My argument is two-fold and entirely hinges on the assumption that we give out money for our tours for the express purposes of:
1. getting more people to sign up for them and
2. then hopefully stick around and sign up for other tours and become integrated into the community at large.
This part is addressed specifically to chaos and the TDs, since they are the ones that decide whether that is the case. If this assumption is incorrect then let's settle what the purpose of money prizes are before we move on to the topic of how best to distribute it.
My premise is that the way Smogon allocates its money to Tours is not having the intended effect as an advertising tool, and could be put to better use elsewhere. For those unfamiliar with the current system, The winner of OST gets 200 USD, while the winners of Tour/Slam/OLT/Classic get 100 USD and the runner-ups of those 4 tournaments get 50 USD. My proposal is that the money would be better spent in 2 places that I believe work better as an advertisement of Smogon and our tournaments and are more likely to lead to players that will keep coming back for more, thus becoming part of the community. These places being Smogon Tour live tours and the OLT ladder phase.
Part 1: Correlation between prizing and signups
In 2023 I made this post that talked about many things, but most relevantly for the topic today it tried to estimate the "true size" of tours and analyze particular phenomena that caused these to spike or decline to stop some of the doomering people were engaging in at the time and offer some ideas up. To that end I collected data on Tournament size from 2015-2023. Here's that data updated to 2025 and without some of the caveats that explain the outliers, because they're not relevant to the point I want to make today (if you want to see those caveats, or my methodology, click the link to the original thread):
Or alternatively, look at the data when sorted by year:
So to recap, OST has had a prize size that varied a bit in size since 2016, and other than Slam 2022 which is a huge outlier for a variety of reasons, the other tournaments started getting prizes in 2024. OLT randomly did not offer one in 2025.
What I notice when I look at this is a very weak or non-existant correlation between prize money and signup numbers, and instead a strong correlation with the ebb and flow of Smogon tournament general popularity. Just looking at OST you notice a few things:
As for the other tournaments, we amusingly get 4 entirely different scenarios that all point to the same conclusion:
Obviously there is a logical link between tying the money prize to the trophy prize, as the culmination of the tournament, but the trophy has a specific function: to recognize the champion, the one who beat everyone else in that edition of the tournament, and the money, as I said at the top, has or should have a different function: entice people that will then get hooked and stick around.
Winning any one of these tournaments is absurdly hard. Between practice, prep and playing the actual games you're looking at a time investment in the dozens of hours, if not low hundreds. And generally the serious contenders for these will have multiple years of tournament experience under their belts. The rookie that we are attempting to seduce with the money probably realizes that they don't really have that much of a shot at beating M Dragon in Classic or Vert in OST and so the tournament could offer $200 or $10000 and it's the same to them. In contrast, all of the people that are hardcore dedicated to these tournaments and have a good shot at winning them are already signing up regardless of the prize money because they value the experience of getting to play in these tournaments, not to mention the prestige associated with the pixels. The people that keep coming back every year played these tournaments for free back in the day, and will continue to play them if they stop offering a prize, life permitting.
Winning a singular Smogon Tour on the other hand is infinitely more achievable than winning the trophy. Even Bouff won one. Additionally the Live Tour format is familiar from Room Tours. As for OLT, the ladder is an even more familiar setting to the prospective rookie we want to recruit and people regularly top it with nonsense. Of course topping it during OLT ladder is tougher than outside of OLT season but, it's still easier than winning one of our major tournaments. And recall that we don't need our prospective rookie to actually win the money, just to believe they have a shot at it, and then enjoy themselves once they play the tournament. It's a lot easier to see the money and commit to playing a live tour that lasts 2-3 hours or to ladder, something they might do anyway, than the 3+ month long commitment represented by trying to win a trophy.
Another factor worth mentioning is the distance in time between typing "in" in the signup thread and typing "won, ggs" in the finals thread, or even in round 1. All of these tournaments last several months, and have 1 (or 2 in OST's case) week/s of complete downtime between the original advertisement and getting to play games. An absurd number of people sign up to these tournaments every year and then never log in again, causing things like the first 2 rounds of Classic having 33% of games ending up in activity wins. Which brings me to my second point.
