Hey, I'm building my first team and I'm very knew to competitive pokemon so please tell me everything wrong with this team!

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power
I chose Glimmora as my lead to get in Stealth Rocks and Toxic Spikes directly and maybe get a kill with the other abilities. Also Mortal Spin to maybe clear their Hazards directly and apply poison but idk about that because I think shes supposed to be played as a Suicide Lead but correct me if im wrong.

Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Close Combat
Banded Scizor should be self explanatory as a revenge killer and cleanup sweeper. I think he should have good synergy with Glimmoras Hazards.

Tyranitar @ Smooth Rock
Ability: Sand Stream
Tera Type: Ghost
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
- Knock Off
- Stone Edge
- Ice Beam
- Low Kick
He is there to deal with Scizors only weakness Fire and Special attacks, Knock Off items and set up Sandstorm for chip damage and to setup Excadrill (and buff Glimmora due to stone type if still alive).

Excadrill @ Air Balloon
Ability: Sand Rush
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
To clear Hazards and to go crazy during Sandstorm.

Primarina @ Leftovers
Ability: Torrent
Tera Type: Steel
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
- Moonblast
- Flip Turn
- Psychic Noise
- Surf
To cover Fighting and Fire, safely switch in the damage dealers and maybe pressure walls with Psychic Noise.

Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Dragon Tail
- Roost
- Earthquake
- Extreme Speed
To deal with Ground moves and to force switches with Dragon Tail. Roost to keep full HP and use Multiscale.
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power
I chose Glimmora as my lead to get in Stealth Rocks and Toxic Spikes directly and maybe get a kill with the other abilities. Also Mortal Spin to maybe clear their Hazards directly and apply poison but idk about that because I think shes supposed to be played as a Suicide Lead but correct me if im wrong.
Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Knock Off
- Close Combat
Banded Scizor should be self explanatory as a revenge killer and cleanup sweeper. I think he should have good synergy with Glimmoras Hazards.
Tyranitar @ Smooth Rock
Ability: Sand Stream
Tera Type: Ghost
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
- Knock Off
- Stone Edge
- Ice Beam
- Low Kick
He is there to deal with Scizors only weakness Fire and Special attacks, Knock Off items and set up Sandstorm for chip damage and to setup Excadrill (and buff Glimmora due to stone type if still alive).
Excadrill @ Air Balloon
Ability: Sand Rush
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
To clear Hazards and to go crazy during Sandstorm.
Primarina @ Leftovers
Ability: Torrent
Tera Type: Steel
EVs: 252 HP / 248 Def / 8 SpD
Bold Nature
- Moonblast
- Flip Turn
- Psychic Noise
- Surf
To cover Fighting and Fire, safely switch in the damage dealers and maybe pressure walls with Psychic Noise.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Dragon Tail
- Roost
- Earthquake
- Extreme Speed
To deal with Ground moves and to force switches with Dragon Tail. Roost to keep full HP and use Multiscale.
Last edited: