INTRO:
Alright this team was written by me, for my student on marriland forums he knows the basic, and is a little advanced, but he sucks at competitive team building this wasn't the best tea, but he said he's undefeated with it on shoddy so he must like it. Now I don't want this team to have flaws for him, and I want to make sure he this team is even better when I give him the final draft if there is any corrections. Now this was a team I made to help my student this took me longer to write since the copy I wrote to him included minor descriptions, and the way to use each poke, and what their used for I think he read my huge paragraphs for each poke. I went over board by writing 3 paragraphs for each pokemon. Now RATE MY TEAM!
At A Glance






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Metagross @ Occa Berry
Adamant Nature
248 HP / 236 Atk / 12 Def / 12 Spe
Stealth Rock- SR is needed to get damage on my foes pokemon during switches, and it allows me to trap them on low hp since they can't switch or they will die when they come in. The 2x/4x damage on some pokes helps me a lot.
Earthquake- This is for leads weak to ground type moves like heatran, and infernape. When Infernape comes in on me I earthquake, then finish it off the the next turn. Which brings me to 6-5 me.
Explosion- Mainly for the crappy bulky leads that stall me like Swampert I first earthquake, then explode to kill it off, and it helps if he switchs to like gyrados. Also helpful against bulky waters, and guys who stall me.
Bullet Punch- My priority move I use against Azelf it gives me a two hit KO allowing me to go first, and get the fast kill instead of being slow, and getting killed.
Alright Now I told you what my moves are going to do, and this is for comments/Ev's/Nature/Ability.
I have these certain ev's because 252 Hp ev's allows me to get a good bulk with pretty good defense. Then 236 Atk for power brings a lot of power in his hits, and brings it to 405.
Adamant nature gives me a attack boost, and the 12 Def are for more bulk, and the 8 speed are to out speed 0 speed swampert so I can get the explosion before it earthquakes.
That's really all about him he's a great lead set's up his rocks, and does his job, but he isn't my favorite lead azelf is so I might add Azelf it depends on what you guys say though.
I also picked him because he's a dangerous threat in the metagame with good base stats in Atk, and Def.
Now I changed the spread un maxing health to add 4 Spe ev's so i can outspeed other grosses, and get the faster earthquake.

Gyrados @ Leftovers
Adamant Nature
4 HP / 252 Atk / 252 Spe
Waterfall- Is my powerful stab, and hard hit for him, also the FlinchHax helps me a lot with this guy. Also it's good for the rock/fire types, and whatever that doesn't resist.
Taunt- I had earthquake always, but taunt is a hell more usefull allowing me to avoid from being phazed, and getting status infections I can easily set up, and continue to sweep.
Stone Edge- Mainly for other gyrados's which think they can give me problems but no they can't also the Crit ratio helps as well, but it's for flying types, and dragons I use this against Latias after I set up since I don't have Ice fang, and this hit's bulky zapdos a lot harder than ice fang.
Dragon Dance- Self explanatory helps me set up by raising Atk, and Spe which I maxed as you can see. That's all for it helps me rip teams apart.
Okay so 4 hp is to raise my Hp a bit higher to help me with SR damge which I need, then the 252 Atk to raise my attack along with adamant nature
than 252 Spe to let me out speed Kingdra, and others. Then Adamant nature for power boost for atack natures raise a stat by 20%
which can help you out a lot. Than leftovers for hp boost, had life orb but I needed more hp for scizors BP's, and Extreme Speeds at the end.
Than his ability allows me to switch in and lower the foe's attack by 1 stage so it can't OHKO me.

Gengar @ Life Orb
Hasty Nature
40 Atk / 252 Spe / 212 SAtk
Shadow ball- Stab, and for opposing gengars or azelfs, and Latias's. It helps a lot against metagross as well. Also good hit to people who don't resist.
Thunderbolt- Stab for bulky waters like vaporeon, and gyrados. Mainly for gyrados switches I sense coming was going to put sub here but thunderbolt helps for scizor as well, and lucarios without crunch.
Explosion- I put the 40 Atk ev's just for this to OHKO Blissey with stealth rock damage. Also helps when he can't do anything else but explode which hurts a lot more than the 4 Atk ev's. Bish I got 40 not 4.
Focus Blast- Yeah for the guys weak to fighting mainly heatran, and for me this barely ever misses, and it's a good hit against defensive walls.
Okay here we go down the train of a thousand shadows. 40 Atk for Explosion to KO gay blissey who I hate, and if you read any of my other rmt's I always want to kill blissey.
Then 252 speed to bring me up to the 300's not sure the exact number will find out so don't worry. Then 212 SAtk still owns since I have Hasty nature because obviously I'm going to switch on other gengars shadow ball.
Hasty nature raises SAtk by 20%. Levitate allows me to switch him on in ground type moves coming at me, or fighting moves since he's a ghost.
Also my spin blocker was going to get a bulkier spin blocker, but power is better. Life orb to boost the power of my moves, and my Hp is already dirt so it doesn't matter.
That's all on him.

