GoDraPh GarSagEle

Hey Smogon! This is my 2nd RMT here, and my first NU tier one. I am really bad with names, so I just used part of each member's name... Ya. This team is played by setting up some entry hazards early game, wearing the enemy team down with hazards, and having a late game sweep. I am excited about this team because I like how it plays, and i am pretty proud of it due to the fact that I came up with these ideas and it does what it intends to do. Of course I am sure that there are some things which can be improved, but that is why it is here! Anyways...

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Team Building Process
I started out with a Corsola because I was looking at some good abilities (Regenerator in this case) and saw this poke. It looked really bad but I decided to give it a try.


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I was going to use sandstorm to make it a special wall, so I decided on Gigalith next as a stealth rocker, physical wall, and powerful hitter.
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Then I added a Phazing Dragonair because he looked interesting and is now one of the stars for my current team.
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Next, I wanted a scarfer, because I knew I would need one. I chose Haunter because it seemed good at the time and would also spinblock.
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I wanted another odd pokemon on the team, and I needed a powerful choice pokemon, so I went with Choice Specs Tinted Lens Noctowl. I had seen someone use a Specs Tinted Lens Yanmega before (Sorry I can't remember who) so I looked for another pokemon that could do the same thing.
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I noticed that I needed a physical hitter and I had been getting swept. I wanted to use a set-up sweeper of my own. I chose Swords Dance Pinsir.
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Many things changed from that team. Corsola never got a chance to set up sandstorm and was extremely underwhelming. So I switched it for a Specially Defensive Probopass. Noctowl was also disappointing because it was so slow, even though it hit reasonably hard. I gave Choice Specs Electrode a whirl and he has stayed the rest of the time.

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Sand wasn't working out so I ditched it; I don't like weather anyways. After growing used to NU for a bit, I saw that Golem did a much better job than Gigalith, so I gave it a try, and kept it. I also tried out a couple things for Probopass, but couldn't seem to find a good replacement.
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This team did quite well on PO, until we switched to PS and the tier shifts happened. Big changes were made. Some of the team's problems were:

- Haunter was too frail to spinblock well
- I didn't like how Pinsir was weak to rocks and status
- If I lost Dragonair, I lost the battle
- There weren't enough hazards for Dragonair to phaze well
- Cinncino and Golurk could do massive damage to my team

Taking all of that and more into consideration, i came up with the current team:
GoDraPh GarSagEle
Go (Golurk) Dra (Dragonair) Ph (Phione) Gar (Garbodor) Sag (Simisage) Ele (Electrode)
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Golurk @ Leftovers
Ability: Iron Fist
EVs: 252HP / 252Def / 4SpDef
Nature: Impish (+Def / -SpAtk)
-Earthquake
-Stealth Rock
-Ice Punch
-Stone Edge

Golurk is very useful for my team. He sets up rocks and blocks spinning at the same time, while also being a threat with base 124 Atk and a powerful STAB Earthquake. That is what EQ is for, relliable STAB. Stealth Rocks for hazards, Ice Punch for Grass types and another reliable move (Iron Fist boosted), and Stone Edge for a more powerful option against birds. I often lead with him just to set up rocks. If the opponent leads with something I can OHKO or that I don't want to set-up on me, I go for an attack. It's too bad that he is probably going up to a different tier, so maybe help me plan ahead and get something else to take his place?

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Dragonair @ Eviolite
Ability: Shed Skin
EVs: 252HP / 252Def / 4SpDef
Nature: Impish (+Def / -SpAtk)
-Dragon Tail
-Rest
-Sleep Talk
-Thunder Wave

Dragonair is soooo much better than I thought he would be. He really is the most important member of the team and it wouldn't work the same without him. I usually bring him in during the middle of the battle and he shuffles the opponent's team, racking up tons of damage. Dragon Tail is for shuffling and doing some damage, Rest is for semi-reliable recovery due to shed skin, Sleep Talk is so that he's not set-up fodder while asleep, and it works 66% of the time which is nice. T-Wave is so that I can take a hit, paralyze them, and then rest off the damage before they hit me again. It also helps my late game sweeper (right now Simisage) clean up later and my other slower pokes such as Golurk and Garbodor can also move first. Shed Skin, as I mentioned earlier, is extremely useful to wake up a turn early, and get an extra move off.