Part 2: Player Retention
Imagine a player that sees the advertisement for OST with the money prize. They sign up and now have to wait 2 weeks before a Pokémon can hit the field. In the meantime there is nothing to talk about pertaining OST with anyone, even if they follow the trail and end up in the smogtours discord. By the time round 1 is posted they already forgot they signed up. If they didn't they might get bogged down in the complex and inevitable scheduling politics we have for these tours.
Contrast this to OLT, where you can start laddering just as soon as you sign up, and also join the OLT room in PS to start watching battles, talking about the tournament and getting immersed in the vibes of the community, or Smogon Tour, where you can join the Live Tour right as it is being advertised and play your round 1 opponent within 10 minutes of that, then talk with the other players in Smogtours, or watch other games between rounds/after you lose. It is a much more hollistic tournament experience than what is offered in the other tournaments (OST, Classic, Slam) and much more immediate: from the second our rookie's eyes see the advertisement (mentioning a potentially achievable money prize) they can already get to playing and (the most important part) talking to people about these tournaments. Ask anyone that's been around tournaments for a long time why they stick around. 99% of people will tell you it's because of the people.
Somewhat paradoxically to how simple it is to get from "in" to a battle, I think the added complexity of the Smogon Tour and OLT formats make them stick in people's minds more. It's very easy to sign up for OST/Slam/Classic and forget about it, but the nature of Tour and OLT make it so that once a person has committed to them, they're really committed. For Smogon Tour you need to mark a specific time in your calendar and show up like an appointment - you're gonna be locked in, and at other end of the spectrum you have OLT where the ladder is available at every hour of the day beckoning to you, but you also need to constantly climb to beat decay and also always keep an eye on the competition. They're much more engaging experiences, especially to a rookie.
This is entirely subjective and anecdotal but I'm willing to bet over 50% of the population of people we consider to be tournament regulars really got their start on Smogon tournaments with one of those 2 tours, and I think the reasons I outlined are part of the reason why. Logically, if they've worked in the past to recruit people into the scene, our resources should be focused on them.
Part 3: Implementation
It appears that the "budget" chaos allocates to individual Smogon tournaments per year is 650(2025) or 800(2024) USD (200 OST, 150 Slam/Classic/Tour and OLT in 2024) So in keeping with that, there are 27 Tours and 4 cycles of OLT with 8 qualifiers each. Assuming OLT not having money last year was an oversight and taking the bigger number (of course, entirely up to chaos what his budget is) divided so that everyone that won a tour and everyone that qualified for OLT would get the same amount we get 800÷59 which equals about 13.5 USD per person, which I think is close to reasonable for Smogon Tour but kinda low for OLT.
My idea instead is:
15 USD to the winner of each tour of the season, sent in a big batch at the end of the season instead of having to send the money out every weekend. (405 USD)
50 USD to the top 2 of each cycle of OLT. (400 USD)
Of course if chaos is willing to put more money into it, all the better.
And this would be heavily advertised in PS!. A new section in the news header every weekend during Tour season advertising the 3 tours that weekend worth 15 USD each and an ongoing banner during OLT season advertising the money for the people that top the ladder with the OLT prefix. If we're spending money on it we need to make sure as many people know about it as possible.
The playoffs can keep having a money prize or not, depending on chaos' budget, I do not care as long as the first priority is funding live tours and ladder cycles. Heading off the argument that it diminishes the prestige of the tournament to have money associated with the qualifying phase but not the playoffs, I don't think this way and think most other people that take our tournaments seriously don't either. Consider that no one values the Classics that offered prize money higher than the ones that didn't. Or that I can confidently say that given a choice between 200 USD or my Smogon Tour trophy I'd choose the trophy 100 times over, a sentiment that I believe is shared by almost all other individual trophy winners. For people that are already invested the money is neat but not the most important thing at all.
Beyond that i don't have much to say on the implementation. Specifics can be discussed at length and figured out. My main point is that the current way money is being spent is not aligned with what our goals for that money are/should be.
1. getting more people to sign up for them and
2. then hopefully stick around and sign up for other tours and become integrated into the community at large.
This part is addressed specifically to chaos and the TDs, since they are the ones that decide whether that is the case. If this assumption is incorrect then let's settle what the purpose of money prizes are before we move on to the topic of how best to distribute it.
