SV OU Getting back into showdown, rate my team please?

:sv/Walking Wake: :sv/Iron Valiant: :sv/Rotom-Wash: :sv/Weezing-Galar: :sv/Sneasler: :sv/Ursaluna-Bloodmoon:

I have mostly been only playing random battles here and there, but have taken in interest in OU lately so I have tried building a team. It has changed a lot but here is what I have right now and would appreciate feedback.


:sv/Walking Wake:
Walking Wake @ Booster Energy
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Hydro Steam
- Draco Meteor
- Sunny Day

Walking Wake is the newest member to the team. The EVs are made so that it just barely gets the speed buff from booster energy. I added him to the team because I was getting frustrated with things like Bloodmoon Ursaluna & Gliscor although typically it only gets the kills on them from a prediction or lead. I figured water tera would be best for opposing Dragons trying to kill, as well as extra Hydro Steam damage. Feels like a hit or miss mon, so I think I might have to replace him first. Especially since majority of the team is already special attacking focused.

:sv/Iron Valiant:
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Electric
EVs: 4 HP / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Moonblast
- Encore

I added Iron Valiant as my main King Gambit check as the team only really had Bloodmoon-Ursa Vacuum Wave to rely on before that. If Gambit Tera Flyings or Bloodmoon died it seemed pretty hopeless. This thing has not only saved majorly with Gambit nonsense but with Encore+CM there are quite a few things I can switch in on/come into and end up getting some major kills in return.

:sv/Rotom-Wash:
Rotom-Wash @ Choice Scarf
Ability: Levitate
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Trick
- Tera Blast

Rotom-Wash typically is my lead to deal with things like Gliscor, Pelipper on rain teams, Great Tusk, and more. Tera Ice Choice Scarf surprises a decent amount of Gliscor users, and in scenarios where Gliscor doesn't exist the speed and option to trick scarf onto a mon that won't appreciate it has come in clutch a few times. I am not sure if I should add more bulk to him, or keep him as an offensive anti-lead.

:sv/Weezing-Galar:
Weezing-Galar @ Leftovers
Ability: Misty Surge
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Clear Smog
- Strange Steam
- Pain Split

Weezing-Galar is such an underrated mon! It started with wanting to use Sneasler (and most people use Rillaboom to do the Seed+Unburden interaction) although Rillaboom didn't seem to do much whenever I had slotted him. Weezing however has really helped me. Clear Smog is for things that want to set-up in my face (Ogerpons, Dragonite, Garchomp, and most Iron Valiants for example) and Defog is my form on hazard removal. While it can remove Misty Surge this thing is so tanky with full HP and Defense focus that it has tons of chances to pivot. Strange Steam needs to stay for the mentioned things it deals with (Dragonite, Garchomp, Iron Valiant) although Pain Split hasn't been the most useful. Tera Flying for if I really have to survive an Earthquake to win the game/remove a bunch of hazards. I would run Tera Ghost if I was hazard stacking to mess with Great Tusk but I don't think my current team has room for that.

:sv/Sneasler:
Sneasler @ Misty Seed
Ability: Unburden
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Dire Claw
- Acrobatics
- Night Slash

A pretty typical Sneasler set minus being run with Weezing I guess. Tera Flying again to avoid the 4x Earthquake and boost Acrobatics damage. This thing either sweeps, stays in the back before ever being used, or dies a quick and sad death. As much as I love it I am also considering replacing it over Walking Wake and changing Weezing slightly (Weezing still feels essential to me even without Sneasler) just because I have 3 mons majorly weak to Psychic. Thankfully however Munkidori, Cresselia, and Gardevoir are the only Psychic types I normally see and even then they seem rare to run into.

:sv/Ursaluna-Bloodmoon:
Ursaluna-Bloodmoon @ Leftovers
Ability: Mind's Eye
Tera Type: Fighting
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Vacuum Wave
- Blood Moon
- Earth Power

Tera Fighting CM Vacuum Wave Ursaluna was my original (and pretty much only) way to deal with Kingambit. However man this thing is crazy and definitely way more vital then I thought it would be. While I have heard people recommend Moonlight, Vacuum Wave has saved me way to many times to count for me to consider removing it or changing the Tera Type. Ursaluna is also surprisingly good at just switching in and Bloodmoon KOing something without any Calm Mind set-up if I have trouble answering in any other way.
 
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