Geodude6 vs kingmidas

Geodude6 kingmidas

The Rules said:
Dropping my match vs yoshinite and challenging kingmidas!

3v3 LC singles
Training items
2 day DQ
ASB arena
1 ability
6 recovers/18 chills PER PLAYER

Geo mons:

Nohface.png

Scout [Nohface] (M)

"<Grass grows, birds fly, sun shines, and brutha' - I hurt people.>"

Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)
Type: Steel/Ghost
Abilities: Levitate

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0-
SpD: Rank 3
Spe: 12+
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:
Scratch
Iron Defense
Lick
Metal Burst
Odor SLeuth
Faint Attack
Shadow Sneak
Curse

Flail
Foul Play
Meteor Mash
Psycho Shift
Yawn

Taunt
Protect
Double Team
Payback
Retaliate
280.gif

Soldier [Ralts] (M)

"<If fighting is sure to result in victory, then you must fight!>"

Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type: Psychic/Fairy
Abilities: Synchronize, Trace, Telepathy (HA locked)

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3+
SpD: Rank 2
Spe: 34-
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Calm Mind
Magical Leaf
Heal Pulse

Confuse Ray
Destiny Bond
Disable
Encore
Shadow Sneak

Psyshock
Thunderbolt
Shadow Ball
Grass Knot
Dazzling Gleam
240.gif

Pyro [Magby] (F)

"<...>"

Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Fire
Abilities: Flame Body, Vital Spirit (HA locked)

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/9
MC: 0
AC: 0/5

Moves:
Smog
Leer
Ember
Smokescreen
Feint Attack
Fire Spin
Clear Smog
Fire Punch
Flame Burst
Confuse Ray

Barrier
Cross Chop
Karate Chop
Mach Punch
Thunderpunch

Protect
Double Team
Incinerate
Will-O-Wisp
Substitute

Midas mons:

embirch2.png

Embirch (Embirch) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: fire/grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard:
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 50 / 50

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)

EC:1/9
MC: 0
DC: 1/5

Attacks:
5th Gen Level-Up Moves:

0 Pound
0 Sweet Scent
7 Growth
10 Ember
13 Leech Seed
16 Bullet Seed
17 Flame Wheel
Petal dance
Synthesis
43 lava plume

Gen 5 Egg Moves:
Blaze Kick
Counter
Endure
Giga Drain
Earth Power

Gen 5 TM Moves:
rock slide
over heat
fire blast
flash cannon
substitute

58.png

Growlithe (hell hound) (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate:
(Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
flash fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
justified (locked) (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Evasion: -10%
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 1
DC: 2/5

Attacks:
Bite
Roar
Ember
leer
odor sleuth
helping hand
flame wheel
reversal
fire fang
take down
Crunch
Outrage
Flare blitz

Body Slam
Flare blitz
Close combat
Iron tail
Safe guard

Will-o-wisp
wild charge
overheat
flame charge
substitute
coloshale3.png

Nature: Naive (+15% Speed, 22% Accuracy, -1 SpD)
Type: Water/dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound:
(Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2(-)
Spe: 98
ACC: 22% increase
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Moves:
Level up moves:

0 Leer
0 Tackle
6 Bubblebeam
11 Bite
17 Rapid Spin
22 Body Slam
Egg Moves:
Encore
Fake Out
Foul Play
Horn Drill
Mud Bomb

TM moves:
U-turn
Substitute
Double team
Earthquake
taunt

Geodude6 sends out and equips
kingmidas sends out, equips, and orders
Geodude6 orders
I ref
 
Sending in Nohface @ Exp. Share

This seems like it'll be an easy matchup, but take note of what moves Nohface has that could fuck shit up. Remember to take advantage of your substitutions!
 
Sending in HellHound @ amulet coin
Intimdate is its ability and it activates
Flare Blitz-Will-o-Wisp-Flare blitz
If nohface uses a evasive/protective move, then use odor sleuth and push actions back
If nohface uses yawn and if you aren't taunted use safeguard
 
IMO you should have prioritized preventing Metal Burst over preventing Yawn.

