National Dex Glimmora [DONE]

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Marnie

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[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Mortal Spin
move 3: Power Gem / Sludge Bomb
move 4: Earth Power / Energy Ball / Spikes
item: Focus Sash
ability: Toxic Debris
nature: Timid
tera type: Ghost
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Glimmora is a valuable dedicated lead on hyper offense teams that can reliably set up multiple entry hazards in Stealth Rock, Toxic Spikes, and potentially Spikes, as well as remove opposing ones with Mortal Spin. It can make use of its solid coverage options and remarkable Special Attack to pose a noticeable offensive threat itself, especially against common entry hazard setters, removers, and other dedicated leads. Power Gem threatens the metagame's best Defogger in Tornadus-T, while Sludge Bomb dents screens setters such as Grimmsnarl and Tapu Koko and—if Focus Sash is still intact—Tapu Lele and Iron Valiant as well, which can be problematic against offensive teams. Earth Power pressures Steel-types like Heatran, Gholdengo, and Kingambit that would otherwise block Glimmora's Mortal Spin, while Energy Ball deals with other entry hazard setters and removers such as Great Tusk, Gastrodon, Mega Swampert, and Rotom-W. Focus Sash guarantees that Glimmora can set at least one layer of entry hazards, potentially letting Toxic Debris trigger twice as well. Tera Ghost is used in a pinch to spinblock foes such as Great Tusk, Cyclizard, and Excadrill and remove its Ground weakness to set up multiple entry hazards in the face of other setters like Landorus-T, Garchomp, and Gastrodon. Gholdengo is a near-mandatory teammate to keep up entry hazards by blocking every attempts to remove them, such as Defog and Rapid Spin. Setup sweepers like Kingambit, Volcarona, Dragapult, Annihilape, and Iron Valiant appreciate entry hazards wearing down foes such as Dondozo and Clodsire and not being chipped down by opposing ones themselves; particularly, Kingambit's Knock Off can remove Heavy-Duty Boots from the likes of Tornadus-T, Toxapex, and Volcarona to make them vulnerable to Glimmora's entry hazards.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Ryuji, 515767], [hidin, 589564]]
- Grammar checked by: [[Sulo, 528036]]
 
Last edited:
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[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Mortal Spin
move 3: Power Gem / Sludge Bomb
move 4: Earth Power / Energy Ball / Spikes
item: Focus Sash
ability: Toxic Debris
nature: Timid
tera type: Ghost
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Glimmora is a valuable dedicated lead on hyper offense that can reliably set up multiple entry hazards in Stealth Rock, Toxic Spikes, and potentially Spikes, as well as remove opposing ones with Mortal Spin. It can make use of its solid coverage options and remarkable Special Attack to pose a noticeable offensive threat itself, especially against common hazard setters, removers, and other dedicated leads. Power Gem threatens the metagame's best Defogger in Tornadus-T, while Sludge Bomb dents screens setters such as Grimmsnarl and Tapu Koko and—if Focus Sash is still intact—Tapu Lele and Iron Valiant as well, which can be problematic against offensive teams. Earth Power pressures Steel-types like Heatran, Gholdengo, and Kingambit that would otherwise block Glimmora's Mortal Spin, while Energy Ball deals with other hazard setters and removers such as Great Tusk, Gastrodon, Mega Swampert, and Rotom-W. Focus Sash guarantees that Glimmora can set at least one layer of entry hazard, even potentially letting Toxic Debris trigger twice. Tera Ghost is used in a pinch to spinblock foes such as Great Tusk, Cyclizard, and Excadrill and remove its Ground weakness to set up multiple entry hazards in the face of other setters like Landorus-T, Garchomp, and Gastrodon. Gholdengo is a near-mandatory teammate to keep up entry hazards by blocking every removal attempts and can take advantage of Toxic Spikes itself with Hex Hex isn't really used and even less used in HO. Setup Sweepers like Kingambit, Volcarona, Dragapult, Annihilape, and Iron Valiant appreciate entry hazards chipping down the foes like who? i wld also shorten the mention to three and not being chipped down by opposing ones themselves; particularly, Kingambit's Knock Off can remove the foe's Heavy-Duty Boots Heavy-Duty Boots from the likes of Tornadus-T, Toxapex, and Volcarona to make them vulnerable to Glimmora's entry hazards.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Ryuji, 515767], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
r good job contentwise, idt there's much to add, 1/2
 
