Glacier; A Hail Team
Abomasnow @ Leftovers
252 HP / 20 SpA / 160 SpD / 78 Spe
(Sassy)
Snow Warning
- Leech Seed
- Substitute
- Blizzard
- Focus Punch
While Abomasnow has some interesting starting options, I've never managed to create a completely stable Abomasnow lead. Often he switches out quickly due to his inconvenient weaknesses. I played with the idea of an anti-lead Weavile set, but Abomasnow is unreliable and hard to bring in midgame.
The previous set was Leech Seed, Protect, Blizzard, Wood Hammer. I'm missing Wood Hammer's STAB and Protect's scouting properties, but this moveset has been working alright. I'm staying with a mixed attacker because Blizzard gives me an easy answer to suicide leads like Aerodactyl, and to a lesser degree Azelf, which are common enough. After their lead sets up, they often switch to an Abomasnow counter, so Substitute goes up. SubSeeding and Focus Punch makes him viable against Blissey. Focus Punch helps against some steels that Blizzard and Wood Hammer would be useless against, although since Metagross and Heatran switch-ins are so common I'm considering Earthquake instead. In fact, I almost want to run a Scarf or Band set with Ice Shard, Wood Hammer, Focus Punch, and Earthquake.
EVs are tentative; I didn't actually change them from the last set because I haven't had any ideas. More speed EVs isn't appealing because most leads are tuned to outspeed other leads with a close base, and Abomasnow is typically slower than all of them.
Glaceon @ Brightpowder
252 HP / 252 SpA / 4 Spe
(Modest)
Snow Cloak
- Fake Tears
- Blizzard
- Hidden Power Ground
- Yawn
Mission statement of this team: To sweep with Glaceon. I know this isn't the smartest decision, but Glaceon is a favorite of mine and after a long hiatus I've brought her back.
A quick set overview: Blizzard because it's an amazing offensive move and with STAB and 393 SpA, it decimates anything even neutral to Ice. See later in the thread for my thoughts on HP Ground (if someone could help me consider threats it would be appreciated.) Fake Tears prevents Blissey and other walls from absorbing hits; she will kill a standard Blissey after two Fake Tears, and most other things after one. Yawn is a more immediate solution to tanks that shrug off her attacks; sometimes I need it if I'm racing to make the most of a Reflect or Light Screen.
Glaceon suffers from being mono-Ice and relatively slow. In order to compensate for her fragility, and enable a sweep, Rotom and Bronzong provide support beforehand. Glaceon can really be a force if set-up properly. Currently looking into Speed EVs.
Offensive percentages...
(numbers in parentheses mean SpD stages)
Blizzard vs. Blissey (-4): 72.53% - 85.32%
Blizzard vs. WishBliss (-4): 60.98% - 71.74%
Blizzard vs. Skarmory: 86.83% - 102.10%
Blizzard vs. MixPert: 59.10% - 69.58%
Blizzard vs. CursePert (-2): 95.54% - 112.38%
Blizzard vs. Defensive CM Latias (no CMs): 102.66% - 121.01%
Blizzard vs. Electivire: 85.22% - 100.34%
Blizzard vs. Bulky Gyara: 58.65% - 68.92%
Blizzard vs. Machamp: 64.58% - 76.04%
Blizzard vs. Scizor: 44.98% - 52.94%
HP Ground vs. SubPetaya Empoleon: 53.53% - 62.82%
HP Ground vs. ScarfTran: 100.00% - 117.90%
HP Ground vs. Infernape (Naive): 85.32% - 100.34% (additional 18.75% with LO)
HP Ground vs. Metagross: 51.10% - 60.16%
I tried to choose threats that weren't obvious (like Gliscor or Mence) -- there are certainly plenty that Glaceon could OHKO. After you get the screens up, surprisingly little can take out Glaceon without first taking a strong hit. Although, there are some with walling abilities that Glaceon can't beat -- Lax, Vaporeon, and Bronzong for example.
Tentacruel @ Leftovers
252 HP / 120 Def / 136 SpD
(Calm)
Liquid Ooze
- Blizzard
- Surf
- Toxic Spikes
- Rapid Spin
Standard Toxic Spiker/Spinner. Tentacruel's typing makes it the best spinning option for this team, and it does desperately need a spinner. Glaceon and Abomasnow are both crippled by Stealth Rock, and there is only one rock resistance on the team. Tentacruel is stable enough to guarantee a spin (in the absence of a spin-blocker) and also makes a safe switch due to its Fire/Fight/Steel/Bug resistances. It's tendency to bait Earthquakes makes Bronzong a nice supplement, and Rotom can also come in with its additional Electricity resistance.
Bronzong @ Light Clay
252 HP / 152 Atk / 8 Def / 96 SpD
(Relaxed)
Levitate
- Reflect
- Light Screen
- Gyro Ball
- Earthquake
Bronzong fills the vital role of physical support (previous attempts include bulky Arcanine with Will-o-Wisp/Toxic, and defensive Gliscor for typing.) Double Screen cancels out Glaceon's various weaknesses and compliments its good defensive stats. Blissey can also stall indefinitely with Toxic Spikes out. I decided against Explosion... Too often I want to reuse Bronzong or bring him back to life with Blissey, and since he is the only reliable switch-in on physical sweepers I can't make the self-destructing sacrifice.
Rotom-f @ Leftovers
252 HP / 136 Def / 120 SpD
(Calm)
Levitate
- Thunder Wave
- Will-o-Wisp
- Blizzard
- Thunderbolt
Note: An older Rotom I used, and loved, was a Scarf-user with Trick/Blizzard/Thunderbolt/Hidden Power Ground -- which made him excellent at taking out threatening dragons and steels -- but with the recent switch to Glaceon I'm trying to use Rotom as support. All three of his immunities are welcome, as it makes him a reliable duo with Tentacruel (spinblocker with Levitate) or Blissey (Fighting immunity, Ghost-weak, with good defensive stats). Thunder Wave and Will-o-Wisp cripple offensive threats that would stand in the way of Glaceon or Blissey lategame, and compounds with the effect of Zong's two screens.
Blissey @ Leftovers
252 Def / 80 SpA / 176 SpD
(Calm)
Natural Cure
- Wish
- Protect
- Blizzard
- Flamethrower
Blissey is the remaining bulk of the team, shrugging off any special hits and status. Midgame she is a useful pivot into Rotom-f or Bronzong as both want to set up against physical threats. Wish support really lengthens the use of Bronzong, Rotom, and Tentacruel, and makes it easier to bring in Glaceon without having to make any sacrifices. She can end the lategame by stalling out a set of Toxic Spikes (with Hail accelerating it.) The beef is really necessary, and she does a lot to negate the defensive lacking on this team.
After the early interaction between two leads, the midgame will typically be a juggle of Bronzong, Tentacruel, and Rotom-f, preparing for the lategame. Bronzong is the easiest switch-in, but usually waits unless necessary until it can force a switch and set up two screens. His fire weakness isn't appreciated, and often I'm limited to absorbing Fire and Fight attacks with Tentacruel. Lategame, if successfully set-up, will either rely on a sweep with Glaceon or a stall with Blissey (either is possible after I've seen their entire team). Overall, I'm happy with the team strategy, but certain threats are yet to be accounted for.






