Glimmora (Poison) (QC:2/2) (GP:0/1)

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Neko

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[SET]
Glimmora @ Air Balloon
name: Entry Hazard Support (Poison)
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mortal Spin
- Stealth Rock / Earth Power
- Power Gem
- Toxic

[SET COMMENTS]
Glimmora provides useful utility for Poison teams thanks to its status as the only entry hazard remover for Poison teams, ability to put walls such as Amoonguss and Corviknight on a timer with Toxic, and access to Stealth Rock, which completes Poison's entry hazard stacking core. Mortal Spin's poison wears down entry hazard setters like Ting-Lu and Great Tusk and Hatterene looking to bounce back Stealth Rock over time. Steel-types like Iron Treads, Heatran, and Gholdengo can block Mortal Spin, so Earth Power is great, as it punishes these for switching into it; however, Stealth Rock is usually the better option, as it helps Poison teams wear down opposing teams more quickly. For similar reasons, Toxic is great for putting Steel-types, notably Corviknight, on a timer, and it also eases the Poison matchup, as Glimmora outspeeds and can inflict Toxic on the aforementioned walls before it faints. Power Gem prevents Glimmora from being too passive and lets it threaten non-Glaive Rush Baxcalibur if its Air Balloon is intact and Substitute + Bulk Up Corviknight. Energy Ball lets Glimmora threaten Water-types like Quagsire, which normally threatens it out. Maximum Special Attack and Speed boost Glimmora's offensive presence, allowing it to outspeed and possibly win against Gholdengo one-on-one with Earth Power. Air Balloon further increases Glimmora's utility, as it lets Gholdengo double as a switch-in to Choice-locked threats such as Great Tusk and Iron Jugulis, which tend to lock into a Ground-type move against Poison. Alternatively, Black Sludge along with a more defensive EV spread of 252 HP / 212 Def / 44 Spe and a Bold nature improves Glimmora's longevity, notably allowing it to survive a +2 Crunch from Chien-Pao and outspeed and inflict Toxic on Jolly Kingambit. If this is desired, Spiky Shield is a better option over Stealth Rock to further rack up recovery.

As Glimmora's typing is horrible into types such as Water and Ground, Toxapex and Amoonguss are great partners, as both sponge hits from threats such as Barraskewda, Quagsire, and non-Choice Band Great Tusk with ease. Furthermore, these Pokemon allow Glimmora's Toxic to do its job and take out Bulk Up Corviknight, opposing Amoonguss, and Clodsire by completely walling them. Amoonguss in particular is great into Ground-types like Landorus-T, which Glimmora can't do much against. Alolan Muk provides a Psychic-type immunity and is an extremely bulky special wall that helps against Choice Specs Dragapult, Hatterene, and Flutter Mane. It also provides Knock Off support, which leaves walls such as Toxapex to be vulnerable to Glimmora's entry hazards. Clodsire provides Spikes, checks other special attackers such as Quiver Dance Volcarona, Nasty Plot Hydreigon, and Regieleki. Alternatively, Overqwil may also be considered as Glimmora's entry hazard stacking partner, as it can deal with Iron Valiant and Belly Drum Azumarill. Salazzle forms a Corrosion core with Glimmora and can land Toxic on threats such as Heatran, which loathe coming into Glimmora. It also provides Encore to neutralize Swords Dance Kingambit and Bulk Up Landorus-T and has access to Knock Off to further disrupt foes. Sneasler threatens Kingambit and loves Glimmora's ability to wear down walls like Toxapex and Corviknight and lure in Gholdengo and hit it with Toxic or Earth Power, allowing Sneasler to clean up Water and Steel teams late-game. Iron Moth also appreciates Glimmora wearing down teams with its entry hazards and dealing with Skeledirge; it is also the best response Poison teams have against Nasty Plot Gholdengo. Galarian Slowking is also an option, as it makes progress in the Poison matchup with Future Sight and retains the ability to pivot or damage with special attackers like Basculegion-F, Landorus, and Nasty Plot Rotom-W, but it can be quickly taken advantage of by the multitude of Dark- and Ghost-types in the tier.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Poison analysis by:
https://www.smogon.com/forums/members/neko.542526/
Quality check by:
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/
 
