Hello dear readers! As the month is closing and I haven't posted anything here yet, I thought it would be cool to bring a team that I even commented on in my last rmt, but I didn't even get to develop it. I treated it as if it were a prototype, but I decided to play more seriously with it due to the high usage of sun and rain that I've been encountering on the ladder and I came to the conclusion that the prototype may have surpassed the original version. all because of a monster called Clodsire.
If you can't see the latent potential of this monster, start over from zero and learn to play,

is the way and will show you the truth, his great partner

makes for a practically unbeatable duo vs sun and rain, thanks to tera water. Come join my new religion and ensure that other people's

succumb to the destructive power of
Ok, after this exaggerated presentation I hope I managed to draw your attention to a very decent pokemon in the tier, that I would like to give a lot of emphasis to in my analysis when presenting the team, I noticed that it has extremely interesting functions to face the meta, without further ado let's go to the team
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Well, where can we start? As I noticed a lot of rain and especially sun on the ladder recently, I thought it would be a good idea to give this prototype a chance, which has become an extremely good and consistent team in my opinion. because generally you end up having an extremely comfortable MU vs this type, thanks to the

+

core. As I said in past RMTs, I strongly defend the idea of using water absorb in

instead of Unaware, this at least outside of stall, because in stall the use of unaware is basically undeniable.
Thanks to this ability you can cancel

(if she doesn't have a torrent) and even

if your opponent prefers to hit with Ivy Cudgel to try to 1hko, thus allowing you to give a poison jab for free and do quite considerable damage to it.
and that's not all, with a phenomenal bulky, making it one of the few mons that has an easy time dealing with

and

(if this isn't tera ground) and more common

sets are completely nullified by clodsire, making it the true anti meta , his moveset doesn't make him that passive, as poison jab is of great help against

especially, in addition to possible poisons that you can get on the way.
It's not rare, in fact it's quite common for me to play aggressively with :Clodisre: and use toxic in front of

and

and leave them on the timer, weakening them a lot.
Your tera is dark, to avoid stored power and mainly to play against

future sight, although it is unlikely that you will end up using tera of

in this team, as others that I consider to be much more useful, such as the case of the next mon
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A good pair with :Clodire: is

making this team a true fortress against the weather, with access to tera water (it will possibly be the pokemon from which you will use your tera the most in matches) you gain an excellent defensive property and lose one horrible. making garganacl very annoying to defeat.
If you don't feel safe putting

against a water pokemon, use salt cure to deal tons of damage to it, is there no way to play aganinst

and

? no problem, use salt cure on them.
Are you a little afraid of

weakening your team? This is not a problem, give your tera water no fear and weaken it using salt cure.
The reality is that they both have great synergy as they are easy to deal with water Pokémon and several threats to Clodisre are nullified by Garganacl thanks to its incredible bulk and one of the most annoying moves in the game.
Not only that, but both destroy common threats such as

meaning that these do not have a chance to shine in the game as they usually do.
It's very common for me to open the game with garganacl and if the allows it, I'll give it tera water without fear because it is very strong and useful for the rest of the game.
Not to mention a great threat to clodsire which is

in particular the balloon can be severely weakened if it has an iron head (for garganacl) and if

is already very weakened. I'm not saying that the team is weak against

in fact I think

suffers a lot against this team, but he's a Pokemon to be careful with and my trump card, which is Clodsire, doesn't even touch him.
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The next pokemon on the team is one that I particularly appreciate on the team when it has the support of a

is a great threat to physical Pokemon and its high speed, making it absurdly tanky and also gaining damage in the process thanks to body press.
As

is possibly its biggest threat or at least the most common thanks to infiltrator + wow or tw it is quite easy to disable it, however thanks to the ability of Garganacl this problem is solved, leaving your situation much calmer, and making it

have less difficulty progressing in the game.
I've been noticing that sub usage has dropped, to make room for moves like roar and even rest. Why? I have no idea, but it's good that this happened, because now sub zama has become much more threatening in my opinion, people are generally not ready to face a zama +3 def behind a sub, in some cases this could mean a gg because the sub will hardly be broken if you have a decent MU. Pokemon like

