Ghostbusters! (A Little Cup RMT)

Brambane

protect the wetlands
is a CAP Contributoris a Contributor Alumnus
TEAM GHOSTBUSTERS
A Little Cup RMT

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INTRODUCTION:

Hello! My name is Dracoyoshi8 and this is my first RMT. With the addition of Nasty Plot Misdreavus, Ghosts have become a potent threat in the Little Cup metagame. Along with the already mentioned Misdreavus, Gastly and Duskull are rising in popularity. With this in mind, I created a team that not only handles the standards, but it also is made specially to take down the very common Ghosts. Thus, the name Ghostbusters came into play. And, without further adieu, I present to you TEAM GHOSTBUSTERS!

THE LEAD

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Dishplate (Bronzor) @ Oran Berry
Ability: Levitate
EVs: 220 HP/148 Def/4 SAtk/68 SDef
Sassy nature (+SDef, -Spd)
- Light Screen
- Psychic
- Stealth Rock
- Reflect

When I needed a lead, I looked for two things: being able to set up Stealth Rock and Light Screen. Bronzor can do both, and does it well. The dishplate's ability to take multiple hits while setting up Stealth Rock and screens has proved itself to be a crucial member of this team. However, its immunity to Ground-type moves is what makes Bronzor truly shine. Four of my Pokemon are weak to Ground-type attacks. This provides Bronzor easy switching, allowing it to set up screens again if they wear off. Without this Ground immunity, this team would fall apart.

Stealth Rock is an excellent move in Little Cup, since it destroys Focus Sash and helps weaken threats like Houndour and Magby. However, it is the screens that really save this team. Since the release of HG/SS, set up sweepers like Krabby, Misdreavus, Mantyke and Aron have become extremely common. With screens up however, these Pokemon are less dangerous. Light Screen was the one I really needed, though. Light Screen gives Stunky the survivability to really take on and knock out NP Misdreavus and other Ghosts. Reflect is helpful when dealing with Aron and Krabby, but it is Light Screen that is this team's saving grace. Psychic is the main way of dealing damage. Gyro Ball was in this slot first, but Bronzor isn't slow enough to take advantage of it. Also, Psychic deals neutral damage to most leads, and gives Bronzor a way to take down Croagunk who beat this team silly otherwise.

Houndour is Bronzor's number one enemy. With STAB Fire Blast, the hellhound can melt my poor little dishplate. However, that's where my Houndour comes in, absorbing the Fire Blast. Encore Machop can also put a damper on Bronzor's day, making Bronzor repeat Stealth Rock while hitting with STAB Dynamicpunch. Despite these to pains in Bronzor's metallic bottom, Bronzor still preforms as the best lead I have ever used.

THE SWEEPERS

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Tapper (Totodile) (M) @ Oran Berry
Ability: Torrent
EVs: 36 HP/236 Atk/4 Def/172 Spd/60 SDef
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Crunch
- Return

At first, I used SD+Aqua Jet Totodile on this team. However, that didn't exactly work well, so I decided to change it. After fiddling around with Totodile's EVs, I designed a set that would take the best advantage of the screens. Say hello to Bulky DD Dile. The bulkiness was not only added to take even more advantage of screens, but also to help Totodile switch in easier. Since Totodile is one of the only two Pokemon on this team that doesn't take super-effective hits from Ground, Totodile is often switching in on things like Gligar and Phanpy. Due to this ability to take down Ground-types, Totodile has proved to be an extremely valuable member of this team that would be very hard to replace.

Dragon Dance boosts Totodile's Speed to 21, allowing him to outspeed every unboosted Pokemon in Little Cup. It also raises Totodile's Attack to a powerful 24, allowing him to dish out one hell of a beating. Waterfall and Return provide perfect coverage, hitting every Pokemon in Little Cup for neutural damage. Crunch hits Ghosts for an OHKO, especially Duskull, who would love to burn my little blue crocodilian.

