Introduction
I've been playing gen V for awhile, I started a little later than most but that doesn't really matter at this point. Weather always kind of annoyed me, so I generally play teams with no weather inducer. I've tried it a select few times, but it just ends up boring me and I found the whole 'Keep your weather starter alive longer' battle to be less fun than it looked, and really it just kind of annoyed me. Plus all the starters suck, Ttar I can't use correctly for the life of me, Ninetales is frail and sucks, Politoed is just....meh. I guess Hippo's there too but whatever never liked him either.
Creating this team took awhile, as obviously a good non-weather team isn't the kind of thing you just stumble upon, but I don't really have some sort of teambuilding exercise to show you; I just played around with stuff until I had a small pool of things I could use well that were useful in the metagame, and then did some testing with combinations of that stuff or something and sooner or later got this. I've been using it for the past ~2 months or maybe longer I don't remember exactly, there've been a few small changes but the team has stayed mostly the same.
I'm retiring the team cause honestly I just got bored. Not with the team, but with OU in general. I was just laddering one day, which sucks cause I hate laddering and am not terribly good at it myself, when all of a sudden I was like wow this metagame sucks. And that pretty much killed it for me, maybe sometime later I'll come back and try my hand at it again or something but idk something about this metagame is just wrong, I’m not sure what exactly but I can't play it anymore(well actually I‘m almost positive Doryuuzu has something to do with it but anyways). Maybe I'll try UU or something, though that looks kinda sucky too. Uh, the team peaked at like 1444 this round I think, and last round it may have gotten as high as fourteen-ninety-something but it kinda doesn't matter, I can't stand the grind of laddering and so I could never really pull off those 1500 scores anyways. Along the way it's beaten plenty of notable players and lost to them too, that's pokemon basically when I play someone good though I know this team can handle it's own so I just get ready for a good game.
Also, I feel like I should at least try to explain to an extent how the team is played. While it may look balanced, it is actually more of an offensive team in my mind, and not stallish unlike most other non-weather teams you see. This offensiveness is both a blessing and a curse, as my team easily conquers the hyper-offensive teams that usually slay non-weather teams, but my team in turn suffers to an extent against stall.
Also in hindsight I'm going to add that this is a really long RMT
The Team:
Dragonite@Life Orb
Ability: Multiscale
Nature: Rash
EVs: 244 Atk / 252 SAtk / 12 Spe
- Draco Meteor
- Fire Blast
- Outrage
- Extremespeed
I suppose I'll start with Dragonite seeing as he's the most common lead I choose, but obviously with team preview it's not like he's set in stone and I don't even have him in the first position anyways. So I guess really Dragonite is just like ridiculously good, seriously he has no business filling as many roles as he does on this team and yet there he is. He's a fantastic lead, wall breaker, and revenge killer all in one. Yeah, Salamence breaks walls better with a similar set and overall better stats, but when something like Azelf or Venusaur in the sun is sweeping you, who's gonna be there? Dragonite. And when Deoxys-S is leading a team, hoping to set up SR and some Spikes, who's gonna stop him? Sure as hell not most leads, but Dragonite is all over that stuff. And then unlike dedicated leads that can stop deoxys, he comes back later and fucks up some walls.
Obviously Life Orb + Multiscale looks stupid, but when something has to choose between failing to kill you and getting killed in turn or trying to have someone switch safely in on this set, that's when you see the beauty of it. Draco Meteor, Fire Blast, and Extremespeed are all obvious choices, the last one is Outrage. I used to run Brick Break here, which OHKO'ed max HP TTar and even screwed around with the odd Dual Screen team, but I was having problems with some walls like Jellicent and Gastrodon giving the team a hard time. Draco Meteor + Outrage puts them in their place, even if it usually costs Dragonite his life after words. It also makes him a bit harder to set up on, as a couple of things like Reuniclus would always come in once I was at -2 and do their thing. Now they take a truckload of a hit when they try that nonsense. Only real drawback to this switch is Ttar is hard to lead up against, Dragonite can no longer OHKO so there's Mamoswine I guess but sometimes people run Scarftar. But overall Outrage > Brick Break has been a positive change. Also if Dragonite hasn’t attacked yet, it’s fun to switch in on Blissey and use Draco Meteor and see what you kill + upset your opponent.
Bronzong@Leftovers
Ability: Levitate
Nature: Sassy
EVs: 252 HP / 152 Atk / 96 Def / 8 SDef
- Gyro Ball
- Earthquake
- Stealth Rock
- Explosion
Yeah I suppose I'll catch some flak for this one too, I'll explain Explosion later just chill. Bronzong is someone who I've used successfully since back in gen IV, and even now he's still one of the best pivots in the game. Easily finds opportunities to lay SR, and is able to tank attacks from a huge list of dangerous threats. He's a huge dick to SS teams in particular as stuff like Landorus and Doryuuzu(excadrill whatever I learned the japanese names first i use em sometimes) can't hope to break him. Because part of what makes Bronzong good is that his attacks can be threatening in the right situations, I've invested a healthy 152 EVs in attack. Also he's no pussy so he wants to hit hard. This is the gen IV spread actually, I like it more so I use it, 8 EV's in SDef gives an extra point, Defense is slightly higher than SDefense so that porygon2 doesn't get the right boost if it runs Download(even though this is never seen whatever), etc etc Bronzong is cool.
Now for Explosion. Yes, I'm aware that it got nerfed. But seriously, his 4th slot is filler and the best options I see are HP Ice, Trick Room, Toxic, and Explosion. HP Ice is useless to me because Gyro Ball hits dragons and Landorus hard enough. Trick Room and Toxic have both been used at times, and obviously both have the potential to be very useful. Lategame Bronzong can actually clean up weakened teams with TR up, and Toxic let's him screw with walls who could otherwise trouble me. But I gave explosion a try one time for the heck of it and actually found it to get more use than the other options. Yeah it's weak, but it still kills/takes large chunks out of frail sweepers, and sometimes stuff like ChestoRest Ulgamoth comes in on SR and tries to be cute with Quiver Dance and gets destroyed. Just having the last resort option of a good amount of damage on a threat can be enough to have one of my priority users finish something off. Furthermore, Explosion's other use is giving something a free switch in. This isn't helpful early game, but lategame it can win the whole thing if done at the right time. Also he can explode on walls and obviously not kill them, but bring them low enough that someone else can finish the job next turn, which is a nice desperate option to have, just in case. If explosion really bothers you just pretend I run TR or Reflect or something ok?