Snorlax @ Leftovers
Careful Nature
168 HP / 120 Def / 220 SpD
Curse- To get him to sweep, and make him more bulky it's perfect for this guy 30 base stat in speed doesn't do crap for him, so downing speed, and upping attack, and defense owns.
Body Slam- Powerful move mainly for the 30% Paralysis hax which helps a lot against gyrados, and others that want to mess with this fat beast
Fire Punch- My hit for steels mainly scizor when I got two curses it goes for a Brick-Break/Super power I can live than KO with fire punch, and rest up later.
Rest- To regain health when down or needed, also to get rid of status conditions, like toxic which can hurt.
Don't mess with the snorlax. Now changed ev spread to make it more superior, and better. 168 hp bring it high, but leech seeders who take advantage suck. 120 defense for bulk, and helps a lot living shots. Than 220 SpD boost him up well more more bulk allowing him to take more hits, and a good status absorber.
Thick fat allows me a switch for when heatran dies all the fire attacks come to this fat guy, and so does ice moves, but non of my pokes are weak to ice so yeah.
Than careful nature raises my SDef to bulk that even more. Leftovers for the fatman to get more hp each turn, and you know fat guys love to eat.

Heatran @ Choice Scarf
Naive Nature
252 SAtk / 252 Spe / 4 Atk
Fire Blast- My strong hit against guys that don't resist fire mainly for scizor, and guys like gengar, jolteon. Guys with weak defenses.
Earth Power- For guys weak to ground like tyraniter well C-Banded ones since DD tyranitar has max Sdef. That's basicly it lol im getting lazy.
Explosion- The 4 Atk ev's boost it's power, also good since he's scarfed I can pull off the early explosion, when he's completely useless, also good power.
Dragon Pulse- Mainly pulls off more power than hp(ice) against latias who thinks it's a threat, hp(ice) only helps me against gliscor, and mence, but for flygon why stay in it's faster it will kill me so yeah.
How common does heatran get? Very popular. He is my revenge killer brings me back into the game if I'm falling behind, but some games I never use him.
252 SAtk boost it up to about 350, which owns I was gonna try a specs overheater, but nahh. 252 Spe bring him to 278 allowing me to out speed adamant gyrados allowing me to explode if it comes in
4 Atk to boost the power of Explosion, then Naive nature boosts my speed by 20%. Flash Fire rules boost up my fire blasts power to kill of pokemon.
Choice scarf is win out speeds all, and rapes. That's all with this guy.

Scizor @ Choice Band
Adamant Nature
248 HP / 252 Atk / 8 Spe
Bullet Punch- The finishing move ends the life of pokemon who are faster than me, and have low hp, and kills tyranitar screw the babiri berry ones I'll U-turn than,
U-turn- My scouting move gets me out of the tight spots im usually in, and it's awesome with technician.
Pursuit- My trapping move use on rotoms well the less bulky ones, with out a fire move, and for ghosts.
Superpower- Powerful Stab this OHKO's heatran when brick-break doesn't. Also good for a finishing off move.
Alright Scissors. 248 hp close to max, and allows bulk, also helps since nothing else is necessary since Atk is maxed.
252 Atk brings hit to 394+C-Band= OVER9000! Yep that owns, and 8 speed to out speed the dumb 4 Spe users, and superpower them away, will try bulky roost one as well
Adamant nature is always needed for the attack boost since he is a physical sweeper isn't he. Choice Band allows more power than life orbs hp reduction.
Technician boosts up my bullet punch power making it godly. BP+C-Band+Tech= Rape! See it's awesome, also helps pursuit, and U-Turn.