Totodile has trouble with two things: Bulky Grass-types and priority. Sadly, DD+Aqua Jet is illegal on Totodile. However, Totodile doesn't take super-effective damage from any priority, and with bulk and screens to back him up, he can shrug off some priority. Bulky Grass-types are a pain. While Totodile can hit them with Return, Pokemon like Shroomish or Paras can take the hit and put Totodile to sleep. However, Houndour can easily Fire Blast those weeds, burning them to a crisp.

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Ghostbuster (Stunky) (M) @ Oran Berry
Ability: Aftermath
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk, -SAtk)
- Pursuit
- Sucker Punch
- Explosion
- Taunt

Stunky is the Pokemon this team was built around, and he is truly stunning. He IS the definition of Ghostbuster in Little Cup. Taking only neutral from both Shadow Ball and HP Fighting, and wielding STAB Dark moves, Ghosts have trouble dealing with the little skunk. Aftermath is also a great ability, punishing direct attacks by chopping of 25% of their HP when they KO him. With all these traits, Stunky is key to this team's success.

Pursuit and Sucker Punch provides one of the most annoying mind games in all of Pokemon, and Stunky takes great advantage of this. This is what makes Stunky so good against Misdreavus. If Missy Subs or switches, Pursuit punishes the Ghost. If Missy attacks, it gets a nice Sucker Punch to the face. Explosion is great when Stunky is low on health as a last ditch effort. Even while burned, Stunky can OHKO Munchlax with SR damage. Taunt has amazing synergy with Sucker Punch, forcing the foe to attack. However, Pursuit also is great with Taunt, hitting Pokemon that flee when they aren't able to set up. The best thing about taunt is being able to outspeed Dratini, Krabby and Aron and preventing them from setting up. This makes them easy bait for either Stunky or other members of this team.

Since this Stunky doesn't run Fire Blast, Steel-types utterly destroy him. However, Houndour can bring down these pests, making Stunky free to cause havoc again. Also, Scarf Fighters cause him trouble, and none of my Pokemon are exactly safe switching in on high power Fighting moves. However, Houndour can revenge kill them.

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Geosteel (Aron) (M) @ Oran Berry
Ability: Rock Head
EVs: 36 HP/196 Atk/36 Def/196 Spd/36 SDef
Jolly nature (+Spd, -SAtk)
- Rock Polish
- Earthquake
- Head Smash
- Double-edge

Rock Polish Aron is one of most dangerous Pokemon in Little Cup. Very few things can switch in safely on Head Smash, and the ones that do can often be finished by one of his other moves. Aron is very important to countering Scarf Gastly. He is able to switch in easily on Explosion, Sludge Bomb and Shadow Ball and set up on it. Aron can be very hard to stop when unprepared, and is a great addition to almost any team, incuding mine.

With a Rock Polish under its belt, Aron reaches 26 Speed. This allows Aron to outspeed quite a few scarfers. Earthquake and Head Smash provide amazing coverage, as well as ridiculous power. The fact that Gligar can be 2KO'd by Head Smash justifies how powerful this move truly is. Double-edge at first seems worse then Iron Head. However, they both have the same base power after STAB, and Double-edge does way more damage to Ground-types and Fighting-types then Iron Head.

Aron has trouble dealing with priority moves like Aqua Jet, Mach Punch and Vaccuum Wave. Bronzor or Totodile can switch in on these moves rather safely though, so it is not as deadly as it could be. Bulky Fighters and Ground-types can cause Aron trouble, but Totodile can often handle them nicely.

THE REVENGE KILLER

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Dark Pup (Houndour) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 58 Atk/252 Spd/200 SAtk
Hasty nature (+Spd, -Def)
- Dark Pulse
- Fire Blast
- Hidden Power [Fighting]
- Sucker Punch

Houndour is probably this team's MVP. With Choice Scarf, Houndour becomes one of the best revenge killers in the metagame. This hellhound should never be under estimated, as he scores many revenge kills on Pokemon that would normally destroy my team. He is also an amazing killer of the undead. With STAB Sucker Punch and Dark Pulse, few Ghosts with face Houndour unscathed. This makes Houndour another vital member of this team.