My premise is that the way Smogon allocates its money to Tours is not having the intended effect as an advertising tool, and could be put to better use elsewhere. For those unfamiliar with the current system, The winner of OST gets 200 USD, while the winners of Tour/Slam/OLT/Classic get 100 USD and the runner-ups of those 4 tournaments get 50 USD. My proposal is that the money would be better spent in 2 places that I believe work better as an advertisement of Smogon and our tournaments and are more likely to lead to players that will keep coming back for more, thus becoming part of the community. These places being Smogon Tour live tours and the OLT ladder phase.
Part 1: Correlation between prizing and signups
In 2023 I made this post that talked about many things, but most relevantly for the topic today it tried to estimate the "true size" of tours and analyze particular phenomena that caused these to spike or decline to stop some of the doomering people were engaging in at the time and offer some ideas up. To that end I collected data on Tournament size from 2015-2023. Here's that data updated to 2025 and without some of the caveats that explain the outliers, because they're not relevant to the point I want to make today (if you want to see those caveats, or my methodology, click the link to the original thread):
Classic
2015: 495
2016: 508
2017: 495
2018: 989
2019: 858
2020: 700
2021: 794
2022: 699
2023: 821
2024: 976 (Prize: 150 USD)
2025: 928 (Prize: 250 USD, 100 of which came from an anonymous donor)
Grand Slam:
2015: 775
2016: 775
2017: 1839
2018: 1485
2019: 950
2020: 996
2021: 770
2022: 784*/3151 (Prize: 350 USD for RU Open, 1000 USD for LC Open, 200 for the other opens and 800 for the playoffs)
2023: 895
2024: 918 (Prize: 150 USD)
2025: 881 (Prize: 150 USD)
*check the linked thread, lol. it's a long story. slam 2022 did have money prizes but it also had a popular youtuber doing a call to action campaign and i'd rather we treat it as the complete outlier it is and not derive too much from it.
OST
2015: 621 (signups were capped at 512 and only lasted 3 days)
2016: 1011 (Prize: 100 USD)
2017: 895 (Prize: undisclosed prize pool at the time of signups, later turned out to be 200 USD)
2018: 2652 (Prize: 200 USD)
2019: 1867 (Prize: 200 USD)
2020: 1711 (Prize: 200 USD)
2021: 1164 (Prize: 400 USD)
2022: 1499 (Prize: 1100 USD)
2023: 1582 (Prize: 200 USD)
2024: 1210 (Prize: 200 USD)
2025: 1125 (Prize: 200 USD)
2026: 986 (Prize: undisclosed prize pool)
signups for OST 2026 are still open as of the time of writing but it won't climb much higher
OLT
2015: 1158 (8 cycles)
2016: 1088 (7 cycles)
2017: 1242 (4 cycles)
2018: 973 (4 cycles)
2019: 1004 (4 cycles)
2020: 823 (4 cycles)
2021: 712 (4 cycles)
2022: 816 (4 cycles)
2023: 584 (4 cycles)
2024: 590 (4 cycles) (Prize: 150 USD)
2025: 620 (4 cycles) (Prize: 0 USD)
Spring Smogon Tour
2015: 781
2016: 682
2017: 704
2018: 763
2019: 711
2020: 864
2021: 751
2022: 667
2023: 588
2024: 593 (Prize: 150 USD)
2025: 733 (Prize: 150 USD)
No more fall tour and so no need to keep track of those numbers.
2015: 495
2016: 508
2017: 495
2018: 989
2019: 858
2020: 700
2021: 794
2022: 699
2023: 821
2024: 976 (Prize: 150 USD)
2025: 928 (Prize: 250 USD, 100 of which came from an anonymous donor)
Grand Slam:
2015: 775
2016: 775
2017: 1839
2018: 1485
2019: 950
2020: 996
2021: 770
2022: 784*/3151 (Prize: 350 USD for RU Open, 1000 USD for LC Open, 200 for the other opens and 800 for the playoffs)
2023: 895
2024: 918 (Prize: 150 USD)
2025: 881 (Prize: 150 USD)
*check the linked thread, lol. it's a long story. slam 2022 did have money prizes but it also had a popular youtuber doing a call to action campaign and i'd rather we treat it as the complete outlier it is and not derive too much from it.
