Hello everyone! This is my very first RMT, and I am excited to share this fun and effective hyper offensive normal team. I built this team a long time ago back when Marshadow was still terrorizing the ladder. Everyone was like "Omg ghost can finally 6-0 normal." I was not gonna be the normal type user to get rekt by a ghost team. Fat normal balance could not exist in that era of Monotype, so I had no choice but to build HO. That was the only way for a normal team to stand a chance against that broken pokemon Marshadow. Plus I was so damn tired of the standard "duck, egg, birb" core that made up the majority of normal type teams. This team in its roots was originally a counterteam but has evolved to take on any type and playstyle that comes in its way.

Mega Lopunny was my first choice for its ability to spam any attack versus ghost types. Since I had originally wanted to counterteam ghost, Mega Loppunny was the perfect choice.


What's better than one scrappy user? A second scrappy user! I chose swellow as my second pokemon because it got a decent buff this generation and helps Mega Lopunny hit the special side. Its easily spammable boomburst does a lot of damage to opposing pokemon. With this scrappy dynamic duo around, no defensive ghost core is safe.



Smeargle was a necessity for my team. It sets up the much needed hazards on the team so the rest of the members could put in work.




Next I added diggersby to help wallbreak. In some cases, diggersby can actually sweep opposing teams with this moveset.





Hyper offensive normal teams are known to be weak to priority, but I didn't want mine to fall too easily. I added bewear to help tank hits and check the likes of Mega Scizor and belly drum azumarill.






At the time, I added meloetta to help check the influx of fighting teams running around. Even with sticky webs, I still used choice scarf on meloetta to have some speed control vs floating pokemon.






The matchup vs opposing web teams was tough, so I decided to replace meloetta for staraptor. Staraptor still checked fighting and still provided the team with some sort of speed control for the team.
The Team

1 Thicc Bih (Lopunny-Mega) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
Mega Lopunny is a staple on normal teams. I chose a standard set with fake out to help chip at faster opponents like choice scarf latios and latias and other choice scarf users if sticky webs aren't up. High jump kick is Mega Loppuny's powerful stab so it can hit steel types and ohko Mega Sableye. Return is a more risk free stab move that lets Mega Lopunny hit pokemon that resists its fighting stab like toxapex. Ice punch allows Mega Lopunny to ohko landorus and garchomp.

BoomChick (Swellow) @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Heat Wave
- Air Slash
- Defog / U-Turn
Swellow is the second half of the scrappy core. Boomburst is swellow's most spammable move with no drawback, letting swellow easily 2hko Gourgeist. With heatwave, Swellow can bring Skarmory down to sturdy and ohko defensive Mega Scizor. Air slash allows Swellow to do more damage to Mega Gallade and Keldeo than boomburst does. I originally had U-turn as Swellow's last move, but I added defog for a last ditch hazard removal in case spikes or opposing sticky webs got out of control. Max special attack and max speed with timid nature lets Swellow hit really hard with choice specs while outspeeding non choice scarf Latias or Latios.

U French? (Smeargle) @ Focus Sash
Ability: Own Tempo
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Spore
- Magic Coat
Smeargle is the dedicated hazard setter for HO normal teams. Stealth rock is necessary to help ensure ko's for the rest of the team, specifically so that Mega Lopunny can ko both Mega Charizard X and Mega Charizard Y after coming in on rocks. Sticky webs slows down choice scarf users that touch the ground so that Mega Lopunny can outspeed. Spore gives free turns for the team to setup or attack. Magic coat is for fast taunt users that try to stop Smeargle from setting hazards. This is specifically useful vs fighting teams because cobalion will almost always click taunt. They risk more if they do not click taunt on the first turn as sticky webs is the only way for my team to have a chance vs the likes of choice scarf terrakion or choice scarf keldeo. Max hp and max speed lets Smeargle survive really really weak hits and get up hazards vs slower opponents.

BunniesTho (Diggersby) @ Silk Scarf
Ability: Huge Power
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Frustration
- Earthquake
- Quick Attack
Back when I made this team, I was paranoid about water stall, so I added diggersby to help weaken defensive teams. Since I saw water stall running around, I felt the standard choice band set was easily exploited. I made this set to help vs that. Swords dance boosts Diggersby's attack to crazy levels so that Mega Slowbro couldn't completely wall. Frustration with silk scarf can 2hko or ohko every standard bulky water type after a swords dance boost without having to lose hp from life orb. Earthquake is more useful vs matchups with rock and poison. Quick attack lets diggersby clean weakened opponents that are faster than it. Max attack with adamant nature makes Diggersby really hard to switch into, and max speed lets diggersby outspeed most defensive pokemon and break through them.

Don'tHugMeI'mScared (Bewear) @ Fightinium Z
Ability: Fluffy
Happiness: 0
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Swords Dance
- Superpower
- Frustration
- Ice Punch
This fluffy buddy of mine is amazing at checking priority moves that HO normal teams are typically weak to such as bullet punch from Mega Scizor, aqua jet from Azumarill, and choice band extreme speed from Dragonite. Bewear's amazing physical bulk allows it to check bisharp even with a defiant boost. Swords dance boosts bewear's attack to help bust through skarmory and defensive Mega Scizor with Z-Superpower. Z-Superpower can ohko offensive Mega-Scizor with rocks up without Bewear needing to boost. Frustration lets Bewear hit Mega Venusaur and more importantly Azumarill. Ice punch ohkos Dragonite after its multiscale is broken. This evs let Bewear outspeed the standard Mega Venusaur spread that creeps adamant Azumarill. Maximum attack with adamant nature lets Bewear break Mega Scizor and hit as hard as possible. The rest of evs are put into hp to help Bewear tank hits better.