Dark Pulse is Houndour's reliable STAB move, and his main weapon againsts Ghosts. Fire Blast is important since it brings down Steels and Fighters that often threat my team, as well as inflicting huge damage on anything that doesn't resist it. HP Fighting is only used to hit other Houndour, since other Houndour can easily soak up Fire Blast and Dark Pulse. Sucker Punch provides him with priority. Thanks to Scarf, Sucker Punch will often go before other priority, which helps it score OHKOs on physically weak Pokemon as well as priority abusers.

If the opponent out predicts me, Houndour is in for trouble. Steels can easily switch in on Dark Pulse and Sucker Punch. Water-types, especially Mantyke, walk all over Fire Blast, and Poison-types or Ghosts take HP Fighting like it's nothing. The biggest problem my little hellhound faces is the foes predicition skills.

THE LATE-GAME CLEAN UP

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Plug (Elekid) (M) @ Life Orb
Ability: Static
EVs: 252 Atk/252 Spd
IVs: 0 HP
Jolly nature (+Spd, -SAtk)
- Thunderpunch
- Ice Punch
- Quick Attack
- Cross Chop

Made famous by Vader, Physical LO Elekid is one of the best late-game sweepers ever. With 20 Speed, unresisted coverage and priority, Elekid cleans up better then a school janitor being paid double. He has proven to also be a valuable member of this team, taking down Pokemon like Mantyke and Munchlax which are complete pains in my butt.

Thunderpunch is Elekid's hardest hitting attack. With LO, Elekid dominates over Water-types not named Chinchou, Barboach or Wooper. Ice Punch provides the legendary Electric+Ice combination, and is also a great weapon against the dreaded Gligar. Quick Attack provides Elekid priority, and a way to beat Sucker Punch. Cross Chop deals with Steels and Dark-types very well. It also destroys Munchlax, who is very annoying to face. It is also his strongest weapon against Barboach, Wooper and the ever annoying Chinchou.

SubSneak Misdreavus is Elekid's bane. However, thanks to Stunky and Houndour, Missy isn't typically around to see Elekid. Chinchou is a pain in the ass, but Houndour can revenge kill it if he is still around. Scarfers are big trouble, and often need quite a bit of prediction to work around.


THE TEAM BUILDING PROCESS

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1. Right from the get-go, I knew I wanted to use Stunky. Being able to stop most of the Ghosts makes him very valuable in the current metagame. I also wanted to try Taunt on Stunky, which really paid off.

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2. I needed something that would set up SR and help Stunky take Special Attacks better. I immediantly turned to Bronzor, who's natural bulk and great supportive movepool will give Stunky the support he needs.

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3. I wanted something to could absorb Fire-attacks thrown at Bronzor. I remembered Fuzznip talking about Ponyta on #littlecup, so I added CB Ponyta to my team.

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4. I wanted something that could hit hard and move quick. I decided to use Rock Polish Aron, knowing how strong Head Smash is.

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5. I wanted another hard-hitter that wasn't weak to Ground. I decided to use SD Totodile, who could OHKO Gligar with LO +2 Aqua Jet.

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6. I needed something fast that could take out weakened Pokemon. Elekid has rarely let me down before, so I decided to use Physical LO Elekid.

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7. After a couple battles, I realized two things weren't working: Ponyta and SD Totodile. I needed something faster then Ponyta and could hit Ghosts, mostly Gastly. I chose Scarf Houndour, and I am not regretting that decision. I never really liked SD Totodile, so I decided to go back to my old favorite, DD Dile. However, I knew this DD Dile was going to switch around a lot, so I bulked him up.

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8. SDS said that Bronzor isn't slow enough to take advantage of Gyro Ball, so I changed it to Psychic. It also provides my team a defense against Fighters (especially Croagunk) that give this team trouble. I also tested Dratini. I was either using it wrong, or it was absolutly terrible. It kinda surprises me, since Dratini is one of the deadliest threats in the metagame, and should work well on this team.

