I haven't really played Pokemon in any form for around 2 years, but for some reason I've recently gotten the itch to begin messing around again. A ton has changed on the Smogon scene since last I played, so I figured that I'd post my current team of choice, complete with a few of my own more recent changes, to see what the current views are and try to catch up. This is a variant on a team that I've used since X/Y first came out, and it's almost exclusively used in the games themselves.
Mamoswine (F) @ Focus Sash
Ability: Thick Fat
EVs: 252 ATK / 252 SPD / 4 HP
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Stealth Rock
Main Rolls: Rock Setter, Damage Dealer
My lead 'mon. This slot used to belong to Deoxys D, but... yeah. Fairly straight forward; Mamoswine's job is to get out stealth rocks and do some heavy damage right off the bat. I'd rather keep him alive, but he seems to fall fairly quickly due to his frailty and the fact that my opponent generally has a way to deal with him early on. I feel like there might be a better choice for this slot, but I'm not really sure what would fit the bill better.
Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 DEF / 4 S.DEF
Calm Nature
- Hyper Voice
- Toxic
- Wish
- Protect
Main Rolls: Mixed Wall, Status Inducer, Cleric.
Early on I was impressed with this deceptive mon, and I continue to really love using her to this day. She's part of my defensive triad, and acts as more of a mixed wall/cleric/general utility defensive 'mon. She spreads around Toxic to help support my defensive base, she heals herself or others with Wish, and she hits like a tank with Hyper Voice in spite of no investment. On top of that, she has fair type synergy with my other defensive 'mons, as you'll see soon.
Tyranitar (M) @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 S.DEF / 4 ATK
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Main Rolls: Specially Defensive Wall, Pursuit Trapper, Weather setter
I absolutely love this guy. In-game, everyone expects a more offensively-oriented 'mon, so it's great fun to see super-effective hits go "tink". Anyway; I'm sure that everyone knows this already, but Tyranitar is an AMAZING special wall, and hits fairly hard even with such a tiny bit of offensive investment. Sylveon covers its weaknesses fairly well, and she can pass a Wish to keep him going for a LONG time. He also causes great pain to any psychic/ghost types that it switches into, generally scoring a quick kill. Sandstream isn't overly appreciated by Sylveon and a few of my others, but it generally makes up for that with sash/sturdy breaks, and really tends to mess with enemy weather tactics.
Skarmory (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 DEF / 4 S.DEF
Impish Nature
- Brave Bird
- Whirlwind
- Defog
- Roost
Main Rolls: Defoger, Physical Wall, Phazer.
And here we have my physical wall. Skarmory takes a ton of damage and keeps on packing, which is why I love him. I've opted for Defog to make safe entry for an upcoming mon and whirlwind to phaze (and rack up some damage thanks to Mamoswine's rocks). Rocky Helmet has great synergy with his role, as he's frequently switched into physical hits, and Brave Bird keeps Taunt users from getting his goat too badly. His typing also synergizes fairly well with Tyranitar and Sylveon, as previously stated.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 S.ATK / 252 SPD / 4 HP
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power (Ghost)
Main Rolls: Revenge Killer, Ceaner
I'm sure that this old build is probably "outdated" by now, but I still appreciate it greatly. It's about as straight-forward as it can be; get out there and start spamming Hydro Pump or Secret Sword, with Icy Wind and HP Ghost for coverage where needed. I don't really think that I need to say much about Keld, as this is as straight-forward a build as possible in my opinion.
Charizard (M) @ Charizardite X
Ability: Blaze>Tough Claws
EVs: 252 ATK / 252 SPE / 4 HP
Adamant Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
Main Rolls: Boosting Sweeper, Cleaner
This roll has generally been filled by Mega Pinsir, with Quick Attack/SwordsDance/Return/Close Combat, but I'm giving this guy a try. My team used to have issues with physical Fire/Electric types, but Char X patches those up a bit. My general strategy is to let my other 'mons stall and weaken my opponent's team, then throw this guy out to wreck everything that remains. However, in spite of being one of the best 'mons in OU right now, I'm not 100% sold on his position in this team.
Anyway; that's my team. I know that it's not overpowering tourney-class, but it's got a solid mix of defense and offense that suits my style and makes it fun to use. Any advice that you may offer is greatly appreciated, especially given how long it's been since I really followed how Smogon's OU metagame has been shaping up. Thanks!

