ORAS OU Get my OU team rated

Hello everyone and welcome to my RMT.you may sitback and look at my mons and tell me if I should switch my mons,moves or EVS.


venusaur-mega.gif

Flowerdino (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis

This is the mon I want to build around which is a physical defensive venusaur,I'm gonna use it because1.Rotom-W is a big threat nowadays and mega venusaur pretty much outright counters him 2.I use the physical defensive set for things like Zard-X and Landorus-Therian,which are both dropping in use but it's just incase they appear and 3.Mega Venusaur is just overall a very solid grass type to have in your team because it's so bulky and it's ability thick fat only makes him weak to psychic and flying.I use giga drain for the recovery that it gives,sludge bomb can afford me some poison hax,leech seed and synthesis just make venusaur a incredible tank being able to not only take hits but also dish some out.
charizard-megax.gif
venusaur-mega.gif

252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Thick Fat Mega Venusaur: 180-212 (49.5 - 58.4%) -- 98% chance to 2HKO

landorus-therian.gif
venusaur-mega.gif

252 Atk Landorus-T Earthquake vs. 248 HP / 252+ Def Mega Venusaur: 111-132 (30.5 - 36.3%) -- 53.2% chance to 3HKO


heatran.gif

I never die (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Flash Cannon
- Earth Power

This is gonna be my special defensive wall to pair up with mega venusaur.I use it because 1.It eats up all of the attacks that Mega Venusaur would normally be scared of,2.I needed the psychic and flying resistances and 3.It's fighting and water weakness is countered by physical mega venusaur,so never forget it guys,Mega Venusaur and heatran are BFF.Heatran is gonna be my SR setter,since it can setup easily on things like Zard-Y and other mega venusaurs,aswell as kill other heatrans with epowers.Lava Plume is a very solid fire attack choice,since it has a higher chance to burn a enemy then any fire attack,which can sometimes win you a game because he was not powerful enough to K.O. your mons,and flash cannon stops clefables and sylveons which is always nice to have.

talonflame-2.gif
heatran.gif

252+ Atk Choice Band Talonflame Brave Bird vs. 248 HP / 0 Def Heatran: 111-132 (28.8 - 34.2%) -- 99.3% chance to 4HKO after Leftovers recovery


alakazam-mega.gif
heatran.gif


252+ SpA Mega Alakazam Focus Miss Blast vs. 248 HP / 252+ SpD Heatran: 248-294 (64.4 - 76.3%) -- guaranteed 2HKO after Leftovers recovery


gengar-3.gif

2SP00KY4U (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Thunderbolt

This Gengar is gonna be offensive LO gengar with max speed timid,which speed ties the latis.I'm gonna use him because 1.Gengar Gengar covers Heatran's weaknesses to ground and fighting being immune to both of those,and Heatran also supports gengar in the way where it resists psychic attacks from mega zam which it does not like.2.Gengar offers very good special attack and do a fair amount of damage to something that does not resist it or is not a special wall.3.It counters grass types like other Mega Venusaurs or Mega sceptiles,aswell as it kills some bulky ghosts,which are not very common but could happen.I use shadow ball because it's just a solid choice for every special ghost type,Sludge Wave over sludge bomb for more power(you also can't touch chesnaughts if you opt for sludge bomb)Focus Miss Blast for dark types and Thunderbolt is just a filler option,whereas you could run Will-O-Wisp or something like that(It also hits Gyarados very well)
gengar-3.gif
alakazam-mega.gif

252 SpA Life Orb Gengar Shadow Ball vs. 32 HP / 0 SpD Mega Alakazam: 354-421 (136.6 - 162.5%) -- guaranteed OHKO

scizor-2.gif

Axel (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- U-turn
- Superpower

This is gonna be a offensive CB scizor with some investment in bulk,and I'm gonna use this because 1.While reviewing my Mega Venusaur-Heatran-Gengar core not core,I saw that it is weak to mega alakazam,and honestly,Scizor does a job of countering mega zam very well.I'm gonna use it because 1.Like I said,I needed a counter for Mega zam as well as another psychic resist would be very good for this team,2.Scizor can deal some very good damage with neutral hits and can tank some neutral or NVE hits with HP investment and 3.Mega Venusaur and Heatran support Scizor very well with they're fire resists and Scizor being very scared of fire types as we know.

scizor-2.gif
alakazam-mega.gif

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Mega Alakazam: 229-271 (91.2 - 107.9%) -- 50% chance to OHKO


scizor-2.gif
gengar-3.gif

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Gengar: 244-288 (94.2 - 111.1%) -- 62.5% chance to OHKO


clefable.gif

Fairytales (Clefable) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Flamethrower
- Moonblast
- Psyshock

