Hi all,
I'm new to this type of team building advice and the UU tier in general. I generally make teams but I feel I don't have the experience behind me in the game to make my team as efficient as it could be. So after making this as good as I can, I came to everyone here for help.
Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Hidden Power [Ice]
- Focus Blast
So my first choice for the team was Mega Sceptile. I chose this as a base because it is a fast special attacker who can potentially sweep in the late game. I also included him so that combined with his speed, if he can be switched onto an electric type and make use of Lightning Rod, it can make holes in the opposing team. The set is fairly basic with Dragon Pulse and Giga Drain to make use of it's STAB's and HP Ice to deal with pokemon such as Gligar along with Focus Blast for extra damage and to Dark types.
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Overheat
- Will-O-Wisp
- Thunderbolt
My specially defensive wall, my reasoning for putting it in the team is to cover for Sceptile's 4x Ice weakness and to provide some special bulk while dealing back extra damage. It's moveset is fairly standard with Volt Switch to bounce out on a KO or in general for a better match up and Overheat for damage on mons like Cobalion and Forretress. I originally had Signal Beam but decided to replace it with Thunderbolt so that I was never forced to switch if a match up was favorable to me.
Hitmontop @ Chesto Berry
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Mach Punch
- Rapid Spin
- Toxic
- Rest
Hitmontop was my next choice, I placed him here as my spinner and have noticed that the bulk is a nice extra to switch into as well. I have a Chesto Berry on him because he will normally be the mon that will be switched into status to protect others. His move set I feel can be improved with it's only real attacking move being Mach Punch and my support move of Rapid Spin. Aside from that I have Rest to regenerate HP and be rid of status and Toxic to poison any mons where poisoning it is viable.
Swampert @ Choice Band
Ability: Torrent
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Superpower
Probably the hardest hitter on my team, I placed Swampert in the team because it's water and ground typing provides powerful STAB's and when combined with the Choice Band can pick up OHKO's nicely and be a potential wall breaker. I chose to have near max HP over Speed because I feel that having the extra bulk would prove to be more beneficial than investing in speed as I don't feel this will be outspeeding too many of the mons it would be used to KO. The moveset, once again makes use of STAB with Earthquake and Waterfall and moves like Ice Punch and Superpower provide nice coverage for other mons.
Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Recover
- Ice Beam
- Discharge
- Tri Attack
Porygon2 was a late change for the team and provides nice bulk with Eviolite and walls a lot of mons while being an annoyance and paralyzing most mons with Discharge allowing for slower mons in the team, like Swampert, to pick up KO's after Porygon2 is done. I originally had Thunder Wave over Recover and Thunderbolt over Discharge but I changed that because Recover gives it some recovery, making it a solid wall and opting for Discharge because of the 30% accuracy for a para opening up the spot for Recover.
Azelf @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Zen Headbutt
- U-turn
- Knock Off
- Ice Punch
Azlef is used mostly as a fast revenge killer to pick up KO's on low health mons. It can, when given the chance inflict large amounts of damage to opponents or simply come in and U-Turn back out into a better match up. The moveset is similar to Swampert in the sense it is purely made to cover as much as possible and pick up KO' where ever it can.
That is the team I have designed, i'm not sure what I can do to make it better but all feedback is welcome and greatly appreciated. Also the EV spreads are simple because I don't know which and for what reasons I should change them. Anyways thanks for your help. :)
I'm new to this type of team building advice and the UU tier in general. I generally make teams but I feel I don't have the experience behind me in the game to make my team as efficient as it could be. So after making this as good as I can, I came to everyone here for help.

Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Giga Drain
- Hidden Power [Ice]
- Focus Blast
So my first choice for the team was Mega Sceptile. I chose this as a base because it is a fast special attacker who can potentially sweep in the late game. I also included him so that combined with his speed, if he can be switched onto an electric type and make use of Lightning Rod, it can make holes in the opposing team. The set is fairly basic with Dragon Pulse and Giga Drain to make use of it's STAB's and HP Ice to deal with pokemon such as Gligar along with Focus Blast for extra damage and to Dark types.

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Overheat
- Will-O-Wisp
- Thunderbolt
My specially defensive wall, my reasoning for putting it in the team is to cover for Sceptile's 4x Ice weakness and to provide some special bulk while dealing back extra damage. It's moveset is fairly standard with Volt Switch to bounce out on a KO or in general for a better match up and Overheat for damage on mons like Cobalion and Forretress. I originally had Signal Beam but decided to replace it with Thunderbolt so that I was never forced to switch if a match up was favorable to me.

Hitmontop @ Chesto Berry
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Mach Punch
- Rapid Spin
- Toxic
- Rest
Hitmontop was my next choice, I placed him here as my spinner and have noticed that the bulk is a nice extra to switch into as well. I have a Chesto Berry on him because he will normally be the mon that will be switched into status to protect others. His move set I feel can be improved with it's only real attacking move being Mach Punch and my support move of Rapid Spin. Aside from that I have Rest to regenerate HP and be rid of status and Toxic to poison any mons where poisoning it is viable.

Swampert @ Choice Band
Ability: Torrent
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Waterfall
- Ice Punch
- Superpower
Probably the hardest hitter on my team, I placed Swampert in the team because it's water and ground typing provides powerful STAB's and when combined with the Choice Band can pick up OHKO's nicely and be a potential wall breaker. I chose to have near max HP over Speed because I feel that having the extra bulk would prove to be more beneficial than investing in speed as I don't feel this will be outspeeding too many of the mons it would be used to KO. The moveset, once again makes use of STAB with Earthquake and Waterfall and moves like Ice Punch and Superpower provide nice coverage for other mons.

Porygon2 @ Eviolite
Ability: Trace
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Recover
- Ice Beam
- Discharge
- Tri Attack
Porygon2 was a late change for the team and provides nice bulk with Eviolite and walls a lot of mons while being an annoyance and paralyzing most mons with Discharge allowing for slower mons in the team, like Swampert, to pick up KO's after Porygon2 is done. I originally had Thunder Wave over Recover and Thunderbolt over Discharge but I changed that because Recover gives it some recovery, making it a solid wall and opting for Discharge because of the 30% accuracy for a para opening up the spot for Recover.

Azelf @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Zen Headbutt
- U-turn
- Knock Off
- Ice Punch
Azlef is used mostly as a fast revenge killer to pick up KO's on low health mons. It can, when given the chance inflict large amounts of damage to opponents or simply come in and U-Turn back out into a better match up. The moveset is similar to Swampert in the sense it is purely made to cover as much as possible and pick up KO' where ever it can.
That is the team I have designed, i'm not sure what I can do to make it better but all feedback is welcome and greatly appreciated. Also the EV spreads are simple because I don't know which and for what reasons I should change them. Anyways thanks for your help. :)