Gliscor (BW2 Revamp) [QC 0/3]

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//First try at making a QC article, feedback is 100% appreciated.

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Gliscor

[Overview]
  • BW2 puts Gliscor in an unfavorable position
  • New threats such, as Tornadus-T and Keldeo, run rampant throughout the tier
  • Old threats, such as Mamoswine, are now more used due to abilities and move tutors
  • Increase of Rain makes its life much harder
  • Landorus-T and Skarmory give it a run for its money as a defensive wall
  • Still retains good typing and defensive capabilities as well as Poison Heal
  • BW2 luckily gave him Stealth Rocks in conjunction with Poison Heal
  • Is mostly outclassed but Poison Heal still sets him apart from the rest

[Sets]

[Set]
Name: Physically Defensive
Move1: Toxic
Move2: Earthquake
Move3: Taunt/Protect/Stealth Rocks
Move4: Ice Fang/Facade/U-turn
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish
ev's: 252 HP/ 184 Def/ 72 Spd

[Set Comments]
  • Standard Gliscor set.
  • Amazing at walling physical sweepers like Terrakion.
  • 72 Speed ev's allow you to outrun Jolly Tyranitar.
  • Toxic and Protect allow you to wear down walls like Blissey.
  • Third move slot depends on what you want more; all are fine choices.
  • Final move for coverage: Ice Fang nails Dragon-types for super-effective damage, though Facade is more reliable. U-turn can shift momentum.

[Additional Comments]
  • You may shift the EV's in your favor, if you wish for more speed or defense.
  • Struggles against Rain teams, bringing your own weather helps remedy the situation.
  • Certain physical attackers can still power their way through, such as Conkeldurr and Mamoswine.

[Set]
Name: SubToxic
Move1: Toxic
Move2: Substitute
Move3: Earthquake
Move4: Protect/Taunt
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish
evs: 252 HP/ 252 Def/ 4 Spd

[Set Comments]
  • SubToxic works particularly well due to great defense and Poison Heal.
  • Force a threat out and setup a Substitute; proceed to Toxic and Protect to rack up damage and regain health.
  • Maximum HP and defense in order to make it harder to break subs.

[Additional Comments]
  • Complete Taunt bait.
  • ev's can be shifted for more special defense, although in most cases Tentacruel does the job better.
  • Unfortunately fails to work on some of the more physically oriented walls, such as Skarmory and Forretress.
  • As such, having a partner to remove them makes it easier to stall, such as Heatran or Magnezone.

[Other Options]
  • Actually has quite a few listed, though most are outclassed in some way.
  • Roost can always be used for additional health recovery, though it's slightly redundant with Poison Heal.
  • Tailwind can boost your teams speed for a few turns.
  • Knock Off can hamper walls, though Toxic is generally better for these purposes.
  • Swords Dance can allow for a potentially bulky sweeper, and honestly Gliscor has the coverage to nail everything for a super-effective hit, however without any attack investment, attacks are still underwhelming. Even with some investment, Landorus-T outclasses it in most scenarios.
  • Baton Pass is certainly viable if you wish to Baton Pass a substitute to another Pokemon, though in most scenarios the opponent will bring something in to break the sub first.
  • Flying Gem Acrobatics can work in conjunction with Substitute and Swords Dance, as it counters most of its counters effectively, though is easily revenged killed by threats like Tornadus-T and Mamoswine when the sub is broken.
  • Fling + Acrobatics can work as well, though after you fling your Toxic Orb, you'll have a wasted slot and still fall prey to revenge killing.
  • Honestly any attacking set Gliscor has is almost entirely outclassed by Landorus-T, who sports better attack and the ability to force switches with Intimidate.

[Checks and Counters]
  • Tornadus-T
  • Keldeo
  • Mamoswine
  • Bronzong
  • Conkeldurr
  • Rotom-W
  • Gyarados
  • Slowbro
  • Suicune
  • If lacking Taunt, other physical walls
  • Rain teams in general
 
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