So,this is a offensive CM Clefable and my only setup sweeper on this team.I'm gonna use it because 1.Clefable can take special hits very well with a +1 CM up,which adds up another (temporary)Special wall for me 2.It's ability Magic Guard makes it so it can soak up statuses,mainly will-o-miss and yellow magic.3.Thanks to the amounts of steel types on my team,It's steel and poison weakness won't be that big of a threat.Flamethrower gives coverage against steel types,namely ferrothorn and scizor,Moonblast is for some coverage,and Psyshock hits poison types pretty hard,namely things like Mega Beedrill(even thought Fairytales get's K.O'ed by A poison jab)and Dragalge.

clefable.gif
dragalge-2.gif

+1 252 SpA Life Orb Clefable Psyshock vs. 200 HP / 0 Def Dragalge: 299-354 (93.1 - 110.2%) -- 56.3% chance to OHKO


clefable.gif
beedrill-mega.png

252 SpA Life Orb Clefable Psyshock vs. 0 HP / 0 Def Beedrill: 372-439 (137.2 - 161.9%) -- guaranteed OHKO


gliscor.gif

INVINCIBLE (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
- Protect
- Substitute
- Toxic
- Earthquake

Gliscor is gonna be my last mon and my second physical wall which can be extremely tanky and trolly with the sub toxic set,I'm gonna use Gliscor because 1:Gliscor's major ice weakness can be nullified by Mega Venusaur and heatran both having a 4x resitsance to it and a neutrality to it(respectively)2.Scizor can wall something that could be something bad for my team(e.g heatran)3.This team seems to be hit by Offensive garchomp really badly if Clefable is gone,so the ground immunity is something to be needed.
venusaur-mega.gif
heatran.gif
gengar.gif
scizor.gif
clefable.gif
gliscor.gif

Now go forth,my team,and show these mongrels what you're made of!



THREAT LIST:


heatran.gif

If all of my walls are weakened or killed,a well played Scarftran (or the leftovers set,depends if team is weakened or team is dead)could potentially wreck my team.


WANTED:
gengar-3.gif

If my gengar and my heatran is killed,and my venusaur is weakened and my scizor dies,gengar could clean up the rest unless clefable lives a sludge wave.
 
Last edited by a moderator:
you have a large weakness to Charizard-Y. sun-boosted Fire Blast fries everything on your team while Focus Blast takes care of your Heatran, who has no way to damage Charizard-Y. I would strongly consider replacing Gengar with Latios. between Heatran and Venusaur, you have fairies covered nicely so losing Gengar isn't too big a deal. Latios would address the weakness and relieve some of the pressure placed on your Mega Venusaur to handle water types like Keldeo and Manaphy.

Charizard-Y aside, another fire pokémon giving your team trouble is Heatran, which you mention in your threat list. your team would greatly appreciate adding a water type to help with the problem. as such, I am going to recommend using Manaphy over Scizor, who I believe is redundant here since the rest of your team already nicely covers what she's checking. Manaphy provides you with the Heatran answer you're looking for and makes up for the loss of power resulting from Gengar's removal. here are the sets I recommend Latios and Manaphy.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Calm Mind
- Roost

your team doesn't need hazard removal which leads me to recommend Calm Mind over Defog. this gives you a way to break through common Latios switch-ins like Clefable and Chansey while providing you with even more power. you could even consider Earthquake to lure Heatran for Venusaur/Clefable.

Manaphy @ Leftovers
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

I am recommending Timid with max speed here to give you another way to threaten Charizard-Y since many don't run Timid. the rest is self explanatory.
Clefable: I would definitely change this to a bulkier mixed defense variant with Soft-Boiled. recovery is mandatory on Clefable. you're also really weak to Tornadus-T, especially Life Orb variants. mixed defense Clefable provides you with a better check to Tornadus-T and also helps you take hits from Mega Alakazam better, a major reason you included Scizor on this team.

Heatran: I would use Toxic over Flash Cannon, which is expendable because your team has more than enough ways to handle fairies. without Toxic, you can't check things like Talonflame reliably. poison also gives Heatran a way to cripple Charizard-Y and further help your team deal with the threat. additionally, I would modify Heatran's EV spread to 252 HP / 8 SpD / 248 Spe. speedy offensive Scizor is really problematic for your team to handle and this gives you a method of handling her.

Venusaur: have you considered making this more offensive? you already have physical defensive Gliscor to take on things Bold Venusaur would, like Landorus-T and Excadrill. with a bulkier Clefable, you also have more than enough to handle fighting types. this all lessens the need for a defensive Venusaur. bumping up your offenses lets Venusaur pose more of a threat, become a better answer to opposing Clefable and damage common switch ins like Tornadus-T harder.

here are the set modifications I recommend:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

you will find the added bulk and ability to heal very helpful. Thunder Wave lets Clefable bypass common checks like Mega Venusaur and cripple things like Charizard-Y Manaphy too.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 8 SpD / 248 Spe
Calm Nature
- Stealth Rock
- Toxic
- Lava Plume
- Earth Power

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power Fire
- Synthesis

HP Fire over Leech Seed to prevent things like Ferrothorn from Spiking all over you while providing coverage on things like Scizor, which I mentioned as problematic above.
nice job, liked!
 
