Get Glorified

Hi everyone that cares to read this. If your wondering what I mean by the name of the RMT, this team was supposed to originally be based around heatran, but got carried away and is more centered around latios, making him the star of the team. This was a fun team, that could use a little work here and there... but yeah. Enjoy.

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Grit (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Earth Power
- Fire Blast
- Hidden Power [Ice]

Ah, Heatran, you never seem to dissapoint, until you got pused to the side. Heatran is awesome. Stealth Rocks is nice to have, especially against dragonite, so i can OHKO it with HP Ice. Earth Power is great coverage in general, as is with HP Ice, taking down gliscor and dragon types. I chose Timid nature because most other Heatrans are Modest, makign me able to outspeed them and KO them with Earth Power. It may be lacking the power of Modest, but it can surprise a lot of different switch-ins. Plus Heatran is powerful enough as it is.

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Kanbei (Azumarill) (M) @ Choice Band
Trait: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Superpower
- Waterfall
- Return

Let me just say, CB Azumarril, even in OU is underrated. I love Azumarril. With the Choice Band and Pure Power boost, it's attack soars to 654. Aqua Jet is awesome STAB Priority move. Waterfall is more powerful, for predicted switches. Superpower is quite useful and Return hit hard netrual damage. I have swept like 5 teams when i was down 4-1 with this guy. <3

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Jugger (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Brave Bird
- Roost

Skarmory is cool. He lets me be able to set up spikes and phaze away boosting threats. Brave Berd is a very good STAB Flying move, even with skarmory with no attack EVs. It can do massive damage or OHKO Fighting and Grass Types that think they can take on Skarmory. Roost is good recovery, especially with being faster than some physiical attackers, and not getting the landing side effect, and being faster than other poekmon and get rid of his Flying Type.

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Adder (Tyranitar) (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Superpower
- Stone Edge

I like Tyranitar. I love Choice Scarf Tyranitar. It is a fabulous revenge killer, with these Ev's being able to out speed base 110 Speed Pokemon, like Starmie. Crunch is an all nice STAB move. Pursuit is for pokemon (mainly Pyshic types) that dont want to stay in on ttar, but dies anyway. Superpower is nice coverage, hitting very hard. Stone Edge is also a nice STAB move, if it hits of course. Sandstorm isnt the ideal weather to have, in my opinion hinders my team in ways, but Ttar is the best coverage for this team i could get. :/

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Jess (Celebi) @ Life Orb
Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Thunder Wave
- Psychic
- Recover

Ah Tinkerbell Celebi, how i love you soo. Well, This Celebi is annoying and I love it. Thunder Wave shuts like everythign down that relies on speed. Leaf Storm is awesome and deals with many annoyances for this team. Psychic is a nice STAB move that people dont expect all the time. Recover paired with Thunder Wave makes for very nice recovery.

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Eagle (Latios) (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Surf
- Hidden Power [Fire]
- Psyshock

Say hello to the new star of this team, Latios. This latios sweeps like 50% of everything. Draco Meteor is aweosmly powerful STAB Dragon move, the 50% drop in Special Attack isn't that good but he doesnt usually stay in too long for it too matter. Surf provides nice coverage, as does HP Fire, killing off annoying Steel Types. Not many people see Psyshock coming, and gets alot of suprise KO's. I have Leftovers over Life Orb, because I would rather counter-act the SandStorm damage then just rank more and more up with LifeOrb.


Threats

-U-Turn-ers are very annoying to this team, especially Darmanitan and Landorus. Sure I have Skarmory, but i can only resist so much :/ That is by far the biggest. Any other ones that I'm not noticing are very apprieciated.

So that is the story of Latios pushing Heatran out of the spotlight. Any suggestions to make this team better would be nice.


*EDIT*

Heatran is now replaced with Rotom-W.

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Sturm (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Will-O-Wisp
- Pain Split
- Hydro Pump


Azumarril is now replaced with Jellicent.