and

don't appreciate dueling him after a sub thanks to crunch
In general, the best way to play with Zama, in my opinion, is to abuse his power and high speed in good MUs as he has the potential to win some games on his own.
not to mention the support he receives for some threats in particular like

and

If you feel necessary, go to the game with tera fire if you have already raised some iron defense to ignore

and

wow if you see that he doesn't have tw.
Another interesting way to play with him is to absorb damage from

and

as a way to keep the game in control if you made a wrong play and give a free turn for them. The damage will be very low if it is the first time he is taking the field thanks to his hability and the game ends up restarting as a way to take the pressure off.
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Now comes the part of bringing the team to life, as I don't like teams stuck in ladders.

is an excellent pivot and I will defend it until the end, it acts as ground immunity and has a very good moveset.
A very acceptable sp.atk added with a Bleakwind Storm + Heat Wave for

in particular and knock off which is always a good move plus u turn make it a pokemon that will always be useful, an excellent general support for the rest of the team that doesn't Let her be a hostage to her own passivity.
I really like using tera flying on him because in some cases in the late game his potential to end the game can be very high, and even in more critical situations against

he ends up 1hkoing him, if you see that he's in trouble against a pokemon that is weakened can rise dd, for example, as is the case with :Gourging-Fire: don't hesitate to make this play to finish it.
In general, use your high speed and abuse your ability to bring the game to life, remove items when necessary, take damage when necessary, leave the field to recover hp and reset the game be annoying again with garganacl or with others team attackers, just let

do his job, he's not the best pokemon in the tier, far from it, but he fulfills his role exceptionally well.
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View attachment 636790

is my other pivot and the pokemon I use most, no wonder I always end up using it.
it has great damage potential in addition to controlling hazards, making it extremely good against HOs most of the time, its moveset allows it
Be aggressive and useful at the same time, especially I'm a big fan of sucker punch because I think priority is something very important and can decide several games, or at least prevent you from losing a game.

being very bad against sun and rain , ended up fitting into the team once again, as she overcomes their difficulties and needs by having a second pivot which is the
in reality, its function is relatively similar to that of

as both complement each other very well.
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To finish one of the pokemons that has been one of my favorites currently.
Modest

booster energy.
Thanks to his colossal sp.atk and his very useful moveset against a particular type of MU that gives me trouble, he became incredible.
Generally, I don't mind using the modest nature and having the equivalent of 101 base speed, as I trust that it will be easier to have it on the field at the right time thanks to my two pivots.
After that you have a great chance of blowing something up whether you use cm or not, and when I say that, even

after a cm if you think it's necessary, as this no longer kills you with sludge bomb and you'll have 2hko on it.
A good use for it in my opinion is against

balance teams, as

and

are not very useful against this type of team, it is very easy for you to go up without major punishment and blow up everything that comes your way.
In general, use this set as a way to open the game well, weaken what has to be weakened or leave it to finish off particular threats at the end of the game with priority, it is one of the best answers against

and fat teams thanks to psyshock.
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Well, this is my team's presentation, it gave me excellent results on the ladder and I was very satisfied with it, I'll leave some replays and the peak proof below, as well of course the pokepast. I hope you enjoyed it and feel free to give constructive criticism.
Replays:
https://replay.pokemonshowdown.com/gen9ou-2130007680
https://replay.pokemonshowdown.com/gen9ou-2130516821?p2
https://replay.pokemonshowdown.com/gen9ou-2131871498
https://replay.pokemonshowdown.com/gen9ou-2132306459?p2
https://replay.pokemonshowdown.com/gen9ou-2131800189?p2
https://replay.pokemonshowdown.com/gen9ou-2131832010-wecmx5ty7ji6t1t7dpz8aed2g99zoxfpw?p2
https://replay.pokemonshowdown.com/gen9ou-2131176912?p2
https://replay.pokemonshowdown.com/gen9ou-2130013007
https://replay.pokemonshowdown.com/gen9ou-2129995696?p2
https://replay.pokemonshowdown.com/gen9ou-2132514049?p2