Last edited:
[SET]
Glimmora @ Air Balloon
name: Entry Hazard Support (Poison)
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mortal Spin
- Stealth Rock / Earth Power
- Power Gem
- Toxic

[SET COMMENTS]
Glimmora provides useful utility for Poison teams due to its status as the only entry hazard remover for Poison teams, its ability to put defensive walls such as Amoonguss and Corviknight on a timer with Corrosion-boosted Toxic, and access to Stealth Rock which completes Poison's entry hazard stacking core alongside Clodsire or Overqwil. Mortal Spin not only clears up entry hazards for the team but also has the added effect of inflicting Poison on the enemy, wearing down entry hazard setters like Ting-Lu and Great Tusk, and Hatterene looking to bounce back Stealth Rock over time. It can also inflict Poison on Poison-types, but using Toxic is preferred against these targets. Mortal Spin can be blocked by Steel-types like Iron Treads, Heatran, and Gholdengo, so Earth Power is great as it punishes these from coming into it, however, Stealth Rock is usually the better option as it helps Poison teams wear down opposing teams quicker (Sometimes. Rocks aren't really nessesary to win Ground and Steel. Important for fire though. Idk if u wanna keep this because of that). For similar reasons, Toxic is great for putting Steel-types, notably Corviknight, on a timer and also eases the Poison matchup as Glimmora outspeeds and can inflict Toxic on keythe aforementioned walls before it goes downfaints. Power Gem prevents Glimmora from being too passive and lets it threaten non-Glaive Rush Baxcalibur if theits Air Balloon is intact and Substitute + Bulk Up Corviknight. Maximum Special Attack and Speed boost Glimmora's offensive presence, allowing it to outspeed and possibly win against Gholdengo on a 1-on-1 with Earth Power. Air Balloon further increases Glimmora's utility as it doubles as a switchin to Choice-locked threats such as Great Tusk and Iron Jugulis which tend to lock into a Ground-type move against Poison. Alternatively, Black Sludge along with a more defensive EV spread of 252 HP / 212 Def / 44 Spe with a Bold nature improves Glimmora's longevity, notably allowing it to survive a +2 Crunch from Chien-Pao while also being able to outspeed and inflict Toxic to Jolly Kingambit. If this is desired, Spiky Shield would be a better option over Stealth Rock to further rack up recovery.

As Glimmora's typing is horrible into types such as Water and Ground, Toxapex and Amoonguss are great partners, as both sponge threats such as Barraskewda, Quagsire, and non-Choice Band Great Tusk with ease. Furthermore, these Pokemon can stave off and allow Glimmora's Toxic to do its job to take out Bulk Up Corviknight, opposing Amoonguss, and Clodsire by completely walling them. Alolan Muk provides a Psychic-type immunity and is an extremely bulky special wall that helps against Choice Specs Dragapult, Hatterene, and Flutter Mane while andlso providesing Knock Off support, which leaves defensive walls such as Toxapex to be vulnerable to Glimmora's entry hazards. Unaware Clodsire provides Spikes, checks other special attackers such as Quiver Dance Volcarona, Nasty Plot Hydreigon, and Regieleki, and is an Electric-type immunity. Alternatively, Overqwil may also be considered as Glimmora's entry hazard stacking partner, as it can deal with Iron Valiant and Belly Drum Azumarill. Salazzle forms a Corrosion core with Glimmora and can land Toxic on threats such as Heatran, which would loathe to come into Glimmora. It also provides Encore to neutralize Swords Dance Kingambit and Bulk Up Landorus-T and has access to Knock Off to further cause mayhem. Sneasler threatens Kingambit, and loves Glimmora's ability to wear down walls like Toxapex and Corviknight and lure in Gholdengo with Toxic and Earth Power, allowing it to clean up Water and Steel teams late-game. Iron Moth also appreciates teams being worn down by entry hazards set by Glimmora and it dealing with Skeledirge; it is also the best response Poison teams have against Nasty Plot Gholdengo. Galarian Slowking is also an option, as it makes progress in the Poison matchup with Future Sight while retaining the ability to pivot or trade with special attackers like Basculegion-F, Landorus, and Nasty Plot Rotom-W, but it can be quickly taken advantage of by the multitude of Dark- and Ghost-types in the tier.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Poison analysis by:
https://www.smogon.com/forums/members/neko.542526/
Quality check by:
Grammar check by:
Great jobbe as always catto
QC: 1/2
https://www.smogon.com/forums/members/aqua-jet.531302/
 