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Kindle (Jellicent) (F) @ Leftovers
Trait: Water Absorb
EVs: 240 HP / 216 Def / 52 Spd
Bold Nature (+Def, -Atk)
- Surf
- Taunt
- Will-O-Wisp
- Recover
 
Scizor can become a massive threat for your team, especially if it's banded, or partnered with a Choice Scarf or Band Tyranitar. You do have Skarmory for this, but you haven't an efficient way of hitting back outside of Azumarill, as Bullet Punch will rip through Celebi, Tyranitar and Latios, and the Tyranitar will KO Heatran. A Choice Band Scizor of your own can be enough to counter this problem, and it makes up for a better slot than Azumarill, who's better in the rain. Rain Stall can really affect your team, but it does this to most regardless, so maybe carrying a Standard Rotom-W or Dragon Dance Dragonite could be more beneficial in that instance. Either these two could replace Heatran, but if you do this, you'll lose out on Stealth Rock, which can be put on Celebi, but that means wrecking a part of the Tinkerbell set. It's your call, but Rocks won't be that much of a problem.

Looks good.
 
Scizor can become a massive threat for your team, especially if it's banded, or partnered with a Choice Scarf or Band Tyranitar. You do have Skarmory for this, but you haven't an efficient way of hitting back outside of Azumarill, as Bullet Punch will rip through Celebi, Tyranitar and Latios, and the Tyranitar will KO Heatran. A Choice Band Scizor of your own can be enough to counter this problem, and it makes up for a better slot than Azumarill, who's better in the rain. Rain Stall can really affect your team, but it does this to most regardless, so maybe carrying a Standard Rotom-W or Dragon Dance Dragonite could be more beneficial in that instance. Either these two could replace Heatran, but if you do this, you'll lose out on Stealth Rock, which can be put on Celebi, but that means wrecking a part of the Tinkerbell set. It's your call, but Rocks won't be that much of a problem.

Looks good.

Well CB Azu is ok but try Sleep Talk Gyrados its way bulkier than Azu

Fair enough, Gyrados kinda goes to both of these replies, but ill test to see what set works best, since there r multiple set i could use, that could possibly work.

*EDIT* I tested a little, and gyra doesnt seem to work to its full pontential cause of the sandstorm. So I'm going with Banded Scizor in place of Azumarill (;_;) and Rotom-W in replace of Heatran, since i dont really need rocks.
 
I think that Azumarill isn't exactly pulling its weight on this team. Its effectiveness really dropped after the Excadrill / Thundurus ban, and nowadays its only real use is checking Landorus, but you've got Skarm for that. Consider using Jellicent in its place; it's still a bulky water but it packs alot more longevity while spin-blocking and stall-breaking. EV spread is to speed creep opposing Skarm / Jellicent.

Jellicent @ Leftovers | Bold | Cursed Body | 240 HP / 216 Def / 52 Spe
Taunt | Will-O-Wisp | Surf | Recover


As for some minor changes, I recommend using Dragon Pulse over Draco Meteor on Latios. IMO, DM should only be used on the Specs set, where its job is to do as much damage as possible before switching out; I think it's a really bad move to use on a LO set because you're doing less than the Specs variant while losing 10% of your health with each hit. D-Pulse is great at late-game cleaning and with all the hazard support, I don't think the loss of power is that big an issue. Also, try Shed Shell over Leftovers on Skarmory. It's your only counter to the metagame's top physical threats and Magnezone is everywhere. Without Skarm, DD Haxorus will 6-0 you with ease. I've found that the loss of Lefties recovery isn't that big a deal if you use Roost correctly.

Just a few things to consider, nice team!
 
