=== This team is designed for Pokebank OU and it's played by setting up field hazards then switching around as much as possible. This team brought me up about 150 points in the ladder in 35 minutes. ===
Jolteon @ Life Orb
Ability: Volt Absorb
Shiny: Yes
EVs: 252 Spd / 252 SAtk
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Substitute
Intended to outspeed almost everything. Specifically for handling Talonflame and bulky water types. I chose HP Ice to deal with Mega-Venasaur.
Accelgor @ Focus Sash
Ability: Unburden
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Bug Buzz
- Spikes
- U-turn
- Giga Drain
This guy is usually my lead and used fairly traditional. Focus Sash/Unburden guarantees two layers of spikes, which are really helpful when I'm shuffling pokemon all the time because my opponent will have to as well ;) Bug Buzz/Giga Drain are just for attacking if I get the chance, which I usually do. Accelgor is often burned though, so I'm thinking of switching the Sash with a Lum Berry.
Zoroark @ Life Orb
Ability: Illusion
Shiny: Yes
EVs: 252 Spd / 196 SAtk / 60 Atk
Naive Nature
- U-turn
- Dark Pulse
- Flamethrower
- Hidden Power [Dragon]
This guy ends up being either the staple of my team or the most easily thrown out, depending on the battle. It provides coverage that the rest of the team doesn't, which contributes to both its unpredictability and utility. He's my primary Excadrill slayer (2HKO).
Forretress @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 SDef / 4 Def
Relaxed Nature
IVs: 0 Spd
- Volt Switch
- Stealth Rock
- Rapid Spin
- Gyro Ball
Forretress maintains its role as a Stealth Rocks thrower/Rapid Spinner. Secondly, it is the only truly bulky pokemon I've chosen to use. Not too much to say about this guy, y'all know how Forretress works.
Hawlucha @ Red Card
Ability: Unburden
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
IVs: 30 Atk / 30 Def
- Acrobatics
- Swords Dance
- U-turn
- Stone Edge
This is one of my favorites. I try to throw him into a sweeper that can't do much damage to him (e.g. Chandelure). Red card allows me to safely Swords Dance and utilize Unburden so I can sweep with Acrobatics (usually at 7% hp LOL). I've chosen Stone Edge because it adds coverage missing from my team but I'm not sure whether or not to switch it with Brick Break.
Mew @ Life Orb
Ability: Synchronize
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Zen Headbutt
- Superpower
- Earthquake
- U-turn
This guy is primarily for deflecting statuses and revenge killing due to its decent bulk (usually comes in from another pokemon's u-turn/volt switch) and high Special Attack. This is also my favorite illusion for Zoroark because it shields him from potential Fairy/Fighting attacks.
Jolteon @ Life Orb
Ability: Volt Absorb
Shiny: Yes
EVs: 252 Spd / 252 SAtk
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Substitute
Intended to outspeed almost everything. Specifically for handling Talonflame and bulky water types. I chose HP Ice to deal with Mega-Venasaur.
Accelgor @ Focus Sash
Ability: Unburden
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Bug Buzz
- Spikes
- U-turn
- Giga Drain
This guy is usually my lead and used fairly traditional. Focus Sash/Unburden guarantees two layers of spikes, which are really helpful when I'm shuffling pokemon all the time because my opponent will have to as well ;) Bug Buzz/Giga Drain are just for attacking if I get the chance, which I usually do. Accelgor is often burned though, so I'm thinking of switching the Sash with a Lum Berry.
Zoroark @ Life Orb
Ability: Illusion
Shiny: Yes
EVs: 252 Spd / 196 SAtk / 60 Atk
Naive Nature
- U-turn
- Dark Pulse
- Flamethrower
- Hidden Power [Dragon]
This guy ends up being either the staple of my team or the most easily thrown out, depending on the battle. It provides coverage that the rest of the team doesn't, which contributes to both its unpredictability and utility. He's my primary Excadrill slayer (2HKO).
Forretress @ Leftovers
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 SDef / 4 Def
Relaxed Nature
IVs: 0 Spd
- Volt Switch
- Stealth Rock
- Rapid Spin
- Gyro Ball
Forretress maintains its role as a Stealth Rocks thrower/Rapid Spinner. Secondly, it is the only truly bulky pokemon I've chosen to use. Not too much to say about this guy, y'all know how Forretress works.
Hawlucha @ Red Card
Ability: Unburden
Shiny: Yes
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
IVs: 30 Atk / 30 Def
- Acrobatics
- Swords Dance
- U-turn
- Stone Edge
This is one of my favorites. I try to throw him into a sweeper that can't do much damage to him (e.g. Chandelure). Red card allows me to safely Swords Dance and utilize Unburden so I can sweep with Acrobatics (usually at 7% hp LOL). I've chosen Stone Edge because it adds coverage missing from my team but I'm not sure whether or not to switch it with Brick Break.
Mew @ Life Orb
Ability: Synchronize
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Zen Headbutt
- Superpower
- Earthquake
- U-turn
This guy is primarily for deflecting statuses and revenge killing due to its decent bulk (usually comes in from another pokemon's u-turn/volt switch) and high Special Attack. This is also my favorite illusion for Zoroark because it shields him from potential Fairy/Fighting attacks.