Jellicent@Leftovers
Ability: Cursed Body
Nature: Bold
EVs: 252 HP / 96 Def / 72 SDef / 88 Spe
- Night Shade
- Will-O-Wisp
- Taunt
- Recover
Ah, Jellicent. I've seen many people claim this thing is overrated or set up bait, but if they set up often on Jellicent they're playing poor Jellicent users. Firstly I actually run more speed than I put, I just don't want to list it cause a speed freak never gives away his real number. Rest assured though, it's some completely arbitrary number that is way higher than it needs to be. But seriously a fast Jellicent is game winning, it just completely shuts down opposing walls and puts people in shitty positions like let something die or have a sweeper take a burn. Often there have been games where the only reason I beat a team is that my Jellicent is faster than theirs, so their own becomes useless and their team gets shut down, rather than the other way around if theirs had been faster. Cursed Body replaced Water Absorb after awhile, WA is very useful obviously but after testing I found the immunity to be mostly icing on the cake as Jellicent already resists Water, whilst Cursed Body just comes along every now and then and saves your ass from something that should have beaten you, plus it lets you win many 1v1s.
Night Shade probably looks weird(it's a weird team i guess), but it just happens to fit this team better than Scald or Shadow Ball. Allows it to beat CM Reun 1v1(unless Cursed Body goes on holiday and they get a bunch of SDef drops or something), and allows it to take on all Ulgamoth, despite them usually expecting easy set up bait. So many times the moth has come in with the sun shining and started setting up with a smirk, only to get Taunted and shut down. Also it deals 41% to uninvested Rotom-W, which is just funny cause with SR down it can only switch in once on me. All the aforementioned 'mons can be painful for this team, so Night Shade is the best option to cover them.
Jellicent and Bronzong form a defensive core of sorts, they have pretty excellent synergy and cover a lot of threats. The core isn't exactly meant to last as Bronzong has no way to guarantee it sticks around, but this isn't a defensive team so it's not supposed to give me a solid backbone the whole game anyways.
You should also know that out of respect for my opponent, I use a male Jellicent, even though female could take on Rivalry Haxorus better. Jellicent is a surprisingly common win condition and it'd be straight up cruel for someone to have to watch that pink abomination kill their team slowly. I've come close a couple of times to considering Jellicent of all things to actually be the MVP of this team, but then I realize that's kind of unfair because everything here pulls its weight really well. Also Jellicent fears no one
Starmie@Life Orb
Ability: Natural Cure
Nature: Timid
EVs: 252 SAtk / 252 Spe / 4 HP
- Surf
- Ice Beam
- Grass Knot
- Hidden Power Fire
Mmm Starmie, 4 Attacks LO is the way to go. That sexy 115 Base Speed lets it be a huge threat and revenge killer at the same time against many teams. Tons of powerful stuff like Thundurus, Latios, Gengar, Terakion, Landorus, etc gets beaten by Starmie. Depending on the game Starmie sometimes serves as my lategame sweeper, or an all around revenge killer, or a wall breaker even for his sort of partner, Kingdra. HP Fire 2HKO's the obvious Nattorei(ferrothorn..) switch in, and is also cool cause it OHKO's Scizor and Forretress with no rain up, but if rain is up Surf KO's them. Grass Knot is weird/stupid whatever you prefer, it used to be the standard T-Bolt but guys did you know that Gastrodon is a huge dick? So fuck him, Grass Knot.....2HKO's cause it only has 60 BP. Whatever. Hits Jellicent a bit harder too, not that it actually matters. Sometimes I miss TBolt, but it actually sees the least use anyways so I can be played around without. I guess Gastrodon is becoming less common already so you could get away with TBolt again, the rest of the team can handle Gastrodon too but still against certain stall teams he would be a problem, he’d just hide in the background the whole time and then Starmie’d never be able to threaten…..eh, both attacks have their uses so yeah. Starmie has a wonderful knack for beating it's counters with this set, which really puts a team under a lot of unexpected pressure when they see their surefire counter go down. Starmie and Kingdra also have similar coverage which allows them to do the whole one-weakens-counters-other-sweeps-later thingy.
Starmie's section is a tad short, but I mean that's cause you get what you see. Starmie is incredibly solid, it brings speed and coverage and nothing else could fill that slot like Starmie does.
Mamoswine Life Orb
Ability: Snow Cloak
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 Def
- Earthquake
- Icicle Crash
- Ice Shard
- Stone Edge
Mamoswine is something that I’ve used almost religiously since early Gen IV. I can’t explain why I find it so effective, but for me this guy is just electric. His STAB combo alone is just so dangerous, outside of Skarmory and Bronzong everything is hard pressed to switch in on this guy. Teams lacking those two are often playing a 50/50 guessing game when switching into Mamoswine, and picking the wrong member is deadly. 130 Base Attack is monstrous, the power boost from LO + his coverage is just so dangerous. His Icicle Crash OHKO’s Dragonite through Multiscale ffs, not many attacks have that kind of power behind them. Stone Edge covers Gyarados, the only other common ‘mon who can switch in to Mamo’s STAB combo. Playing Mamoswine is all about knowing when to predict, and having used him for as long as I have I find I almost always know when to just sit there and use the obvious move even if my opponent swtiches around cause it just weakens everything, or when to toss out an Earthquake against that Haxorus.
For awhile, I went with Icicle Spear and Superpower instead of Icicle Crash and Stone Edge. The reasoning was that Stone Egde’s only use was the sort of uncommon Gyarados, whilst Ice Shard saw more use than Icicle Crash which was really only for Ice-weak walls. Icicle Spear still KO’s Multiscale Dragonite, and even was useful against sub users like Gengar and Breloom, who’s subs were broken in just one hit. Superpower is slightly redundant with EQ, but it’s real use is for Balloon users. Cocky Heatran, Lucario, Magnezone, Terakion, and Doryuuzu are all smacked for a OHKO. It also offers a stronger hit on Natty, who can avoid the 2HKO from EQ. Quickly finishing off Natty gives Kingdra a lot of room to breathe, and lets it sweep easily with it‘s #1 counter gone. However, Icicle Spear’s randomness got annoying, missing out on KO’s that I should have achieved because I only got 2 hits proved really frustrating. After switching up Starmie and Kingdra’s move sets at the same time, I went back to Stone Edge on Mamoswine to accommodate for the lesser coverage on Gyarados. Really though, I’ve found both move sets to be equally effective, it just depends on the team you face.
