Other Ghostly goings on (mono)

Hey guys trying to make a decent ghost mono team here's what I have so far though I feel it could be better, I'll set out the team and summary of each individual pokemon with concerns will be listed under each one, then overall comments at the end......

FYI hopefully the abilities will be clear enough...


sableye-mega.gif
gengar.gif
jellicent.gif
cofagrigus.gif
doublade.gif
chandelure.gif






latest

1) Torment (Sableye) @ ...it's megastone
Ability: Trolling it/Back at ya buddy
Nature: Bold
EV's: 252 hp, 252 def, 4 sp. def

Moves:
Calm mind
Shadow ball
Will-o-wisp
Recover

Pretty standard CM M-Sableye, obviously the idea being to CM/wisp when appropriate, shadow ball everything...grind down normals with burn if it comes to it...Pyroar have mercy.


250px-094Gengar.png


2) Dread (Gengar) @ life orb
Ability: Float like a feather...
Nature: Timid
EV's: 252 sp, att, 252 speed, 4hp

Moves:
Shadow ball/Hex
Sludge bomb
T-bolt
Focus blast

Idea here is for him to come in a bit later and try and clear up when things have had HP chipped by the more defensive ghosts. I slashed hex in here because with a lot of status potentially going around, hex becomes base 130 on anything effected, -15 power when it isn't which is significant I suppose, but would allow it to smash through anything which is late game.

250px-593Jellicent.png


3) Regret (Jellicent) @ weakness policy
Ability: Water water everywhere and yes I'll have a drink
Nature: Calm
EV's: 252 hp, 252 sp. def, 4 def

Moves:

Shadow ball/hex
Scald
Toxic
Recover

Specially bulky with the gimmick of letting them fire off a SE special attack only to have them hit hard with the boosted STAB move. Again slashed hex to get more gimmick to your gimmick as potentially it wants to toxic on a switch anyway, but shadow ball may be better here. Also potentially mixed defensive set may do me better?

250px-563Cofagrigus.png


4) Sorrow (Cofagrigus) @ Leftovers
Ability: Don't touch me, you don't have the ability (..anymore)
Nature: Bold
EV's: 252 hp, 252 def, 4 def

Moves:

Nasty Plot
Will-o-wisp
Shadow ball/hex
Hidden power (fighting)

The physical wall, even more so if they're burnt. Come in, set up on a switch. Again slashed the hex though would probably stick with shadow ball, fighting for the dark obviously.

250px-680Doublade.png


5) Despair (Doublade) @ Eviolite
Ability: How is it so easy to hit a floating sword?
Nature: Bold
EV's: 252 hp, 252 def, 4 attack

Moves:

Swords dance
Shadow sneak
Iron head
Sacred sword

Set up on a physical attacker and start sneaking around generally.

chandelure.jpg


6) Anguish (Chandelure) @ choice scarf
Ability: Flash fire
Nature: Modest
EV's: 252sp. att, 252 speed, 4 hp

Moves:

Shadow ball
Fire blast
Energy ball
Hidden power (fighting)

Really coming in to clean up/revenge kill.



So as a comment on the whole team, I suppose my two main areas to examine are...

Firstly Jellicent, sometimes it really pays off and obviously the weakness policy is never expected, however it's speed makes it vulnerable and even with the investment, it's not actually as bulky as you'd like, but the typing has it's uses and not sure what else I'd run in it's place

Secondly Cofagrigus and Doublade, now obviously they're playing similar albeit slightly different roles, but both are acting as physical walls. Since this team is mainly for a bit of fun I do like Cofagrigus from a lore type of angle...but at the same time like how effective doublade often is, hence I've kept both. I'd probably drop Cofagrigus from a head over heart point of view, but then any good suggestions to take it's place? I did have Golurk in before doublade but it really wasn't working well at all for me.

Massively vulnerable to spikes/rocks if M-sableye is out, albeit the only defogger ghost is...bad and no spin so just have to brave it lol.

So...feel free to tear this team apart!
 
Hey there, nice ghost team. Couple things.