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Phione @ Choice Scarf
Ability: Hydration
EVs: 4HP / 252SpAtk / 252Speed
Nature: Modest (+SpAtk / -Atk)
-Scald
-Ice Beam
-Hidden Power Electric
-U-Turn

Phione is one of many newer additions to the team. Really, I wanted it because Haunter wasn't working out well as a scarfer. Phione is bulkier and can actually switch into neutral moves because it has very solid 80 / 80 / 80 defenses. Phione is also my only Ice-resist on the team, which is very important with Dragonair and Golurk being so crucial to this team's success. Scald is for STAB and burn chance, although it is quite weak. I am of course considering to switch this for Surf or a more powerful move, but this is how he is right now. Ice Beam is coverage against flying and grass types, and is also sometimes a better move to be locked into than Scald. Hidden Power Electric is also coverage against other water types. U-Turn is useful for scouting early game. Phione is usually brought in mid-game to do some damage along with Dragonair giving me switch advantage and causing more entry hazard damage.
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Garbodor @ Leftovers
Ability: Aftermath
EVs: 252HP / 4Def / 252SpDef
Nature: Careful (+SpDef / -SpAtk)
-Spikes
-Clear Smog
-Rock Blast
-Gunk Shot

I don't like Garbodor as a pokemon, but he can be pretty useful. I chose a specially defensive set because he is my probopass replacment, who was specially defensive, and this set has worked out well. He sets up more hazards early to mid-game so that Dragonair can do more damage while phazing. Tanking specially based neutral water, ice, electric, and fire attacks is his specialty, and he can set up spikes while doing it. It is too bad that the trash can doesn't have any recovery besides lefties, but he still proves useful. Spikes are for entry hazards for my Dragonair, Clear Smog is to stop boosters, although i have to predict well because everything that is going to set-up on Garbodor will be faster. Rock Blast is for Ninjask. If I see one of them on the other team, I lead with Garbodor because I have gotten swept by a baton pass team due to ninjask one too many times. Gunk Shot is for a STAB move. I don't run T-Spikes because this team was at first a T-Wave based team, slowing down the other team so that my slower pokemon get a chance to go first and all, and it would make Sleep Talk on my Dragonair get a useful move only 33% of the time instead of 66%. Aftermath can be useful as a final parting gift once the enemy pokemon finally kills him off.

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Simisage @ Life Orb
Ability: Gluttony
EVs:84 Atk / 172SpAtk / 252Speed
Nature: Naive (+Speed / -SpDef)
-Work Up
-Crunch
-Hidden Power Ice
-Leaf Storm

Simisage is my late game sweeper. What I try to do after the enemy is weakened is bring this guy in, and wreak as much havoc as possible. Hopefully, the opponent's remaining pokemon cannot withstand this mixed set. He is very fast, and hits surprisingly hard after a boost. Work Up is for setting up, Crunch is so that I am not walled by special walls, HP Ice for flying and grass types, and Leaf Storm to demolish everything. The Evs are for max Speed because Simisage is in a great speed tier, a powerful SpAtk stat for the STAB Leaf Storm, and still having a punch on the Crunch (pun not intended).

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Electrode @ Choice Specs
Ability: Static
EVs: 4HP / 252SpAtk / 252Speed
Nature: Modest
-Thunderbolt
-Volt Switch
-Hidden Power Ice
-Signal Beam

As soon as I decided to use Electrode, I liked him. He definitely has his downsides (little to no bulk, not too powerful, etc.), but he is useful because he is basically a secondary scarfer because of his enormous speed stat. That allows me to use a Modest nature and Specs to max out his damage. He is my most reliable way to take out Cinncino because after one turn of life orb recoil, previous damage, or stealth rocks/at least one layer of spikes, I can revenge kill him. And those hazards tend to be up mostly because taking out the rapid spinner on the other team is a priority. Thunderbolt is STAB, Volt Switch is also STAB, but scouts as well, HP Ice is for grass types and the works, and Signal Beam is because his movepool blows. I used to have Hyper Beam here and am actually considering going back to it... Sad right? I generally send him in midgame to Volt Switch around and help rack up some damage with Phione and Dragonair. He can get some neat KOs if the opponent's team is weak to electric (more often than you think), or thinks that their scarfer outspeeds him. Static has been useful in the past and is a nice surprise when it happens.