Kingdra@Life Orb
Ability: Swift Swim
Nature: Modest
EVs: 252 SAtk / 228 Spe / 12 Def / 16 SDef
- Surf
- Ice Beam
- Hidden Power Grass
- Rain Dance
Kingdra hasn't seen much use in OU, mostly cause why use it when you can't use it in Drizzle and also Natty is around so that too. Those who do use always try the 4th gen DD sets that simply suck this gen, so that is usually helpful for this Kingdra as people will switch in the wrong counters as I set up rain. His rain may not last forever, but lategame asking a team to survive even 4 turns is usually too much to ask for. The attacking moves used to be Hydro Pump, Surf, and Draco Meteor cause the boosted water attacks are usually all you need and so hey why choose between power or accuracy when you can choose both. But the -2 from Draco Meteor was annoying for sweeping, and then Gastrodon got popular and fuck Gastrodon, he walled my Starmie/Kingdra duo so hard it wasn't funny. So I switched up moves to go for coverage over power, and it's worked a lot better than I expected. The dragon stab is really only missed against Lati@s as Ice Beam KO's the rest of the bunch, and it still deals plenty to Lati@s so it works fine, they shouldn't be at full health by late game anyways. If you can eliminate a team’s weather inducer, switching the weather up on them is often a huge blow, as not only is Kingdra about to go on rampage, but all their Chlorophyll/Sand Rush mons just got a lot less threatening. If I can keep Starmie alive till Kingdra does its thing, often Kingdra sweeps or weakens a wall till it gets killed and then Starmie comes in right after and finishes the stranded weather sweepers off. This obviously doesn’t apply to Drizzle teams, against them I have a nice advantage in that Kingdra is basically an Uber…not unstoppable(Natty, Bliss), but definitely it’s going to do a lot of damage most of the time. Speed EV’s put it at 263 with no boost, just above max speed Base 70s, and at 526 after a boost, outspeeding Scarfed 110’s like Latios and Gengar. The EV’s are split in the defenses because when I ran calcs it said those were more helpful than HP EV’s? I don’t know about that one but that’s what I got so yeah. Kingdra is my usual late game sweeper, with the boosts he cleans up very nicely and seriously countless SS/Sun teams have thought they had the game handily won only for the tables to completely turn and Kingdra to effortlessly wash them away. Not going to be all ‘oh guys Kingdra’s so underrated it should be OU’ cause this set it probably it’s only really effective anti-meta set and if it became popular people would hang on to their weather inducers and that‘d suck, but if you can fit this on a team correctly, it fills its niche incredibly effectively and is a very dangerous sweeper and weather counter.
Team Style Matchups:
Sandstorm: Most common team to come up against, Kingdra is no surprise my best hope for a late game sweep. Seeing no weather inducer most people are willing to sack Ttar, and the sooner he’s gone the better. If he manages to stick around all game though, and the team is packing Dory, I’m kinda boned unless Bronzong is having one of those occasional games where he’s alive and well for the late game. Sandstorm is overall the hardest to predict and face because so many things can fit on a SS team, so really how I match up depends on what exactly I’m facing. But definitely Kingdra is my ace in the whole, one RD and suddenly all the SS sweepers are outsped and KO’ed easily.
Drizzle: Kingdra is pretty useful here obviously, once Politoed has entered the field Kingdra is permanently boosted. Still though Natty needs to be removed before Kingdra can be unleashed, and a well played Leech Seed Nattorei is very hard to kill in the rain. If a drizzle team lacks Nat and isn’t a Stall team with Blissey, it’s in for a very hard game. Offensive Drizzle teams in particular have very little chance against Kingdra who outspeeds everything and can 1-2HKO everything.
Sun: Ah, this is a really fun matchup. These games are just always so fast paced, I’m not guaranteed a win here but if I play my cards right I should come out on top, I’ve beaten plenty of top players using Sun teams with mine. The key to this game really is Ninetales, it needs to be killed or at least at >25% health with SR up, because if it dies entering the field it doesn’t set up sun. This goal seems like something you’d spend the entire game chasing, but I usually accomplish it on turn 1. I lead dragonite, who is notoriously painful for sun teams, and Ninetales is always happy to stay in and W-o-W this huge threat. It gets DM’ed in turn, and while whether or not it survives depends on the spread it uses, I can always follow up the next turn with an Extremespeed to either KO or put it below 25%. Once this is done, I just need to find one opportunity for Kingdra to come in, and bam game over. It’s not necessarily that easy, but I find I win the vast majority of games vs. sun teams, so I’m definitely confident against them.
Stall: Stall is annoying, whether it’s SS based or non-weather. The team is certainly capable of beating stall, but the difficulty depends a lot on which members exactly a stall team is using. Dragonite and Jellicent are key, as these two are my best answers to stall. Dragonite obviously gives most Stall teams headaches, but due to hazards and recoil he’s not often around as long as I’d like. Jellicent is my best hope and even win condition sometimes, if it outspeeds a stall team and it lacks roserade/celebi then they have nothing to do but die slowly. But if a stall team has roserade/celebi and stalls out Dnite, I’m in a very bad place and usually have to try and bs my way out of it with like explosion or something, not impossible but has been done.
Hyper Offense: Hyper Offense is a really enjoyable match up for this team, regardless of what weather it uses or if it’s nonweather. Either way, Kingdra is a huge threat here, as the more offensive they are, the harder they fall when Kingdra sets up rain. My personal favorite team to face is one that is hyper offensive and packs Scarftoed just to counter other weathers(think of those dragmag teams with scarf toed at the end), these teams stand absolutely no chance against Kingdra to be frank.
Threat List(was at first cp'ed from enter the dragon but then i saw the gen 5 ou threat list sticky and was like oh)
Bolded stuff sucks for this team
Offensive Threats
Aerodactyl - blah blah no one uses this dnite beats leads zong walls
Breloom - Annoying I guess cause it'll put something to sleep but after that Dnite takes a hit and forces it out and then it doesn't do anything else
Conkeldurr - Not really a threat, Dnite switches in a nukes it, Starmie/Kingdra also take a chunk out with Surf.
