Hello everyone and welcome to my RMT.you may sitback and look at my mons and tell me if I should switch my mons,moves or EVS.
Flowerdino (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis
This is the mon I want to build around which is a physical defensive venusaur,I'm gonna use it because1.Rotom-W is a big threat nowadays and mega venusaur pretty much outright counters him 2.I use the physical defensive set for things like Zard-X and Landorus-Therian,which are both dropping in use but it's just incase they appear and 3.Mega Venusaur is just overall a very solid grass type to have in your team because it's so bulky and it's ability thick fat only makes him weak to psychic and flying.I use giga drain for the recovery that it gives,sludge bomb can afford me some poison hax,leech seed and synthesis just make venusaur a incredible tank being able to not only take hits but also dish some out.
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Thick Fat Mega Venusaur: 180-212 (49.5 - 58.4%) -- 98% chance to 2HKO
252 Atk Landorus-T Earthquake vs. 248 HP / 252+ Def Mega Venusaur: 111-132 (30.5 - 36.3%) -- 53.2% chance to 3HKO
I never die (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Flash Cannon
- Earth Power
This is gonna be my special defensive wall to pair up with mega venusaur.I use it because 1.It eats up all of the attacks that Mega Venusaur would normally be scared of,2.I needed the psychic and flying resistances and 3.It's fighting and water weakness is countered by physical mega venusaur,so never forget it guys,Mega Venusaur and heatran are BFF.Heatran is gonna be my SR setter,since it can setup easily on things like Zard-Y and other mega venusaurs,aswell as kill other heatrans with epowers.Lava Plume is a very solid fire attack choice,since it has a higher chance to burn a enemy then any fire attack,which can sometimes win you a game because he was not powerful enough to K.O. your mons,and flash cannon stops clefables and sylveons which is always nice to have.
252+ Atk Choice Band Talonflame Brave Bird vs. 248 HP / 0 Def Heatran: 111-132 (28.8 - 34.2%) -- 99.3% chance to 4HKO after Leftovers recovery
252+ SpA Mega Alakazam Focus Miss Blast vs. 248 HP / 252+ SpD Heatran: 248-294 (64.4 - 76.3%) -- guaranteed 2HKO after Leftovers recovery
2SP00KY4U (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Thunderbolt
This Gengar is gonna be offensive LO gengar with max speed timid,which speed ties the latis.I'm gonna use him because 1.Gengar Gengar covers Heatran's weaknesses to ground and fighting being immune to both of those,and Heatran also supports gengar in the way where it resists psychic attacks from mega zam which it does not like.2.Gengar offers very good special attack and do a fair amount of damage to something that does not resist it or is not a special wall.3.It counters grass types like other Mega Venusaurs or Mega sceptiles,aswell as it kills some bulky ghosts,which are not very common but could happen.I use shadow ball because it's just a solid choice for every special ghost type,Sludge Wave over sludge bomb for more power(you also can't touch chesnaughts if you opt for sludge bomb)Focus Miss Blast for dark types and Thunderbolt is just a filler option,whereas you could run Will-O-Wisp or something like that(It also hits Gyarados very well)
252 SpA Life Orb Gengar Shadow Ball vs. 32 HP / 0 SpD Mega Alakazam: 354-421 (136.6 - 162.5%) -- guaranteed OHKO
Axel (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- U-turn
- Superpower
This is gonna be a offensive CB scizor with some investment in bulk,and I'm gonna use this because 1.While reviewing my Mega Venusaur-Heatran-Gengar core not core,I saw that it is weak to mega alakazam,and honestly,Scizor does a job of countering mega zam very well.I'm gonna use it because 1.Like I said,I needed a counter for Mega zam as well as another psychic resist would be very good for this team,2.Scizor can deal some very good damage with neutral hits and can tank some neutral or NVE hits with HP investment and 3.Mega Venusaur and Heatran support Scizor very well with they're fire resists and Scizor being very scared of fire types as we know.
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Mega Alakazam: 229-271 (91.2 - 107.9%) -- 50% chance to OHKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Gengar: 244-288 (94.2 - 111.1%) -- 62.5% chance to OHKO
Fairytales (Clefable) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Flamethrower
- Moonblast
- Psyshock
So,this is a offensive CM Clefable and my only setup sweeper on this team.I'm gonna use it because 1.Clefable can take special hits very well with a +1 CM up,which adds up another (temporary)Special wall for me 2.It's ability Magic Guard makes it so it can soak up statuses,mainly will-o-miss and yellow magic.3.Thanks to the amounts of steel types on my team,It's steel and poison weakness won't be that big of a threat.Flamethrower gives coverage against steel types,namely ferrothorn and scizor,Moonblast is for some coverage,and Psyshock hits poison types pretty hard,namely things like Mega Beedrill(even thought Fairytales get's K.O'ed by A poison jab)and Dragalge.
+1 252 SpA Life Orb Clefable Psyshock vs. 200 HP / 0 Def Dragalge: 299-354 (93.1 - 110.2%) -- 56.3% chance to OHKO
252 SpA Life Orb Clefable Psyshock vs. 0 HP / 0 Def Beedrill: 372-439 (137.2 - 161.9%) -- guaranteed OHKO
INVINCIBLE (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
- Protect
- Substitute
- Toxic
- Earthquake
Gliscor is gonna be my last mon and my second physical wall which can be extremely tanky and trolly with the sub toxic set,I'm gonna use Gliscor because 1:Gliscor's major ice weakness can be nullified by Mega Venusaur and heatran both having a 4x resitsance to it and a neutrality to it(respectively)2.Scizor can wall something that could be something bad for my team(e.g heatran)3.This team seems to be hit by Offensive garchomp really badly if Clefable is gone,so the ground immunity is something to be needed.
Now go forth,my team,and show these mongrels what you're made of!
THREAT LIST:
If all of my walls are weakened or killed,a well played Scarftran (or the leftovers set,depends if team is weakened or team is dead)could potentially wreck my team.
WANTED:
If my gengar and my heatran is killed,and my venusaur is weakened and my scizor dies,gengar could clean up the rest unless clefable lives a sludge wave.

