Gen 5 Glalie [QC 1/1] [GP 1/1] [DONE]

Akir

A true villain!
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[OVERVIEW]

Glalie's toolkit of Spikes, Taunt, and great offensive coverage gives it a niche in PU as an offensive Spiker. Ice Beam and Earthquake make for excellent coverage, hitting everything in the tier at least neutrally except fringe cases like Bronzor and notably forcing out the tier's most popular hazard control options in Natu and Tentacool. Glalie can also add to its utility list by running Taunt, meaning that it can set up its Spikes while blocking foes' hazards and other support moves. Glalie can even use Explosion to make itself an effective suicide lead. Its stats let it down though, as it is still too weak to threaten out most walls like Frillish and too slow to outspeed key Pokemon like Monferno. Glalie is also generally outshined by fellow Spikes users Maractus and Dwebble, which generally have better and broader support options like useful resistances and Stealth Rock, respectively.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Taunt
move 3: Ice Beam
move 4: Earthquake / Explosion
item: Leftovers / Focus Sash
ability: Inner Focus
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Spikes is the main selling point of the set, as setting Spikes in PU is particularly potent thanks to the general rarity of entry hazard control. Glalie's coverage of Earthquake allows it to hit common Ice-type switch-ins such as Klang and Monferno. Glalie also can fight off the standard hazard control options of Natu and Tentacool with Ice Beam and Earthquake, respectively. Taunt is useful for hindering walls that stop Glalie such as Bronzor as well as other hazard setters like Dwebble and Rampardos. Explosion can be run over Earthquake for a huge attack before fainting, which can also be useful for stopping a Rapid Spin from Tentacool but comes at the cost of losing key coverage to Fire- and Steel-types such as Rapidash and Mawile. The item choices are equal in viability; Leftovers allows Glalie to stay around for longer and have more chances to set Spikes, but Focus Sash makes it a competent suicide lead.

Glalie's ability to force out Natu and Tentacool while setting up Spikes is best appreciated by more offensive teams that utilize wallbreakers and sweepers such as Stoutland, Beheeyem, and Huntail. Glalie invites in common Fire- and Steel-type threats such as Monferno and Klang, so partners that can comfortably switch in such as Stunfisk are excellent choices. Glalie is capable of threatening out Ground- and Dragon-types such as Marowak and Zweilous, so teammates like Zebstrika and Swanna that are stopped by them love the support Glalie brings to the team. Glalie is also fairly adept at luring in and weakening common Ice-type switch-ins such as Klang and Rapidash with coverage moves or Explosion, so Pokemon that arhate these switch-ins such as Swanna and Simisear appreciate the additional offensive synergy.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
[OVERVIEW]

Glalie's toolkit of Spikes, Taunt, and great offensive coverage gives it a niche in PU as an offensive Spiker. Ice Beam and Earthquake make for excellent coverage, hitting everything in the tier at least neutrally except fringe cases like Bronzor and notably forcing out the tier's most popular hazard control of Natu and Tentacool. Glalie can also add to its utility list by running Taunt, meaning that Glalie can set up its Spikes while blocking the opponent's hazards and other support moves. Glalie can even use Explosion to make itself into an effective suicide lead. Glalie's stats let it down though, as it is still too weak to threaten out most walls like Frillish and too slow to outspeed key Pokemon like Monferno. Glalie is also generally outshined by fellow Spikes users Maractus and Dwebble, whom generally have better and broader support options like useful resistances or Stealth Rock, respectively.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Taunt
move 3: Ice Beam
move 4: Earthquake / Explosion
item: Leftovers / Focus Sash
ability: Inner Focus
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Spikes is the main selling point of the set, as setting Spikes in PU is particularly potent thanks to the general rarity of hazard control. Glalie also can fight off the standard hazard control options of Natu and Tentacool with Ice Beam and Earthquake, respectively. (mention some other targets for eq methinks, good examples can be monferno and ramp, which can be useful w focus sash potentially.) Taunt is useful for hindering walls that stop Glalie such as Bronzor as well as other hazard setters like Dwebble and Rampardos. Explosion can be run over Earthquake for a huge attack before fainting, which can also be useful for stopping a Rapid Spin from Tentacool, but comes at the cost of key coverage to Fire- and Steel-types such as Rapidash and Mawile. The item choices are equal in viability; Leftovers allows Glalie to stay around for longer and have more chances to set Spikes, but Focus Sash makes Glalie into a competent suicide lead.

