Hello, this is one of my first SS teams for the OU category. I have played quite a bit of competitive Sun and Moon, and recently have been researching teams for this game. This is my first Team (and therefore probably lacks synergy - Also because its my first team I don't really understand the gigantamax/dynamax features, so they aren't referened. plz help lol.), based around Aegislash, and revolving around setting up for my other Ghost Sweepers for various checks. However, I doubt this is a very good team, and am open to any criticisms. Also, most team members use smogon movesets, because I feel they are decent enough.
Aegislash @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat
This is the first mon on this team and I based the research for this team on this mon. Aegislash will be brought out late in the game in order to sweep teams after using U-Turn to switch it in. Swords dance is used immediately, and the final three moves are used as sweeping moves, especially shadow sneak, which makes up for the lack of speed with priority. Finally, I use weakness policy to further boost my sweeping capabilities off of the switch-in.
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Rock Tomb
Terrakiona provides a good lead, while also having nice offense and speed. I don't know about the Focus Sash, since it's already super bulky and fast. Stealth rock is our lead move, providing us with a lot of value for our aegislash later on.
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Trick
- Roost
- Nasty Plot
Togekiss was the pokemon I was most unsure about. After seing numerous Clefables, I decided to not run with the pack and use this trick Togekiss. However, it is in a slot that should be providing clearance to get rid of spikes and rocks, and while everybody is raving about the fairy type being a must-have, I don't see its use here.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Body Press
- Knock Off
- Leech Seed
Ferrothorn provides similar value as Terrakion, only I don't lead with it (due to its terrible speed) and used it during the midgame to launch more hazards at the enemy and use knock off to (oh wow) knock off choice items and other annoying held items to provide room for my aegislash.
Dragapult @ Spell Tag
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpD / 252 Spe
Modest Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
Here we go. The final two team members. These are mostly other possible ghost sweepers who are used to support our aegislash before his very grand reveal. Dragapult provides Will-O-Wisp, to get some early burns, before U-Turning the F out of there into Aegislash.
Gengar @ Black Sludge
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Sludge Wave
- Nasty Plot
I didn't know what to put in this last slot, but I was pretty sure I wanted another ghost sweeper in case our Aegislash stops breathing (Wait - that's not right). It uses substitute first to scope out possible checks, before nasty plot and shadow ball/sludge wave.
Please leave any and all feedback in the comments of this thread. As I said, being fairly new to SS, I'm trying to figure out my playstyle and what the meta is still.
Aegislash @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Close Combat
This is the first mon on this team and I based the research for this team on this mon. Aegislash will be brought out late in the game in order to sweep teams after using U-Turn to switch it in. Swords dance is used immediately, and the final three moves are used as sweeping moves, especially shadow sneak, which makes up for the lack of speed with priority. Finally, I use weakness policy to further boost my sweeping capabilities off of the switch-in.
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Rock Tomb
Terrakiona provides a good lead, while also having nice offense and speed. I don't know about the Focus Sash, since it's already super bulky and fast. Stealth rock is our lead move, providing us with a lot of value for our aegislash later on.
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Trick
- Roost
- Nasty Plot
Togekiss was the pokemon I was most unsure about. After seing numerous Clefables, I decided to not run with the pack and use this trick Togekiss. However, it is in a slot that should be providing clearance to get rid of spikes and rocks, and while everybody is raving about the fairy type being a must-have, I don't see its use here.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Body Press
- Knock Off
- Leech Seed
Ferrothorn provides similar value as Terrakion, only I don't lead with it (due to its terrible speed) and used it during the midgame to launch more hazards at the enemy and use knock off to (oh wow) knock off choice items and other annoying held items to provide room for my aegislash.
Dragapult @ Spell Tag
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpD / 252 Spe
Modest Nature
- Hex
- Will-O-Wisp
- Draco Meteor
- U-turn
Here we go. The final two team members. These are mostly other possible ghost sweepers who are used to support our aegislash before his very grand reveal. Dragapult provides Will-O-Wisp, to get some early burns, before U-Turning the F out of there into Aegislash.
Gengar @ Black Sludge
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Shadow Ball
- Sludge Wave
- Nasty Plot
I didn't know what to put in this last slot, but I was pretty sure I wanted another ghost sweeper in case our Aegislash stops breathing (Wait - that's not right). It uses substitute first to scope out possible checks, before nasty plot and shadow ball/sludge wave.
Please leave any and all feedback in the comments of this thread. As I said, being fairly new to SS, I'm trying to figure out my playstyle and what the meta is still.
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