Flippin Hair (Staraptor) @ Choice Scarf
Ability: Reckless
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Staraptor provides the team with more insurance vs bug and fighting teams. With choice scarf and webs up, staraptor outspeeds everything that touches the ground. Brave Bird lets Staraptor ohko Mega Venusaur. Double edge allows staraptor to do more damage to pokemon like Rotom-Wash. With close combat, Staraptor can hit pokemon that resist its stabs such as tyranitar and heatran. U-turn is for Staraptor to pivot out against physically defensive pokemon. Max attack and max speed with jolly nature and a choice scarf makes Staraptor a great revenge killer every pokemon that touches the ground with webs up.
Threats




This team just doesn't have a good matchup vs HO psychic
Some of the replays feature pokemon that were banned but the team itself didn't change
https://replay.pokemonshowdown.com/gen7monotype-602314278 vs poison
https://replay.pokemonshowdown.com/gen7monotype-601846146 vs ho psychic
https://replay.pokemonshowdown.com/gen7monotype-601477089 vs ghost Here I also peaked 1600 elo
https://replay.pokemonshowdown.com/gen7monotype-601371649 vs fairy
https://replay.pokemonshowdown.com/gen7monotype-601873923 vs fighting
https://replay.pokemonshowdown.com/gen7monotype-677687682 vs normal
https://replay.pokemonshowdown.com/gen7monotype-688518988 vs steel
https://replay.pokemonshowdown.com/gen7monotype-601478784 vs grass
These replays feature meloetta over staraptor
https://replay.pokemonshowdown.com/gen7monotype-600622782 vs bug
https://replay.pokemonshowdown.com/gen7monotype-600079135 vs ice
https://replay.pokemonshowdown.com/gen7monotype-602314278 vs poison
https://replay.pokemonshowdown.com/gen7monotype-601846146 vs ho psychic
https://replay.pokemonshowdown.com/gen7monotype-601477089 vs ghost Here I also peaked 1600 elo
https://replay.pokemonshowdown.com/gen7monotype-601371649 vs fairy
https://replay.pokemonshowdown.com/gen7monotype-601873923 vs fighting
https://replay.pokemonshowdown.com/gen7monotype-677687682 vs normal
https://replay.pokemonshowdown.com/gen7monotype-688518988 vs steel
https://replay.pokemonshowdown.com/gen7monotype-601478784 vs grass
These replays feature meloetta over staraptor
https://replay.pokemonshowdown.com/gen7monotype-600622782 vs bug
https://replay.pokemonshowdown.com/gen7monotype-600079135 vs ice
Eien Esteemed monotype room owner
smub Best rock and ice user I've fought
Everyone in the sheddy league :) even if you all don't play mono
lastly Panther-T Well it's finally here. I remember a looong time ago I asked how to make a good RMT in the RMT room and you made some good suggestions. I've come a long way in competitive pokemon thanks to you even if you only helped me with UU. I know you don't play often anymore, so I hope you see this someday.
smub Best rock and ice user I've fought
Everyone in the sheddy league :) even if you all don't play mono
lastly Panther-T Well it's finally here. I remember a looong time ago I asked how to make a good RMT in the RMT room and you made some good suggestions. I've come a long way in competitive pokemon thanks to you even if you only helped me with UU. I know you don't play often anymore, so I hope you see this someday.






Conclusion
After procrastinating this for over a year, I've finally done it! I made a lot of changes with the team as the Monotype meta evolved. Although I made this team in the marshadow meta, the team still is as good as ever. This team does well vs types that normal teams typically struggle with. Steel and fighting are rarely a problem for this team. Ghost is definitely not an issue because who you gonna call? Ghostbusters!
1 Thicc Bih (Lopunny-Mega) (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
BoomChick (Swellow) @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Heat Wave
- Air Slash
- Defog
U French? (Smeargle) @ Focus Sash
Ability: Own Tempo
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Spore
- Magic Coat
BunniesTho (Diggersby) @ Silk Scarf
Ability: Huge Power
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Frustration
- Earthquake
- Quick Attack
Don'tHugMeI'mScared (Bewear) @ Fightinium Z
Ability: Fluffy
Happiness: 0
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Swords Dance
- Superpower
- Frustration
- Ice Punch
Flippin Hair (Staraptor) @ Choice Scarf
Ability: Reckless
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Ice Punch
BoomChick (Swellow) @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Heat Wave
- Air Slash
- Defog
U French? (Smeargle) @ Focus Sash
Ability: Own Tempo
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Spore
- Magic Coat
BunniesTho (Diggersby) @ Silk Scarf
Ability: Huge Power
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Frustration
- Earthquake
- Quick Attack
Don'tHugMeI'mScared (Bewear) @ Fightinium Z
Ability: Fluffy
Happiness: 0
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Swords Dance
- Superpower
- Frustration
- Ice Punch
Flippin Hair (Staraptor) @ Choice Scarf
Ability: Reckless
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
This team was also featured in a Pokeaim video!
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