[SET]
Glimmora @ Air Balloon
name: Entry Hazard Support (Poison)
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mortal Spin
- Stealth Rock / Earth Power
- Power Gem
- Toxic

[SET COMMENTS]
Glimmora provides useful utility for Poison teams due to its status as the only entry hazard remover for Poison teams, its ability to put defensive walls such as Amoonguss and Corviknight on a timer with Corrosion-boosted Toxic, and access to Stealth Rock which completes Poison's entry hazard stacking core alongside Clodsire or Overqwil. Mortal Spin not only clears up entry hazards for the team but also has the added effect of inflicting Poison on the enemy, wearing down entry hazard setters like Ting-Lu and Great Tusk, and Hatterene looking to bounce back Stealth Rock over time. It can also inflict Poison on Poison-types, but using Toxic is preferred against these targets. Mortal Spin can be blocked by Steel-types like Iron Treads, Heatran, and Gholdengo, so Earth Power is great as it punishes these from coming into it, however, Stealth Rock is usually the better option as it helps Poison teams wear down opposing teams quicker (Sometimes. Rocks aren't really nessesary to win Ground and Steel. Important for fire though. Idk if u wanna keep this because of that). For similar reasons, Toxic is great for putting Steel-types, notably Corviknight, on a timer and also eases the Poison matchup as Glimmora outspeeds and can inflict Toxic on keythe aforementioned walls before it goes downfaints. Power Gem prevents Glimmora from being too passive and lets it threaten non-Glaive Rush Baxcalibur if theits Air Balloon is intact and Substitute + Bulk Up Corviknight. Maximum Special Attack and Speed boost Glimmora's offensive presence, allowing it to outspeed and possibly win against Gholdengo on a 1-on-1 with Earth Power. Air Balloon further increases Glimmora's utility as it doubles as a switchin to Choice-locked threats such as Great Tusk and Iron Jugulis which tend to lock into a Ground-type move against Poison. Alternatively, Black Sludge along with a more defensive EV spread of 252 HP / 212 Def / 44 Spe with a Bold nature improves Glimmora's longevity, notably allowing it to survive a +2 Crunch from Chien-Pao while also being able to outspeed and inflict Toxic to Jolly Kingambit. If this is desired, Spiky Shield would be a better option over Stealth Rock to further rack up recovery.