FINAL WORDS:

Thank you for reading my first RMT. This team has proved to be both effective and very fun to use, and I am looking forward to suggestions to make it even better. And, if anyone who hasn't played Little Cup is reading this, I hope to see you on the ladder on CAP one of these days!

TEAM GHOSTBUSTERS
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THREAT LIST

Minor Threat
Workable Threat
Major Threat

DEFENSIVE THREATS:

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-Bronzor - Houndour can take on Psychic Bronzor easily, and Totodile can set up against it and beat it down with STAB Waterfalls. Also, Stunky can Taunt it to prevent it from setting up Screens or Stealth Rock. My own Bronzor has no weapons against other Bronzor leads, so it often requirers a switch.

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-Phanpy - Bronzor can easily set up against it and chip away at it with Psychic. Totodile also works great, since it can easily set up a Dragon Dance or two (especially with screens up) and use Waterfall to utterly destroy it. Has yet to cause me trouble.

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-Defensive Gligar is rarer then the offensive kind, and can catch me by surprise. However, Bronzor can set up Reflect and switch to Totodile, who can start stacking up Dragon Dance to bring down Gligar with Waterfall. Elekid can Ice Punch it as well.

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-Ekans - Intimidate and Glare is annoying. However, Bronzor utterly murders Ekans with STAB Psychic, and doesn't mind the speed drop from paralysis. Also, Ekans is extremely rare, so it shouldn't be a problem.

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-Slugma - Meet Totodile and Houndour. Slugma can't really harm them, although Totodile won't like getting burned. Houndour is the safest switch in. If Slugma has set up Screens, it can be a pain to take down. Just like Ekans though, Slugma is extremely rare.

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-Munchlax - Annoying, but rarely a threat. Aron can switch in on Return and Head Smash it to death, and Bronzor can set up Reflect on it and switch to Totodile. Elekid's Cross Chop also murders this thing. Stunky can also explode as a last resort. Never really has caused me trouble.

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-Hippototas - The only thing I really hate about this thing is spelling its name. Since it is mostly seen as a lead, Bronzor can set up Reflect while it SRs. Then I can switch to Totodile. If this thing didn't get Slack Off, it would hardly be a threat. However, because it does, it is more annoying then it should be.

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-Duskull - Houndour tears this thing to shreads. It can switch in on Will-o-Wisp and OHKO with Dark Pulse. Stunky and Totodile can also handle it, but they need to be wary of WoW. Never a problem for me.

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-Lileep - Thanks to Taunt, Stunky can easily take it on, and beat it down with Pursuit. Bronzor can also set up against it, but can't do anything to it with Psychic. Elekid's Cross Chop can work in a pinch. Can be very annoying without Stunky, but is workable. Kinda on the line between minor and workable.

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-Slowpoke - Stunky and Houndour make short work of this...thing. Being paralyzed by T-wave is a pain, but Sucker Punch makes up for that. Totodile and Elekid also work well against it.

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-Wynaut - Thanks to Taunt, Stunky can stop most variants cold. Scarfers can be a bit tricky, but Pursuit can often damage it on the switch to a set upper. Houndour also can take down Wynaut.

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-Clamperl - I hate this thing. With Iron Defense and Deepseascale, it becomes a bitch to take down. Bronzor, Totodile, Houndour and Aron can't even touch this thing. Stunky can Taunt it to stop it from using Iron Defense and explode. Elekid can try bringing it down with Thunderpunch. Very annoying.

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-Shroomish - Sacrifice Bronzor to Spore and procede to beat the spores out of it. Also, Stunky stops SubSeed cold with Taunt, and can Pursuit it while it switches.

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-Paras - Pretty much the same deal as Shroomish. Sacrifice Bronzor (thanks to its defenses, Bronzor has the best chance of waking up without be KO'd while asleep) and switch to Stunky. If it doesn't have Brick Break, Aron eats it for breakfast. Elekid and Houndour can revenge kill it.

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-Hoothoot - Sacrifice Bronzor, switch to Aron/Totodile/Stunky. Really, Hoothoot is a joke to this team. Elekid can revenge kill this thing if it does manage to somehow take one of my Pokemon.