Paragraph 2: Usage tips, good Pokemon combinations
Glalie's ability to force out Natu and Tentacool while setting up Spikes is best appreciated by more offensive teams that utilize wallbreakers and sweepers such as Stoutland and Huntail. Glalie invites in common Fire- and Steel-type threats such as Monferno and Klang, so partners that can comfortably switch in such as Stunfisk are excellent choices. Glalie is also capable of threatening out Ground- and Dragon-type targets such as Marowak and Zweilous, so teammates like Zebstrika and Swanna that are stopped by them love the support Glalie brings to the team.
(Mentioning some setup sweepers like NP Beeheyem, SD Shiftry, etc who really like having their switchins like klang and plume be chipped down from the spikes glalie sets up is worth a mention. In general, just try to pad out this second paragraph more as the content is good but a bit lacking.)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
literally 2 things to add, nice job
1/1!
GP Team
 
Last edited:
[OVERVIEW]

Glalie's toolkit of Spikes, Taunt, and great offensive coverage gives it a niche in PU as an offensive Spiker. Ice Beam and Earthquake make for excellent coverage, hitting everything in the tier at least neutrally except fringe cases like Bronzor and notably forcing out the tier's most popular hazard control of options in Natu and Tentacool. Glalie can also add to its utility list by running Taunt, meaning that it Glalie can set up its Spikes while blocking foes' the opponent's hazards and other support moves. Glalie can even use Explosion to make itself into an effective suicide lead. Glalie's Its stats let it down though, as it is still too weak to threaten out most walls like Frillish and too slow to outspeed key Pokemon like Monferno. Glalie is also generally outshined by fellow Spikes users Maractus and Dwebble, whom which generally have better and broader support options like useful resistances and or Stealth Rock, respectively.

[SET]
name: Offensive Spikes
move 1: Spikes
move 2: Taunt
move 3: Ice Beam
move 4: Earthquake / Explosion
item: Leftovers / Focus Sash
ability: Inner Focus
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Spikes is the main selling point of the set, as setting Spikes in PU is particularly potent thanks to the general rarity of entry hazard control. Glalie's coverage of Earthquake allows it to hit common Ice-type switchins switch-ins such as Klang and Monferno. Glalie also can fight off the standard hazard control options of Natu and Tentacool with Ice Beam and Earthquake, respectively. Taunt is useful for hindering walls that stop Glalie such as Bronzor as well as other hazard setters like Dwebble and Rampardos. Explosion can be run over Earthquake for a huge attack before fainting, which can also be useful for stopping a Rapid Spin from Tentacool (remove comma) but comes at the cost of losing key coverage to Fire- and Steel-types such as Rapidash and Mawile. The item choices are equal in viability; Leftovers allows Glalie to stay around for longer and have more chances to set Spikes, but Focus Sash makes it Glalie into a competent suicide lead.

Glalie's ability to force out Natu and Tentacool while setting up Spikes is best appreciated by more offensive teams that utilize wallbreakers and sweepers such as Stoutland, Beheeyem, and Huntail. Glalie invites in common Fire- and Steel-type threats such as Monferno and Klang, so partners that can comfortably switch in such as Stunfisk are excellent choices. Glalie is also capable of threatening out Ground- and Dragon-types targets such as Marowak and Zweilous, so teammates like Zebstrika and Swanna that are stopped by them love the support Glalie brings to the team. Glalie is also fairly adept at luring in and weakening common Ice-type switchins switch-ins such as Klang and Rapidash and weakening them with coverage moves or Explosion, so Pokemon that are stopped by those switchins hate these switch-ins (edit this phrase as needed; it was a copy of the last sentence) such as Swanna and Simisear appreciate the additional offensive synergy.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
GP Team done
 
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