Hey there,

This is a pretty good team you've got there. Even then, I think that you're gonna have troubles with stall teams in general. All of your members are will be easily walled by stall team members, especially Chansey, which will wall pretty much everything on your team except Azumarill, since it can recover of the damage of Superpower from Tyranitar with Softboiled which will slowly lose power with the Attack drop. It only deals around 50% too, which clearly isn't enough. Azumarill is also complete bait to a common member of stall teams which is Jellicent, commonly seen there as a spinblocker. You also lack a good switch in for Choice Band Terrakion which will 2HKO everything on your team with either Stone Edge or Close Combat. I think that a Swords Dance Gliscor would fit your team pretty well, and this, over Azumarill, since like others said earlier, Azumarill isn't particulary useful now. Gliscor is a pretty good stallbreaker with its combination of Taunt and Swords Dance, and while Skarmory walls it, it can Taunt it so it becomes a sitting duck. Overall, your team would greatly beneficiate of that change. Here's the Gliscor set you should use:

Gliscor @ Toxic Orb
Poison Heal
Impish
EVs: 248 HP / 172 Def / 84 Spe
-Earthquake
-Ice Fang
-Taunt
-Swords Dance

Good luck!
 
I think that Azumarill isn't exactly pulling its weight on this team. Its effectiveness really dropped after the Excadrill / Thundurus ban, and nowadays its only real use is checking Landorus, but you've got Skarm for that. Consider using Jellicent in its place; it's still a bulky water but it packs alot more longevity while spin-blocking and stall-breaking. EV spread is to speed creep opposing Skarm / Jellicent.

Jellicent @ Leftovers | Bold | Cursed Body | 240 HP / 216 Def / 52 Spe
Taunt | Will-O-Wisp | Surf | Recover

As for some minor changes, I recommend using Dragon Pulse over Draco Meteor on Latios. IMO, DM should only be used on the Specs set, where its job is to do as much damage as possible before switching out; I think it's a really bad move to use on a LO set because you're doing less than the Specs variant while losing 10% of your health with each hit. D-Pulse is great at late-game cleaning and with all the hazard support, I don't think the loss of power is that big an issue. Also, try Shed Shell over Leftovers on Skarmory. It's your only counter to the metagame's top physical threats and Magnezone is everywhere. Without Skarm, DD Haxorus will 6-0 you with ease. I've found that the loss of Lefties recovery isn't that big a deal if you use Roost correctly.

Thank you for the suggestions, the main problem seems to be with Azummarill and Jellicent would seem to fit my team nicely.

Just a few things to consider, nice team!

Hey there,

This is a pretty good team you've got there. Even then, I think that you're gonna have troubles with stall teams in general. All of your members are will be easily walled by stall team members, especially Chansey, which will wall pretty much everything on your team except Azumarill, since it can recover of the damage of Superpower from Tyranitar with Softboiled which will slowly lose power with the Attack drop. It only deals around 50% too, which clearly isn't enough. Azumarill is also complete bait to a common member of stall teams which is Jellicent, commonly seen there as a spinblocker. You also lack a good switch in for Choice Band Terrakion which will 2HKO everything on your team with either Stone Edge or Close Combat. I think that a Swords Dance Gliscor would fit your team pretty well, and this, over Azumarill, since like others said earlier, Azumarill isn't particulary useful now. Gliscor is a pretty good stallbreaker with its combination of Taunt and Swords Dance, and while Skarmory walls it, it can Taunt it so it becomes a sitting duck. Overall, your team would greatly beneficiate of that change. Here's the Gliscor set you should use:

Gliscor @ Toxic Orb
Poison Heal
Impish
EVs: 248 HP / 172 Def / 84 Spe
-Earthquake
-Ice Fang
-Taunt
-Swords Dance

Good luck!

Well it does make sense, but it kinda pointless to have 2 physical walls that basically wall the same thing. It's not t say that its bad, its just kinda pointless :L
 
I think that Azumarill isn't exactly pulling its weight on this team. Its effectiveness really dropped after the Excadrill / Thundurus ban, and nowadays its only real use is checking Landorus, but you've got Skarm for that. Consider using Jellicent in its place; it's still a bulky water but it packs alot more longevity while spin-blocking and stall-breaking. EV spread is to speed creep opposing Skarm / Jellicent.