Darmanitan - Flare Blitz aaaaaaaaaaaaaaaah. Or something. It 2HKO's Jelli in sun and all but Jelli sucks against sun anyways and then Kingdra comes in and sets up rain
Deoxys-S - Dnite 2HKO's leads and isn't beaten thanks to Multiscale, LO versions are can't get past Bronzong or Jelli can stall it out if it doesn't switch in on TBolt. Both priority moves are painful for it
Dragonite - Zong is a good initial switch in and if gyro ball isn't working I can just explode to make sure multiscale isn't up and go to Mamoswine. Mamo can also OHKO through Multiscale with Icicle crash. Dnite doesn't usually cause to much havoc to the team
Empoleon - Could be annoying I guess cause it takes on Starm/Kingdra and gives Dnite some trouble, but Jelli shuts it down and Mamo OHKO's. Offensive versions are nonexistent and still can't beat Jelli
Espeon - Kind of a pain cause I can't always cancel Zong's SR in time! but really I just gyro ball if they have an espeon, it doesn't do much back. Worst it does to me is put up screens which is whatever
Excadrill - I even underlined this one just so you'd know it was special. LO versions are probably the teams biggest threat, Zong walls but usually doesn't last all game and without him only Mamo or Jelli can take a hit and they have to be in really really good health..Getting rid of Ttar and setting up with Kingdra is the way to take him down. Balloon versions are better cause Kingdra can take a hit and set up and they don't his as hard in general. Excadrill is by no means a death sentence for the team, but if I lose to a SS team I bet you I know why
Gengar - A dick to this team and always kills at least one thing. No ghost resist so yeah. Zong is the initial switch and can take it on once, but after that something gets sacked and Starm/Mamo revenge.
Gyarados - Offensive versions don't get rocked by Starmie/Kingdra anymore so I have to be a bit careful but even their resisted hits + SR and whatnot wears it down, Mamo/Dnite can revenge with priority. Resttalk versions live most of the game but don't do much, I just find a way to kill it later. Mamo can 2HKO and version with SR down so that's nice
Haxorus - Worst thing it does is kill something with outrage and get revenged. Zong is my initial switch and usually gets rocks down. People think they're cool when they wear down zong with this but the jokes on them cause I'm cool with zong dying anyways
Heatran - Actually walls Dnite but most of them don't know it. Jelli walls and Starm/Kingdra/Mamo can KO. It really just puts up rocks and maybe comes in on Dnite a couple of times. Toxic versions aren't used which is cool
Heracross - Jellicent switches in on it's STABs, SR wears it down and priority hits him hard. CB is also revenged by starmie. No one uses this anyways
Hydreigon - I'm really thankful everyone thinks this sucks or is outclassed by lolLatios. Zong takes on choice versions well but LO/EB is a pain in the ass. Also Starm/Mamo/Kingdra can't OHKO it so that sucks
Infernape - Jelli walls, Starm revenges, Dnite has ES, Kingdra can take a hit and set up. Usually the worst it does is U-turn for momentum
Jirachi - Specially defensive is a free switch for jelli who gets a free WoW off. Zong/Mamo threaten with EQ, and in rain Starm/Kingdra 2HKO. SubCM versions are handled by zong, though those new Thunder/Water Pulse in rain versions are stupid cause people actively try to win with hax. Haven't lose to it but if they're lucky they can take down 2 mons which is bs
Jolteon - Annoying cause it outspeeds Starmie who is usually the fastest nonScarf thing around, but Mamo switches in with pretty little fear. Dnite threatens with ES, zong/kingdra can take a hit and do stuff. No one uses this whatever
Kingdra - Could be annoying if I ever faced one but who really uses this. Jelli and Zong give it trouble, just can't RD with my own Kingdra till theirs is gone
Kyurem - Zong/Jelli/SR/no one uses it
Landorus - I thought Landorus was the Japanese name but now maybe it's Landlos? I'm confused on this one. Mamo/Starm/Zong
Latios - Zong tanks it's hits and threatens with gyro ball. After it gets worn down by SR Mamo/Starm can finish it off. Never really does much more than maybe kill zong after it switches in like 3 times on it
Lilligant - Both priority moves do a ton to it, and depending on the HP type zong can take it on. Really though my best defense is Kingdra setting up first
Lucario - Jolly LO SD with Crunch is a pretty threat, but I don't think I'm going to come across that exact set too many times. It also has trouble finding time to set up against me, and balloon versions lack power
Machamp - Meh whatever. Dnite can't OHKO so that sucks. Usually have to sack something unless I feel like it's worth risking Jelli to see if they are maybe Lefties rather than Lum but if they're Lum I still sack something so whatever
Magnezone - They think they're so cool but I actually switch my bronzong IN TO them just to show them that I don't care if they trap me. Ha.
Mamoswine - Enter the Dragon uses this on the team but it isn't on the threatlist? Bronzong counters, Starmie revenges. My own Mamo can speed tie at worst, and Jelli can't switch in but can come in and threaten a burn after a kill
Metagross - Zong/Jelli wall it all day long, Mamo EQ OHKO's, Dnite has FB and Starm/Kingdra can finish off weakened ones with Surf
Mienshao - Jelli usually gets to toss out WoW's against this for free, other than that it sticks around till lategame when it finally runs out of places to hide
Reuniclus - What a little bitch. Jelli beats CM versions 1v1, and zong damage TR versions and even eats up a couple turns of it doing so. Dnite can 2HKO cocky ones, and yeah I haven't lost to one in awhile but it still sucks
Roserade - Annoying if it puts something to sleep or sets up TSpikes which this team doesn't appreciate, but what I try to do is get Starmie in early and lure it out and 2HKO on the switch with Ice Beam. But it sucks cause while it's around Jelli is useless
Salamence - Zong is my initial switch and does fine, Mamo always revenges with no troubles. Don't see much of this, there's Starmie too
Sawsbuck - Zong can take it on in Sun, and it hates my priority. Kingdra can set up rain and yeah
Scizor - Jelli counters, Dnite/Starm can surprise it with their fire attacks early game.
Scrafty- Can be annoying under really specific scenarios I guess, but really it lacks power even with a boost. Zong can explode or whatever, Starmie still outspeeds it after a DD, and I have 2 priority moves
Shaymin - Zong is a good switch in, and so is Dnite. Starm/Mamo revenge weakened ones. Who uses this?
Sigilyph - Annoying or something but no one uses it. CP sets are kinda dumb and if I'm stupid I could lose probably
Smeargle - Annoying cause it outspeeds Jellicent, so something's going to sleep. but whatever
Starmie - HP Fire means my starmie loses if they run max speed but whatever, Jelli can stall non-Thunder versions and Dnite hits hard with ES. Kingdra can take a hit and set up
Terakion - If it SD's Starmie revenges, if it RP's Zong/Jelli take a hit and kill/burn.