OST
2015: 621 (signups were capped at 512 and only lasted 3 days)
2016: 1011 (Prize: 100 USD)
2017: 895 (Prize: undisclosed prize pool at the time of signups, later turned out to be 200 USD)
2018: 2652 (Prize: 200 USD)
2019: 1867 (Prize: 200 USD)
2020: 1711 (Prize: 200 USD)
2021: 1164 (Prize: 400 USD)
2022: 1499 (Prize: 1100 USD)
2023: 1582 (Prize: 200 USD)
2024: 1210 (Prize: 200 USD)
2025: 1125 (Prize: 200 USD)
2026: 986 (Prize: undisclosed prize pool)
signups for OST 2026 are still open as of the time of writing but it won't climb much higher
OLT
2015: 1158 (8 cycles)
2016: 1088 (7 cycles)
2017: 1242 (4 cycles)
2018: 973 (4 cycles)
2019: 1004 (4 cycles)
2020: 823 (4 cycles)
2021: 712 (4 cycles)
2022: 816 (4 cycles)
2023: 584 (4 cycles)
2024: 590 (4 cycles) (Prize: 150 USD)
2025: 620 (4 cycles) (Prize: 0 USD)
Spring Smogon Tour
2015: 781
2016: 682
2017: 704
2018: 763
2019: 711
2020: 864
2021: 751
2022: 667
2023: 588
2024: 593 (Prize: 150 USD)
2025: 733 (Prize: 150 USD)
No more fall tour and so no need to keep track of those numbers.
Or alternatively, look at the data when sorted by year:
Here's the data sorted by year, showing each tournament's signups:
2015:
OST: 621
Smogon Tour: 781
Classic: 495
Grand Slam: 775
OLT: 1,158 (8 cycles)
2016:
OST: 1,011 (Prize: $100)
Smogon Tour: 682
Classic: 508
Grand Slam: 775
OLT: 1,088 (7 cycles)
2017:
OST: 895 (Prize: undisclosed, later $200)
Smogon Tour: 704
Classic: 495
Grand Slam: 1,839
OLT: 1,242 (4 cycles)
2018:
OST: 2,652 (Prize: $200)
Smogon Tour: 763
Classic: 989
Grand Slam: 1,485
OLT: 973 (4 cycles)
2019:
OST: 1,867 (Prize: $200)
Smogon Tour: 711
Classic: 858
Grand Slam: 950
OLT: 1,004 (4 cycles)
2020:
OST: 1,711 (Prize: $200)
Smogon Tour: 864
Classic: 700
Grand Slam: 996
OLT: 823 (4 cycles)
2021:
OST: 1,164 (Prize: $400)
Smogon Tour: 751
Grand Slam: 770
Classic: 794
OLT: 712 (4 cycles)
2022:
OST: 1,499 (Prize: $1,100)
Smogon Tour: 667
Grand Slam: 784*/3151
Classic: 699
OLT: 816 (4 cycles)
2023:
OST: 1,582 (Prize: $200)
Smogon Tour: 588
Grand Slam: 895
Classic: 821
OLT: 584 (4 cycles)
2024:
OST: 1,210 (Prize: $200)
Smogon Tour: 593 (Prize: 150 USD)
Grand Slam: 918 (Prize: 150 USD)
Classic: 976 (Prize: 150 USD)
OLT: 590 (4 cycles) (Prize: 150 USD)
2025:
OST: 1,125 (Prize: $200)
Smogon Tour: 733 (Prize: 150 USD)
Grand Slam: 881 (Prize: 150 USD)
Classic: 928 (Prize: 250 USD)
OLT: 620 (4 cycles) (Prize: 0 USD)
2026:
OST: 986 (Prize: undisclosed, signups still open)
2015:
OST: 621
Smogon Tour: 781
Classic: 495
Grand Slam: 775
OLT: 1,158 (8 cycles)
2016:
OST: 1,011 (Prize: $100)
Smogon Tour: 682
Classic: 508
Grand Slam: 775
OLT: 1,088 (7 cycles)
2017:
OST: 895 (Prize: undisclosed, later $200)
Smogon Tour: 704
Classic: 495
Grand Slam: 1,839
OLT: 1,242 (4 cycles)
2018:
OST: 2,652 (Prize: $200)
Smogon Tour: 763
Classic: 989
Grand Slam: 1,485
OLT: 973 (4 cycles)
2019:
OST: 1,867 (Prize: $200)
Smogon Tour: 711
Classic: 858
Grand Slam: 950
OLT: 1,004 (4 cycles)
2020:
OST: 1,711 (Prize: $200)
Smogon Tour: 864
Classic: 700
Grand Slam: 996
OLT: 823 (4 cycles)
2021:
OST: 1,164 (Prize: $400)
Smogon Tour: 751
Grand Slam: 770
Classic: 794
OLT: 712 (4 cycles)
2022:
OST: 1,499 (Prize: $1,100)
Smogon Tour: 667
Grand Slam: 784*/3151
Classic: 699
OLT: 816 (4 cycles)
2023:
OST: 1,582 (Prize: $200)
Smogon Tour: 588
Grand Slam: 895
Classic: 821
OLT: 584 (4 cycles)
2024:
OST: 1,210 (Prize: $200)
Smogon Tour: 593 (Prize: 150 USD)
Grand Slam: 918 (Prize: 150 USD)
Classic: 976 (Prize: 150 USD)
OLT: 590 (4 cycles) (Prize: 150 USD)
2025:
OST: 1,125 (Prize: $200)
Smogon Tour: 733 (Prize: 150 USD)
Grand Slam: 881 (Prize: 150 USD)
Classic: 928 (Prize: 250 USD)
OLT: 620 (4 cycles) (Prize: 0 USD)
2026:
OST: 986 (Prize: undisclosed, signups still open)
