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XY Ubers Geoxern + M.Gar, my 2nd Ubers RMT. Need help!

This is a quick team I put together because I used the same Ubers team for such a long time, so I wanted to try something else. It started of as semi HO - basically always keep offensive momentum, whilst having a way to deal with every top threat (so I don't get absolutely destroyed by things like Geoxern, Scarf Ogre, Zekrom, Ekiller etc). I am using Mega Gengar even though it's likely to be banned soon.

THE (offensive) CORE

xerneas.gif
gengar.gif
yveltal.gif
arceus.gif




This offensive core is built to be able to rip through stall, and has mons that support each other (e.g Gengar and Yveltal). Gengar is the MVP here, it's meant to take out the walls/threats that can stop either Xerneas, Yveltal or Ekiller from sweeping. As for checks to Geoxern - Xerneas, Gengar, Yveltal are all capable of putting all variants of Geoxern sets into KO range for Ekiller to finish. So note that Ekiller is basically my check to Geoxern.

GEOXERN
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 104 HP / 28 Def / 252 SpA / 124 Spe
Modest Nature
- Moonblast
- Geomancy
- Psyshock
- Hidden Power [Fire]

I have rarely ever used Xerneas in Ubers so I wanted to test it out. Of course having a mon that can rip through entire teams is wonderful, so I sort of built the core around this guy. I believe the EVs are the standard set on Geoxern, with 28 Def so Genesect can't get an Attack boost and OHKO it. 120 Speed is the standard Geoxern, so I ran 124 to ensure I can get off a Moonblast on opposing Xerneas so Ekiller can finish, or I can Geo before them of course and win. Moonblast and Geo are of course a given, as is HP Fire for Ferrothorn and Scizor. Psyshock over Thunder though is significant, as it tears apart Blissey, who can otherwise Toxic stall it, and Blissey (Shed Shell) can run from Gengar. Eviolite Chansey however can still tank Psyshock and Toxic Stall, but this doesn't matter because of Mega Gengar. So either way, the eggs do down.

MEGA GENGAR
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Hidden Power [Fire]
- Taunt
- Destiny Bond

This guy supports Geoxern, as well as act as my stallbreaker. As I said before it takes out Chansey who stops Geoxern. Sludge Wave was the move I chose because it has more power than Shadow Ball with a nice poison chance. Also, it destroys Fairies, who Yveltal lures in. HP Fire is there for Scizor. It's common for Scizor to attempt to Pursuit trap Gengar, so I took advantage of this. Scizor and Mega Scizor are checks to Geoxern, with HP Fire, I can OHKO normal Scizor while having a good chance to KO Mega after rocks. Mega Gengar does live Bullet Punch. HP Fire also takes out Skarmory who can stop an Ekiller sweep, while doing a good chunk to Ferrothorn who COULD potentially be problematic. Destiny Bond is a sort of 50/50 Ekiller check, and of course to take out any threat with itself.

YGOD
Yveltal @ Life Orb
Ability: Dark Aura
EVs: 8 Atk / 248 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Taunt

This guy is my second stallbreaker, and a good partner for Mega Gengar as it lures in Fairies who can then be dealt with by Mega Gengar. I ran max speed to outspeed other Yveltal as well as Rayquaza, Kyurem etc. I don't find the small power drop too much a difference. Dark Pulse, Obv Wing, Sucker Punch are obvious choices, and Taunt to stall break. Stall can't play around it too thanks to Oblivion Wing, so it has staying power. It's extremely strong priority in Sucker Punch stops a potential sweep, and does a huge chunk to Scarf Ogre (60-70 percent). Ekiller can finish off at this range.

EKILLER
Arceus @ Silk Scarf
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- ExtremeSpeed
- Swords Dance
- Earthquake
- Shadow Claw

As I've said quite a few times, this guy is my last ditch sweep stopper and also my check to Geoxern. It's the last part of the offensive core and is capable of destroying entire teams. Mons like defensive Groudon who stop Ekiller from sweeping are taken down by Mega Gengar's Dbond. Ghostceus with Will-o-Wisp and Gira forms are destroyed by Yveltal. I ran Silk Scarf because I hate Life Orb recoil, and didn't like giving opponents the chance to play around Ekiller and wear it down with LO recoil. Earthquake and Shadow Claw are the coverage that fits this team best.

That's my offensive core built to support each other well, just to reiterate:
Supporting Geoxern - Gengar takes out Scizor who commonly tries to Pursuit trap. Takes out Chansey who can wall Geoxern. Aegislash is destroyed by Yveltal, and the set that is built to check Xern allows for free set up on Ekiller. It is then destroyed by EQ. Arceus Poison and Klefki can be problematic though.