Last edited:
you have a large weakness to Charizard-Y. sun-boosted Fire Blast fries everything on your team while Focus Blast takes care of your Heatran, who has no way to damage Charizard-Y. I would strongly consider replacing Gengar with Latios. between Heatran and Venusaur, you have fairies covered nicely so losing Gengar isn't too big a deal. Latios would address the weakness and relieve some of the pressure placed on your Mega Venusaur to handle water types like Keldeo and Manaphy.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Calm Mind
- Roost

your team doesn't need hazard removal which leads me to recommend Calm Mind over Defog. this gives you a way to break through common Latios switch-ins like Clefable and Chansey while providing you with even more power. you could even consider Earthquake to lure Heatran for Venusaur/Clefable.
Charizard-Y aside, another fire pokémon giving your team trouble is Heatran, which you mention in your threat list. your team would greatly appreciate adding a water type to help with the problem. as such, I am going to recommend using Manaphy over Scizor, who I believe is redundant here since the rest of your team already nicely covers what she's checking. Manaphy provides you with the Heatran answer you're looking for and makes up for the loss of power resulting from Gengar's removal.
Manaphy @ Leftovers
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Energy Ball

I am recommending Timid with max speed here to give you another way to threaten Charizard-Y since many don't run Timid. the rest is self explanatory.
Clefable: I would definitely change this to a bulkier mixed defense variant with Soft-Boiled. recovery is mandatory on Clefable. you're also really weak to Tornadus-T, especially Life Orb variants. mixed defense Clefable provides you with a better check to Tornadus-T and also helps you take hits from Mega Alakazam better, a major reason you included Scizor on this team.

Heatran: I would use Toxic over Flash Cannon, which is expendable because your team has more than enough ways to handle fairies. without Toxic, you can't check things like Talonflame reliably. poison also gives Heatran a way to cripple Charizard-Y and further help your team deal with the threat. additionally, I would modify Heatran's EV spread to 252 HP / 8 SpD / 248 Spe. speedy offensive Scizor is really problematic for your team to handle and this gives you a method of handling her.

Venusaur: have you considered making this more offensive? you already have physical defensive Gliscor to take on things Bold Venusaur would, like Landorus-T and Excadrill. with a bulkier Clefable, you also have more than enough to handle fighting types. this all lessens the need for a defensive Venusaur. bumping up your offenses lets Venusaur pose more of a threat, become a better answer to opposing Clefable and damage common switch ins like Tornadus-T harder.

here are the set modifications I recommend:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave

you will find the added bulk and ability to heal very helpful. Thunder Wave lets Clefable bypass common checks like Mega Venusaur and cripple things like Charizard-Y Manaphy too.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 8 SpD / 248 Spe
Calm Nature
- Stealth Rock
- Toxic
- Lava Plume
- Earth Power

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power Fire
- Synthesis

HP Fire over Synthesis to prevent things like Ferrothorn from Spiking all over you while providing coverage on things like Scizor, which I mentioned as problematic above.
nice job, liked!

Alright,gonna make the changes you wanted,thanks!

edit : While laddering with this team,I noticed right off the bat that thanks to the loss of scizor,Chansey+Dual screen support pretty much stalls my entire team,since my only physical attacker is gliscor(which is bold)and I can't o]toxic stall because chansey has natural cure.
 
Last edited by a moderator:
I can see how Chansey and stall teams are troubling for you. here are possible modifications to help you deal with the problem better, starting by adjusting the Manaphy I recommended before:
Manaphy @ Leftovers
Ability: Hydration
EVs: 248 HP / 108 Def / 136 SpA / 16 Spe
Modest Nature
- Tail Glow
- Rain Dance
- Rest
- Scald

taken from the smogon analysis. check the set details of the first set for an EV explanation. modifying Manaphy to this helps the Chansey and stall issue because you can heal yourself up/no longer be killed via status thanks to Hydration + Rest + Rain Dance. in rain, +6 Scald does 51.5 - 60.9% to the standard Chansey and runs through the majority of pokémon found on stall teams.
here are some other things you can toy around with if you still find yourself having trouble with Chansey and stall teams after the above change:

1. Knock Off over HP Fire on Venusaur: this removes Eviolite from unsuspecting Chansey's, making it easier for your special attackers to break through. also lets you handle Gengar better, who is annoying for your team to handle without Scizor. luring in Heatran and removing her Leftovers also helps your CM Clefable sweep.

2. changing Gliscor to a Taunt variant with Roost, Earthquake and either Toxic or Knock Off. this allows her to perform better against defensive teams by preventing recovery and entry hazard attempts.

I think the Manaphy change should help with your problem enough so the other two changes aren't really necessary. nonetheless give everything a try and see which things work best for you.
 
Last edited:
Back
Top