Godzu's Team 3

Hey there, I'm about to show you the team I just made. But before that, I want to let you know that this is a Beginner team. My experience is limited to a couple months of play on Netbattle during Generation III. I have never played D/P. Now, onto the important part.


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This is my team - The idea was to counter common leads and carry that advantage to stay one step ahead, defensively. After my first team(s) I decided to try to counter, or at least deal with the Pokemon giving me the most trouble.






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Starmie
@Life Orb [Timid]
4 HP/252 SpA/252 Spe

Hydro Pump
Thunderbolt
Grass Knot
Rapid Spin

Timid Hydro Pump OHKO's Hippowdon. Modest Surf does not. This set is designed to counter most leads, although it does little in the way of spiking or weather effects as most standard leads do. This is why we use...



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Nidoqueen
@Leftovers [Impish]
252 Def/252 HP/4 Atk

Toxic Spikes
Stealth Rock
Earthquake
Roar

Switches in on Thunderbolts aimed at Starmie. Roars away Subbers, Dancers, Bellies, etc. Sets up Stealth Rock and Toxic Spikes. Often expected to be a sweeper and thus walls are usually switched in. Other times Foretress is sent in as well.



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Magnezone@Leftovers [Timid]
220 Spe/252 SpA/36 HP

Thunderbolt
Hidden Power:Fire
Magnet Rise
Substitute

Counter for Agility-less Metagross, Skarmory, Foretress, Bronzong, Steelix, etc. Scizor, I've learned, is best left to Weezing. This Magnezone isn't a one trick pony however, I've taken down sweeping Gengars and Infernapes with careful planning.



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Lucario@Life Orb [Jolly]
252 Atk/252 Spe/4 Def

Swords Dance
Cross Chop
ExtremeSpeed
Stone Edge

I like this Lucario set but he gets countered so often and my team has enoughtrouble with Focus Blast Gengar as is. Regardless, He has done some impressive sweeping so far. I've learned it's best to switch him on after losing a poke due to his offensive nature and weak typing defensively.



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Weezing
@Leftovers [Bold]
252 HP/252 Def/4SpA

Fire Blast
Thunderbolt
Pain Split
Will-O-Wisp

I love this Weezing. He is easy to switch in on most physical sweepers, being immune to everyone's favorite physical attack, Earthquake. Zen Headbutt often causes trouble, however. Also I think Will-O-Wisp is bugged or something, It only hits about 1/3 of the time which is very frustrating when used on Lucario or Scizor. (Especially when I could have just Fire Blasted instead)



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Blissey@Leftovers [Calm]
252 Def/68 HP/188 SpD

Aromatherapy
Thunder Wave
Seismic Toss
Softboiled

Standard Cleric Blissey. Not much to say other than she likes getting killed ghosts, which my team is already quite weak against. Still a great Special Wall. Generally Weezing can deal with Blissey's threats including Infernape, Lucario, Heracross, Electivire and so on by spreading Will-o-wisp or KO'ing with Fire Blast. Often I will switch Blissey in after one of my others has been afflicted with status problems. I usually Thunder Wave before using Aromatherapy as they are immediately expecting.
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Well, that is it. I think this one is fairly flexible. My last team was a Baton Pass/Very Offensive sweeping based one, which I may post after a few tweaks.

Let me know of any big changes that should be made, and perhaps throw some tips on how to deal with Gengar.
 
Ill do a quick rate for you. For one Lucario needs Close Combat over Cross Chop as it has perfect accuracy and crunch is a prefered option over stone edge because it hits rotom harder who would otherwise live a stone edge and will o wisp or tbolt you.
 
Ill do a quick rate for you. For one Lucario needs Close Combat over Cross Chop as it has perfect accuracy and crunch is a prefered option over stone edge because it hits rotom harder who would otherwise live a stone edge and will o wisp or tbolt you.


Crunch makes sense, however, I lack a decent Ice move on my team and Stone Edge has been invaluable against Salamence and Dragonite. I'm still on the fence.

Close Combat sounds like a good idea. Cross Chop missed twice in a row against Glaceon in my last match and cost me a perfect sweep.
 
I'd say you give Magnezone HP Grass instead of Fire because even if you do manage to trap a Steel type (usually Scizor on Bullet Punch), HP Fire is only useful on Scarf Magnezone because that one doesn't have a Substitute to hide behind, nor can it OHKO Scizor with Thunderbolt. The Substitute set can't do it either, but at least it gets a chance to set up a Substitute and destroy Scizor anyway (as well as Earthquake-less Foretress). HP Grass helps you deal with Swampert, which your team is currently unable to do unless Lucario sets up. You don't need Ice because Thunderbolt does a hell of a lot to Salamence as is, and Gliscor can be handled by Weezing.
 