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-Ledyba - For Screens, Stunky can Taunt it, Aron can Head Smash it, Elekid can Thunderpunch it, and Houndour can Fire Blast it. Really, not that bad. Baton Passers are stopped by Taunt. Also, I will never set up against this thing, since it gets Encore.

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-Squirtle - Bronzor can set up Screens against it and switch to Stunky or Elekid. Typically not a problem. Water Spout may becoming annoying if it catches on.

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-Chikorita - FIRE BLAAAAAAAAAST. Taunt Stunky destroys this thing, too. Also, this thing is super rare, so it shouldn't cause me trouble.


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-Misdreavus - Houndour can come in on Will-o-Wisp and hurl Dark Pulse at it. Stunky can Taunt it to stop it from using Sub or WoW. Never really a problem. Also, Bronzor can set up Screens against it.

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-Wooper - Just hit the damn thing. Also, how many people use this thing nowadays?

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-Koffing - Can you say Taunt? Also, Houndour can switch in on WoW bring it down with Fire Blast. Koffing is fairly rare too, so it shouldn't cause me too many problems.

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-Lickitung - Wish Lickitung is annoying. Stunky can Taunt it and Elekid can Cross Chop it, but that's just about it. Don't have any real stratagy here.

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-Omanyte - Set up screens and switch to Totodile. Not really that much of a problem. Elekid can handle it as well, and Houndour can revenge kill it with Dark Pulse.

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-Onix - Little Cup my ass, this thing is huge. It can't hurt Bronzor, and Bronzor can chip away with Psychic. Totodile can also hit it with 4x super-effective Waterfall. Elekid can Cross Chop it as a last resort. I don't expect it to cause me much trouble.

OFFENSIVE THREATS:

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-Snover - Bronzor can set up Screens and try to whittle it down with Psychic. Houndour can destroy it with Fire Blast or HP Fighting, and Elekid can Cross Chop it. Aron can also work, but needs to be careful of Energy Ball. Protect Snover is a pain, since it is such a good scouter.

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-Diglett - Bronzor, Totodile and Houndour can handle it. However, if it manages to trap Stunky, Aron,or Elekid, I could be in for a bit of trouble. Diglett is only a problem when it traps Aron, Elekid ,or Stunky. Otherwise, it isn't much of a threat.

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-Poliwag - Elekid, Stunky and Houndour can stop it with priority, but if it has Screens up, it becomes more difficult. Also, Stunky can Taunt it to prevent it from trying to Belly Drum, but this can be hard since Poliwag is faster. Poliwag is only a minor threat due to the fact it is realitivly rare and priority weak.

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-Elekid - Other Elekids can be taken down by my own Elekid or Bronzor, to an extant. Houndour can also revenge kill them, since it can beat Quick Attack with Sucker Punch, unless the Elekid is scarfed.

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-Dratini - This is where Taunt Stunky shines the most. It outspeeds Dratini and can Taunt it to prevent it from using Dragon Dance, and Pursuit it when it switches out. If Dratini already has a DD up and takes out Stunky, Houndour can revenge kill it with Sucker Punch or Dark Pulse. Bronzor and Aron can also switch in on Outrage.

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-Aron - Bronzor. Bronzor. Bronzor. Aron can't touch Bronzor unless Gravity is up. Bronzor can set up Reflect, and then I can switch to Totodile to finish the job. Stunky can Taunt it, but can't do anything back.

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-Krabby - Stunky can Taunt it to stop it from using Agility. Bronzor can switch in and set up Reflect, although Crabhammer will hurt. Psychic will also hurt Krabby, thanks to its low HP and Special Defense. If it does get an Agility up, I can beat it down with priority.

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-Croagunk - Croagunk used to be a huge problem for this team. However, Bronzor can now destroy it with Psychic, making it less of a threat then it used to be. However, it can still be a pain in my ass, and requires careful prediction.

