Well, I'm not too good on team building, but I tried to make something that wasn't totally wiped out by a single threat (Or at least not as many as my usual teams...). Here we go:
Lopunny (F) @ Choice Scarf
Ability: Klutz
EVs: 252 HP/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Switcheroo
- Magic Coat
- Toxic
- Healing Wish
Honestly, I love leading with this. I was thinking of a good not-as-common way to stop those fast SRers (And Bronzong). Switcheroo-ing a choice item as they lay Stealth Rocks or Taunt is fun, forcing them to switch out. Magic Coat messes up Bronzong Hypnosis' and Toxic is just there to deal some form of damage. I've only had to use Healing Wish once, and it won me the battle (Awesome). Some difficulties with Abomasnow because I don't want to give him a fast Blizzard, so I usually Toxic and stall out with something else.
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Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 30 HP/112 Atk/116 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Fire Blast
- Focus Punch
- Thunderbolt
- Draco Meteor
MixNite is awesome (Can't wait for Superpower D:)! Nobody really knows how to handle it, because they always think it is DDNite. Haha, see ya later Skarmory, Gliscor, Hippowdon, [insert physical wall here]. Lopunny sets him up if she can choice a Ground move, or something Dragonite resists (SR isn't too bad, but bye-bye 25%). Focus Punch then batters up Blissey trying to 'wall'. Usually gets 1-2 kills per fight.
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Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/140 Atk/118 SDef
Careful nature (+SDef, -SAtk)
- Sucker Punch
- Will-o-wisp
- Pain Split
- Pursuit
He is pretty awesome. General Psychic killer, and softens up physical units with WoW. Not much else to say... He provides cool resists, and awesome revenging.
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Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/106 Spd/152 SAtk
Modest nature (+SAtk, -Atk)
- Wish
- Nasty Plot
- Air Slash
- Aura Sphere
I never thought Nasty Plot Togekiss was that good, as I usually used FlinchHax... But damn, it's awesome. Togekiss isn't too difficult to get in, and if I can scare something off or get Blissey in = +2 SpA. Blissey Ice Beams, I just Nasty Plot and it is all over. Analysis is right, a lot of teams are not prepared to be massacred by this. Added Wish > Roost to get some team support, because Dragonite and Jirachi could really use it.
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 88 HP/164 Atk/160 Def/98 SAtk
Quiet nature (+SAtk, -Spd)
- Body Slam
- Thunderbolt
- U-turn
- Ice Punch
Jirachi is awesome. Spreading around some paralysis, and generally being a annoying. Ice Punch hurts Dragons and random birds, where as Thunderbolt puts the hurt on Gyarados. U-turn is a wonderful move on Jirachi, letting it take a hit after spreading paralysis to Dragonite or Togekiss. Wonderful~
I kinda want to add Wish somewhere, to increase it's survivability, but don't know where. (Or even Stealth Rock). >:
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Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Aerial Ace
- Earthquake
- Roost
- Stealth Rock / Taunt
Great physical wall. I love Gliscor and always use it. Now without Garchomp, I don't prioritize Ice Fang and instead go for Aerial Ace for Heracross and Breloom. Fairly standard. I figure Jirachi can handle DDMence / Nite with Ice Punch so no need for Ice Fang. Taunt would be cool to use, but would like to somehow impliment SR somewhere else then.
It's probably not perfect, so that is why I am posting here! Something I've considered is adding Starmie for Rapid Spin but don't know where. Or just any other Rapid Spin actually... (Maybe Donphan over Gliscor </3?)
*Anticipates being shreaded by Tangerine*
EDIT: Oh and, if anything is misspelled or some words don't make sense / my sentence looks backwards - SORRY. I have this problem of making my keyboarding typing look like a foreigner's. :/

Lopunny (F) @ Choice Scarf
Ability: Klutz
EVs: 252 HP/252 Spd/6 SDef
Jolly nature (+Spd, -SAtk)
- Switcheroo
- Magic Coat
- Toxic
- Healing Wish
Honestly, I love leading with this. I was thinking of a good not-as-common way to stop those fast SRers (And Bronzong). Switcheroo-ing a choice item as they lay Stealth Rocks or Taunt is fun, forcing them to switch out. Magic Coat messes up Bronzong Hypnosis' and Toxic is just there to deal some form of damage. I've only had to use Healing Wish once, and it won me the battle (Awesome). Some difficulties with Abomasnow because I don't want to give him a fast Blizzard, so I usually Toxic and stall out with something else.
---

Dragonite (M) @ Life Orb
Ability: Inner Focus
EVs: 30 HP/112 Atk/116 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Fire Blast
- Focus Punch
- Thunderbolt
- Draco Meteor
MixNite is awesome (Can't wait for Superpower D:)! Nobody really knows how to handle it, because they always think it is DDNite. Haha, see ya later Skarmory, Gliscor, Hippowdon, [insert physical wall here]. Lopunny sets him up if she can choice a Ground move, or something Dragonite resists (SR isn't too bad, but bye-bye 25%). Focus Punch then batters up Blissey trying to 'wall'. Usually gets 1-2 kills per fight.
---

Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/140 Atk/118 SDef
Careful nature (+SDef, -SAtk)
- Sucker Punch
- Will-o-wisp
- Pain Split
- Pursuit
He is pretty awesome. General Psychic killer, and softens up physical units with WoW. Not much else to say... He provides cool resists, and awesome revenging.
---

Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/106 Spd/152 SAtk
Modest nature (+SAtk, -Atk)
- Wish
- Nasty Plot
- Air Slash
- Aura Sphere
I never thought Nasty Plot Togekiss was that good, as I usually used FlinchHax... But damn, it's awesome. Togekiss isn't too difficult to get in, and if I can scare something off or get Blissey in = +2 SpA. Blissey Ice Beams, I just Nasty Plot and it is all over. Analysis is right, a lot of teams are not prepared to be massacred by this. Added Wish > Roost to get some team support, because Dragonite and Jirachi could really use it.
---

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 88 HP/164 Atk/160 Def/98 SAtk
Quiet nature (+SAtk, -Spd)
- Body Slam
- Thunderbolt
- U-turn
- Ice Punch
Jirachi is awesome. Spreading around some paralysis, and generally being a annoying. Ice Punch hurts Dragons and random birds, where as Thunderbolt puts the hurt on Gyarados. U-turn is a wonderful move on Jirachi, letting it take a hit after spreading paralysis to Dragonite or Togekiss. Wonderful~
I kinda want to add Wish somewhere, to increase it's survivability, but don't know where. (Or even Stealth Rock). >:
---

Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Aerial Ace
- Earthquake
- Roost
- Stealth Rock / Taunt
Great physical wall. I love Gliscor and always use it. Now without Garchomp, I don't prioritize Ice Fang and instead go for Aerial Ace for Heracross and Breloom. Fairly standard. I figure Jirachi can handle DDMence / Nite with Ice Punch so no need for Ice Fang. Taunt would be cool to use, but would like to somehow impliment SR somewhere else then.
It's probably not perfect, so that is why I am posting here! Something I've considered is adding Starmie for Rapid Spin but don't know where. Or just any other Rapid Spin actually... (Maybe Donphan over Gliscor </3?)
*Anticipates being shreaded by Tangerine*
EDIT: Oh and, if anything is misspelled or some words don't make sense / my sentence looks backwards - SORRY. I have this problem of making my keyboarding typing look like a foreigner's. :/