I'd say you give Magnezone HP Grass instead of Fire because even if you do manage to trap a Steel type (usually Scizor on Bullet Punch), HP Fire is only useful on Scarf Magnezone because that one doesn't have a Substitute to hide behind, nor can it OHKO Scizor with Thunderbolt. The Substitute set can't do it either, but at least it gets a chance to set up a Substitute and destroy Scizor anyway (as well as Earthquake-less Foretress). HP Grass helps you deal with Swampert, which your team is currently unable to do unless Lucario sets up. You don't need Ice because Thunderbolt does a hell of a lot to Salamence as is, and Gliscor can be handled by Weezing.


Swampert is usually a lead and is handled by Grass knot on Starmie.

Timid 252 SpA Starmie Vs Neutral 0 SpD/ 252 HP EV Swampert Damage Per Hit: 416 - 492 / 103.0% - 121.8%

I'm not sure what else Magnezone would need HP grass for but I'm sure there are a few. Mostly he is used to counter steels though. Maybe I am being too narrow-minded in my usage of him?

You make a good point about Ice Beam, what is your opinion on Crunch Vs Stone Edge on Lucario?
 
Hello,

Just a few suggestions, as I don't have the time for a full rate.
Lead Starmie is okay, but you should definitely use Ice Beam. If you really want to keep Grass Knot for Swampert, you should drop Thunderbolt. Your current moveset leaves you absolutely helpless against all dragon and grass types, who can be decimated by Ice Beam. Losing TBolt won't hurt thet much. You will rarely need it for opposing leads, Grass Knot also hits water types, and no gyarados will ever switch into starmie anyway.
On Lucario, definitely use Close Combat and Crunch as suggested above. Also I would change its nature to Adamant. Jolly won't do much, as most Lucario counters concentrate on also outspeeding the jolly variant anyway. Adamant will ensure a ohko on Skarmory at +2 attack and it just provides a significant power increase overall.
As your team would really apprciate Wish support, you should use Wish Blissey instead of a cleric set. You have 2 Natural Cures, a TWave immunity and a Toxic immunity, so I think Aromatherapy is not needed.
Blissey@Leftovers
Natural Cure
Calm-252Def, 232SpDef, 26HP
-Wish
-Protect
-Thunder Wave/Toxic
-Seismic Toss/Flamethrower
The 3rd and 4th slot is up to you. Yu already have toxic spikes, but Toxic will allow Blissey to poison things like Latias too. Flamethrower can hit and beat Ghosts one on one.
On Magnezone you should use HP Ice or Grass. Fire is not needed as you will kill most steel types easily without it. Ice will allow Zone to ohko Gliscor, Salamence, Dragonite and Flygon while they break your sub with Earthquake and it also provides a way to damage Grass types and Latias. If non- lead Swampert is a problem, HP Grass will be the best option. If Blissey is a problem to your team, Explosion over Magnet rise is also an option (although inferior most of the time).
Nidoqueen and Weezing are okay. Thumbs up for using them in OU and they really fit into your team quite nicely.

Solid team. Hope I could help. Good Luck !
 
Swampert is usually a lead and is handled by Grass knot on Starmie.

Timid 252 SpA Starmie Vs Neutral 0 SpD/ 252 HP EV Swampert Damage Per Hit: 416 - 492 / 103.0% - 121.8%

I'm not sure what else Magnezone would need HP grass for but I'm sure there are a few. Mostly he is used to counter steels though. Maybe I am being too narrow-minded in my usage of him?

You make a good point about Ice Beam, what is your opinion on Crunch Vs Stone Edge on Lucario?

The problem with having Starmie killing Swampert is that Swampert can just switch out because it knows its rocks will get spun away. The difference is that Swampert is a Pokemon designed for longevity, whereas your particular Starmie is not. Moreover, against an Aerodactyl lead, the opponent can just switch to Scarf Tyranitar as you Rapid Spin and use Pursuit/Crunch.

Swampert isn't always a lead, either, because sometimes he serves as a check to Tyranitar and somewhat Salamence. As such, when your Starmie dies early on, you won't have a good way to deal with Swampert if the team stays as it is. This is the main reason HP Grass is typically run on Magnezone. Outside of Swampert, it doesn't get any particularly important KOs, but Swampert is the Thunderbolt/HP Ice's main counter, so once you've eliminated him, you can blast away at the other team with STAB Thunderbolts from behind your Substitute (barring Jolteon and Electivire, but Magnezone walls most Jolteon sets, and Electivire can only give you some trouble if it's mixed).

And, I think that the lack of a spin blocker, as Darkon mentioned, is a bit of a problem, because stall teams can spin away your hazards and, as you lack Taunt, break your team down with all kinds of residual damage. Lucario can probably muscle his way out of it, but you'll probably only get one or two chances to do so. I would recommend Rotom-A, but his role is very similar to that of Weezing, and I like Weezing, so I won't recommend changing him.
 
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