Supporting Ekiller - Gengar takes out mons like Skarmory and Scizor who is occasionally used as an Ekiller check. Takes out Groudon with Dbond or even HP Fire depending on Groudon's HP. Arceus Ghost and Giratina and destroyed by Yveltal. And given my opponent will likely switch, not many things switch into Yveltal safely.

It's probably obvious by now that this is an offensive team, but I added two mons to take out flaws such as weaknesses to Scarf Ogre, Zekrom and Ekiller. These mons were Ferrothorn and Giratina-O. However, although they can patch up weakness, they make my teamstyle "Balance" which is pretty terrible in Ubers, and are counter productive to keeping offensive momentum. As such they lose a lot of momentum and can be mediocre. Their sets:

EDIT: Gira and Ferro have been replaced.
 

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Hey Dilwar, you sure got to work on your second RMT fast 0.0

I'm unsure what archetype this team qualifies as. You have a "core" of 4 mons that don't synergize particularly well, but provide immense offensive pressure, which would shoot the team to HO. However, that's entirely undermined by two momentum killers forming a defensive backbone, turning the team into some sort of wacky balance/offense team. When I can't immediately classify a team, that's typically a bad sign.

First off, I'd take Shadow Sneak over Defog on Giratina-O. This provides you with priority (which is always invaluable on an offensively inclined team) and dual STABs, which in Giratina's case, is very relevant. Defog is the move to (re)move because of the only SR prone mon on your team being Yveltal, which has reliable recovery in Oblivion Wing that mitigates that flaw.

Also, I feel like Geoxern with Hidden Power Fire can this team apart if it gets in on Gira-O. Sure, you're running Thunder Wave, but that just makes Ferrothorn's Gyro Ball weaker. This means that should it manage to set up on Giratina-O, both it and Ferrothorn will have to die before it can be taken out by another team member. This leaves your team EXTREMELY vulnerable to potent offensive threats tearing it apart from there. Since your team needs to have Stealth Rock support, and the only one able to provide it on this team is Ferrothorn, I'm unable to fix this weakness without heavily, HEAVILY modifying the team.

An exploitable weakness in a team like this leaves it in trouble. If I had to give this team a numerical value, I'd say 5/10. I'd recommend scrapping it and starting over, re-thinking your offensive "core" and optimizing it to mitigate above mentioned flaws.

Also, in a post-Gengar and/or Shadow Tag era (which is no doubt imminent), the team's problems may well be solved, and I can very easily see a viable version of this team arising from it. Post another one then, IMO, and we'll take it from there :)
 
You need to decide if you are playing HO or balance, and since you are building around typical Gar + Xern and you have more offensive mons just build HO. As of now the team looses to a ton of stuff so the only thing I'll say is build HO, Ferro just gives free turns to Ho-Oh which owns this team and Gira-O isn't that great especially when most of your team is offensive. I'd start by removing Ferro and Gira and adding either a suicide hazard lead or one that is really bulky and reliable that also can lead well. From there you need something offensive that handles Geo Xern well, and yes, even HO needs a way to handle it or you get 6-0ed.
 
Hey Dilwar,

This is a pretty decent team. I agree with the sentiment that other users have noted which is that the team seems to be an unhappy clash of offensive and balanced playstyles. Moving on, HP Fire Gengar+Geomancy Xerneas is definitely something I have used before and it is very good. I feel like given Ekiller and Yveltal's presences on this team, it kind of pushes the team in the offensive route, which is probably the most effective for where this team is. I understand that it is possible to find a medium somewhere between, kind of like bulky offense, which is a thing and is kind of close to your previous RMT, but this team doesn't really do that quite right in my opinion (and that of most of the other users that have rated this team).

So that being said, I agree with Minority Suspect that you will want hazards as well as ways to kind of cover up the holes and stuff. For the lead situation, I do feel like this can be tricky, but I feel like your best option is probably something like a Dual Screens Deo-S, lead, which gives you a ton of early game momentum and setup opportunities for Xerneas and Ekiller. As for the other mon, seeing as Xerneas struggles to setup on much here, especially with screens, you actually don't so much need a stop to Xern as you need a switch in for certain fast threats such as Zekrom and Kyogre. My suggestion is Zekrom, since it gives you an important resist to both Electric- and Water- moves. While these changes do alter the dynamic of the team, it is definitely your best option seeing as the team is dysfunctional right now in terms of offensive and defensive synergy.