As Glimmora's typing is horrible into types such as Water and Ground, Toxapex and Amoonguss are great partners, as both sponge threats such as Barraskewda, Quagsire, and non-Choice Band Great Tusk with ease. Furthermore, these Pokemon can stave off and allow Glimmora's Toxic to do its job to take out Bulk Up Corviknight, opposing Amoonguss, and Clodsire by completely walling them. Alolan Muk provides a Psychic-type immunity and is an extremely bulky special wall that helps against Choice Specs Dragapult, Hatterene, and Flutter Mane while andlso providesing Knock Off support, which leaves defensive walls such as Toxapex to be vulnerable to Glimmora's entry hazards. Unaware Clodsire provides Spikes, checks other special attackers such as Quiver Dance Volcarona, Nasty Plot Hydreigon, and Regieleki, and is an Electric-type immunity. Alternatively, Overqwil may also be considered as Glimmora's entry hazard stacking partner, as it can deal with Iron Valiant and Belly Drum Azumarill. Salazzle forms a Corrosion core with Glimmora and can land Toxic on threats such as Heatran, which would loathe to come into Glimmora. It also provides Encore to neutralize Swords Dance Kingambit and Bulk Up Landorus-T and has access to Knock Off to further cause mayhem. Sneasler threatens Kingambit, and loves Glimmora's ability to wear down walls like Toxapex and Corviknight and lure in Gholdengo with Toxic and Earth Power, allowing it to clean up Water and Steel teams late-game. Iron Moth also appreciates teams being worn down by entry hazards set by Glimmora and it dealing with Skeledirge; it is also the best response Poison teams have against Nasty Plot Gholdengo. Galarian Slowking is also an option, as it makes progress in the Poison matchup with Future Sight while retaining the ability to pivot or trade with special attackers like Basculegion-F, Landorus, and Nasty Plot Rotom-W, but it can be quickly taken advantage of by the multitude of Dark- and Ghost-types in the tier.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Poison analysis by:
https://www.smogon.com/forums/members/neko.542526/
Quality check by:
Grammar check by:
Great jobbe as always catto
QC: 1/2
https://www.smogon.com/forums/members/aqua-jet.531302/

Did, retained Unaware clod as it checks those two specifically because unaware, and with Flying being really good rn, the wearing down mention seems alright. Thanks Aqua Jet >:3c
 
Gattooooooo gm! Very solid analysis, couple minor things you could add:
- Energy Ball as an in-paragraph option which allows Glimm to punish Ground and Water types that it would usually lure in
- You could mention how Amoonguss helps deal with Specially Defensive Lando-T which is usually EVed specifically to outspeed and take out Glimm

QC 2/2
swiffix-gif.492962
 
Gattooooooo gm! Very solid analysis, couple minor things you could add:
- Energy Ball as an in-paragraph option which allows Glimm to punish Ground and Water types that it would usually lure in
- You could mention how Amoonguss helps deal with Specially Defensive Lando-T which is usually EVed specifically to outspeed and take out Glimm

QC 2/2
swiffix-gif.492962
Implemented, a bit unsure on the mushroom part as guy can turn into setup food by the SubBU Lando set, which is kinda scary...
GP Team hello
 
add remove comment

[SET]
Glimmora @ Air Balloon
name: Entry Hazard Support (Poison)
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mortal Spin
- Stealth Rock / Earth Power
- Power Gem
- Toxic

[SET COMMENTS]
Glimmora provides useful utility for Poison teams due thanks to its status as the only entry hazard remover for Poison teams, its ability to put defensive walls such as Amoonguss and Corviknight on a timer with Toxic, and access to Stealth Rock, (comma) which completes Poison's entry hazard stacking core. Mortal Spin not only clears up entry hazards for the team but also has the added effect of inflicting Poison on the enemy, wearing (dex info) Mortal Spin's poison wears down entry hazard setters like Ting-Lu and Great Tusk, (comma) and Hatterene looking to bounce back Stealth Rock over time. Mortal Spin can be blocked by Steel-types like Iron Treads, Heatran, and Gholdengo can block Mortal Spin, so Earth Power is great, (comma) as it punishes these from coming for switching into it, it; however, Stealth Rock is usually the better option, (comma) as it helps Poison teams wear down opposing teams quicker more quickly. For similar reasons, Toxic is great for putting Steel-types, notably Corviknight, on a timer, (comma) and it also eases the Poison matchup, (comma) as Glimmora outspeeds and can inflict Toxic on the aforementioned walls before it faints. Power Gem prevents Glimmora from being too passive and lets it threaten non-Glaive Rush Baxcalibur if its Air Balloon is intact and Substitute + Bulk Up Corviknight. Energy Ball lets Glimmora threaten Water-types like Quagsire, (comma) that which normally threatens it out. Maximum Special Attack and Speed boost Glimmora's offensive presence, allowing it to outspeed and possibly win against Gholdengo on a 1-on-1 one-on-one with Earth Power. Air Balloon further increases Glimmora's utility, (comma) as it doubles lets Gholdengo double as a switchin switch-in to Choice-locked threats such as Great Tusk and Iron Jugulis, (comma) which tend to lock into a Ground-type move against Poison. Alternatively, Black Sludge along with a more defensive EV spread of 252 HP / 212 Def / 44 Spe with and a Bold nature improves Glimmora's longevity, notably allowing it to survive a +2 Crunch from Chien-Pao while also being able to and outspeed and inflict Toxic to on Jolly Kingambit. If this is desired, Spiky Shield would be is a better option over Stealth Rock to further rack up recovery.