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-Houndour - Totodile and my own Houndour can often bring down any other Houndour. Elekid is faster the LO Houndour, and can beat its Sucker Punch with Quick Attack. It can also bring down Houndour with Thunderpunch.

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-Chinchou - The first of the two offensive threats that destroy my team. I have no real way to stop Chinchou. My best bet is using Stunky to Taunt it and stop Agility. Then, I can Pursuit it on a switch, or Sucker Punch it. If it already has an Agility or is Scarfed, I'm in trouble. Bronzor can try and Light Screen, but Hydro Pump will hurt a lot. This is a Pokemon I got to be really careful about.

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-Bagon - I can deal with Bagon pretty much the same way I deal with Dratini. Stunky can Taunt it, Houndour can revenge kill it, and Bronzor and Aron can switch in on Outrage. Never trouble for me.

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-Gastly - Almost all Gastly are either Scarfed or Leads. Lead Gastly can be taken down with Psychic and Light Screen. Aron can switch in on three of Gastly's attacks: Sludge Bomb, Shadow Ball and Explosion. He can then Rock Polish. Also, Houndour and Stunky can take on Gastly with few problems, since Gastly lacks priority, making it Sucker Punch weak. Totodile can also Crunch Gastly into oblivion.

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-Mantyke - Stunky can Taunt this thing and hit it with Pursuit. Elekid can use Thunderpunch for an OHKO, and Totodile can beat it up with Return. As a last resort, Aron can Head Smash it. If it is a Swift Swimmer, it is trickier to take down. I can usally wear it down with priority, though. Oh, and as long as rain isn't up, Bronzor can Light Screen. Also kinda on the border between Minor and Workable.

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-Cranidos - Cranidos is rare nowadays, and almost all the ones around are Scarfers. Aron can switch in on Stone Edge and Zen Headbutt and use Earthquake. Bronzor can switch in on EQ and use Reflect, while Totodile can switch in on Ice Beam and start using Dragon Dance. As a side note, isn't Cranidos' PMD2 sprite adorable?

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-Drifloon - FLOOOOOON! Taunt makes Drifloon cry, since it can't Sub down to activate Unburden. Stunky, Elekid and Houndour all handle a boostless Floon well. If Floon does have an Unburden boost, Stunky or Houndour can Sucker Punch it to death.

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-Machop - Machop is very annoying, but workable. Scarf Machop can be stopped by prediction. Totodile and Bronzor can switch in on Bullet Punch. Bronzor can switch in on Dynamicpunch and set up Reflect. Stunky and Aron. can take a Payback, but can't do much back aside from explode. Totodile and Aron can switch in on Ice Punch. Encore Machop is a pain, but Taunt makes Encore useless. Houndour can revenge kill it with Fire Blast if it takes down one of my Pokemon. Also, Bronzor can use Psychic on it.

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-Totodile - Bronzor can use Reflect to help the team survive Totodile's array of physical attacks. Stunky works great since it can Taunt Totodile. Without any boosts, Elekid can handle Totodile well, as can my own Totodile.

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-Mankey - Scarf Mankey is my worst nightmare. Close Combat rips almost my entire team to shreds. Bronzor can sometimes take a Close Combat if it hasn't taken any prior damage and set up Reflect. Houndour speed ties with Scarf Mankey and can finish it off with Fire Blast, if it wins the speed tie. If Reflect is up, Totodile can take down Mankey. Unless I have Reflect up or get lucky with speed ties, Mankey rips apart my team. I am always garanteed to lose at least one Pokemon to Mankey.

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-Ponyta - Totodile can take on Ponyta with ease. If it is choiced, Aron can switch in on Return and set up Rock Polish. However, Totodile is usally the best answer.

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-Skorupi - Stunky can Taunt it to prevent it from using SD or Agility, and Pursuit it. Houdour and Aron are great switch ins, but they must be wary of Brick Break and Aqua Tail. Totodile is an overall good counter, being able to Waterfall the scorpion to submisson.