implement and qc 2/2

add remove comment consider
[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Mortal Spin
move 3: Power Gem / Sludge Bomb
move 4: Earth Power / Energy Ball / Spikes
item: Focus Sash
ability: Toxic Debris
nature: Timid
tera type: Ghost
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Glimmora is a valuable dedicated lead on hyper offense teams that can reliably set up multiple entry hazards in Stealth Rock, Toxic Spikes, and potentially Spikes, as well as remove opposing ones with Mortal Spin. It can make use of its solid coverage options and remarkable Special Attack to pose a noticeable offensive threat itself, especially against common hazard setters, removers, and other dedicated leads. Power Gem threatens the metagame's best Defogger in Tornadus-T, while Sludge Bomb dents screens setters such as Grimmsnarl and Tapu Koko and—if Focus Sash is still intact—Tapu Lele and Iron Valiant as well, which can be problematic against offensive teams. Earth Power pressures Steel-types like Heatran, Gholdengo, and Kingambit that would otherwise block Glimmora's Mortal Spin, while Energy Ball deals with other hazard setters and removers such as Great Tusk, Gastrodon, Mega Swampert, and Rotom-W. Focus Sash guarantees that Glimmora can set at least one layer of entry hazard, letting Toxic Debris trigger twice. Tera Ghost is used in a pinch to spinblock foes such as Great Tusk, Cyclizard, and Excadrill and remove its Ground weakness to set up multiple entry hazards in the face of other setters like Landorus-T, Garchomp, and Gastrodon. Gholdengo is a near-mandatory teammate to keep up entry hazards by blocking every removal attempts attempts to remove hazards, such as Defog and Rapid Spin. Setup Sweepers like Kingambit, Volcarona, Dragapult, Annihilape, and Iron Valiant appreciate entry hazards chipping wearing down foes such as Dondozo and Clodsire and not being chipped down by opposing ones themselves; particularly, Kingambit's Knock Off can remove Heavy-Duty Boots from the likes of Tornadus-T, Toxapex, and Volcarona to make them vulnerable to Glimmora's entry hazards.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Ryuji, 515767], [hidin, 589564]]
- Grammar checked by: [[username1, userid1]]
hidin.gif

excellent stuff i will say
 
GP 1/1
[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Mortal Spin
move 3: Power Gem / Sludge Bomb
move 4: Earth Power / Energy Ball / Spikes
item: Focus Sash
ability: Toxic Debris
nature: Timid
tera type: Ghost
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Glimmora is a valuable dedicated lead on hyper offense teams that can reliably set up multiple entry hazards in Stealth Rock, Toxic Spikes, and potentially Spikes, as well as remove opposing ones with Mortal Spin. It can make use of its solid coverage options and remarkable Special Attack to pose a noticeable offensive threat itself, especially against common entry hazard setters, removers, and other dedicated leads. Power Gem threatens the metagame's best Defogger in Tornadus-T, while Sludge Bomb dents screens setters such as Grimmsnarl and Tapu Koko and—if Focus Sash is still intact—Tapu Lele and Iron Valiant as well, which can be problematic against offensive teams. Earth Power pressures Steel-types like Heatran, Gholdengo, and Kingambit that would otherwise block Glimmora's Mortal Spin, while Energy Ball deals with other entry hazard setters and removers such as Great Tusk, Gastrodon, Mega Swampert, and Rotom-W. Focus Sash guarantees that Glimmora can set at least one layer of entry hazards, hazard, potentially letting Toxic Debris trigger twice as well. Tera Ghost is used in a pinch to spinblock foes such as Great Tusk, Cyclizard, and Excadrill and remove its Ground weakness to set up multiple entry hazards in the face of other setters like Landorus-T, Garchomp, and Gastrodon. Gholdengo is a near-mandatory teammate to keep up entry hazards by blocking every attempts to remove them, such as Defog and Rapid Spin. Setup sweepers Sweepers like Kingambit, Volcarona, Dragapult, Annihilape, and Iron Valiant appreciate entry hazards wearing down foes such as Dondozo and Clodsire and not being chipped down by opposing ones themselves; particularly, Kingambit's Knock Off can remove Heavy-Duty Boots from the likes of Tornadus-T, Toxapex, and Volcarona to make them vulnerable to Glimmora's entry hazards.

[CREDITS]
- Written by: [[royalfluxh, 493260]]
- Quality checked by: [[Ryuji, 515767], [hidin, 589564]]
- Grammar checked by: [[Sulo, 528036]]
sulo2-gif.490227


GP Team done
 
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