Flowerdino (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Synthesis
This is the mon I want to build around which is a physical defensive venusaur,I'm gonna use it because1.Rotom-W is a big threat nowadays and mega venusaur pretty much outright counters him 2.I use the physical defensive set for things like Zard-X and Landorus-Therian,which are both dropping in use but it's just incase they appear and 3.Mega Venusaur is just overall a very solid grass type to have in your team because it's so bulky and it's ability thick fat only makes him weak to psychic and flying.I use giga drain for the recovery that it gives,sludge bomb can afford me some poison hax,leech seed and synthesis just make venusaur a incredible tank being able to not only take hits but also dish some out.


252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 252+ Def Thick Fat Mega Venusaur: 180-212 (49.5 - 58.4%) -- 98% chance to 2HKO


252 Atk Landorus-T Earthquake vs. 248 HP / 252+ Def Mega Venusaur: 111-132 (30.5 - 36.3%) -- 53.2% chance to 3HKO

I never die (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Lava Plume
- Stealth Rock
- Flash Cannon
- Earth Power
This is gonna be my special defensive wall to pair up with mega venusaur.I use it because 1.It eats up all of the attacks that Mega Venusaur would normally be scared of,2.I needed the psychic and flying resistances and 3.It's fighting and water weakness is countered by physical mega venusaur,so never forget it guys,Mega Venusaur and heatran are BFF.Heatran is gonna be my SR setter,since it can setup easily on things like Zard-Y and other mega venusaurs,aswell as kill other heatrans with epowers.Lava Plume is a very solid fire attack choice,since it has a higher chance to burn a enemy then any fire attack,which can sometimes win you a game because he was not powerful enough to K.O. your mons,and flash cannon stops clefables and sylveons which is always nice to have.