Thundurus - Dnite ES KO'es if it switches into SR twice, Mamo Ice Shard KO's after 1 switch to SR, same with Starmie. In rain Kingdra outspeeds and kills and also zong can take anything but NP LO Thunder and explode. I know my team handles it pretty easily but really this thing is up for ubers and not dory?
Tornadus - Exact same stuff as his bro above but zong switches in even easier and Jelli can try and stall for some cursed body hax and it's almost always raining with him so go Kingdra
Toxicroak - feels left out :[ Jelli walls and stall with taunt/WoW and can break subs with night shade if I want to for some reason. Jelli also beats these new Ice Punch Croaks running around
Tyranitar - Mixtar is weak as hell and Jelli laughs at it. Seriously sometimes they stay in on me and use Pursuit of all things come on, Jellicent fears no one. CB versions who invest in speed suck cause no Dark resist though(alright fine Jellicent fears those). Also Scarftar is the worst cause it tends to stick around, which is not good for Kingdra, and it outspeeds everything I have and traps poor Starmie. Mostly though, apart from the occasional meddling scarftar, Ttar doesn't do much to me other than set up the sand for dory
Venusaur - Pretty much the same thing as his other Chloro friends
Victini - I guess annoying with V-Create and U-Turn but whatever SR go Rain Dance go
Virizion - Sucks cause it comes in for basically free against Jelli and Giga Drain is bs. Zong can take a chunk off of it and Mamo/Starm can revenge.
Volcarona - Taunt/Night Shade Jelli owns this. Dnite can kill if it's in good health, or finish with ES. If it switches into SR on zong I explode and laugh. I'm pretty prepared for this but even it's so threatening when setting up that I still have to be careful so that's a real testiment to it's power I think
Weavile - Weavile's a pretty cool anti-meta mon if only people knew. Zong walls and Dnite's ES hurts and Kingdra can take a hit and set up. But trapping Starmie is pretty annoying. They always try to pursuit Jelli though but that's stupid cause Jelli fears no one
Zoroark - Oh no guys I think I'm gonna lose to zoroark someone help me
Defensive Threats -
Blissey - Eh, Jelli, Mamo, and Dnite can all take it down, it just has no reason to stay in on them. So I can kill it and it's not like it's doing anything to me, if I lose to it it's because it and a combination of something else are walling me not Blissey. Oh and bronzong can explode lol
Bronzong - Only walls Mamoswine, but I love Mamoswine. Dnite can surprise with FB, other members wear it down and stuff
Celebi - Like roserade, very annoying make jelli useless and giga drain is annoying. Dnite can get a free switch and do stuff but it just runs away. Very annoying though and giga drain makes it hard to just sack starm/mamo so the other can revenge cause it heals off so much
Chansey - See Blissey
Deoxys-D - Not gonna lie never seen this don't even know it's stats. does it outspeed jelli? it probably does who knows
Dusclops - whatever no one uses Jelli shuts it down and burn really wears it down
Ferrothorn - Starmie lures and 2HKOs, and Dnite can surprise to if I can make it look like they 'accidently' came in at the same time. Jelli WoW's + taunts and Mamo hits hard with EQ though not quite hard enough to 2HKO. Only time it gives me real problems is in rain with Leech Seed
Forretress - Starm/Dnite KO, Jelli shuts it down + spin blocks, Mamo can wear it down and even 2HKO specially defensive versions, Kingdra KO's with surf except for really specially defensive versions. It does very little overall
Gastrodon- Bahahahahahaha, feel my over-preparation
Gliscor - Mamo/Starm/King all swiftly KO. Dnite tags them on the switch with DM every now and then
Hippowdon - Physically defensive is much easier to handle, DM and Surfs and Icicle Crashes everywhere. Specially defensive is harder and Dnite can actually beat it with DM + Outrage but that's not always worth it. Also Jellicent
Jellicent - Quite frankly if a Jellicent outspeeds mine I lose. But that never happens so instead the enemy loses. Oh and Dnite/Mamo 2HKO and Starm usually does too
Latias - Zong can fight it and if it stalls out gyro ball explosion + Starmie/Mamoswine does the job. If I'm desperate or something Jellicent try it's luck 1v1 with some cursed body help
Murkrow - Totally forgot about this little guy, I want to use him again sometime. It'd be so boss if you could regularly parish trap walls wow I'm excited
Ninetales - Dnite always kills/leaves it at >25%, after that it doesn't matter.
Politoed - Jelli walls and taunts support versions, Kingdra appreciates the rain
Porygon2 - Jelli shuts it down, Dnite 2HKO's with stealth rock. That's actually kinda it though, I can EQ a few times with zong and then surprise with explosion too but that's risky
Rotom-W - What a light little bitch. 20 BP Grass Knot? It took over a washing machine...Dnite can DM it sometimes which is nice and Mamo can 2HKO 128HP versions and Kingdra can 2HKO and Jelli can tank a hit and wear down with night shade and zong can even explode if I have to cause fuck this guy. Yeah, kind of a threat
Skarmory - Dnite can surprise, and even Kingdra too if they expect DD. Jelli shuts down, and Starmie hits it hard too. Still it usually gets a layer of spikes up which sucks. Also with when Mamo is out the switch is painfully obvious and with SR down Mamo 3HKO's and Icicle Crash has a 30% chance to flinch and so I usually try my luck cause seeing Mamo get by his counter is nice
Slowbro - Ugh, walls Mamo too, and it can't switch in on Dnite but it can tank a DM at full health. Also regenerator is bullshit. Jelli shuts down, Starm still 2HKO's but meh
Snorlax - SNORLAAAAAAAAAAAX. Jelli walls, Mamo/Dnite threaten
Suicune - It's pretty cool how no one uses this it'd be kind of annoying actually. jelli I guess and Starmie could do some damage with GK and zong could explode to weaken or something whatever
Swampert - lolololol Grass Knot and HP Grass on my sweeper pair. Dnite 2HKO's and Jelli shuts down
Tentacruel - Ugh Starmie wants TBolt. Dnite can Outrage, Mamo kills too. Usually though it gets up TSpikes which sucks
Vaporeon - Mamo/Dnite 2HKO with SR, Jelli shuts down. Starmie longs for TBolt but then it sees Gastrodon and it's all okay again
Whimsicott - Cute little guy, doesn't do much, but cute.