Taunt~Yawn~Metal Burst
 
Last edited:
Nohface.png

2/3/0/3/12
Hp: 100
En: 100
Size: 1
Weight: 3
Status: None


58.png

4/2/3/2/52
Hp: 90
En: 100
Size: 1
Weight: 2
Status: None

Flavor:

To come.

A1

Growlithe used Flare Blitz. (-7 en)
Crit: 9931 no
Effect: 3106 no
Damage: (12 + 3 + 6 + 4.5) x 1.5 = - 24.75 Hp
-8.25 Hp Growlithe

Nohface used Taunt. (-10 en)
Growlithe fell for the Taunt. (6a)

A2

Growlithe can't use will-o-wisp because of the taunt.

Nohface used Yawn. (-7 en)
Growlithe became drowsy.

A3

Growlithe used Flare Blitz. (-7 en)
Crit: 8426 no
Effect: 7401 no
Damage: (12 + 3 + 6 - 4.5) x 1.5 = - 24.75 Hp
-8.25 Hp Growlithe

Nohface used Metal Burst. (-14.25 en)
Crit: N/A
Effect: N/A
Damage: (24.75) x 1.25 = - 30.9375 Hp

Nohface.png

2/3/0/3/12
Hp: 50
En: 69
Size: 1
Weight: 3
Status: None


58.png

4/2/3/2/52
Hp: 59
En: 86
Size: 1
Weight: 2
Status: Taunted (3a), Drowsy

Geodude6 orders
kingmidas orders
I ref
 
Nohface.png

2/3/0/3/12
Hp: 50
En: 69
Size: 1
Weight: 3
Status: None


58.png

4/2/3/2/52
Hp: 59
En: 86
Size: 1
Weight: 2
Status: Taunted (3a), Drowsy

Flavor:

To come.

A1

Nohface used Protect. (-tbd en) (-14.5 en)

Growlithe used Flame Charge. (-3 en)
Crit: 543 yes
Effect: yes but no
Damage: (5 + 3 + 3 + 6 - 4.5) x 1.5 = - 18.75 Hp
Protected

Growlithe fell asleep. (6035 deep)

A2

Growlithe used Overheat. (-9 en)
Hit: 3049 yes
Crit: 1481 no
Effect: N/A
Damage: (13 + 3 + 4.5 + 3) x 1.5 = - 26.25 Hp
Growlithe's satk harshly fell. (-2)


Growlithe is fast asleep.

Nohface used Double Team. (-16 en)
Nohface created clones. (4)

A3

Growlithe is fast asleep

Nohface used Foul Play. (-7 en)
Crit: 3985 no
Effect: N/A
Damage: (10 + 6 - 3) = - 13 Hp

Nohface.png

2/3/0/3/12
Hp: 50
En: 31
Size: 1
Weight: 3
Status: Double Team Clones (4 remaining)


58.png

4/2/3/2/52
Hp: 46
En: 83
Size: 1
Weight: 2
Status: None

kingmidas orders
Geodude6 orders
I ref
 
Odor Sleuth-Overheat-Flare Blitz+Flare Blitz
If yawn is used and growlithe would be under taunt during it, then use safeguard when it would taunt.
If protect is used, then push actions back
 
kingmidas I'm pretty sure that first sub is illegal, and the wording is kinda dubious. Since you're still kinda new to ASB I'll give you until noon tomorrow, my time, to reorder. (for reference, it is currently 7:27 PM my time)

EDIT: Also, NEVER use a combo when ordering first, there are so many ways that can be abused.
 
Last edited:
Nohface.png

2/3/0/3/12
Hp: 50
En: 31
Size: 1
Weight: 3
Status: Double Team Clones (4 remaining)


58.png

4/2/3/2/52
Hp: 46
En: 83
Size: 1
Weight: 2
Status: None

Flavor:

To come.

The round starts off as Growlithe, using its keen canine senses, sleuths around to find nohface's odor among its army of clones, and is rewarded for its find with a foul attack from the cat. Growlithe then recoils, and in anger overheats itself, launching a roasting blast of fire that nearly cooks Nohface alive, who, without skipping a beat, unleashes a burst of metal that rips through Growlithe, who barely hangs on. Foolishly, our faceless friend gets cocky and assumes it can take the attack, or misread the move's description, or whatever, and reinforces its defenses with the strength of iron, as Growlithe incites itself into a frenzy and blitzes Nohface in a classic showing that in nature, dog vs cat results in a dead cat, who even with its improved defenses falls easily, but the thickness of nohface's armor like skin combined with the heat of its own flames knocks Growlithe out like a light, resulting in a double ko.

