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OU Getting into ADV OU for the first time, any thoughts on my team?

Jimtastic

formerly Ben Nickel
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 SpA / 120 SpD / 136 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Thunder Wave
- Baton Pass

Zapdos leading with the idea to threaten big tbolt on skarm, suicune, and sometimes salamence. if they lead t-tar i baton pass to swampert. if they lead zapdos i usually tbolt, but sometimes i twave. still learning when to click each move. hp grass for swampert, modest hits super hard and the spdef evs i got from the smogon sets as an bulkier option that benefits from a calm mind pass

Starmie @ Leftovers
Ability: Natural Cure
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin

Starmie is here for coverage and to spin, and its super scary with a calm mind passed to it. ive considered having psychic over spin to hit gengar harder and just strong neutral hit on like swampert, but the spin has been nice to preserve dugtrio hp so i've kept it. 40 hp lives +1 adamant salamence hp flying while still outspeed gengar, this has only been relevant one time but it was great when it was. maybe max speed is better to tie with other starmie, please give me your thoughts.

Metagross @ Leftovers
Ability: Clear Body
EVs: 184 HP / 72 Atk / 252 SpA
Quiet Nature
- Psychic
- Hidden Power [Fire]
- Meteor Mash
- Explosion

meta is pretty much here for blissey and snorlax, either mash 'em or go boom. boom has also been good on celebi as it can be hard to break with my special attackers. psychic and hp fire with a boost passed to them hit hard and helps if swampert ends up in front of metagross. 184 hp never dies to dugtrio CB EQ unless its adamant. this has also only been relevant a couple times... still figuring out the EVs on this guy but these feel pretty good.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 76 Def / 120 SpA / 60 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Calm Mind
- Giga Drain
- Hidden Power [Fire]
- Baton Pass

Celebi calm minding and passing the boosts off was basically the whole idea for this team, everyone(except for dugtrio) can benefit from the boosts offensively and sometimes defensively too. swampert gets was scarier, starmie is the dream receiver to sweep and zapdos ideal to wallbreak. celebi can also do damage itself especially and unless blissey is also cm then it can be set up fodder. 252hp 76def lives hp bug from adamant t-tar including sand and giga drain slams it in return. 60 spe and timid outspeeds heracross and claydol.

Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 136 HP / 244 Atk / 24 SpD / 104 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Aerial Ace

dugtrio feels like he exists in this universe to take out blissey, and its a beautiful thing. also nice to trap celebi and snorlax. 136hp 24spdef i found on a forum post to live blissey ice beam 1 time and still outspeed adamant t-tar at +1. if this thing dies before the enemy blissey im in for a bad time.

Swampert @ Leftovers
Ability: Torrent
EVs: 52 Atk / 252 SpA / 204 Spe
Rash Nature
- Hydro Pump
- Ice Beam
- Earthquake
- Focus Punch

swampert feels like the glue holding this team together to switch into a lot of threats and threaten a lot of things back. helps with snorlax and blissey although doesnt always threaten them super hard. good focus punch predicts on blissey can totally change a game. if pert gets a calm mind passed it gets a lot scarier, pump just goes crazy. pert does invite in enemy celebi, but ice beam is nice on the switch and it gets threatened by metagross.


the main idea is to pass calm minds from celebi to different dudes depending on whats in front of celebi. mixed pert and metagross seemed like a good way to deal with blissey and snorlax along with dugtrio. played maybe 10 games with it and went about 5-5, which felt decent for being new to the metagame but really wanted some advice on how to improve the team.
 
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Hi Ben Nickel! I am locking your RMT for the time being as the forum rules require that you provide at least three lines of descriptions for each Pokemon to explain their roles. Please read the rules carefully and look at the Team Showcase to see the detail we require. PM me with updated descriptions, and I will be happy to unlock this. Also, feel free to PM me if you need help or have any questions. Have a nice day!
To PM someone on Smogon, go over their name on any of their post. It will display a little pop-up with a summary of their profile. Then, hit the "Start conversation" button and you will be able to write a PM just like you write a regular thread.
Why did you choose this Pokemon? What do the EV spreads do and why do you have it? What are all 4 moves for?

e: freed :toast:
 
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Here's a couple things that I noticed

You said Swampert is the glue for your team. 100% run protect on this set, if you're relying on him so much for defense then you're going to need the chip healing and it will help with dealing with explosion users. Good players will know to wear down your swampert over the course of a game to open up their dragon dancers etc. I get why you want focus punch since you really need blissey out of the way if dug fails. You can run a 404 hp sub/cm'er as a way to 1v1 bliss and block status. Jirachi, Suicune and even Entei is great.

Speedy swampert is a cool set but your team is lacking in special defense so maybe rash nature isn't the best here either. I mean sure you got calm mind pass but that takes time to set up. A fast special attacker like timid starmie, especially with a spike up for example, could cause your team serious issues. It looks like it would outspeed and 1 or 2 shot everything.

I think as a new player it's just a matter of looking through the list of viable pokemon and asking yourself "how does my team deal with this?" For each thing. Of course you won't have a perfect answer for everything but try to cover more bases. Just off the top of my head Moltres, charizard, suicune, starmie, zapdos, mixed salamence looks like huge problems to me. Maybe an offensive special wall like Regice or Snorlax could be what your team needs?
 
I changed my swampert to be slower with protect and... wow. Using this guy on every damn team now lol. So good. Got from 1200 to 1500elo, great advice!
 
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