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-Gible - Almost all Gibles are either Banded or Scarfed, so prediciton works well. Bronzor and Aron can switch in on Outrage, and Bronzor can switch in on EQ. Houndour and Totodile can switch in on Fire Blast. Also, CB Gible can be stopped by Elekid's Ice Punch. In Sandstorm, Gible becomes a real pain, but it handled the same.

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-Beldum - All about switching here. Aron can switch in on Headbutt and Take Down, and threaten Beldum with EQ. Houndour and Stunky can switch in on Zen Headbutt and Fire Blast or Pursuit, respectivly. Totodile can take an Iron Head and set up a DD or two. If it is Iron Defense Beldum, Houndour is my only counter, being able to crush it with Fire Blast.

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-Taillow - Aron is my best bet here, since it resists every move the standard Taillow uses. Bronzor has to watch out for U-turn, but can set up Reflect or Psychic it. Houndour's Sucker Punch is able to beat Taillow's Quick Attack, which makes revenge killing easier.

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-Cyndaquil - I have yet to face a non-scarfed Cyndaquil. Totodile is the best option, being able to OHKO Cyndaquil with Waterfall. If Cyndaquil uses HP Electric, Elekid can switch in, and Houndour can switch in on HP Grass. Rarely a threat. Also, Houndour can get a Flash Fire boost from Eruption and Fire Blast, which is a huge plus.

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-Remoraid - All about prediction. Totodile can switch in on Surf, Ice Beam and Water Spout and threaten Remoraid with Return. Bronzor can switch in on HP Ground and Grass, and use Light Screen. Houndour absorbs Fire Blast and hits with Dark Pulse.

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-Horsea - Unless rain is up, Horsea is a piece of cake. Elekid can revenge Horsea without a problem, and Bronzor can switch in and Light Screen. If the rain is up, however, Horsea becomes a major threat, being able to OHKO every Pokemon on my team. Thanks to its great Defense, it shakes off Quick Attack and Sucker Punch better then Mantyke. Horsea only is threat in the rain; outside of the rain, it is hardly a problem.

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-Stunky - Other Stunky aren't that bad. My own Stunky or Totodile can usally handle them pretty well, shrugging off most of their hits. However, Aftermath is a pain, and can finish of Totodile after taking out Stunky. Houndour is also a great revenge killer, and can switch in on Sucker Punch.

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-Misdreavus - Stunky and Houndour utterly murder Misdreavus. Stunky can Taunt Missy to stop it from using Nasty Plot or Sub, and then Pursuit it when it switches. Sucker Punch deals with Missy if Stunky Taunts Missy while behind a Sub, and Missy attacks. If Missy does somehow take down Stunky, Houndour revenge kills it with ease, as long as it doesn't have a Sub. Elekid can work well against Missy, aside from SubSneak.

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-Magby - Magby can be kind of tricky. For the most part, Stunky and Elekid can handle it pretty well. Totodile can too, but has to be careful of Thunderpunch. If I don't know what Magby is running, it can be a pain. No real stratagy for the live coal.

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-Kabuto - Both Elekid and Totodile work great against Kabuto. Elekid can survive and Aqau Jet (not in Rain) and hit back with Thunderpunch. Totodile can set up Dragon Dance against Kabuto and then use Waterfall. Bronzor can set up Reflect and switch if Kabuto is a lead.

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-Gligar - As long as I have Reflect up, Totodile destroyes Gligar with Waterfall. If Totodile is gone, RP Gligar can get brutal. However, SD Gligar can be revenge killed by Houndour and Elekid.

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-Buizel - I have no real stratagy for this thing. It isn't too bad, as long as hax doesn't rear it's ugly head, and Totodile and Elekid and take it out for the most part. Again, I don't have any real plan against Buizel.

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-Wailmer - Pretty much the same boat as Remoraid, except Aron can switch in on Selfdestruct. The fact that it's a damn whale, you think it would be stronger. Damn.

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-Larvitar - Taking down Larvitar requires lots of switching and bluffs. Basically, Larvitar will most likely switch in on Stunky. Larvitar should predict a switch and set up, so I Taunt. Then, I switch to Bronzor and put up Reflect. Totodile then comes in and Waterfalls it to death. If Larvitar does set up, I'll just Sucker Punch it to death. Kinda tricky, and only classified as workable since all the switch can rack up SR damage.