I have experimented with many variations of hail teams, and I'm posting this one because it's one of my favorites so far. Typically I would stick to the make-up of three Ice-types and three bulk -- this one came as a product of many sequential changes to that archetype. The idea behind this team is to abuse the offensive Ice qualities while simultaneously compensating for its atrocious defense. Hail makes it possible to stall out offensive threats even if I have no immediate answers to them. I've done my best to incorporate synergy and minimize weaknesses, although the recent change to a Glaceon sweeper is more ambitious.

Abomasnow @ Leftovers
252 HP / 20 SpA / 160 SpD / 78 Spe
(Sassy)
Snow Warning
- Leech Seed
- Substitute
- Blizzard
- Focus Punch
While Abomasnow has some interesting starting options, I've never managed to create a completely stable Abomasnow lead. Often he switches out quickly due to his inconvenient weaknesses. I played with the idea of an anti-lead Weavile set, but Abomasnow is unreliable and hard to bring in midgame.
The previous set was Leech Seed, Protect, Blizzard, Wood Hammer. I'm missing Wood Hammer's STAB and Protect's scouting properties, but this moveset has been working alright. I'm staying with a mixed attacker because Blizzard gives me an easy answer to suicide leads like Aerodactyl, and to a lesser degree Azelf, which are common enough. After their lead sets up, they often switch to an Abomasnow counter, so Substitute goes up. SubSeeding and Focus Punch makes him viable against Blissey. Focus Punch helps against some steels that Blizzard and Wood Hammer would be useless against, although since Metagross and Heatran switch-ins are so common I'm considering Earthquake instead. In fact, I almost want to run a Scarf or Band set with Ice Shard, Wood Hammer, Focus Punch, and Earthquake.
EVs are tentative; I didn't actually change them from the last set because I haven't had any ideas. More speed EVs isn't appealing because most leads are tuned to outspeed other leads with a close base, and Abomasnow is typically slower than all of them.

