I don't have much set for this team but I just made it so I could have some way of using Maractus successfully and competitively, just cause it's my favourite pokemon. Don't worry, I know there's way better pokemon to do its job.
Maractus (F) @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Solar Beam
- Spiky Shield
- Sucker Punch
The favourite himself, Maractus is made to be a mid-game sweeper.Sucker punch is not meant to be strong at all, it's just to stop, or at least damage, anything that could be faster than her. Spiky shield is just a gimmick protect, Solar beam is for big damage is sun, gigs drain is in case I don't have Sun up just yet.
Charizard (F) @ Charizardite Y
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Roost
- SolarBeam
- Flamethrower
Charizard is the mega and is here, really for one reason. Drought. He also packs some major power though, and if Maractus is taken out early, will be stacking some KOs. Fire Blast is for big damage if I'm feeling risky. Roost is for stalling/healing. Solar beam is there because it's solarbeam, who'd deny a free base power 120 move. Flamethrower is there for reliable stab.
Volbeat (M) @ Focus Sash
Ability: Prankster
EVs: 252 Def / 252 SpD / 4 Spe
Bold Nature
- Baton Pass
- Substitute
- Tail Glow
- Sunny Day
Volbeat is the support to maractus. I start with substitute and begin tail glowing at least once to baton pass over to Maractus, or if my sub isn't out yet, pull off a sunny day, unless Charizard has already been on the field and Sun's up already.
...that's all I have for now. I'm considering adding a heat rock Uxie or something but I'm not too sure. I'd like it if you could tell me other pokemon to use or what to change. Keep in mind this is just some crazy way I thought of to be able to use maractus competitively. It's not gonna be the best if the best. Thank you for reading!
Maractus (F) @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Solar Beam
- Spiky Shield
- Sucker Punch
The favourite himself, Maractus is made to be a mid-game sweeper.Sucker punch is not meant to be strong at all, it's just to stop, or at least damage, anything that could be faster than her. Spiky shield is just a gimmick protect, Solar beam is for big damage is sun, gigs drain is in case I don't have Sun up just yet.
Charizard (F) @ Charizardite Y
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Roost
- SolarBeam
- Flamethrower
Charizard is the mega and is here, really for one reason. Drought. He also packs some major power though, and if Maractus is taken out early, will be stacking some KOs. Fire Blast is for big damage if I'm feeling risky. Roost is for stalling/healing. Solar beam is there because it's solarbeam, who'd deny a free base power 120 move. Flamethrower is there for reliable stab.
Volbeat (M) @ Focus Sash
Ability: Prankster
EVs: 252 Def / 252 SpD / 4 Spe
Bold Nature
- Baton Pass
- Substitute
- Tail Glow
- Sunny Day
Volbeat is the support to maractus. I start with substitute and begin tail glowing at least once to baton pass over to Maractus, or if my sub isn't out yet, pull off a sunny day, unless Charizard has already been on the field and Sun's up already.
...that's all I have for now. I'm considering adding a heat rock Uxie or something but I'm not too sure. I'd like it if you could tell me other pokemon to use or what to change. Keep in mind this is just some crazy way I thought of to be able to use maractus competitively. It's not gonna be the best if the best. Thank you for reading!