Get ya tan on! [offensive sun team]

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dragonite.gif
gengar.gif

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sawsbuck-winter.gif
blastoise.gif


In depth look

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Ninetales @Leftovers (Drought)
Bold 152HP/252SpA/104SpD
-Solar Beam
-Flamethrower Fire Blast
-Sunny Day
-Calm Mind Will O Wisp

There would be no tanning without ninetales. So he's a must. I changed around the EV's a little from the defensive set, maxing out SpA so I can 2HKO Politoed if i can predict the switch with Sunny Day. 152 HP EV's are there to guarantee I survive Focus Sash Dugtrio's EQ everytime, and can OHKO back with Solarbeam. A bold nature allows me to guarantee the EQ survival, while retaining a nice SpD investment for taking toad attacks in the sun. Solar Beam for Politoad. Sunny Day for predicting weather switches. Flamethrower was changed for Fire Blast for the accuracy, especially if I can get off a boost, flamethrower under the sun is normally enough. Although WoW is missed against physical switches(asides the accuracy:p), Ninetales is suprisingly quite powerful and bulky after a boost.

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Dragonite @Expert Belt (Multiscale)
Adamant 4HP/252Atk/252Spe
-Dragon Dance
-Fire Punch Extreme Speed
-Earthquake
-Dragon Claw

Dnite has always been one of my favorite pokes, and since multiscale ive been able to take full advantage of his AWESOME power. If I can get him in on a ground move at full hp, he will without a doubt be taking down a poke or 2, at least. Earthquake is destructive after a dance, Extremespeed would be nice, but the sun boosted fire punch is too crucial for taking down those bulky steels who resist or are immune to EQ. Dragon Claw so im not locked into outrage. Maximum Atk and Spe Ev's for sweeping.

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Sawsbuck @Life Orb (Chlorophyll)
Adamant 252Atk/252SpD/4Spe
-Swords Dance
-Horn Leech
-Return
-Jump Kick Megahorn

Ah my chlorophyll user. I chose sawsbuck over Venusaur, because Venusaur is on 90% of sun teams. Although i enjoyed playing around with Venusaur, since i already have a great physical attacker.. Sawsbucks power with or without a SD, and his great neutral coverage, is why ive left him on the team. Horn Leech for a form of recovering LO damage. I chose Return over Double-Edge because I didn't like the recoil + LO damage. I changed Megahorn for Jump Kick. Asides for the Lati twins, I didn't get much use out of Megahorn, with Heatran or Dnite(100%HP) being able to take them on with ease, it was changed for Jump Kick. Max attack EV's for maximum damage, the rest was moved into SpD for a little more bulk for HP fires/ices, as Sawsbuck is cabable of outspeeding all non scarfed positive based 130s in the sun.


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Gengar @Black Sludge (Levitate)
Timid 4HP/252SpA/252Spe
-Subsitute
-HP[fire]
-Shadow Ball
-Focus Blast

Immune to fighting types and ground types, 2 problems for my team. Gengar was an easy choice, and always being a favorite like D-nite, he found a spot on my team. Although HP[fire] forces me to lose the speed tie with other Gengars, and the Lati twins, it has been so valuable. As stated before, the Lati twins arent much of a problem. Shadow Ball for a powerful STAB, and as much as I hate focus blast, it is an essential for Gengar.


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Heatran @Air Balloon (Flash Fire)
Timid 4HP/252SpA/252Spe
-Earth Power
-Fire Blast
-HP[Ice]
-Solar Beam Stealth Rock

Ah, Heatran. Of course he found a spot on my sun team. My special attacker, and dragon counter, and non balloontran counter. A standard offensive set, although solar beam was added to hit bulky water switches hard under sun. Stealth Rock is missed, but I seem to manage fine since it's a very offensive team. I'm thinking of switching it back, but solar beam is uncommon and can secure some nice KO's on any water but Politoad.


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Blastoise @Lum Berry (Rain Dish)
Bold 252HP/252Def/4Spe
-Roar
-Rapid Spin
-HP[Fire]
-Foresight
Hmm, my rapid spinner. I switched to using Hitmontop a lot since I made this RMT, even with 50 HP, he can take hits like a champ with EV investments and intimidate, and ill reupdate the rmt tomorrow when im at my computer... but Blastoise has decent synergy with the team and provides another useful water resist. Foresight for hitting ghosts on the switch. HP[fire] since my STAB isnt to useful on a sun team, and roar to phase.


Thanks for reading ;D Would love all opinions and criticism!
 
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Great team! but I have some possible changes -
1) Try running a more physically defensive spread on ninetales - less HP ev's can be substituted into SpA/Spe if you transfer the SpDef to Def - and you will still survive dugtrio's EQ. Also, you dont really need SpDef EV's if you are calm minding anyway, and at least you can get up a few before they go into a physical sweeper like salamence.

2) I always recommend +Spe nature on sweepers, and your dragonite is no exception. even after 1 DD, it is still suceptible to Scarfmence and other scarfers due to its low speed.

At this point I recomment something like cloyster or mamoswine with ice chard to deal with Mence after Heatran is down, as it is a big threat.

3) Taunt users such as gyrados, jellicent, skamory and infernape can run havoc on your blastoise, getting a free sub/nasty plot/ddance/hazards etc. . For this, I recommend a HP electric to super-effectively hit the three main taunt users, and HP fire doesnt really do much other than get a sun Boost. It still can be good over hitmontop, try it :D

4) Hp fire or sub can be swapped for pain split, as HP fire doesn't hit that much hard, as breloom and ferrothorn are OHKOed by FB and ferrothorn and scizor are 2HKOed anyway. You can also win the speed ties again and switch to blastoise/hitmontop or heatran to absorb hits from the ones that get 2HKOed

Hope this helped, and have a great day :D
 
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