Hello,
I created this team some time after Gen 6 started, and the metagames had started to settle. It did alright back then, but I wound up taking a break from competitive battling. I figured I'd give it another try, and since team-building is not so easy for me, I figured I'd try this team again. I've hovered around the 1400 mark with this team, which honestly might be the best I've ever had. But I get the feeling this team can be improved, and I even might know where, just not how. I don't remember all of the team-building process, but I'll put down what I can. Anyway, on to the team;
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
I remember starting with Scizor, quite possibly my favorite pokemon that has any place in OU. None of that Choice Band business, Scizor wants to sweep. U-Turn instead of Bug Bite to form a Volt-Turn combo with Rotom-W, and the rest is pretty standard. Since my team is a bit on the slow side, Scizor's priority is a godsend. I don't usually sweep with him the way I ever intended to, but everything works out pretty well.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Since Talonflame was everywhere, I chose Chesto-Rest Rotom-W to counter it. It forms nice synergy with Scizor, and Rotom-W is usually my lead every battle. Since no one is switching a Fire-type into Rotom-W, I get a free burn on something, and then usually Volt Switch out to something else. My only concern is there are definitely matches where Rotom-W is my best answer to too many mons on the other team, which definitely can be difficult. Otherwise, I love this set.
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Shadow Claw
With constant switching, I figured hazards would be a bad thing. So I brought in Excadrill to spin away hazards and absorb electric attacks. I'm not sure why I went with Shadow Claw, but I've never found myself wanting another move. On rare occasion, I send in Excadrill after Tyranitar set up sand to dish out some heavy damage, but that isn't often. And despite being a Ground type, he doesn't really have much he can do against Electric-types in OU. But his resistances come in handy, so I don't know if something better can go here.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Crunch
I knew I wanted hazards of my own, and extra resistance to Talonflame couldn't hurt. TTar does that and provides Sand for Excadrill on occasion. I went with this set-up because TTar turns into a special sponge that sometimes even Focus Blast doesn't break. He eats Draco Meteors for breakfast, and gets easy opportunity to lay down SR or put some random hurting on someone. I do sometimes wish he hit harder, but his bulk is too good to pass up.
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
It's Gen 6, you gotta have a Mega, right? In enters Mega Gyarados, who appreciates Excadrill clearing hazards and "dealing with electric types." While that rarely happens, 1 DD and Mega-evolving make Gyarados fast enough to hit anything with his 3 power moves. I haven't encountered a scarfed electric type that outsped Gyarados after he's set up. I don't always Mega-evolve right away, as Intimidate has proven very useful before. I doubt there's anything I want to change here.
Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dragon Pulse
- Hurricane
- Roost
- Flamethrower
I know he's kinda random here, but I needed something to patch up my team's weakness to Grass and Fighting types. And since 4 of my other mons are physical attackers, I chose this special attacking set so I didn't have my entire team fearing WoW. Dragon Pulse is mandatory STAB, and Roost is for longevity. Dragonite's (almost only) job is to handle grass types, and they usually stay in, not expecting Hurricane to wreck them. Flamethrower is for Ferrothorn, or any other Steels I happen across. My go-to attack is Hurricane, to the point I'm considering using Draco Meteor over Pulse. While Dragonite is fun, he would be the one who pulls their weight the least. I just don't know what I'd replace him with.
While I do enjoy this team, I've definitely noticed some problems I hope to get help with;
1. Excadrill is nearly useless against Electric types in OU (Rotom-W floats, and Thundurus hits first and OHKOs), but I still want a way to clear hazards.
2. Rotom-W can sometimes have too much to do. Any way to make the rest of the team deal with similar threats helps (mainly waters and ground types)
3. Dragonite. When he works, it's great, but when it doesn't, he's my go-to when I need to sac something for a safe switch-in.
I created this team some time after Gen 6 started, and the metagames had started to settle. It did alright back then, but I wound up taking a break from competitive battling. I figured I'd give it another try, and since team-building is not so easy for me, I figured I'd try this team again. I've hovered around the 1400 mark with this team, which honestly might be the best I've ever had. But I get the feeling this team can be improved, and I even might know where, just not how. I don't remember all of the team-building process, but I'll put down what I can. Anyway, on to the team;







Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
I remember starting with Scizor, quite possibly my favorite pokemon that has any place in OU. None of that Choice Band business, Scizor wants to sweep. U-Turn instead of Bug Bite to form a Volt-Turn combo with Rotom-W, and the rest is pretty standard. Since my team is a bit on the slow side, Scizor's priority is a godsend. I don't usually sweep with him the way I ever intended to, but everything works out pretty well.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Hydro Pump
- Volt Switch
- Will-O-Wisp
Since Talonflame was everywhere, I chose Chesto-Rest Rotom-W to counter it. It forms nice synergy with Scizor, and Rotom-W is usually my lead every battle. Since no one is switching a Fire-type into Rotom-W, I get a free burn on something, and then usually Volt Switch out to something else. My only concern is there are definitely matches where Rotom-W is my best answer to too many mons on the other team, which definitely can be difficult. Otherwise, I love this set.

Excadrill @ Leftovers
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Shadow Claw
With constant switching, I figured hazards would be a bad thing. So I brought in Excadrill to spin away hazards and absorb electric attacks. I'm not sure why I went with Shadow Claw, but I've never found myself wanting another move. On rare occasion, I send in Excadrill after Tyranitar set up sand to dish out some heavy damage, but that isn't often. And despite being a Ground type, he doesn't really have much he can do against Electric-types in OU. But his resistances come in handy, so I don't know if something better can go here.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Crunch
I knew I wanted hazards of my own, and extra resistance to Talonflame couldn't hurt. TTar does that and provides Sand for Excadrill on occasion. I went with this set-up because TTar turns into a special sponge that sometimes even Focus Blast doesn't break. He eats Draco Meteors for breakfast, and gets easy opportunity to lay down SR or put some random hurting on someone. I do sometimes wish he hit harder, but his bulk is too good to pass up.


Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
It's Gen 6, you gotta have a Mega, right? In enters Mega Gyarados, who appreciates Excadrill clearing hazards and "dealing with electric types." While that rarely happens, 1 DD and Mega-evolving make Gyarados fast enough to hit anything with his 3 power moves. I haven't encountered a scarfed electric type that outsped Gyarados after he's set up. I don't always Mega-evolve right away, as Intimidate has proven very useful before. I doubt there's anything I want to change here.

Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dragon Pulse
- Hurricane
- Roost
- Flamethrower
I know he's kinda random here, but I needed something to patch up my team's weakness to Grass and Fighting types. And since 4 of my other mons are physical attackers, I chose this special attacking set so I didn't have my entire team fearing WoW. Dragon Pulse is mandatory STAB, and Roost is for longevity. Dragonite's (almost only) job is to handle grass types, and they usually stay in, not expecting Hurricane to wreck them. Flamethrower is for Ferrothorn, or any other Steels I happen across. My go-to attack is Hurricane, to the point I'm considering using Draco Meteor over Pulse. While Dragonite is fun, he would be the one who pulls their weight the least. I just don't know what I'd replace him with.
While I do enjoy this team, I've definitely noticed some problems I hope to get help with;
1. Excadrill is nearly useless against Electric types in OU (Rotom-W floats, and Thundurus hits first and OHKOs), but I still want a way to clear hazards.
2. Rotom-W can sometimes have too much to do. Any way to make the rest of the team deal with similar threats helps (mainly waters and ground types)
3. Dragonite. When he works, it's great, but when it doesn't, he's my go-to when I need to sac something for a safe switch-in.