As Glimmora's typing is horrible into types such as Water and Ground, Toxapex and Amoonguss are great partners, as both sponge hits from threats such as Barraskewda, Quagsire, and non-Choice Band Great Tusk with ease. Furthermore, these Pokemon allow Glimmora's Toxic to do its job to and take out Bulk Up Corviknight, opposing Amoonguss, and Clodsire by completely walling them. Amoonguss in particular is great into Ground-types like Landorus-T, (comma) which Glimmora can't do much against. Alolan Muk provides a Psychic-type immunity and is an extremely bulky special wall that helps against Choice Specs Dragapult, Hatterene, and Flutter Mane. (period) while also providing It also provides Knock Off support, which leaves defensive walls such as Toxapex to be vulnerable to Glimmora's entry hazards. Clodsire provides Spikes, checks other special attackers such as Quiver Dance Volcarona, Nasty Plot Hydreigon due to Unaware, and Regieleki, as it is an Electric-type immunity. Regieleki. Alternatively, Overqwil may also be considered as Glimmora's entry hazard stacking partner, as it can deal with Iron Valiant and Belly Drum Azumarill. Salazzle forms a Corrosion core with Glimmora and can land Toxic on threats such as Heatran, which would loathe to come loathe coming into Glimmora. It also provides Encore to neutralize Swords Dance Kingambit and Bulk Up Landorus-T and has access to Knock Off to further cause mayhem disrupt foes. Sneasler threatens Kingambit, (comma) and loves Glimmora's ability to wear down walls like Toxapex and Corviknight and lure in Gholdengo with and hit it with Toxic and or Earth Power, allowing it Sneasler to clean up Water and Steel teams late-game. Iron Moth also appreciates teams being worn down by entry hazards set by Glimmora and it dealing with Skeledirge Glimmora wearing down teams with its entry hazards and dealing with Skeledirge; it is also the best response Poison teams have against Nasty Plot Gholdengo. Galarian Slowking is also an option, as it makes progress in the Poison matchup with Future Sight while retaining and retains the ability to pivot or trade (trade KOs? or just damage?) with special attackers like Basculegion-F, Landorus, and Nasty Plot Rotom-W, but it can be quickly taken advantage of by the multitude of Dark- and Ghost-types in the tier.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Poison analysis by:
https://www.smogon.com/forums/members/neko.542526/
Quality check by:
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/

GP Team done
 
add remove comment

[SET]
Glimmora @ Air Balloon
name: Entry Hazard Support (Poison)
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Mortal Spin
- Stealth Rock / Earth Power
- Power Gem
- Toxic