Deoxys-S @ Light Clay
Trait: Pressure
EVs: 248 HP / 44 Def / 4 SDef / 212 Spd- you could also go max speed I suppose if you are particular about speed tying with other Deo-S
Jolly Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Light Screen
- Reflect

Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Adamant / Lonely Nature
- Bolt Strike
- Outrage
- Volt Switch
- Sleep Talk / Draco Meteor

OPTIMIZATION:

Xerneas- HP Fire is kinda redundant with Gengar, so run Sub / Thunder instead. This is really cool with screens since the keys can't break your sub

Gengar- A spread of 180 SAtk / 76 SDef / 252+ Spd can help if you are still worried about Xerneas as it will avoid Moonblast's OHKO

Ekiller- 4 Def > 4 HP since it gives a better hazard/residual damage number and gives Genesect the SAtk boost


Good luck!
 
Hey Dilwar,

This is a pretty decent team. I agree with the sentiment that other users have noted which is that the team seems to be an unhappy clash of offensive and balanced playstyles. Moving on, HP Fire Gengar+Geomancy Xerneas is definitely something I have used before and it is very good. I feel like given Ekiller and Yveltal's presences on this team, it kind of pushes the team in the offensive route, which is probably the most effective for where this team is. I understand that it is possible to find a medium somewhere between, kind of like bulky offense, which is a thing and is kind of close to your previous RMT, but this team doesn't really do that quite right in my opinion (and that of most of the other users that have rated this team).

So that being said, I agree with Minority Suspect that you will want hazards as well as ways to kind of cover up the holes and stuff. For the lead situation, I do feel like this can be tricky, but I feel like your best option is probably something like a Dual Screens Deo-S, lead, which gives you a ton of early game momentum and setup opportunities for Xerneas and Ekiller. As for the other mon, seeing as Xerneas struggles to setup on much here, especially with screens, you actually don't so much need a stop to Xern as you need a switch in for certain fast threats such as Zekrom and Kyogre. My suggestion is Zekrom, since it gives you an important resist to both Electric- and Water- moves. While these changes do alter the dynamic of the team, it is definitely your best option seeing as the team is dysfunctional right now in terms of offensive and defensive synergy.

Deoxys-S @ Light Clay
Trait: Pressure
EVs: 248 HP / 44 Def / 4 SDef / 212 Spd- you could also go max speed I suppose if you are particular about speed tying with other Deo-S
Jolly Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Light Screen
- Reflect

Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Adamant / Lonely Nature
- Bolt Strike
- Outrage
- Volt Switch
- Sleep Talk / Draco Meteor

OPTIMIZATION:

Xerneas- HP Fire is kinda redundant with Gengar, so run Sub / Thunder instead. This is really cool with screens since the keys can't break your sub

Gengar- A spread of 180 SAtk / 76 SDef / 252+ Spd can help if you are still worried about Xerneas as it will avoid Moonblast's OHKO

Ekiller- 4 Def > 4 HP since it gives a better hazard/residual damage number and gives Genesect the SAtk boost


Good luck!
Going to echo haxiom's changes here. I'd use draco meteor here. Even though the team is actually kinda darkrai weak (so is most hyper offense), Zekrom is the one thing you shouldnt be sacking to darkrai's dark void. Zek is your most reliable way to revenge it, and if you pull volt switch another mon dies. I feel its a waste to not use draco meteor because you are using hp fire/sludge wave mgar, which means you will be forced to suicide if you want to kill common things that stop ekiller from sweeping (lando/groudon/ghosteus). Draco meteor can severely weaken ground types, and this is much needed. Especially against teams that carry a mon like scizor that you can easily remove, or when you need to suicide, this can help you win with ekiller instead of focusing the team around a xerneas sweep which can be unreliable against offensive soft checks, such as rayquaza (especially combined with another soft check).

tldr: use draco here its better (like basicly always), haxiom gib post like pls
 
You need to decide if you are playing HO or balance, and since you are building around typical Gar + Xern and you have more offensive mons just build HO. As of now the team looses to a ton of stuff so the only thing I'll say is build HO, Ferro just gives free turns to Ho-Oh which owns this team and Gira-O isn't that great especially when most of your team is offensive. I'd start by removing Ferro and Gira and adding either a suicide hazard lead or one that is really bulky and reliable that also can lead well. From there you need something offensive that handles Geo Xern well, and yes, even HO needs a way to handle it or you get 6-0ed.

Thanks for the advice. Yeah this team is suited to HO, so I'll add in Deo-S for the lead. As for an offensive mon that can handle Xern well, do you know of any? I'm thinking of Ho-oh but the SR weakness puts me off. I mean I love Ho-oh and it's amazing in Ubers but I'm not sure if he will fit the team well? What do you think?