Mamoswine (F) @ Focus Sash
Ability: Thick Fat
EVs: 252 ATK / 252 SPD / 4 HP
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Stealth Rock
Main Rolls: Rock Setter, Damage Dealer
My lead 'mon. This slot used to belong to Deoxys D, but... yeah. Fairly straight forward; Mamoswine's job is to get out stealth rocks and do some heavy damage right off the bat. I'd rather keep him alive, but he seems to fall fairly quickly due to his frailty and the fact that my opponent generally has a way to deal with him early on. I feel like there might be a better choice for this slot, but I'm not really sure what would fit the bill better.

Sylveon (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 DEF / 4 S.DEF
Calm Nature
- Hyper Voice
- Toxic
- Wish
- Protect
Main Rolls: Mixed Wall, Status Inducer, Cleric.
Early on I was impressed with this deceptive mon, and I continue to really love using her to this day. She's part of my defensive triad, and acts as more of a mixed wall/cleric/general utility defensive 'mon. She spreads around Toxic to help support my defensive base, she heals herself or others with Wish, and she hits like a tank with Hyper Voice in spite of no investment. On top of that, she has fair type synergy with my other defensive 'mons, as you'll see soon.

Tyranitar (M) @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 S.DEF / 4 ATK
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Main Rolls: Specially Defensive Wall, Pursuit Trapper, Weather setter
I absolutely love this guy. In-game, everyone expects a more offensively-oriented 'mon, so it's great fun to see super-effective hits go "tink". Anyway; I'm sure that everyone knows this already, but Tyranitar is an AMAZING special wall, and hits fairly hard even with such a tiny bit of offensive investment. Sylveon covers its weaknesses fairly well, and she can pass a Wish to keep him going for a LONG time. He also causes great pain to any psychic/ghost types that it switches into, generally scoring a quick kill. Sandstream isn't overly appreciated by Sylveon and a few of my others, but it generally makes up for that with sash/sturdy breaks, and really tends to mess with enemy weather tactics.

Skarmory (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 DEF / 4 S.DEF
Impish Nature
- Brave Bird
- Whirlwind
- Defog
- Roost
Main Rolls: Defoger, Physical Wall, Phazer.
And here we have my physical wall. Skarmory takes a ton of damage and keeps on packing, which is why I love him. I've opted for Defog to make safe entry for an upcoming mon and whirlwind to phaze (and rack up some damage thanks to Mamoswine's rocks). Rocky Helmet has great synergy with his role, as he's frequently switched into physical hits, and Brave Bird keeps Taunt users from getting his goat too badly. His typing also synergizes fairly well with Tyranitar and Sylveon, as previously stated.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 S.ATK / 252 SPD / 4 HP
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power (Ghost)
Main Rolls: Revenge Killer, Ceaner
I'm sure that this old build is probably "outdated" by now, but I still appreciate it greatly. It's about as straight-forward as it can be; get out there and start spamming Hydro Pump or Secret Sword, with Icy Wind and HP Ghost for coverage where needed. I don't really think that I need to say much about Keld, as this is as straight-forward a build as possible in my opinion.

Charizard (M) @ Charizardite X
Ability: Blaze>Tough Claws
EVs: 252 ATK / 252 SPE / 4 HP
Adamant Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
Main Rolls: Boosting Sweeper, Cleaner
This roll has generally been filled by Mega Pinsir, with Quick Attack/SwordsDance/Return/Close Combat, but I'm giving this guy a try. My team used to have issues with physical Fire/Electric types, but Char X patches those up a bit. My general strategy is to let my other 'mons stall and weaken my opponent's team, then throw this guy out to wreck everything that remains. However, in spite of being one of the best 'mons in OU right now, I'm not 100% sold on his position in this team.
Anyway; that's my team. I know that it's not overpowering tourney-class, but it's got a solid mix of defense and offense that suits my style and makes it fun to use. Any advice that you may offer is greatly appreciated, especially given how long it's been since I really followed how Smogon's OU metagame has been shaping up. Thanks!
Last edited: