[SET]
Glimmora @ Air Balloon
name: Entry Hazard Support (Poison)
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mortal Spin
- Stealth Rock / Earth Power
- Power Gem
- Toxic
[SET COMMENTS]
Glimmora provides useful utility for Poison teams thanks to its status as the only entry hazard remover for Poison teams, ability to put walls such as Amoonguss and Corviknight on a timer with Toxic, and access to Stealth Rock, which completes Poison's entry hazard stacking core. Mortal Spin's poison wears down entry hazard setters like Ting-Lu and Great Tusk and Hatterene looking to bounce back Stealth Rock over time. Steel-types like Iron Treads, Heatran, and Gholdengo can block Mortal Spin, so Earth Power is great, as it punishes these for switching into it; however, Stealth Rock is usually the better option, as it helps Poison teams wear down opposing teams more quickly. For similar reasons, Toxic is great for putting Steel-types, notably Corviknight, on a timer, and it also eases the Poison matchup, as Glimmora outspeeds and can inflict Toxic on the aforementioned walls before it faints. Power Gem prevents Glimmora from being too passive and lets it threaten non-Glaive Rush Baxcalibur if its Air Balloon is intact and Substitute + Bulk Up Corviknight. Energy Ball lets Glimmora threaten Water-types like Quagsire, which normally threatens it out. Maximum Special Attack and Speed boost Glimmora's offensive presence, allowing it to outspeed and possibly win against Gholdengo one-on-one with Earth Power. Air Balloon further increases Glimmora's utility, as it lets Gholdengo double as a switch-in to Choice-locked threats such as Great Tusk and Iron Jugulis, which tend to lock into a Ground-type move against Poison. Alternatively, Black Sludge along with a more defensive EV spread of 252 HP / 212 Def / 44 Spe and a Bold nature improves Glimmora's longevity, notably allowing it to survive a +2 Crunch from Chien-Pao and outspeed and inflict Toxic on Jolly Kingambit. If this is desired, Spiky Shield is a better option over Stealth Rock to further rack up recovery.
As Glimmora's typing is horrible into types such as Water and Ground, Toxapex and Amoonguss are great partners, as both sponge hits from threats such as Barraskewda, Quagsire, and non-Choice Band Great Tusk with ease. Furthermore, these Pokemon allow Glimmora's Toxic to do its job and take out Bulk Up Corviknight, opposing Amoonguss, and Clodsire by completely walling them. Amoonguss in particular is great into Ground-types like Landorus-T, which Glimmora can't do much against. Alolan Muk provides a Psychic-type immunity and is an extremely bulky special wall that helps against Choice Specs Dragapult, Hatterene, and Flutter Mane. It also provides Knock Off support, which leaves walls such as Toxapex to be vulnerable to Glimmora's entry hazards. Clodsire provides Spikes, checks other special attackers such as Quiver Dance Volcarona, Nasty Plot Hydreigon, and Regieleki. Alternatively, Overqwil may also be considered as Glimmora's entry hazard stacking partner, as it can deal with Iron Valiant and Belly Drum Azumarill. Salazzle forms a Corrosion core with Glimmora and can land Toxic on threats such as Heatran, which loathe coming into Glimmora. It also provides Encore to neutralize Swords Dance Kingambit and Bulk Up Landorus-T and has access to Knock Off to further disrupt foes. Sneasler threatens Kingambit and loves Glimmora's ability to wear down walls like Toxapex and Corviknight and lure in Gholdengo and hit it with Toxic or Earth Power, allowing Sneasler to clean up Water and Steel teams late-game. Iron Moth also appreciates Glimmora wearing down teams with its entry hazards and dealing with Skeledirge; it is also the best response Poison teams have against Nasty Plot Gholdengo. Galarian Slowking is also an option, as it makes progress in the Poison matchup with Future Sight and retains the ability to pivot or damage with special attackers like Basculegion-F, Landorus, and Nasty Plot Rotom-W, but it can be quickly taken advantage of by the multitude of Dark- and Ghost-types in the tier.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Poison analysis by:
https://www.smogon.com/forums/members/neko.542526/
Quality check by:
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
Glimmora @ Air Balloon
name: Entry Hazard Support (Poison)
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mortal Spin
- Stealth Rock / Earth Power
- Power Gem
- Toxic
[SET COMMENTS]
Glimmora provides useful utility for Poison teams thanks to its status as the only entry hazard remover for Poison teams, ability to put walls such as Amoonguss and Corviknight on a timer with Toxic, and access to Stealth Rock, which completes Poison's entry hazard stacking core. Mortal Spin's poison wears down entry hazard setters like Ting-Lu and Great Tusk and Hatterene looking to bounce back Stealth Rock over time. Steel-types like Iron Treads, Heatran, and Gholdengo can block Mortal Spin, so Earth Power is great, as it punishes these for switching into it; however, Stealth Rock is usually the better option, as it helps Poison teams wear down opposing teams more quickly. For similar reasons, Toxic is great for putting Steel-types, notably Corviknight, on a timer, and it also eases the Poison matchup, as Glimmora outspeeds and can inflict Toxic on the aforementioned walls before it faints. Power Gem prevents Glimmora from being too passive and lets it threaten non-Glaive Rush Baxcalibur if its Air Balloon is intact and Substitute + Bulk Up Corviknight. Energy Ball lets Glimmora threaten Water-types like Quagsire, which normally threatens it out. Maximum Special Attack and Speed boost Glimmora's offensive presence, allowing it to outspeed and possibly win against Gholdengo one-on-one with Earth Power. Air Balloon further increases Glimmora's utility, as it lets Gholdengo double as a switch-in to Choice-locked threats such as Great Tusk and Iron Jugulis, which tend to lock into a Ground-type move against Poison. Alternatively, Black Sludge along with a more defensive EV spread of 252 HP / 212 Def / 44 Spe and a Bold nature improves Glimmora's longevity, notably allowing it to survive a +2 Crunch from Chien-Pao and outspeed and inflict Toxic on Jolly Kingambit. If this is desired, Spiky Shield is a better option over Stealth Rock to further rack up recovery.
As Glimmora's typing is horrible into types such as Water and Ground, Toxapex and Amoonguss are great partners, as both sponge hits from threats such as Barraskewda, Quagsire, and non-Choice Band Great Tusk with ease. Furthermore, these Pokemon allow Glimmora's Toxic to do its job and take out Bulk Up Corviknight, opposing Amoonguss, and Clodsire by completely walling them. Amoonguss in particular is great into Ground-types like Landorus-T, which Glimmora can't do much against. Alolan Muk provides a Psychic-type immunity and is an extremely bulky special wall that helps against Choice Specs Dragapult, Hatterene, and Flutter Mane. It also provides Knock Off support, which leaves walls such as Toxapex to be vulnerable to Glimmora's entry hazards. Clodsire provides Spikes, checks other special attackers such as Quiver Dance Volcarona, Nasty Plot Hydreigon, and Regieleki. Alternatively, Overqwil may also be considered as Glimmora's entry hazard stacking partner, as it can deal with Iron Valiant and Belly Drum Azumarill. Salazzle forms a Corrosion core with Glimmora and can land Toxic on threats such as Heatran, which loathe coming into Glimmora. It also provides Encore to neutralize Swords Dance Kingambit and Bulk Up Landorus-T and has access to Knock Off to further disrupt foes. Sneasler threatens Kingambit and loves Glimmora's ability to wear down walls like Toxapex and Corviknight and lure in Gholdengo and hit it with Toxic or Earth Power, allowing Sneasler to clean up Water and Steel teams late-game. Iron Moth also appreciates Glimmora wearing down teams with its entry hazards and dealing with Skeledirge; it is also the best response Poison teams have against Nasty Plot Gholdengo. Galarian Slowking is also an option, as it makes progress in the Poison matchup with Future Sight and retains the ability to pivot or damage with special attackers like Basculegion-F, Landorus, and Nasty Plot Rotom-W, but it can be quickly taken advantage of by the multitude of Dark- and Ghost-types in the tier.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Poison analysis by:
https://www.smogon.com/forums/members/neko.542526/
Quality check by:
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
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