Draft Glimmet

[overview]
**Draft Order**: Round 8

**Price Range**: 1 point

**Overview**: Glimmet is an underwhelming Pokemon that finds a niche with its ability to effectively set entry hazards. It works best against teams without a grounded Poison-type or hazard removal, especially since it is typically forced to be a Focus Sash lead to provide any value. While its Special Attack is high enough to deal decent damage to foes, its Speed is terrible, and it basically cannot survive any attack if its Focus Sash is broken due to its poor defensive stats.


[strategy comments]
Common Roles
========
**Entry Hazard Lead**: Focus Sash allows Glimmet a guaranteed opportunity to set Stealth Rock or Spikes along with Toxic Spikes thanks to Toxic Debris, putting immediate pressure on the opponent and enabling wallbreaking teammates. It can also KO or deal heavy damage to some opposing leads, including Iron Bundle and Meowscarada, if they do not pivot to avoid activating Toxic Debris.

Common Moves
========
**Primary STAB Moves**: Power Gem, Sludge Wave, Sludge Bomb

**Setup Moves**: Rock Polish

**Utility Moves**: Stealth Rock, Spikes, Toxic Spikes, Toxic, Protect, Memento

**Coverage**: Dazzling Gleam, Mud Shot

Niche Moves
========
**Endure**: Endure can be used to set an extra layer of Toxic Spikes or stall out an additional turn of poison damage, especially if Glimmet is weakened or not running Focus Sash. It also synergizes very well with Custap Berry, which allows Glimmet to set yet another layer of entry hazards or use Memento.

Common Items
========
**Focus Sash**: Focus Sash is a necessity on entry hazard lead sets, since Glimmet otherwise cannot survive most attacks. This allows it to get an extra layer of entry hazards up.

Niche Items
========
**Eviolite**: Eviolite allows Glimmet to survive some attacks from wallbreakers that would otherwise KO it such as Meowscarada, Ogerpon, and Chi-Yu, giving it more opportunities to set entry hazards.

**Custap Berry**: Custap Berry can be used alongside Endure to get an extra layer of entry hazards up or deal a lot of damage to a foe before fainting.

Tera
========
Do not make Glimmet a Tera Captain. It does not benefit from Terastallization in any way.

Draft Strategy
========
Glimmet is a late-draft pick for teams that needs extra entry hazard support and a cheap grounded Poison-type, although it typically is not reliable in removing Toxic Spikes regardless, since it is almost always a suicide lead.

**Ghost-types**: Ghost-types pair well with Glimmet to keep its entry hazards up against Rapid Spin users. Gholdengo works especially well, since it also blocks Defog, but other Ghost-types like Sinistcha and Sableye are also good options.

Checks and Counters
========
**Taunt**: Taunt stops Glimmet from fulfilling its role as an entry hazard setter, especially since almost all Taunt users outspeed it.

**Entry Hazard Removal**: Entry hazard removers like Great Tusk, Iron Treads, and Corviknight completely nullify all of the value Glimmet brings to a match.

**Steel- and Ground-types**: Many Steel- and Ground-types such as Ting-Lu, Garchomp, and Iron Crown comfortably wall Glimmet and can potentially set up on it. Its only coverage for Steel-types is Mud Shot, and it almost never wants to run Corrosion over Toxic Debris.

[credits]
Written by:
https://www.smogon.com/forums/members/techno.527276/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/vertigo.543620/
 
Last edited:
1/1. message if you feel strongly about meteor beam. just feels like a massive gamble to not run sash or eviolite and a lot of spinners resist rock
[overview]
**Draft Order**: Round 8

**Price Range**: 1 point

**Overview**: Glimmet is an underwhelming Pokemon that finds a niche with its ability to effectively set entry hazards. It works best against teams without a grounded Poison-type or hazard removal, especially since it is typically forced to be a lead with Focus Sash to provide any value. While its Special Attack is technically high enough to deal decent damage to foes, its Speed is terrible, and it basically cannot survive any attack due to its poor defensive stats.


[strategy comments]
Common Roles
========
**Entry Hazard Lead**: With a Focus Sash, Glimmet can reliably get at least one layer of entry hazards up along with Toxic Spikes, (I'd reword this to clarify that the tspikes come from its ability) putting immediate pressure on the opponent and enabling wallbreaking teammates. It can also technically KO or deal heavy damage to some opposing leads, including Iron Bundle and Meowscarada, if they do not pivot to avoid activating Toxic Debris.

Common Moves
========
**Primary STAB Moves**: Power Gem, Sludge Wave, Sludge Bomb

**Setup Moves**: Rock Polish

**Utility Moves**: Stealth Rock, Spikes, Toxic Spikes, Toxic, Protect, Memento

**Coverage**: Dazzling Gleam, Mud Shot

Niche Moves
========
**Endure**: Endure can be used to set an extra layer of Toxic Spikes or stall poison turns, especially if Glimmet is weakened or not running Focus Sash. It also synergizes very well with Custap Berry, which allows for it to set an extra entry hazard or use Memento.

**Memento**: Glimmet can use Memento after setting a layer of entry hazards to quickly pivot to a teammate that can take advantage of the foe being weakened. (move to common)

**Meteor Beam**: While Glimmet rarely gets opportunities to survive attacks and use it, Meteor Beam can deal a surprising amount of damage to many foes. It can also be paired with Rock Polish to outspeed foes and become a decent surprise wallbreaker afterwards, though this is often very unreliable.
(too niche)

Common Items
========
**Focus Sash**: Focus Sash is a necessity on entry hazard lead sets, since Glimmet otherwise cannot survive most attacks. This allows it to get an extra layer of entry hazards up.