So to recap, OST has had a prize size that varied a bit in size since 2016, and other than Slam 2022 which is a huge outlier for a variety of reasons, the other tournaments started getting prizes in 2024. OLT randomly did not offer one in 2025.
What I notice when I look at this is a very weak or non-existant correlation between prize money and signup numbers, and instead a strong correlation with the ebb and flow of Smogon tournament general popularity. Just looking at OST you notice a few things:
- that OST 2021 had twice the prize money as OST 2020 but got 600 fewer signup,
- that the OST that had the biggest prize was bigger than the one preceding it, but then the following OST, which went back to the regular 200 USD was even bigger than that one.
- that as we limp into the 4th year of SV, OST struggles to even get to 1000 people
- that no other OST, regardless of prize money comes close to the numbers we were pulling in SM, when Smogon Tournaments were popping across the board.
As for the other tournaments, we amusingly get 4 entirely different scenarios that all point to the same conclusion:
- Slam: 2023, 2024 and 2025 had the same signup numbers despite 2024/5 offering money
- Classic: 2024 offered money and had more signups than 2023, but 2025 offered more money than 2024 and had fewer signups
- Smogon Tour: 2024 had the same signups as 2023 despite offering money, and then 2025, which offered the same amount as 2024 had a huge spike in signups.
- OLT: 2023 and 2024 had the same number of signups despite 2024 offering money, then 2025 stopped offering money and got more people
Obviously there is a logical link between tying the money prize to the trophy prize, as the culmination of the tournament, but the trophy has a specific function: to recognize the champion, the one who beat everyone else in that edition of the tournament, and the money, as I said at the top, has or should have a different function: entice people that will then get hooked and stick around.
Winning any one of these tournaments is absurdly hard. Between practice, prep and playing the actual games you're looking at a time investment in the dozens of hours, if not low hundreds. And generally the serious contenders for these will have multiple years of tournament experience under their belts. The rookie that we are attempting to seduce with the money probably realizes that they don't really have that much of a shot at beating M Dragon in Classic or Vert in OST and so the tournament could offer $200 or $10000 and it's the same to them. In contrast, all of the people that are hardcore dedicated to these tournaments and have a good shot at winning them are already signing up regardless of the prize money because they value the experience of getting to play in these tournaments, not to mention the prestige associated with the pixels. The people that keep coming back every year played these tournaments for free back in the day, and will continue to play them if they stop offering a prize, life permitting.
Winning a singular Smogon Tour on the other hand is infinitely more achievable than winning the trophy. Even Bouff won one. Additionally the Live Tour format is familiar from Room Tours. As for OLT, the ladder is an even more familiar setting to the prospective rookie we want to recruit and people regularly top it with nonsense. Of course topping it during OLT ladder is tougher than outside of OLT season but, it's still easier than winning one of our major tournaments. And recall that we don't need our prospective rookie to actually win the money, just to believe they have a shot at it, and then enjoy themselves once they play the tournament. It's a lot easier to see the money and commit to playing a live tour that lasts 2-3 hours or to ladder, something they might do anyway, than the 3+ month long commitment represented by trying to win a trophy.