252+ Atk Choice Band Talonflame Brave Bird vs. 248 HP / 0 Def Heatran: 111-132 (28.8 - 34.2%) -- 99.3% chance to 4HKO after Leftovers recovery


252+ SpA Mega Alakazam Focus Miss Blast vs. 248 HP / 252+ SpD Heatran: 248-294 (64.4 - 76.3%) -- guaranteed 2HKO after Leftovers recovery

2SP00KY4U (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Thunderbolt
This Gengar is gonna be offensive LO gengar with max speed timid,which speed ties the latis.I'm gonna use him because 1.Gengar Gengar covers Heatran's weaknesses to ground and fighting being immune to both of those,and Heatran also supports gengar in the way where it resists psychic attacks from mega zam which it does not like.2.Gengar offers very good special attack and do a fair amount of damage to something that does not resist it or is not a special wall.3.It counters grass types like other Mega Venusaurs or Mega sceptiles,aswell as it kills some bulky ghosts,which are not very common but could happen.I use shadow ball because it's just a solid choice for every special ghost type,Sludge Wave over sludge bomb for more power(you also can't touch chesnaughts if you opt for sludge bomb)Focus Miss Blast for dark types and Thunderbolt is just a filler option,whereas you could run Will-O-Wisp or something like that(It also hits Gyarados very well)


252 SpA Life Orb Gengar Shadow Ball vs. 32 HP / 0 SpD Mega Alakazam: 354-421 (136.6 - 162.5%) -- guaranteed OHKO

Axel (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- U-turn
- Superpower
This is gonna be a offensive CB scizor with some investment in bulk,and I'm gonna use this because 1.While reviewing my Mega Venusaur-Heatran-Gengar core not core,I saw that it is weak to mega alakazam,and honestly,Scizor does a job of countering mega zam very well.I'm gonna use it because 1.Like I said,I needed a counter for Mega zam as well as another psychic resist would be very good for this team,2.Scizor can deal some very good damage with neutral hits and can tank some neutral or NVE hits with HP investment and 3.Mega Venusaur and Heatran support Scizor very well with they're fire resists and Scizor being very scared of fire types as we know.


252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Mega Alakazam: 229-271 (91.2 - 107.9%) -- 50% chance to OHKO


252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Gengar: 244-288 (94.2 - 111.1%) -- 62.5% chance to OHKO

Fairytales (Clefable) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Flamethrower
- Moonblast
- Psyshock
So,this is a offensive CM Clefable and my only setup sweeper on this team.I'm gonna use it because 1.Clefable can take special hits very well with a +1 CM up,which adds up another (temporary)Special wall for me 2.It's ability Magic Guard makes it so it can soak up statuses,mainly will-o-miss and yellow magic.3.Thanks to the amounts of steel types on my team,It's steel and poison weakness won't be that big of a threat.Flamethrower gives coverage against steel types,namely ferrothorn and scizor,Moonblast is for some coverage,and Psyshock hits poison types pretty hard,namely things like Mega Beedrill(even thought Fairytales get's K.O'ed by A poison jab)and Dragalge.


+1 252 SpA Life Orb Clefable Psyshock vs. 200 HP / 0 Def Dragalge: 299-354 (93.1 - 110.2%) -- 56.3% chance to OHKO


252 SpA Life Orb Clefable Psyshock vs. 0 HP / 0 Def Beedrill: 372-439 (137.2 - 161.9%) -- guaranteed OHKO

INVINCIBLE (Gliscor) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
- Protect
- Substitute
- Toxic
- Earthquake
Gliscor is gonna be my last mon and my second physical wall which can be extremely tanky and trolly with the sub toxic set,I'm gonna use Gliscor because 1:Gliscor's major ice weakness can be nullified by Mega Venusaur and heatran both having a 4x resitsance to it and a neutrality to it(respectively)2.Scizor can wall something that could be something bad for my team(e.g heatran)3.This team seems to be hit by Offensive garchomp really badly if Clefable is gone,so the ground immunity is something to be needed.






Now go forth,my team,and show these mongrels what you're made of!
THREAT LIST:

If all of my walls are weakened or killed,a well played Scarftran (or the leftovers set,depends if team is weakened or team is dead)could potentially wreck my team.
WANTED:

If my gengar and my heatran is killed,and my venusaur is weakened and my scizor dies,gengar could clean up the rest unless clefable lives a sludge wave.
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