Ok, dark Gen 1 reference aside, this is a PU team that centers around Marowak. Thanks to its signature item Thick Club, Marowak becomes a devastating physical monster that can tear through teams after the right set up. The team I have right now is fairly good, but since I'm not all that well versed with the PU tier, I would love some help in improving the team. So, without further adieu, here is the team!
Mother (Marowak) (F) @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bonemerang
- Knock Off
- Double-Edge
- Substitute
You know, I've always wondered how exactly a Cubone is wearing the skull of its dead mother when Marowak heads are clearly more streamlined than the skull that Cubone wears....
Anyway, this is the main point of the team, the powerhouse that is Marowak. Armed with its Thick Club, Marowak's already decent base 80 Attack stat is doubled, giving Marowak the ability to crush anything that dares stand in its way. With its Signature move Bonemerang, Marowak gets a powerful STAB move that demolishes Substitute, Focus Sash, and Sturdy users, thanks to it hitting twice. The only problem I have with Bonemerang is its 90% accuracy, meaning that it will miss whenever you need it to hit -_-
With how important Knock Off is this gen, having it on Marowak is a no brainer, letting it hit ghost and psychic types, as well as getting those pesky recovery items off of walls. Double-Edge combined with Rock Head means that Marowak is going to hurt anything and everything that it comes into contact with recoil free, and with its attack doubled, trust me when I say only Steel and Ghost types will come out unscathed from that one. Finally, Substitute is to help keep Marowak status free, especially when Will-O-Wisp would absolutely cripple this guy.
The EV spread and Adamant Nature may seem unique. Maxed out attack is a given, but max speed for a Pokemon that isn't very fast to begin with may seem odd, but when you see this 'mon's partner in crime, you'll understand why.
[http://th03.deviantart.net/fs71/PRE/i/2012/068/d/4/contest_masquerain_by_nyx_soul-d4s73vf.jpg[/img]
Masquerade (Masquerain) (F) @ Focus Sash
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Bug Buzz
- Hydro Pump
- Air Slash
Sticky Web is probably one of the most popular hazards in today's game, right up there with Stealth Rock. And why wouldn't it be? Slowly down anything that touches the ground is great for teams with slower Pokemon, allowing them to outspeed Pokemon they normally couldn't. And that is where Masquerain comes in.
Besides Sticky Web, Masquerain is armed with Bug Buzz to get some damage off on any Pokemon that it outspeeds after the Focus Sash goes off, while Hydro Pump provides some nice coverage against Fire and Rock types. Air Slash is a nice secondary STAB move, allowing it to hit other popular Sticky Web users like Leavanny and Ariados, as well as hitting Grass and Fighting types for Super-Effective Damage.
Scar (Luxray) (M) @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Facade
- Superpower
- Crunch
One of Marowak's biggest problems is Water types. So in order to solve said problem, I introduce Luxray. Thanks to Guts, Luxray can hit really hard, and can even absorb any Will-O-Wisp that is aimed at Marowak and beef itself up. Wild Charge is the strongest STAB move at Luxray's disposal, hitting everything for very decent Neutral Damage, and is the bane of any Water type. Facade takes Luxray's Status and Guts, mixes them together in a blender, and then serves a hot dish of pain to any none Steel and Ghost types. Good thing Luxray has the answer to those two as well in the form of Superpower and Crunch, giving Luxray a lot of versatility when it comes to dealing with threats. The EV spread allows Luxray to be fast and furious, especially with the Sticky Web up.
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Kyuubi (Ninetales) (F) @ Life Orb
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Flamethrower
- Psyshock
- Energy Ball
Another big threat to Marowak is the Grass type. Fast and armed with moves like Giga Drain and Energy Ball, they can really put a hamper on Marowak's day. That is until Ninetails comes along. After a Nasty Plot, Ninetails becomes incredibly deadly, with a plus 2 boost to its already impressive Special Attack. I chose Flamethrower over Fire Blast simply because Fire Blast really has a bad habit of missing when I need it to hit the most, so I'm willing to sacrifice a bit of power for accuracy. Psyshock is really unique for Ninetails as it allows it to hit Special Walls for Physical damage, and hit Pokemon like Polywrath hard. Finally, Energy Ball is a nice way for Ninetails to deal with Water Types that may want to switch in one it, and get a nasty surprise. Did I mention that Flash Fire is another damper on possible Will-O-Wisp users?
PumpkinQueen (Gourgeist-Super) (F) @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Seed Bomb
- Leech Seed
- Pain Split
A really unique Physical Wall brought to his this Gen, Gourgeist (In this case Super sized) really helps with the double Ground weakness I noticed in Luxray and Ninetails while also acting as a Spin Blocker. With Will-O-Wisp it can cripple physical threats or wear down walls, especially when combined with Leech Seed. Seed Bomb allows Gourgeist to get some STAB damage off Ground and Water types, while Pain Split can really mess with some players, and fits quite well with the Leech Seed and Will-O-Wisp combo, wearing down opposing Pokemon with little effort.
Basculin (M) @ Choice Scarf
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Zen Headbutt
- Superpower
- Crunch
Adaptability is a great ability, really turning up the dial on the power level to 11. And When combined with the speed of a Choice Scarf, you really need to be careful. And so, the Revenge Killer of the team is none other than Basculin. STAB Adaptability Waterfall really hits hard on many threats to the team. Zen Headbutt provides some good coverage against Poison and Fighting types, while Superpower and Crunch provide some nice coverage for Basculin.