1) Give Sableye Dark Pulse > Shadow Ball so it isn't walled by every normal type. Also, you're a ghost team and don't exactly lack ghost coverage offensively lol.

2) Trick > HP Fighting on Chandelure, because you can cripple fat stally things like P2 and Chansey much more. It's also a great last-ditch move if Chandelure is going to die anyways.

3) Aegislash > Doublade is probably a good switch. If you didn't know, Aegislash is legal on Ghost monos and is a very important part of the time.
Aegislash (M) @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 240 SpA / 16 Spe
Lonely Nature
- King's Shield
- Sacred Sword
- Shadow Ball
- Shadow Sneak
That set lets Aegi clean a lot of stuff, and aegi is surprisingly bulky uninvested anyways. Weakness policy because aegi can live most SE hits even with stab, and it boosts both special and physical attack. Life Orb is a potential alternative.

4) Gengar should probably have Will-o-Wisp instead of Tbolt to cripple physical attackers, and tbolt covers very little.


That's all man, good luck with your team :p

EDIT: Jellicent should run Leftovers.
 
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Cheers for the advice man. If possible I'd rather use a different item on each mon so if I do run Aegislash, not sure what I'd run on jellicent..unless I plain scrap jellicent.

dark pulse/trick noted.

Not sure about wisp on gengar...could do, though I was also considering destiny bond.
Sludge wave might be better then bomb in this case as well for raw damage output?
 
Have you tried using Dazzling Gleam on Mega Sableye? It helps in Sableye vs Sableye, and especially vs Dark as probably your only way of getting past MSab now is getting a FF onto Chandelure.

For Cofagrigus try having Toxic Spikes over Nasty Plot, uninvested base 95 special attack wont be doing much and setting a toxic spikes is better than a turn spent using nasty plot as it allows your other pokemon to abuse hex more, however it does prevent burn spam a bit.

As for everything else Josh already kinda covered it all, your team looks good!
 
Thanks Sub, totally forgot to even think about Dazzling gleam tbf, could go with it. Suppose only issue is there are quite a few fire types around and it would make it helpless against Heatran.

Toxic spikes is something I thought about but as you say my only concern is if the opponent is prepared to get poison/toxic to strategically avoid burns, but I take your point that even with nasty plot it's hardly doing a lot and even as a physical wall, it's not as bulky as doublade/aegislash. I could slap toxic over it so it can cause status regardless, or alternatively I COULD slap infestation on it, the trick behind that being if it could trap a target MSab has no fear of, MSab could come and get a few turns of CM boost in...which may let it sweep.

I'll certainly go with Aegislash, my main thought now is still Jellicent, especially when I prefer to use a different item for each mon so Aegislash get's the weakness policy, do you think it would hold it's own or maybe I should replace it? Though I think the only vaguely viable alternative would be some sort of Trevenant harvest build.

Finally gengar wise for the t-bolt sub, wisp or destiny bond would you say?
 
Hello, there's not a lot of things to add. I agree with the things said above but I'd like to request some changes of my own.

First off, I see you having problems deciding of what to do with Jellicent so I suggest an acid armor set which can help stopping physical, with this alternate set.

jellicent.gif

Jellicent @ Leftovers
Ability: Cursed Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Acid Armor
- Toxic

Secondly, personally I'm not a fan of Cofagrigus even though it can be goon, as you're now using Jellicent as your physical wall you could run Golurk>Cofagrigus giving you hazards in Stealth Rocks, Ground and Fighting coverage in Earthquake and Dynamic Punch respectively as the latter can help against Mono Normal which can be problematic to the team.

golurk.gif

Golurk @ Focus Sash
Ability: No Guard
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dynamic Punch
- Earthquake
- Stealth Rock
- Stone Edge

Thirdly, if you're still gonna use this sableye I'd recommend Dark Pulse>Shadow Ball but you could use support Mega Sableye which primary runs Will-O-Wisp, Recover, Knock Off and Foul Play which is one of my favorite sets, it helps against ghost's threats notably Bisharp (Foul Play/WoW), Chansey(Knock Off), Porygon2(Knock Off) and other threats trying to set up.

Also I'm more with trying Destiny Bond on Gengar.
 
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