
overheat
flame charge
substitute
Nature: Naive (+15% Speed, 22% Accuracy, -1 SpD)
Type: Water/dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats: 83 / 42 / 52 / 71 / 62 / 85
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2(-)
Spe: 98
ACC: 22% increase
Size Class: 4
Weight Class: 9
Base Rank Total: 16
Moves:
Level up moves:
0 Leer
0 Tackle
6 Bubblebeam
11 Bite
17 Rapid Spin
22 Body Slam
Egg Moves:
Encore
Fake Out
Foul Play
Horn Drill
Mud Bomb
TM moves:
U-turn
Substitute
Double team
Earthquake
taunt
Geodude6 sends out and equips
kingmidas sends out, equips, and orders
Geodude6 orders
I ref
The Rules said:Dropping my match vs yoshinite and challenging kingmidas!
3v3 LC singles
Training items
2 day DQ
ASB arena
1 ability
6 recovers/18 chills PER PLAYER
Geo mons:

Scout [Nohface] (M)
"<Grass grows, birds fly, sun shines, and brutha' - I hurt people.>"
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)
Type: Steel/Ghost
Abilities: Levitate
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0-
SpD: Rank 3
Spe: 12+
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves:
Scratch
Iron Defense
Lick
Metal Burst
Odor SLeuth
Faint Attack
Shadow Sneak
Curse
Flail
Foul Play
Meteor Mash
Psycho Shift
Yawn
Taunt
Protect
Double Team
Payback
Retaliate

Soldier [Ralts] (M)
"<If fighting is sure to result in victory, then you must fight!>"
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, Telepathy (HA locked)
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3+
SpD: Rank 2
Spe: 34-
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
AC: 0/5
Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse
Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak
Psyshock
Thunderbolt
Shadow Ball
Grass Knot
Dazzling Gleam

Pyro [Magby] (F)
"<...>"
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Fire
Abilities: Flame Body, Vital Spirit (HA locked)
Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 0/5
Moves:
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Fire Punch
Flame Burst
Confuse Ray
Barrier
Cross Chop
Karate Chop
Mach Punch
Thunderpunch
Protect
Double Team
Incinerate
Will-O-Wisp
Substitute
Midas mons:

Embirch (Embirch) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: fire/grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: 60 / 40 / 55 / 65 / 50 / 50
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)
EC:1/9
MC: 0
DC: 1/5
Attacks:
5th Gen Level-Up Moves:
0 Pound
0 Sweet Scent
7 Growth
10 Ember
13 Leech Seed
16 Bullet Seed
17 Flame Wheel
Petal dance
Synthesis
43 lava plume
Gen 5 Egg Moves:
Blaze Kick
Counter
Endure
Giga Drain
Earth Power
Gen 5 TM Moves:
rock slide
over heat
fire blast
flash cannon
substitute

Growlithe (hell hound) (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
flash fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
justified (locked) (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Evasion: -10%
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 1
DC: 2/5
Attacks:
Bite
Roar
Ember
leer
odor sleuth
helping hand
flame wheel
reversal
fire fang
take down
Crunch
Outrage
Flare blitz
Body Slam
Flare blitz
Close combat
Iron tail
Safe guard
Will-o-wisp
wild charge
overheat
flame charge
substitute

Nature: Naive (+15% Speed, 22% Accuracy, -1 SpD)
Type: Water/dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats: 83 / 42 / 52 / 71 / 62 / 85
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2(-)
Spe: 98
ACC: 22% increase
Size Class: 4
Weight Class: 9
Base Rank Total: 16
Moves:
Level up moves:
0 Leer
0 Tackle
6 Bubblebeam
11 Bite
17 Rapid Spin
22 Body Slam
Egg Moves:
Encore
Fake Out
Foul Play
Horn Drill
Mud Bomb
TM moves:
U-turn
Substitute
Double team
Earthquake
taunt
Geodude6 sends out and equips
kingmidas sends out, equips, and orders
Geodude6 orders
I ref