Well, there's my team! I hope you enjoyed seeing some hopefully interesting ideas and understand my team! Any and all criticism is welcome as I intend to continue using this team and keep trying to make it better. Feel free to try it out if you want.


Thanks For Reading!!!!​
 
It's late and I should be asleep, so I'll do a very quick rate. First, Dragonair should really be using Marvel Scale for the boost to its Defense when asleep. I understand your reasoning for Garbodor, but a physically defensive EV spread would probably help more since it actually has resistances to common physical moves. You may be able to tank a strong Water or Fire move, but what will you really do back in any case? While a creative choice, I also don't completely understand why you chose Phione out of all Water-types for a Scarfer. Golduck has the same special bulk, slightly less physical bulk, more Special Attack and Speed, and Psyshock. The only advantage I see is U-turn, which is ok I guess. I'll give you a better rate later, but I hope this helps!
 
WhiteDMist, thanks for your ideas! They all seem like they could work, and I will try them all out. I'll try Marvel Scale, but I'm sure both abilities have their pros and cons. I also get that Garbodor should be physically defensive, but then I have absolutely no one to tank special hits and I will have to rely on revenge killing. Would a Mixed Wall Dragonair help solve that? And I didn't really search that hard for a water type scarfer. Golduck does seem like the better idea now that you lay it out for me.

Thanks Again!
 
Your team is very weak to ground attacks, only Simisage can resist but it doesnt have the best defenses. 3 off your pokemon is weak to ice Golurk, Dragonair and Simisage, I see that you really want Golurk and Dragonair on your team so should probably change simisage to something else like Emboar, you dont need 3 special attackers. But now you get really weak to ground again, so I would changed Electrode for Specs Eelecktross. Its pretty late her so I will give u better rate when I have time gl and I hoped I helped! :)

Emboar @ Choice Band
Trait: Blaze
EVs: 152 HP / 252 Atk / 100 Spe
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Wild Charge
- Superpower
- Earthquake

Dont really remember the EVs in my head right now because this is my own EVs for him, but if he get 399 HP it is right :P

Eelectross @ Choice Specs
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spe
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Flamethrower
- Grass Knot / Giga Drain
- U-Turn

Reason for having only 4 Spe EVs is because Eelecktross has decent bulk and can take hit before U-Turn out, so you can bring in your hard hitter and deal huge damage to the incoming threath.

BTW! Marvel Scale boosts Dragonair Def by 50 % if it is statused.
 
Why use a boosting move on Simisage? That combination is walled by steels, so you should add Low Kick or Focus Blast instead of Work Up. By the time you are set up, you may be KOd.

Nyanswag has a good idea with using Emboar, which is a good suggestion in place of Simisage.

Also, CS Phione should have HP Grass instead of HP Electric, because HP Grass also covers waters and Flying-types are hit pretty hard by Ice Beam.
 
Nyanswag: Those are useful ideas! I will try them out as well. However I have never noticed that I am ground weak because my max HP / max Def Dragonair AND Golurk seem to be able to tank all of those hits between them. I like the Emboar idea, but having 3 choiced pokemon seems like too many, so I might try out different items as well.

I really like your Eelectross set, the only problem I see is that by taking both of your ideas, I will have only one fast pokemon. Although Eelectross's bulk will certainly be welcome, it will make T-Wave on Dragonair all the more nessesary. If the opponent has a cleric then there might be some problems.

Overall, I think those ideas will help though so Thank You!!

Explorer: That is a good idea because I never really use Work Up. But as you said, the Emboar suggested by Nyanswag might be a better idea. I still have to try out Emboar, but I will update the team with whatever changes I make. And HP Electric does hit waters... I guess I just don't understand what HP Grass will hit that HP Electric won't.

Thank you for your suggestions; they are helpful and give me new ways to make my team better!
 