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-Wurmple - I don't know how the hell to classify this. It's NOT EVEN a minor threat. It's hardly even worthy of the threat list. I guess it could Bug Bite my Oran berries, but that's it. What a load of crap.

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-Meowth - Switch in Aron on Fake Out and set up while it switches out. Meowth is very switchy, so it can be a bit of a pain. The best thing I could do is wait till the end of the battle and finish it with Elekid. No statagy for this thing.

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-Bulbasaur - FIRE BLAAAAAAST or PSYYYYYYYYYYCHIC. Which ever one is easier at the time. Sleep Power can be annoying though.

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-Buneary - See Meowth. The only real difference is Buneary has Quick Attack and Switcheroo, which makes it more annoying. Most Switcheroo Flame Orb, so Houndour is a decent switch in, even if I lose my Scarf.

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-Abra - Lol, Stunky rips this to shreads. Pursuit it when it switches, Sucker Punch when it attacks. Pursuit is my preferred option, in case it has Encore.

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-Barboach - Bronzor can switch in and use Reflect. Then, I can switch in Totodile and use Waterfall, or set up. Not too bad, but a tad annoying, especially late-game.
 
Just throwing this out...

Gyro Ball really sucks if you aren't using Macho Brace or another slowing item. It also doesn't hit Omanyte super-effectively. I would suggest Psychic or Earthquake in order to hit Rock-type leads. Psychic is your best bet.

Will rate fully later.
 
Nice team Draco, I played it a couple times.

During our matches I realized a major weakness on your team and exploited it with quite a bit of success. PriorityGunk is a nightmare for your team, being able to actually revenge kill most of your sweepers and revenge killers.

Another problem that I see, is the lack of a reliable sweeper to open up the game under screens from Bronzor. While Totodile isn't bad by any means, I think Dratini fits much better in that slot and in the team in general. There are literally so many reasons to use Dratini in that slot. Firstly, Dratini can rip apart teams after 1-2 Dragon Dances, and your Bronzor supplies it with chances to do that (via Screens and Houndour Overheat and whatnot). Second, Dratini solves your Croagunk problem, as it outspeeds and hits it with Extremespeed which can KO after merely 1 Life Orb recoil. Third, your team is already built around dealing with Ghosts, and Dratini has some trouble setting up against Missy, and it gets revenge killed by Gastly, meaning Dratini appreciates the Ghost-less environment.

You also may want to try a bulkier spread on Stunky in case you find yourself against a bulkier MissyD. I personally use something like 176 HP / 252 Atk / 4 Spe / 32 SpA / 28 SpD.
 
Hmmm, if I have Psychic on Bronzor, I will also make Croagunk less of a pain in rear. I think I'll try that.

Also Hey, how well does Dratini go against Gligar, Phanpy, Aron and other Ground/Rock-types. I need a Pokemon that can handle these Pokemon with ease and set up against them. I have never used Dratini, so I wouldn't know.

Also, the bulkier spread makes Stunky speed tie (or slower) with Mantyke, Dratini and Krabby which means I can't Taunt them to prevent them from setting up.

EDIT: Tested Dratini. Totodile preformed better on this team, believe it or not. I think it might because Totodile has a bit more bulk, allowing him to set up easier.
 
You admit to having problems with scarfed fighters and croagunks with vaccuum wave, so might I suggest you switch Houndour or Stunky to a Scarfed Gligar?

Gligar @ Choice Scarf
Jolly
236 Atk/236 Spe
Earthquake
Aqua Tail/Stone Edge
Night Slash
U-Turn

Gligar can switch into Close Combats all day and can u-turn out to weaken something for a suitable counter or to hamper it's ability to counter one of your own pokemon. Night Slash takes out Misdreavus and is a usable neutral move sometimes while Aqua Tail hits opposing ground types and Stone Edge hits other fliers and most things that resist Earthquake.
 
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