Xatu - Inferior Espeon mostly, my team appreciates the extra ice weakness to prey on
Zapdos -Kinda annoying cause it switches on Jelli and doesn't mind burn, but I have plenty of ways to kill it
I've been playing gen V for awhile, I started a little later than most but that doesn't really matter at this point. Weather always kind of annoyed me, so I generally play teams with no weather inducer. I've tried it a select few times, but it just ends up boring me and I found the whole 'Keep your weather starter alive longer' battle to be less fun than it looked, and really it just kind of annoyed me. Plus all the starters suck, Ttar I can't use correctly for the life of me, Ninetales is frail and sucks, Politoed is just....meh. I guess Hippo's there too but whatever never liked him either.
Creating this team took awhile, as obviously a good non-weather team isn't the kind of thing you just stumble upon, but I don't really have some sort of teambuilding exercise to show you; I just played around with stuff until I had a small pool of things I could use well that were useful in the metagame, and then did some testing with combinations of that stuff or something and sooner or later got this. I've been using it for the past ~2 months or maybe longer I don't remember exactly, there've been a few small changes but the team has stayed mostly the same.
I'm retiring the team cause honestly I just got bored. Not with the team, but with OU in general. I was just laddering one day, which sucks cause I hate laddering and am not terribly good at it myself, when all of a sudden I was like wow this metagame sucks. And that pretty much killed it for me, maybe sometime later I'll come back and try my hand at it again or something but idk something about this metagame is just wrong, I’m not sure what exactly but I can't play it anymore(well actually I‘m almost positive Doryuuzu has something to do with it but anyways). Maybe I'll try UU or something, though that looks kinda sucky too. Uh, the team peaked at like 1444 this round I think, and last round it may have gotten as high as fourteen-ninety-something but it kinda doesn't matter, I can't stand the grind of laddering and so I could never really pull off those 1500 scores anyways. Along the way it's beaten plenty of notable players and lost to them too, that's pokemon basically when I play someone good though I know this team can handle it's own so I just get ready for a good game.
Also, I feel like I should at least try to explain to an extent how the team is played. While it may look balanced, it is actually more of an offensive team in my mind, and not stallish unlike most other non-weather teams you see. This offensiveness is both a blessing and a curse, as my team easily conquers the hyper-offensive teams that usually slay non-weather teams, but my team in turn suffers to an extent against stall.
Also in hindsight I'm going to add that this is a really long RMT
The Team:







Dragonite@Life Orb
Ability: Multiscale
Nature: Rash
EVs: 244 Atk / 252 SAtk / 12 Spe
- Draco Meteor
- Fire Blast
- Outrage
- Extremespeed
I suppose I'll start with Dragonite seeing as he's the most common lead I choose, but obviously with team preview it's not like he's set in stone and I don't even have him in the first position anyways. So I guess really Dragonite is just like ridiculously good, seriously he has no business filling as many roles as he does on this team and yet there he is. He's a fantastic lead, wall breaker, and revenge killer all in one. Yeah, Salamence breaks walls better with a similar set and overall better stats, but when something like Azelf or Venusaur in the sun is sweeping you, who's gonna be there? Dragonite. And when Deoxys-S is leading a team, hoping to set up SR and some Spikes, who's gonna stop him? Sure as hell not most leads, but Dragonite is all over that stuff. And then unlike dedicated leads that can stop deoxys, he comes back later and fucks up some walls.
Obviously Life Orb + Multiscale looks stupid, but when something has to choose between failing to kill you and getting killed in turn or trying to have someone switch safely in on this set, that's when you see the beauty of it. Draco Meteor, Fire Blast, and Extremespeed are all obvious choices, the last one is Outrage. I used to run Brick Break here, which OHKO'ed max HP TTar and even screwed around with the odd Dual Screen team, but I was having problems with some walls like Jellicent and Gastrodon giving the team a hard time. Draco Meteor + Outrage puts them in their place, even if it usually costs Dragonite his life after words. It also makes him a bit harder to set up on, as a couple of things like Reuniclus would always come in once I was at -2 and do their thing. Now they take a truckload of a hit when they try that nonsense. Only real drawback to this switch is Ttar is hard to lead up against, Dragonite can no longer OHKO so there's Mamoswine I guess but sometimes people run Scarftar. But overall Outrage > Brick Break has been a positive change. Also if Dragonite hasn’t attacked yet, it’s fun to switch in on Blissey and use Draco Meteor and see what you kill + upset your opponent.

Bronzong@Leftovers
Ability: Levitate
Nature: Sassy
EVs: 252 HP / 152 Atk / 96 Def / 8 SDef
- Gyro Ball
- Earthquake
- Stealth Rock
- Explosion
Yeah I suppose I'll catch some flak for this one too, I'll explain Explosion later just chill. Bronzong is someone who I've used successfully since back in gen IV, and even now he's still one of the best pivots in the game. Easily finds opportunities to lay SR, and is able to tank attacks from a huge list of dangerous threats. He's a huge dick to SS teams in particular as stuff like Landorus and Doryuuzu(excadrill whatever I learned the japanese names first i use em sometimes) can't hope to break him. Because part of what makes Bronzong good is that his attacks can be threatening in the right situations, I've invested a healthy 152 EVs in attack. Also he's no pussy so he wants to hit hard. This is the gen IV spread actually, I like it more so I use it, 8 EV's in SDef gives an extra point, Defense is slightly higher than SDefense so that porygon2 doesn't get the right boost if it runs Download(even though this is never seen whatever), etc etc Bronzong is cool.
Now for Explosion. Yes, I'm aware that it got nerfed. But seriously, his 4th slot is filler and the best options I see are HP Ice, Trick Room, Toxic, and Explosion. HP Ice is useless to me because Gyro Ball hits dragons and Landorus hard enough. Trick Room and Toxic have both been used at times, and obviously both have the potential to be very useful. Lategame Bronzong can actually clean up weakened teams with TR up, and Toxic let's him screw with walls who could otherwise trouble me. But I gave explosion a try one time for the heck of it and actually found it to get more use than the other options. Yeah it's weak, but it still kills/takes large chunks out of frail sweepers, and sometimes stuff like ChestoRest Ulgamoth comes in on SR and tries to be cute with Quiver Dance and gets destroyed. Just having the last resort option of a good amount of damage on a threat can be enough to have one of my priority users finish something off. Furthermore, Explosion's other use is giving something a free switch in. This isn't helpful early game, but lategame it can win the whole thing if done at the right time. Also he can explode on walls and obviously not kill them, but bring them low enough that someone else can finish the job next turn, which is a nice desperate option to have, just in case. If explosion really bothers you just pretend I run TR or Reflect or something ok?