[SET COMMENTS]
Glimmora provides useful utility for Poison teams due thanks to its status as the only entry hazard remover for Poison teams, its ability to put defensive walls such as Amoonguss and Corviknight on a timer with Toxic, and access to Stealth Rock, (comma) which completes Poison's entry hazard stacking core. Mortal Spin not only clears up entry hazards for the team but also has the added effect of inflicting Poison on the enemy, wearing (dex info) Mortal Spin's poison wears down entry hazard setters like Ting-Lu and Great Tusk, (comma) and Hatterene looking to bounce back Stealth Rock over time. Mortal Spin can be blocked by Steel-types like Iron Treads, Heatran, and Gholdengo can block Mortal Spin, so Earth Power is great, (comma) as it punishes these from coming for switching into it, it; however, Stealth Rock is usually the better option, (comma) as it helps Poison teams wear down opposing teams quicker more quickly. For similar reasons, Toxic is great for putting Steel-types, notably Corviknight, on a timer, (comma) and it also eases the Poison matchup, (comma) as Glimmora outspeeds and can inflict Toxic on the aforementioned walls before it faints. Power Gem prevents Glimmora from being too passive and lets it threaten non-Glaive Rush Baxcalibur if its Air Balloon is intact and Substitute + Bulk Up Corviknight. Energy Ball lets Glimmora threaten Water-types like Quagsire, (comma) that which normally threatens it out. Maximum Special Attack and Speed boost Glimmora's offensive presence, allowing it to outspeed and possibly win against Gholdengo on a 1-on-1 one-on-one with Earth Power. Air Balloon further increases Glimmora's utility, (comma) as it doubles lets Gholdengo double as a switchin switch-in to Choice-locked threats such as Great Tusk and Iron Jugulis, (comma) which tend to lock into a Ground-type move against Poison. Alternatively, Black Sludge along with a more defensive EV spread of 252 HP / 212 Def / 44 Spe with and a Bold nature improves Glimmora's longevity, notably allowing it to survive a +2 Crunch from Chien-Pao while also being able to and outspeed and inflict Toxic to on Jolly Kingambit. If this is desired, Spiky Shield would be is a better option over Stealth Rock to further rack up recovery.

As Glimmora's typing is horrible into types such as Water and Ground, Toxapex and Amoonguss are great partners, as both sponge hits from threats such as Barraskewda, Quagsire, and non-Choice Band Great Tusk with ease. Furthermore, these Pokemon allow Glimmora's Toxic to do its job to and take out Bulk Up Corviknight, opposing Amoonguss, and Clodsire by completely walling them. Amoonguss in particular is great into Ground-types like Landorus-T, (comma) which Glimmora can't do much against. Alolan Muk provides a Psychic-type immunity and is an extremely bulky special wall that helps against Choice Specs Dragapult, Hatterene, and Flutter Mane. (period) while also providing It also provides Knock Off support, which leaves defensive walls such as Toxapex to be vulnerable to Glimmora's entry hazards. Clodsire provides Spikes, checks other special attackers such as Quiver Dance Volcarona, Nasty Plot Hydreigon due to Unaware, and Regieleki, as it is an Electric-type immunity. Regieleki. Alternatively, Overqwil may also be considered as Glimmora's entry hazard stacking partner, as it can deal with Iron Valiant and Belly Drum Azumarill. Salazzle forms a Corrosion core with Glimmora and can land Toxic on threats such as Heatran, which would loathe to come loathe coming into Glimmora. It also provides Encore to neutralize Swords Dance Kingambit and Bulk Up Landorus-T and has access to Knock Off to further cause mayhem disrupt foes. Sneasler threatens Kingambit, (comma) and loves Glimmora's ability to wear down walls like Toxapex and Corviknight and lure in Gholdengo with and hit it with Toxic and or Earth Power, allowing it Sneasler to clean up Water and Steel teams late-game. Iron Moth also appreciates teams being worn down by entry hazards set by Glimmora and it dealing with Skeledirge Glimmora wearing down teams with its entry hazards and dealing with Skeledirge; it is also the best response Poison teams have against Nasty Plot Gholdengo. Galarian Slowking is also an option, as it makes progress in the Poison matchup with Future Sight while retaining and retains the ability to pivot or trade (trade KOs? or just damage?) with special attackers like Basculegion-F, Landorus, and Nasty Plot Rotom-W, but it can be quickly taken advantage of by the multitude of Dark- and Ghost-types in the tier.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Poison analysis by:
https://www.smogon.com/forums/members/neko.542526/
Quality check by:
https://www.smogon.com/forums/members/aqua-jet.531302/
https://www.smogon.com/forums/members/swiffix.547532/
Grammar check by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/

GP Team done

Implemented, thankie so much WrathoftheLeopard
 
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