Ghidorah Returns

Now that my man King Ghidorah Hydreigon is on parole from BL, I decided to make a team around my favorite 3 Headed Monster and crush the UU ladder (with some helpful suggestions from the RMT committee of course). This is what I've got so far:


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Back in Black :)

Hydreigon @ Choice Specs
Ability: Levitate
EV's: 252 SpAtk, 252 Spd, 4 Atk
Nature: Timid

Moveset
Draco Meteor
Dark Pulse
Fire Blast/Focus Blast
U-Turn

Description: I wanted to use Hydreigon and I wanted him to smash everything into atoms; so I gave him Choice Specs. If Hydreigon gets a free switch, it usually spells death for anything not named Florges. Its Draco Meteors smack everything that isn't a Steel or Fairy Type. Dark Pulse is the most spammable move at its disposal and maims pretty much everything in the tier. I haven't decided if I like Fire Blast or Focus Miss better yet, but neither of them has really hindered me this far into the team's laddering (aside from Focus Miss you know missing). U-Turn is just for momentum.



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hai florges

Metagross @ Life Orb
Ability: Clear Body
EV's: 252 Atk, 252 Spd, 4 SpDef
Nature: Adamant

Moveset
Meteor Mash
Ice Punch
Earthquake
Agility

Description: The main physical sweeper of the team. Metagross can switch in on pretty much anything that gives Hydreigon problems and crush them. Meteor Mash is the STAB option I chose because it can also increase Metagross' Attack by one stage on occasion and it hits the Fairy-Types that Hydreigon has trouble with. Ice Punch is to nail bulky Ground-Types like Hippowdon, Lead Krookodile, and the occasional Gligar. Earthquake is used to smash the array of Fire-Types in the UU tier as well as other Steel-Types.
Agility is the boosting move of choice and allows Metagross to outspeed things that it cannot normally (Scarf Darmanitan and Victini namely).




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Y'all mad as hell

Darmanitan @ Choice Scarf
Ability: Sheer Force
EV's: 252 Atk, 252 Spd, 4 SpDef
Nature: Jolly

Moveset

Flare
Blitz
Superpower
Earthquake
U-Turn

Description: The obligatory Choiced Fire-Type that almost every team in the UU Tier has. Hits hard as hell without a Life Orb or Choice Band, so I decided to patch up his speed problem instead. Flare Blitz hits harder than Victini's V-Create (Believe it still does, but I think Flare Blitz got nerfed this gen; so it probably doesn't anymore). Superpower and Earthquake are kind of redundant, but I haven't decided on which one to get rid of. U-Turn is, again, for momentum.


swampert_by_all0412-d54ovnk.jpg

i liek mudkipz

Swampert @ Leftovers
Ability: Torrent
EV's: 252 HP, 252 Def, 4 Atk
Nature: Relaxed

Moveset
Stealth Rock
Roar
Earthquake
Scald

Description: The team's Defensive wall and phazer. Swampert is pretty bulky and has Stealth Rock so I threw him on the team. He also conveniently resists Fire-Type attacks which is always nice. Stealth Rock and Roar are fairly self explanatory, Earthquake and Scald are obligatory STAB moves, and that's about it for Swampy.


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Definitely not a Grass-Type

Florges @ Leftovers
Ability: Flower Veil (lol as if it matters)
EV's: 252 HP, 252 SpDef, 4 SpAtk
Nature: Calm

Moveset
Moonblast
Wish
Protect
Aromatherapy/Toxic

Description: The Cleric and the Special Wall. Standard Florges is standard, I don't think it needs much explaining. I haven't decided if I like Aromatherapy or Toxic yet; the team needs a status move, but Aromatherapy is too damn nice.



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I am the night...

Crobat @ Black Sludge
Ability: Infiltrator
EV's: 176 HP, 192 Atk, 140 Spd
Nature: Jolly

Moveset
Brave Bird (Bat?)
Taunt
Defog
Roost

Description: The Stallbreaker and Hazard Clearer. Taunt is to shut down set up sweepers, Roost to heal up, and Defog to clear hazards. Brave Bat is to smack things around with a STAB move. The only thing that I don't like with Crobat as a hazard remover is that it is weak to Stealth Rock itself, but it's not that big of a deal.

EDIT: Fixed Swampert and Hydreigon's natures, will adjust Florges' EV's when I find a good # of EV's to put into Def.
 
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Nice team!! I only have a few minor issues.

On hydreigon, I would run a timid nature. Really, you only have u-turn for momentum; not for u-turn spam. You're using it more as a utility move rather than an actual attacking move, so why compromise its bulk (which actually isn't way too bad. No stats under 80 right?).

Also, I would recommend a +defense -speed nature on swampert. Its running a physically defensive spread, so why the special nature?

On Florges, I forget the number exactly, but it is generally recommended to run a few physical defense EVs due to the obliquity of psyshock within the tier.

Hope I helped!!
 
This team would appreciate a stallbreaker like Mew over Metagross because you have very little ways of dealing with stuff like Crocune / Curselax / CM Slowbro / etc, and it can check those things with relative ease. Metagross seems like the most expendable member on your team just because another Florges counter doesn't really seem ~that~ necessary since you already have Crobat + Darm (and Mew beats Florges anyway). Another option is CB Heracross if you feel that Mew loses too much offensive presence, but given that this is a more balanced team I wouldn't worry too much about that personally.

If you add Mew, you're also much better off using physically defensive Aromatisse over Florges. Florges's higher special bulk over Aroma is unnecessary because Mew covers your need for a special wall, and Aroma's much higher physical bulk is great for handling the likes of Heracross / Mienshao / Mega Absol / etc (the latter in particular is very threatening to you atm). It also passes significantly bigger Wishes, which means greater support for the rest of your team.

Aside from that, one last change I'd recommend is to change Hydreigon's set to a Life Orb set with Roost and 3 attacks. Drei is much more versatile with the ability to switch moves / recover with Roost, and becomes a better check to the likes of Mega Houndoom and Chandelure and such because it can recover up. The power difference isn't too noticeable anyway since LO DM + Dark Pulse is already really powerful, and in general it's just more effective imo.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 232 SDef / 24 Spd
Calm Nature
- Taunt
- Will-O-Wisp
- Roost
- Knock Off / Psychic

Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Wish
- Aromatherapy
- Moonblast
- Protect

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn / Fire Blast
- Roost
 
Thanks for the reply Dat Blast! I'll make the changes as soon as I can play a few matches on PS (at school right now so that might be a couple more hours, Finals Week is a cruel mistress).
 
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