**Eviolite**: Eviolite allows Glimmet to survive some attacks that it otherwise would not, giving it more opportunities to set entry hazards. (add specific examples if they exist and move to niche)

Niche Items
========
**Custap Berry**: Custap Berry can be used alongside Endure to get an extra layer of entry hazards up or deal a lot of damage to a foe before fainting.

**Power Herb**: Power Herb allows Glimmet to deal a surprisingly large amount of damage with Meteor Beam.

Tera
========
Do not make Glimmet a Tera Captain. It does not benefit from Terastallization in any way.

Draft Strategy
========
Glimmet should be thrown onto a team late-draft that needs extra entry hazard support and a cheap grounded Poison-type, although it typically is not reliable in removing Toxic Spikes regardless, since it is almost always a suicide lead.

**Ghost-types**: Ghost-types pair well with Glimmet to keep its entry hazards up against Rapid Spin users. Gholdengo works especially well, since it blocks Defog as well, but other Ghost-types like Sinistcha and Skeledirge Sableye work well are also solid options.

Checks and Counters
========
**Taunt**: Taunt stops Glimmet from fulfilling its role as an entry hazard setter, especially since almost all Taunt users outspeed it.

**Entry Hazard Removal**: Entry Hazard removers like Great Tusk, Iron Treads, and Corviknight completely nullify all of the value Glimmet brings to a match.

**Steel-types**: Many Steel- and Ground-types such as Ting-Lu, Garchomp, and Iron Crown comfortably wall Glimmet and can potentially set up on it. Its only coverage for Steel-types is Mud Shot, and it almost never wants to run Corrosion over Toxic Debris.

[credits]
Written by:
https://www.smogon.com/forums/members/techno.527276/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
1/1 GP Team done
add remove comment
[overview]
**Draft Order**: Round 8

**Price Range**: 1 point

**Overview**: Glimmet is an underwhelming Pokemon that finds a niche with its ability to effectively set entry hazards. It works best against teams without a grounded Poison-type or hazard removal, especially since it is typically forced to be a lead with Focus Sash lead to provide any value. While its Special Attack is technically high enough to deal decent damage to foes, its Speed is terrible, and it basically cannot survive any attack if its Focus Sash is broken due to its poor defensive stats.


[strategy comments]
Common Roles
========
**Entry Hazard Lead**: With a Focus Sash, Glimmet can reliably get Focus Sash allows Glimmet to guarantee at least one layer of entry hazards (since tspikes is mentioned right after it's probably better to specify which here instead of general hazards) up along with Toxic Spikes thanks to Toxic Debris, putting immediate pressure on the opponent and enabling wallbreaking teammates. It can also technically KO or deal heavy damage to some opposing leads, including Iron Bundle and Meowscarada, if they do not pivot to avoid activating Toxic Debris.

Common Moves
========
**Primary STAB Moves**: Power Gem, Sludge Wave, Sludge Bomb

**Setup Moves**: Rock Polish

**Utility Moves**: Stealth Rock, Spikes, Toxic Spikes, Toxic, Protect, Memento

**Coverage**: Dazzling Gleam, Mud Shot

Niche Moves
========
**Endure**: Endure can be used to set an extra layer of Toxic Spikes or stall poison turns out an additional turn of poison damage, especially if Glimmet is weakened or not running Focus Sash. It also synergizes very well with Custap Berry, which allows for it Glimmet to set an extra entry hazard yet another layer of hazards or use Memento.

Common Items
========
**Focus Sash**: Focus Sash is a necessity on entry hazard lead sets, since Glimmet otherwise cannot survive most attacks. This allows it to get an extra layer of entry hazards up.

Niche Items
========
**Eviolite**: Eviolite allows Glimmet to survive some attacks from wallbreakers that would otherwise KO it such as Meowscarada, Ogerpon, and Chi-Yu, giving it more opportunities to set entry hazards.

**Custap Berry**: Custap Berry can be used alongside Endure to get an extra layer of entry hazards up or deal a lot of damage to a foe before fainting. (I feel like this part is just repeating the majority of what was said in the section about endure but idk if that's a big issue)

Tera
========
Do not make Glimmet a Tera Captain. It does not benefit from Terastallization in any way.

Draft Strategy
========
Glimmet should be thrown onto a team late-draft is a late-draft pick for teams that needs extra entry hazard support and a cheap grounded Poison-type, although it typically is not reliable in removing Toxic Spikes regardless, since it is almost always a suicide lead.

**Ghost-types**: Ghost-types pair well with Glimmet to keep its entry hazards up against Rapid Spin users. Gholdengo works especially well, since it also blocks Defog as well, but other Ghost-types like Sinistcha and Sableye are also good options.

Checks and Counters
========
**Taunt**: Taunt stops Glimmet from fulfilling its role as an entry hazard setter, especially since almost all Taunt users outspeed it.

**Entry Hazard Removal**: Entry hazard (lowercase) removers like Great Tusk, Iron Treads, and Corviknight completely nullify all of the value Glimmet brings to a match.

**Steel-types**: Many Steel- and Ground-types such as Ting-Lu, Garchomp, and Iron Crown comfortably wall Glimmet and can potentially set up on it. Its only coverage for Steel-types is Mud Shot, and it almost never wants to run Corrosion over Toxic Debris. (since you mention grounds probably worth adding to the title)

[credits]
Written by:
https://www.smogon.com/forums/members/techno.527276/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
Grammar checked by:
https://www.smogon.com/forums/members/vertigo.543620/
 
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