Glaceon @ Brightpowder
252 HP / 252 SpA / 4 Spe
(Modest)
Snow Cloak
- Fake Tears
- Blizzard
- Hidden Power Ground
- Yawn
Mission statement of this team: To sweep with Glaceon. I know this isn't the smartest decision, but Glaceon is a favorite of mine and after a long hiatus I've brought her back.
A quick set overview: Blizzard because it's an amazing offensive move and with STAB and 393 SpA, it decimates anything even neutral to Ice. See later in the thread for my thoughts on HP Ground (if someone could help me consider threats it would be appreciated.) Fake Tears prevents Blissey and other walls from absorbing hits; she will kill a standard Blissey after two Fake Tears, and most other things after one. Yawn is a more immediate solution to tanks that shrug off her attacks; sometimes I need it if I'm racing to make the most of a Reflect or Light Screen.
Glaceon suffers from being mono-Ice and relatively slow. In order to compensate for her fragility, and enable a sweep, Rotom and Bronzong provide support beforehand. Glaceon can really be a force if set-up properly. Currently looking into Speed EVs.
Offensive percentages...
(numbers in parentheses mean SpD stages)
Blizzard vs. Blissey (-4): 72.53% - 85.32%
Blizzard vs. WishBliss (-4): 60.98% - 71.74%
Blizzard vs. Skarmory: 86.83% - 102.10%
Blizzard vs. MixPert: 59.10% - 69.58%
Blizzard vs. CursePert (-2): 95.54% - 112.38%
Blizzard vs. Defensive CM Latias (no CMs): 102.66% - 121.01%
Blizzard vs. Electivire: 85.22% - 100.34%
Blizzard vs. Bulky Gyara: 58.65% - 68.92%
Blizzard vs. Machamp: 64.58% - 76.04%
Blizzard vs. Scizor: 44.98% - 52.94%
HP Ground vs. SubPetaya Empoleon: 53.53% - 62.82%
HP Ground vs. ScarfTran: 100.00% - 117.90%
HP Ground vs. Infernape (Naive): 85.32% - 100.34% (additional 18.75% with LO)
HP Ground vs. Metagross: 51.10% - 60.16%
I tried to choose threats that weren't obvious (like Gliscor or Mence) -- there are certainly plenty that Glaceon could OHKO. After you get the screens up, surprisingly little can take out Glaceon without first taking a strong hit. Although, there are some with walling abilities that Glaceon can't beat -- Lax, Vaporeon, and Bronzong for example.

Tentacruel @ Leftovers
252 HP / 120 Def / 136 SpD
(Calm)
Liquid Ooze
- Blizzard
- Surf
- Toxic Spikes
- Rapid Spin
Standard Toxic Spiker/Spinner. Tentacruel's typing makes it the best spinning option for this team, and it does desperately need a spinner. Glaceon and Abomasnow are both crippled by Stealth Rock, and there is only one rock resistance on the team. Tentacruel is stable enough to guarantee a spin (in the absence of a spin-blocker) and also makes a safe switch due to its Fire/Fight/Steel/Bug resistances. It's tendency to bait Earthquakes makes Bronzong a nice supplement, and Rotom can also come in with its additional Electricity resistance.

Bronzong @ Light Clay
252 HP / 152 Atk / 8 Def / 96 SpD
(Relaxed)
Levitate
- Reflect
- Light Screen
- Gyro Ball
- Earthquake
Bronzong fills the vital role of physical support (previous attempts include bulky Arcanine with Will-o-Wisp/Toxic, and defensive Gliscor for typing.) Double Screen cancels out Glaceon's various weaknesses and compliments its good defensive stats. Blissey can also stall indefinitely with Toxic Spikes out. I decided against Explosion... Too often I want to reuse Bronzong or bring him back to life with Blissey, and since he is the only reliable switch-in on physical sweepers I can't make the self-destructing sacrifice.

Rotom-f @ Leftovers
252 HP / 136 Def / 120 SpD
(Calm)
Levitate
- Thunder Wave
- Will-o-Wisp
- Blizzard
- Thunderbolt
Note: An older Rotom I used, and loved, was a Scarf-user with Trick/Blizzard/Thunderbolt/Hidden Power Ground -- which made him excellent at taking out threatening dragons and steels -- but with the recent switch to Glaceon I'm trying to use Rotom as support. All three of his immunities are welcome, as it makes him a reliable duo with Tentacruel (spinblocker with Levitate) or Blissey (Fighting immunity, Ghost-weak, with good defensive stats). Thunder Wave and Will-o-Wisp cripple offensive threats that would stand in the way of Glaceon or Blissey lategame, and compounds with the effect of Zong's two screens.

Blissey @ Leftovers
252 Def / 80 SpA / 176 SpD
(Calm)
Natural Cure
- Wish
- Protect
- Blizzard
- Flamethrower
Blissey is the remaining bulk of the team, shrugging off any special hits and status. Midgame she is a useful pivot into Rotom-f or Bronzong as both want to set up against physical threats. Wish support really lengthens the use of Bronzong, Rotom, and Tentacruel, and makes it easier to bring in Glaceon without having to make any sacrifices. She can end the lategame by stalling out a set of Toxic Spikes (with Hail accelerating it.) The beef is really necessary, and she does a lot to negate the defensive lacking on this team.