Mother (Marowak) (F) @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bonemerang
- Knock Off
- Double-Edge
- Substitute
You know, I've always wondered how exactly a Cubone is wearing the skull of its dead mother when Marowak heads are clearly more streamlined than the skull that Cubone wears....
Anyway, this is the main point of the team, the powerhouse that is Marowak. Armed with its Thick Club, Marowak's already decent base 80 Attack stat is doubled, giving Marowak the ability to crush anything that dares stand in its way. With its Signature move Bonemerang, Marowak gets a powerful STAB move that demolishes Substitute, Focus Sash, and Sturdy users, thanks to it hitting twice. The only problem I have with Bonemerang is its 90% accuracy, meaning that it will miss whenever you need it to hit -_-
With how important Knock Off is this gen, having it on Marowak is a no brainer, letting it hit ghost and psychic types, as well as getting those pesky recovery items off of walls. Double-Edge combined with Rock Head means that Marowak is going to hurt anything and everything that it comes into contact with recoil free, and with its attack doubled, trust me when I say only Steel and Ghost types will come out unscathed from that one. Finally, Substitute is to help keep Marowak status free, especially when Will-O-Wisp would absolutely cripple this guy.
The EV spread and Adamant Nature may seem unique. Maxed out attack is a given, but max speed for a Pokemon that isn't very fast to begin with may seem odd, but when you see this 'mon's partner in crime, you'll understand why.
[http://th03.deviantart.net/fs71/PRE/i/2012/068/d/4/contest_masquerain_by_nyx_soul-d4s73vf.jpg[/img]
Masquerade (Masquerain) (F) @ Focus Sash
Ability: Intimidate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Bug Buzz
- Hydro Pump
- Air Slash
Sticky Web is probably one of the most popular hazards in today's game, right up there with Stealth Rock. And why wouldn't it be? Slowly down anything that touches the ground is great for teams with slower Pokemon, allowing them to outspeed Pokemon they normally couldn't. And that is where Masquerain comes in.
Besides Sticky Web, Masquerain is armed with Bug Buzz to get some damage off on any Pokemon that it outspeeds after the Focus Sash goes off, while Hydro Pump provides some nice coverage against Fire and Rock types. Air Slash is a nice secondary STAB move, allowing it to hit other popular Sticky Web users like Leavanny and Ariados, as well as hitting Grass and Fighting types for Super-Effective Damage.

Scar (Luxray) (M) @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Facade
- Superpower
- Crunch
One of Marowak's biggest problems is Water types. So in order to solve said problem, I introduce Luxray. Thanks to Guts, Luxray can hit really hard, and can even absorb any Will-O-Wisp that is aimed at Marowak and beef itself up. Wild Charge is the strongest STAB move at Luxray's disposal, hitting everything for very decent Neutral Damage, and is the bane of any Water type. Facade takes Luxray's Status and Guts, mixes them together in a blender, and then serves a hot dish of pain to any none Steel and Ghost types. Good thing Luxray has the answer to those two as well in the form of Superpower and Crunch, giving Luxray a lot of versatility when it comes to dealing with threats. The EV spread allows Luxray to be fast and furious, especially with the Sticky Web up.

Kyuubi (Ninetales) (F) @ Life Orb
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Flamethrower
- Psyshock
- Energy Ball
Another big threat to Marowak is the Grass type. Fast and armed with moves like Giga Drain and Energy Ball, they can really put a hamper on Marowak's day. That is until Ninetails comes along. After a Nasty Plot, Ninetails becomes incredibly deadly, with a plus 2 boost to its already impressive Special Attack. I chose Flamethrower over Fire Blast simply because Fire Blast really has a bad habit of missing when I need it to hit the most, so I'm willing to sacrifice a bit of power for accuracy. Psyshock is really unique for Ninetails as it allows it to hit Special Walls for Physical damage, and hit Pokemon like Polywrath hard. Finally, Energy Ball is a nice way for Ninetails to deal with Water Types that may want to switch in one it, and get a nasty surprise. Did I mention that Flash Fire is another damper on possible Will-O-Wisp users?

PumpkinQueen (Gourgeist-Super) (F) @ Leftovers
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Seed Bomb
- Leech Seed
- Pain Split
A really unique Physical Wall brought to his this Gen, Gourgeist (In this case Super sized) really helps with the double Ground weakness I noticed in Luxray and Ninetails while also acting as a Spin Blocker. With Will-O-Wisp it can cripple physical threats or wear down walls, especially when combined with Leech Seed. Seed Bomb allows Gourgeist to get some STAB damage off Ground and Water types, while Pain Split can really mess with some players, and fits quite well with the Leech Seed and Will-O-Wisp combo, wearing down opposing Pokemon with little effort.

Basculin (M) @ Choice Scarf
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Zen Headbutt
- Superpower
- Crunch
Adaptability is a great ability, really turning up the dial on the power level to 11. And When combined with the speed of a Choice Scarf, you really need to be careful. And so, the Revenge Killer of the team is none other than Basculin. STAB Adaptability Waterfall really hits hard on many threats to the team. Zen Headbutt provides some good coverage against Poison and Fighting types, while Superpower and Crunch provide some nice coverage for Basculin.