Edit: Never mind, I took Haxiom's sets, it's working great so far.
 
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Hey Dilwar, you sure got to work on your second RMT fast 0.0

I'm unsure what archetype this team qualifies as. You have a "core" of 4 mons that don't synergize particularly well, but provide immense offensive pressure, which would shoot the team to HO. However, that's entirely undermined by two momentum killers forming a defensive backbone, turning the team into some sort of wacky balance/offense team. When I can't immediately classify a team, that's typically a bad sign.

First off, I'd take Shadow Sneak over Defog on Giratina-O. This provides you with priority (which is always invaluable on an offensively inclined team) and dual STABs, which in Giratina's case, is very relevant. Defog is the move to (re)move because of the only SR prone mon on your team being Yveltal, which has reliable recovery in Oblivion Wing that mitigates that flaw.

Also, I feel like Geoxern with Hidden Power Fire can this team apart if it gets in on Gira-O. Sure, you're running Thunder Wave, but that just makes Ferrothorn's Gyro Ball weaker. This means that should it manage to set up on Giratina-O, both it and Ferrothorn will have to die before it can be taken out by another team member. This leaves your team EXTREMELY vulnerable to potent offensive threats tearing it apart from there. Since your team needs to have Stealth Rock support, and the only one able to provide it on this team is Ferrothorn, I'm unable to fix this weakness without heavily, HEAVILY modifying the team.

An exploitable weakness in a team like this leaves it in trouble. If I had to give this team a numerical value, I'd say 5/10. I'd recommend scrapping it and starting over, re-thinking your offensive "core" and optimizing it to mitigate above mentioned flaws.

Also, in a post-Gengar and/or Shadow Tag era (which is no doubt imminent), the team's problems may well be solved, and I can very easily see a viable version of this team arising from it. Post another one then, IMO, and we'll take it from there :)

Thanks for the advice man, yeah Gira and Ferro don't synergize despite covering weaknesses. I will remove them two and rethink my last two mons, both which will be offensive of course lol.
 
Hey Dilwar,

This is a pretty decent team. I agree with the sentiment that other users have noted which is that the team seems to be an unhappy clash of offensive and balanced playstyles. Moving on, HP Fire Gengar+Geomancy Xerneas is definitely something I have used before and it is very good. I feel like given Ekiller and Yveltal's presences on this team, it kind of pushes the team in the offensive route, which is probably the most effective for where this team is. I understand that it is possible to find a medium somewhere between, kind of like bulky offense, which is a thing and is kind of close to your previous RMT, but this team doesn't really do that quite right in my opinion (and that of most of the other users that have rated this team).

So that being said, I agree with Minority Suspect that you will want hazards as well as ways to kind of cover up the holes and stuff. For the lead situation, I do feel like this can be tricky, but I feel like your best option is probably something like a Dual Screens Deo-S, lead, which gives you a ton of early game momentum and setup opportunities for Xerneas and Ekiller. As for the other mon, seeing as Xerneas struggles to setup on much here, especially with screens, you actually don't so much need a stop to Xern as you need a switch in for certain fast threats such as Zekrom and Kyogre. My suggestion is Zekrom, since it gives you an important resist to both Electric- and Water- moves. While these changes do alter the dynamic of the team, it is definitely your best option seeing as the team is dysfunctional right now in terms of offensive and defensive synergy.

Deoxys-S @ Light Clay
Trait: Pressure
EVs: 248 HP / 44 Def / 4 SDef / 212 Spd- you could also go max speed I suppose if you are particular about speed tying with other Deo-S
Jolly Nature
IVs: 0 Atk
- Stealth Rock
- Taunt
- Light Screen
- Reflect

Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Adamant / Lonely Nature
- Bolt Strike
- Outrage
- Volt Switch
- Sleep Talk / Draco Meteor

OPTIMIZATION:

Xerneas- HP Fire is kinda redundant with Gengar, so run Sub / Thunder instead. This is really cool with screens since the keys can't break your sub

Gengar- A spread of 180 SAtk / 76 SDef / 252+ Spd can help if you are still worried about Xerneas as it will avoid Moonblast's OHKO

Ekiller- 4 Def > 4 HP since it gives a better hazard/residual damage number and gives Genesect the SAtk boost


Good luck!

Thanks for the advice Haxiom, yeah I forgot about that. I'll change to Thunder, and the Ekiller was a stupid mistake from me lol. Will change and thanks for spotting it out. I normally run 4 Def EVs on Ekiller so I'm tripping here o.o.

I'll add in Zek and Deo and let you know how it goes.
 
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