Jellicent @ Leftovers | Bold | Cursed Body | 240 HP / 216 Def / 52 Spe
Taunt | Will-O-Wisp | Surf | Recover

As for some minor changes, I recommend using Dragon Pulse over Draco Meteor on Latios. IMO, DM should only be used on the Specs set, where its job is to do as much damage as possible before switching out; I think it's a really bad move to use on a LO set because you're doing less than the Specs variant while losing 10% of your health with each hit. D-Pulse is great at late-game cleaning and with all the hazard support, I don't think the loss of power is that big an issue. Also, try Shed Shell over Leftovers on Skarmory. It's your only counter to the metagame's top physical threats and Magnezone is everywhere. Without Skarm, DD Haxorus will 6-0 you with ease. I've found that the loss of Lefties recovery isn't that big a deal if you use Roost correctly.

Just a few things to consider, nice team!

Hey there,

This is a pretty good team you've got there. Even then, I think that you're gonna have troubles with stall teams in general. All of your members are will be easily walled by stall team members, especially Chansey, which will wall pretty much everything on your team except Azumarill, since it can recover of the damage of Superpower from Tyranitar with Softboiled which will slowly lose power with the Attack drop. It only deals around 50% too, which clearly isn't enough. Azumarill is also complete bait to a common member of stall teams which is Jellicent, commonly seen there as a spinblocker. You also lack a good switch in for Choice Band Terrakion which will 2HKO everything on your team with either Stone Edge or Close Combat. I think that a Swords Dance Gliscor would fit your team pretty well, and this, over Azumarill, since like others said earlier, Azumarill isn't particulary useful now. Gliscor is a pretty good stallbreaker with its combination of Taunt and Swords Dance, and while Skarmory walls it, it can Taunt it so it becomes a sitting duck. Overall, your team would greatly beneficiate of that change. Here's the Gliscor set you should use:

Gliscor @ Toxic Orb
Poison Heal
Impish
EVs: 248 HP / 172 Def / 84 Spe
-Earthquake
-Ice Fang
-Taunt
-Swords Dance

Good luck!
Jellicent seems to make sense, + helping with the notso defensive core i have. And Gliscor acts the same as Skarm basically, so its kidna pointless :L
 
FUCK YEAH ADVANCE WARS
*ahem* now that that's out of the way, you should change Skarm from "Jugger" to "Brenner", but by the looks of it, you don't like Days of Ruin.

Now that that's out of the way, you seem pretty weak to Deoxy-S. Basically, he gets a kill every time he switches in because Azumaril can't get in safely without risking a KO. A combination of Psychic / Ice Beam / Thunderbolt / Superpower pretty much seals the deal. Luckily, he's a rare threat. I can't fix much, since you're very solid, but I'd say switch Ttar for a SpD Jirachi. Both can still take on Latios, though you then lose to rain teams. I can't say much, I just came to say FUCK YEAH ADVANCE WARS. Good team!
 
FUCK YEAH ADVANCE WARS
*ahem* now that that's out of the way, you should change Skarm from "Jugger" to "Brenner", but by the looks of it, you don't like Days of Ruin.

Now that that's out of the way, you seem pretty weak to Deoxy-S. Basically, he gets a kill every time he switches in because Azumaril can't get in safely without risking a KO. A combination of Psychic / Ice Beam / Thunderbolt / Superpower pretty much seals the deal. Luckily, he's a rare threat. I can't fix much, since you're very solid, but I'd say switch Ttar for a SpD Jirachi. Both can still take on Latios, though you then lose to rain teams. I can't say much, I just came to say FUCK YEAH ADVANCE WARS. Good team!

Yeah, i havent got a copy of Days of Ruin yet D:

Deoxys-Speed is a problem, but i can usually fodder out a poke. Thank to see another advance Wars fan. FUCK YEAH ADVANCE WARS. ^.^
 
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