[This still needs alot of neatening up and explaining, but I have to currently go so here's the skeleton so far and still needs to be edited and "prettied up"]
Team At A Glance
The goal of this team is to paralyze and annoy the opponent and to wear them down with faster Pokemon and annoyances.
Batman (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Substitute
- Earthquake
- Ice Fang
- Protect
Physical Wall Gliscor rules. He can take any [non Ice] hit like a pro. U-turn allows for scouting, EQ is for STAB and Ice Fang is for coverage, and Protect/Substitute is hellishly annoying to get around once set up and it is immensely satisfying. I'm proud of this Gliscor as he's able to take and take and take and take punishment.
Lynch (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 108 Atk / 148 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Body Slam
- Iron Head
- Fire Punch
Parahaxing. Jirachi is usually my lead Pokemon. He sets up Stealth Rocks and procedes to Body Slam the foe into paralyses. Iron Head is for Flinch abuse and Fire Punch is for Magnezone/Ferrothorn/Scizor/other steel types. The EV Spread is for bulk with speed.
Soap (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
A defensive Rotom-W. Thunder Wave for paralysis, Volt Switch scouts, Hydro Pump for STAB and HP Fire for pesky Ferrothorn and others of its ilk.
Vulcan (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Heat Wave
- Substitute
- Dark Pulse
- Dragon Pulse
Replaced Dragonite for coverage reasons. Substitute on switches and then hits while it can.
Phantom (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Thunder
Scarfed Latios outspeeds and kills alot of Pokemon. Why Scarf'd on a paralyses team? - because I can't paralyze everything and it works for me. I'm considering Life Orb on him, however, as I hate being locked in and generally forced to switch. Draco Meteor tears the opponent a new one, HP Fire hits steels that would come in to wall Latios, Surf is coverage and Thunder deals with Rain teams I've had problems with.
Gaia (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Thunder Wave
- Stone Edge
- Hone Claws
While I try to avoid weather, Tyranitar tanks hits and his lower speed loves the paralyses handicap. I used to run a DD Set, but I made Dragonite my offensive physical and T-tar works alot better as a tank. Dragon Tail is for phazing, T-Wave for paralysis, Stone Edge for STAB and Hone Claws to boost Attack and fix Dragon Tail/Stone Edge accuracy issues
Team At A Glance






The goal of this team is to paralyze and annoy the opponent and to wear them down with faster Pokemon and annoyances.

Batman (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Substitute
- Earthquake
- Ice Fang
- Protect
Physical Wall Gliscor rules. He can take any [non Ice] hit like a pro. U-turn allows for scouting, EQ is for STAB and Ice Fang is for coverage, and Protect/Substitute is hellishly annoying to get around once set up and it is immensely satisfying. I'm proud of this Gliscor as he's able to take and take and take and take punishment.

Lynch (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 108 Atk / 148 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Body Slam
- Iron Head
- Fire Punch
Parahaxing. Jirachi is usually my lead Pokemon. He sets up Stealth Rocks and procedes to Body Slam the foe into paralyses. Iron Head is for Flinch abuse and Fire Punch is for Magnezone/Ferrothorn/Scizor/other steel types. The EV Spread is for bulk with speed.

Soap (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
A defensive Rotom-W. Thunder Wave for paralysis, Volt Switch scouts, Hydro Pump for STAB and HP Fire for pesky Ferrothorn and others of its ilk.

Vulcan (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Heat Wave
- Substitute
- Dark Pulse
- Dragon Pulse
Replaced Dragonite for coverage reasons. Substitute on switches and then hits while it can.

Phantom (Latios) (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Surf
- Thunder
Scarfed Latios outspeeds and kills alot of Pokemon. Why Scarf'd on a paralyses team? - because I can't paralyze everything and it works for me. I'm considering Life Orb on him, however, as I hate being locked in and generally forced to switch. Draco Meteor tears the opponent a new one, HP Fire hits steels that would come in to wall Latios, Surf is coverage and Thunder deals with Rain teams I've had problems with.

Gaia (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Thunder Wave
- Stone Edge
- Hone Claws
While I try to avoid weather, Tyranitar tanks hits and his lower speed loves the paralyses handicap. I used to run a DD Set, but I made Dragonite my offensive physical and T-tar works alot better as a tank. Dragon Tail is for phazing, T-Wave for paralysis, Stone Edge for STAB and Hone Claws to boost Attack and fix Dragon Tail/Stone Edge accuracy issues