A1

Growlithe used Odor Sleuth. (-7 en)
Nohface's clones disappeared. (Shame it won't get him far.)

Nohface used Foul Play. (-11 en)
Crit: 6703 no
Effect: N/A
Damage: (10 + 6 - 3) = - 13 Hp

A2

Growlithe used Overheat. (-9 en)
Hit: 5249 yes
Crit: 6288 no
Effect: N/A
Damage: (13 + 3 + 4.5 - 4.5) x 1.5 = - 24 Hp

Nohface used Metal Burst. (-13 en)
Crit: N/A
Effect: N/A
Damage: (24) x 1.25 = - 30 Hp

A3

Nohface used Iron Defense. (I would've just attacked again and spared myself the incoming damage, but whatever.) (-6 en)
Nohface's def sharply rose. (+2)

Growlithe used Flare Blitz + Flare Blitz. (-31.5 en)
Crit: 4474 no
Effect: 5377 no
Damage: (12 x 2.25 + 3 + 6 - 4.5 - 4) x 1.5 = - 41.25 Hp
-24.0625 Hp Growlithe.
Nohface fainted
Growlithe fainted

Nohface.png

2/3/0/3/12
Hp: fainted
En: fainted
Size: 1
Weight: 3
Status: Fainted


58.png

4/2/3/2/52
Hp: fainted
En: fainted
Size: 1
Weight: 2
Status: 1 KOC, fainted

Geodude6 sends out, equips, and orders
kingmidas sends out, equips, and orders
I ref
 
That was... weird. The first post disappeared, but the double post didn't. Moving on...

Go Magby.
Item: Exp. Share
Ability: Flame Body

Cross Chop~Fire Punch~Cross Chop
IF Embirch uses Counter AND Magby is not behind a substitute THEN use Substitute (15).
IF Embirch uses Leech Seed AND Magby is not behind a substitute THEN use Substitute (15).
 
Sorry for the delay.

240.gif

4/2/3/2/83
Hp: 90
En: 100
Size: 1
Weight: 2
Status: -10% evasion


embirch2.png

2/2/4/2/52
Hp: 90
En: 100
Size: didn't tell me. tell me.
Weight: above.
Status: -10% evasion

Flavor:

To come.

A1

Magby used Cross Chop. (-7 en)
Hit: 5928 yes
Crit: 6477 no
Effect: N/A
Damage: (10 + 6 - 3) = - 13 Hp

Embirch used Earth Power. (-7 en)
Crit: 5179 no
Effect: 216 yes
Damage: (9 + 6 - 4.5) x 1.5 = - 15.75 Hp
Magby's sdef fell. (-1)

A2

Magby used Fire Punch. (-5 en)
Crit: 56 yes
Effect: N/A
Damage: (8 + 3 + 3 + 6 - 3) = - 17 Hp

Embirch used Rock Slide. (-6 en)
Hit: 8680 yes
Crit: 9055 no
Effect: N/A
Damage: (8 + 3 - 4.5) x 1.5 = - 9.75 Hp

A3

Magby used Cross Chop. (-7 en)
Hit: 6289 yes
Crit: 6497 no
Effect: N/A
Damage: (10 + 6 - 3) = - 13 Hp

Embirch used Earth Power. (-7 en)
Crit: 2580 no
Effect: 5444 no
Damage: (9 + 6 - 4.5) x 1.5 + 2 = - 17.75 Hp

240.gif

4/2/3/2/83
Hp: 57
En: 81
Size: 1
Weight: 2
Status: -10% evasion, -1 sdef


embirch2.png

2/2/4/2/52
Hp: 57
En: 80
Size: didn't tell me. tell me.
Weight: above.
Status: -10% evasion

kingmidas orders
Geodude6 orders
I ref
 
Counter switch to Ralts @ Amulet Coin.

Grass Knot~Dazzling Gleam~Grass Knot
IF Colosshale has Double Team clones up when you would use Grass Knot THEN use Dazzling Gleam and push actions back.
 
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