Jellicent@Leftovers
Ability: Cursed Body
Nature: Bold
EVs: 252 HP / 96 Def / 72 SDef / 88 Spe
- Night Shade
- Will-O-Wisp
- Taunt
- Recover
Ah, Jellicent. I've seen many people claim this thing is overrated or set up bait, but if they set up often on Jellicent they're playing poor Jellicent users. Firstly I actually run more speed than I put, I just don't want to list it cause a speed freak never gives away his real number. Rest assured though, it's some completely arbitrary number that is way higher than it needs to be. But seriously a fast Jellicent is game winning, it just completely shuts down opposing walls and puts people in shitty positions like let something die or have a sweeper take a burn. Often there have been games where the only reason I beat a team is that my Jellicent is faster than theirs, so their own becomes useless and their team gets shut down, rather than the other way around if theirs had been faster. Cursed Body replaced Water Absorb after awhile, WA is very useful obviously but after testing I found the immunity to be mostly icing on the cake as Jellicent already resists Water, whilst Cursed Body just comes along every now and then and saves your ass from something that should have beaten you, plus it lets you win many 1v1s.
Night Shade probably looks weird(it's a weird team i guess), but it just happens to fit this team better than Scald or Shadow Ball. Allows it to beat CM Reun 1v1(unless Cursed Body goes on holiday and they get a bunch of SDef drops or something), and allows it to take on all Ulgamoth, despite them usually expecting easy set up bait. So many times the moth has come in with the sun shining and started setting up with a smirk, only to get Taunted and shut down. Also it deals 41% to uninvested Rotom-W, which is just funny cause with SR down it can only switch in once on me. All the aforementioned 'mons can be painful for this team, so Night Shade is the best option to cover them.
Jellicent and Bronzong form a defensive core of sorts, they have pretty excellent synergy and cover a lot of threats. The core isn't exactly meant to last as Bronzong has no way to guarantee it sticks around, but this isn't a defensive team so it's not supposed to give me a solid backbone the whole game anyways.
You should also know that out of respect for my opponent, I use a male Jellicent, even though female could take on Rivalry Haxorus better. Jellicent is a surprisingly common win condition and it'd be straight up cruel for someone to have to watch that pink abomination kill their team slowly. I've come close a couple of times to considering Jellicent of all things to actually be the MVP of this team, but then I realize that's kind of unfair because everything here pulls its weight really well. Also Jellicent fears no one

Starmie@Life Orb
Ability: Natural Cure
Nature: Timid
EVs: 252 SAtk / 252 Spe / 4 HP
- Surf
- Ice Beam
- Grass Knot
- Hidden Power Fire
Mmm Starmie, 4 Attacks LO is the way to go. That sexy 115 Base Speed lets it be a huge threat and revenge killer at the same time against many teams. Tons of powerful stuff like Thundurus, Latios, Gengar, Terakion, Landorus, etc gets beaten by Starmie. Depending on the game Starmie sometimes serves as my lategame sweeper, or an all around revenge killer, or a wall breaker even for his sort of partner, Kingdra. HP Fire 2HKO's the obvious Nattorei(ferrothorn..) switch in, and is also cool cause it OHKO's Scizor and Forretress with no rain up, but if rain is up Surf KO's them. Grass Knot is weird/stupid whatever you prefer, it used to be the standard T-Bolt but guys did you know that Gastrodon is a huge dick? So fuck him, Grass Knot.....2HKO's cause it only has 60 BP. Whatever. Hits Jellicent a bit harder too, not that it actually matters. Sometimes I miss TBolt, but it actually sees the least use anyways so I can be played around without. I guess Gastrodon is becoming less common already so you could get away with TBolt again, the rest of the team can handle Gastrodon too but still against certain stall teams he would be a problem, he’d just hide in the background the whole time and then Starmie’d never be able to threaten…..eh, both attacks have their uses so yeah. Starmie has a wonderful knack for beating it's counters with this set, which really puts a team under a lot of unexpected pressure when they see their surefire counter go down. Starmie and Kingdra also have similar coverage which allows them to do the whole one-weakens-counters-other-sweeps-later thingy.
Starmie's section is a tad short, but I mean that's cause you get what you see. Starmie is incredibly solid, it brings speed and coverage and nothing else could fill that slot like Starmie does.

Mamoswine Life Orb
Ability: Snow Cloak
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 Def
- Earthquake
- Icicle Crash
- Ice Shard
- Stone Edge
Mamoswine is something that I’ve used almost religiously since early Gen IV. I can’t explain why I find it so effective, but for me this guy is just electric. His STAB combo alone is just so dangerous, outside of Skarmory and Bronzong everything is hard pressed to switch in on this guy. Teams lacking those two are often playing a 50/50 guessing game when switching into Mamoswine, and picking the wrong member is deadly. 130 Base Attack is monstrous, the power boost from LO + his coverage is just so dangerous. His Icicle Crash OHKO’s Dragonite through Multiscale ffs, not many attacks have that kind of power behind them. Stone Edge covers Gyarados, the only other common ‘mon who can switch in to Mamo’s STAB combo. Playing Mamoswine is all about knowing when to predict, and having used him for as long as I have I find I almost always know when to just sit there and use the obvious move even if my opponent swtiches around cause it just weakens everything, or when to toss out an Earthquake against that Haxorus.
For awhile, I went with Icicle Spear and Superpower instead of Icicle Crash and Stone Edge. The reasoning was that Stone Egde’s only use was the sort of uncommon Gyarados, whilst Ice Shard saw more use than Icicle Crash which was really only for Ice-weak walls. Icicle Spear still KO’s Multiscale Dragonite, and even was useful against sub users like Gengar and Breloom, who’s subs were broken in just one hit. Superpower is slightly redundant with EQ, but it’s real use is for Balloon users. Cocky Heatran, Lucario, Magnezone, Terakion, and Doryuuzu are all smacked for a OHKO. It also offers a stronger hit on Natty, who can avoid the 2HKO from EQ. Quickly finishing off Natty gives Kingdra a lot of room to breathe, and lets it sweep easily with it‘s #1 counter gone. However, Icicle Spear’s randomness got annoying, missing out on KO’s that I should have achieved because I only got 2 hits proved really frustrating. After switching up Starmie and Kingdra’s move sets at the same time, I went back to Stone Edge on Mamoswine to accommodate for the lesser coverage on Gyarados. Really though, I’ve found both move sets to be equally effective, it just depends on the team you face.