Another factor worth mentioning is the distance in time between typing "in" in the signup thread and typing "won, ggs" in the finals thread, or even in round 1. All of these tournaments last several months, and have 1 (or 2 in OST's case) week/s of complete downtime between the original advertisement and getting to play games. An absurd number of people sign up to these tournaments every year and then never log in again, causing things like the first 2 rounds of Classic having 33% of games ending up in activity wins. Which brings me to my second point.
Part 2: Player Retention
Imagine a player that sees the advertisement for OST with the money prize. They sign up and now have to wait 2 weeks before a Pokémon can hit the field. In the meantime there is nothing to talk about pertaining OST with anyone, even if they follow the trail and end up in the smogtours discord. By the time round 1 is posted they already forgot they signed up. If they didn't they might get bogged down in the complex and inevitable scheduling politics we have for these tours.
Contrast this to OLT, where you can start laddering just as soon as you sign up, and also join the OLT room in PS to start watching battles, talking about the tournament and getting immersed in the vibes of the community, or Smogon Tour, where you can join the Live Tour right as it is being advertised and play your round 1 opponent within 10 minutes of that, then talk with the other players in Smogtours, or watch other games between rounds/after you lose. It is a much more hollistic tournament experience than what is offered in the other tournaments (OST, Classic, Slam) and much more immediate: from the second our rookie's eyes see the advertisement (mentioning a potentially achievable money prize) they can already get to playing and (the most important part) talking to people about these tournaments. Ask anyone that's been around tournaments for a long time why they stick around. 99% of people will tell you it's because of the people.
Somewhat paradoxically to how simple it is to get from "in" to a battle, I think the added complexity of the Smogon Tour and OLT formats make them stick in people's minds more. It's very easy to sign up for OST/Slam/Classic and forget about it, but the nature of Tour and OLT make it so that once a person has committed to them, they're really committed. For Smogon Tour you need to mark a specific time in your calendar and show up like an appointment - you're gonna be locked in, and at other end of the spectrum you have OLT where the ladder is available at every hour of the day beckoning to you, but you also need to constantly climb to beat decay and also always keep an eye on the competition. They're much more engaging experiences, especially to a rookie.
This is entirely subjective and anecdotal but I'm willing to bet over 50% of the population of people we consider to be tournament regulars really got their start on Smogon tournaments with one of those 2 tours, and I think the reasons I outlined are part of the reason why. Logically, if they've worked in the past to recruit people into the scene, our resources should be focused on them.
Part 3: Implementation
It appears that the "budget" chaos allocates to individual Smogon tournaments per year is 650(2025) or 800(2024) USD (200 OST, 150 Slam/Classic/Tour and OLT in 2024) So in keeping with that, there are 27 Tours and 4 cycles of OLT with 8 qualifiers each. Assuming OLT not having money last year was an oversight and taking the bigger number (of course, entirely up to chaos what his budget is) divided so that everyone that won a tour and everyone that qualified for OLT would get the same amount we get 800÷59 which equals about 13.5 USD per person, which I think is close to reasonable for Smogon Tour but kinda low for OLT.
My idea instead is:
15 USD to the winner of each tour of the season, sent in a big batch at the end of the season instead of having to send the money out every weekend. (405 USD)
50 USD to the top 2 of each cycle of OLT. (400 USD)
Of course if chaos is willing to put more money into it, all the better.
And this would be heavily advertised in PS!. A new section in the news header every weekend during Tour season advertising the 3 tours that weekend worth 15 USD each and an ongoing banner during OLT season advertising the money for the people that top the ladder with the OLT prefix. If we're spending money on it we need to make sure as many people know about it as possible.
The playoffs can keep having a money prize or not, depending on chaos' budget, I do not care as long as the first priority is funding live tours and ladder cycles. Heading off the argument that it diminishes the prestige of the tournament to have money associated with the qualifying phase but not the playoffs, I don't think this way and think most other people that take our tournaments seriously don't either. Consider that no one values the Classics that offered prize money higher than the ones that didn't. Or that I can confidently say that given a choice between 200 USD or my Smogon Tour trophy I'd choose the trophy 100 times over, a sentiment that I believe is shared by almost all other individual trophy winners. For people that are already invested the money is neat but not the most important thing at all.
Beyond that i don't have much to say on the implementation. Specifics can be discussed at length and figured out. My main point is that the current way money is being spent is not aligned with what our goals for that money are/should be.
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