Hey man,

While I applaud creativity in a team, I think this team needs quite a few fixes to be able to hold its own against the top competitive players. First of all, if any Pokemon with decent coverage gets a Speed boost, you're essentially screwed. Gorebyss cleanly sweeps your entire team if it can set up a single Shell Smash. Rock Polish Torterra can actually 6-0 you, and your best shot at stopping it is to try to phaze it out with Dragonair. A lot of the issue is because of what you're relying on to outspeed them and keep such dangerous threats in check; neither Phione nor Electrode will do an acceptable job. While I understand the fact that you threw in Phione to have an Ice-type resist and something with decent defenses, it's simply too slow and too weak to be an effective revenge killer. The best Choice Scarf users in NU want to be at least above 85 base Speed, because if you're 85 or lower you miss out on +2 Gorebyss, which is too big of a threat to ignore. Also, Electrode isn't really "a secondary scarfer" like you want it to be. Modest Electrode actually just barely underspeeds Swellow, which several Pokemon will aim to outspeed after a boost, making it a very unreliable revenge killer. My first suggestion is sort of to combine the two and try out Choice Scarf Rotom-F. It maintains the coverage that Electrode gave you with much more power, as well as the bulk (50 / 107 / 107 defenses) and Ice-type resist that you wanted out of Phione. It's a much more reliable answer to Cinccino, Gorebyss, and whatever else might be running amuck.

Mixed Simisage really isn't very good in this metagame either. It struggles to bust through bulky Pokemon like Amoonguss, and is easily revenge killed by faster Pokemon like Cinccino or Choice Scarf Rotom/Braviary. If I were you, I'd try and replace it with something faster or stronger that can take advantage of the Spikes you're laying down. My personal suggestion is LO Cinccino, since it can utilize Spikes and U-turn to Golurk, who manhandles some of Cinccino's biggest counters (stuff like Probopass). Now, because you've got one last teamslot, I'd really recommend looking over some powerful wallbreakers, to help break apart walls for your sweepers to go rampant. The above mentioned CB Emboar looks like it'd fit well in your team and really scares off Tangela and Amoonguss, which is excellent.

As far as smaller changes, there are only a couple. Stone Edge is really not a useful move on Golurk right now, as Ice Punch hits everything you want SE to hit, and has a chance to miss to boot. Shadow Punch is a much better option, drilling Misdreavus and offering a solid secondary STAB. Plus, it's boosted by Iron Fist. I'd also recommend you take a look over your Golurk spread; a defensive spread really isn't making the most of its offensive prowess, and in most cases if you want a physically defensive Ghost-type you should probably be using Misdreavus. A spread of 172 HP / 252 Atk / 84 Spe Adamant guarantees that you outrun min Alomomola and also emphasizes its base 124 Attack and solid coverage. I'm also agreeing with WhiteDMist that physically defensive Garbodor will be infinitely more useful for your team overall.

Try Choice Scarf Rotom-F in place of Phione & Electrode
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Rotom-F @ Choice Scarf | Levitate
Timid nature (+Spe, -Atk) | 4 Def / 252 SpA / 252 Spe
Volt Switch / Blizzard / Trick / Thunderbolt

LO Cinccino > Simisage
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Cinccino @ Life Orb | Skill Link
Jolly nature (+Spe, -Atk) | 4 HP / 252 Atk / 252 Spe
Tail Slap / Rock Blast / Bullet Seed / U-turn

Shadow Punch in lieu of Stone Edge and 172 HP / 252 Atk / 84 Spe, Adamant on Golurk

252 HP / 252 Def, Bold on Garbodor

Optional

CB Emboar or a wallbreaker of your choice
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Emboar @ Choice Band | Blaze
Adamant nature (+Atk, -SpA) | 4 HP / 252 Atk / 252 Spe
Flare Blitz / Superpower / Wild Charge / Head Smash​

This team looks like it still needs quite a bit of playing with and experimentation to find out what works best for you, so don't be afraid to test whatever you think might work. If you make any significant, permanent changes to your team be sure to update it here and hopefully get more advice on however your team is shaping up. GL with it in the future
 
Wow, thank you Zebraiken. I can tell that took a lot of time. Rotom-F looks like exactly what I needed! Cinncino is definitely better than Simisage, I was just trying to use some unusual things, but this works much better.

Shadow Punch is helpful as well because I didn't really use Stone Edge, and I'll continue to try out the EV spread. I miss the bulk because it used to tank hits really well, but the added power is worth it.

Because so many people suggested it, I will continue to try CB Emboar and most likely put it in that last spot.

Thanks for not holding back and pointing out the weaknesses!
 
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