Kingdra@Life Orb
Ability: Swift Swim
Nature: Modest
EVs: 252 SAtk / 228 Spe / 12 Def / 16 SDef
- Surf
- Ice Beam
- Hidden Power Grass
- Rain Dance
Kingdra hasn't seen much use in OU, mostly cause why use it when you can't use it in Drizzle and also Natty is around so that too. Those who do use always try the 4th gen DD sets that simply suck this gen, so that is usually helpful for this Kingdra as people will switch in the wrong counters as I set up rain. His rain may not last forever, but lategame asking a team to survive even 4 turns is usually too much to ask for. The attacking moves used to be Hydro Pump, Surf, and Draco Meteor cause the boosted water attacks are usually all you need and so hey why choose between power or accuracy when you can choose both. But the -2 from Draco Meteor was annoying for sweeping, and then Gastrodon got popular and fuck Gastrodon, he walled my Starmie/Kingdra duo so hard it wasn't funny. So I switched up moves to go for coverage over power, and it's worked a lot better than I expected. The dragon stab is really only missed against Lati@s as Ice Beam KO's the rest of the bunch, and it still deals plenty to Lati@s so it works fine, they shouldn't be at full health by late game anyways. If you can eliminate a team’s weather inducer, switching the weather up on them is often a huge blow, as not only is Kingdra about to go on rampage, but all their Chlorophyll/Sand Rush mons just got a lot less threatening. If I can keep Starmie alive till Kingdra does its thing, often Kingdra sweeps or weakens a wall till it gets killed and then Starmie comes in right after and finishes the stranded weather sweepers off. This obviously doesn’t apply to Drizzle teams, against them I have a nice advantage in that Kingdra is basically an Uber…not unstoppable(Natty, Bliss), but definitely it’s going to do a lot of damage most of the time. Speed EV’s put it at 263 with no boost, just above max speed Base 70s, and at 526 after a boost, outspeeding Scarfed 110’s like Latios and Gengar. The EV’s are split in the defenses because when I ran calcs it said those were more helpful than HP EV’s? I don’t know about that one but that’s what I got so yeah. Kingdra is my usual late game sweeper, with the boosts he cleans up very nicely and seriously countless SS/Sun teams have thought they had the game handily won only for the tables to completely turn and Kingdra to effortlessly wash them away. Not going to be all ‘oh guys Kingdra’s so underrated it should be OU’ cause this set it probably it’s only really effective anti-meta set and if it became popular people would hang on to their weather inducers and that‘d suck, but if you can fit this on a team correctly, it fills its niche incredibly effectively and is a very dangerous sweeper and weather counter.
Team Style Matchups:
Sandstorm: Most common team to come up against, Kingdra is no surprise my best hope for a late game sweep. Seeing no weather inducer most people are willing to sack Ttar, and the sooner he’s gone the better. If he manages to stick around all game though, and the team is packing Dory, I’m kinda boned unless Bronzong is having one of those occasional games where he’s alive and well for the late game. Sandstorm is overall the hardest to predict and face because so many things can fit on a SS team, so really how I match up depends on what exactly I’m facing. But definitely Kingdra is my ace in the whole, one RD and suddenly all the SS sweepers are outsped and KO’ed easily.
Drizzle: Kingdra is pretty useful here obviously, once Politoed has entered the field Kingdra is permanently boosted. Still though Natty needs to be removed before Kingdra can be unleashed, and a well played Leech Seed Nattorei is very hard to kill in the rain. If a drizzle team lacks Nat and isn’t a Stall team with Blissey, it’s in for a very hard game. Offensive Drizzle teams in particular have very little chance against Kingdra who outspeeds everything and can 1-2HKO everything.
Sun: Ah, this is a really fun matchup. These games are just always so fast paced, I’m not guaranteed a win here but if I play my cards right I should come out on top, I’ve beaten plenty of top players using Sun teams with mine. The key to this game really is Ninetales, it needs to be killed or at least at >25% health with SR up, because if it dies entering the field it doesn’t set up sun. This goal seems like something you’d spend the entire game chasing, but I usually accomplish it on turn 1. I lead dragonite, who is notoriously painful for sun teams, and Ninetales is always happy to stay in and W-o-W this huge threat. It gets DM’ed in turn, and while whether or not it survives depends on the spread it uses, I can always follow up the next turn with an Extremespeed to either KO or put it below 25%. Once this is done, I just need to find one opportunity for Kingdra to come in, and bam game over. It’s not necessarily that easy, but I find I win the vast majority of games vs. sun teams, so I’m definitely confident against them.
Stall: Stall is annoying, whether it’s SS based or non-weather. The team is certainly capable of beating stall, but the difficulty depends a lot on which members exactly a stall team is using. Dragonite and Jellicent are key, as these two are my best answers to stall. Dragonite obviously gives most Stall teams headaches, but due to hazards and recoil he’s not often around as long as I’d like. Jellicent is my best hope and even win condition sometimes, if it outspeeds a stall team and it lacks roserade/celebi then they have nothing to do but die slowly. But if a stall team has roserade/celebi and stalls out Dnite, I’m in a very bad place and usually have to try and bs my way out of it with like explosion or something, not impossible but has been done.
Hyper Offense: Hyper Offense is a really enjoyable match up for this team, regardless of what weather it uses or if it’s nonweather. Either way, Kingdra is a huge threat here, as the more offensive they are, the harder they fall when Kingdra sets up rain. My personal favorite team to face is one that is hyper offensive and packs Scarftoed just to counter other weathers(think of those dragmag teams with scarf toed at the end), these teams stand absolutely no chance against Kingdra to be frank.
Threat List(was at first cp'ed from enter the dragon but then i saw the gen 5 ou threat list sticky and was like oh)
Bolded stuff sucks for this team
Offensive Threats











































Toxicroak - feels left out :[ Jelli walls and stall with taunt/WoW and can break subs with night shade if I want to for some reason. Jelli also beats these new Ice Punch Croaks running around







Defensive Threats -








Gastrodon- Bahahahahahaha, feel my over-preparation










Slowbro - Ugh, walls Mamo too, and it can't switch in on Dnite but it can tank a DM at full health. Also regenerator is bullshit. Jelli shuts down, Starm still 2HKO's but meh







