ORAS OU Goes Around: An ORAS Balanced Team

Is this team good?

  • Yes, pretty good

    Votes: 1 9.1%
  • Could use some work.

    Votes: 8 72.7%
  • This team is horrible! Go die in a hole.

    Votes: 2 18.2%

  • Total voters
    11
What's up people and WELCOME to my first ORAS RMT!

In all seriousness, this was the most fun team for me to build, and I've also been extraordinarily successful with it. If you must know, this team revolves around Mega Altaria. This pokemon struck my interest because of it's pixilate ability and easy capability of sweeping unprepared teams. Without further ado...

IT'S GAME TIME!

Team at a glance
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Altaria @ Altarianite
Ability: Natural Cure / Pixilate
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Fire Blast

Role: All around badass sweeper.

Here's the star of my team: Mega Altaria. I initially wanted to use a simple support set for Mega Altaria but I found while battling with a test team, that DD Mega Altaria does such a good job at beating things up. Pf cpurse we have the 3 obvious moves, Dragon Dance, Return, Earthquake, but Fire Blast is an interesting choice over roost, and that's to take care of the steel types in the metagame that threaten Meg Altaria. But usually, one dragon dance is all it takes to wipe out some of its checks and counters:

+1 252+ Atk Pixilate Mega Altaria Return vs. 0 HP / 0 Def Gengar: 240-282 (92.6 - 108.8%) -- guaranteed OHKO after Stealth Rock

4- SpA Mega Altaria Fire Blast vs. 248 HP / 176 SpD Mega Scizor: 264-312 (76.9 - 90.9%) -- 18.8% chance to OHKO after Stealth Rock

4- SpA Mega Altaria Fire Blast vs. 0 HP / 0 SpD Excadrill: 220-260 (60.9 - 72%) -- guaranteed 2HKO after Stealth Rock (unless it's not the air balloon exca in which case EQ OHKO's it)

4- SpA Mega Altaria Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 236-280 (67 - 79.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

With the help of the rest of my team, Altaria takes 2 roles depending on how the battle's going. If I'm winning the battle and my opponent is just starting to do stuff, I bring in this guy to take the rest of his team down. If I'm losing the match I can bring in this guy along with Landorus-T to wreck stuff (unless Landorus is dead)

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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon

Role: Revenge Killer / Pivot

For starters, you have to admit that art is pretty cool. On topic, Scarf Magnezone has awesome synergy with Altaria. Sure, altaria can handle stuff on her own but Magnezone has a draw towards it's easy ability to Magnet Pull things in and kill them with HP Fire is impressive indeed, and is also the bane of Scizor VoltTurn cores. Of course, the set itself is nothing we haven't seen. Volt Switch just for killing something low on health then getting the hell out of there, HP Fire for taking care of Scizor:

252+ SpA Choice Specs Magnezone Hidden Power Fire vs. 248 HP / 164 SpD Mega Scizor: 368-436 (107.2 - 127.1%) -- guaranteed OHKO

Thunderbolt is my main STAB move, and is a staple on every Magnezone ever, and Flash Cannon is my other STAB move to take care of Fairies my other party members can't handle. Also for Ice-types.

Originally Magnezone has Choice specs, but Scarf MAgnezone with this set barely outspeeds Talonflame and OHKO's with TBolt

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Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge

Role: Fast Sweeper / Late Game Cleaner

OHMAGERD ITZ A TEAM WERE LANDORUSTISNT PIVT RATE TEAM 0/0 /rgdgcsnl

Ok, I have a very good reason for having Landorus-T not being my pivot: This set works better for what my team needs. Magnezone is already our pivot and his switching move has Stab, effectively making it a 105 base power switching move. Landorous get's an 80 power one. Also, this set is one of the best sweeping sets I've ever laid my eyes upon. The EV spread is nothing special, I added some extra EV's to survive Mega Slowbro's Ice Beam, but enough speed to outspeed some things that could easily kill Landorus. Rock Polish and Swords Dance together make this move like 2 Dragon Dances, in the same amount of turns. If you can't figure out form that, Landorus and Mega Altaria have some pretty good offensive synergy since they both get the same boosts but cover completely different types. Earthquake and Stone Edge, nothing special, but what is special...

+2 252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 240+ Def Mega Venusaur: 292-345 (80.2 - 94.7%) -- 50% chance to OHKO after Stealth Rock

This set takes care of one of the most threatening defensive Megas. 'nuff said.

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Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn

Role: Cover For Our Team

This spot originally went to Mew, who now is in the "Forgotten Team Members" section. This guy just does what Mew doe better and covers some of my teams major threats. As Celticpride said, our team is weak to Talonflame and Rock Polish Landorous (even though I have one) etc. Tornadus Therian's main draw for my team is Knock Off and U-Turn. Knock Off is mainly what Mew did but it's more powerful due to the fact Tornadus-T has a higher attack value (I think). Hurricane is a staple STAB move and is my main way of dealing with Megasaur outside of Landorus-T. Focus Blast is mainly there for coverage of Ice-types and mainly Mega Gyarados etc.
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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Belly Drum

Role: Early Game Sweeper

A late game sweeper, an all around sweeper, and a revenge killer. We need an early game sweeper on this team. That's what I thought when developing the set for Azumaril. This is the same set you've all seen before: Waterfall for everything it isn't resisted to, Aqua Jet for priority, Play Rough for dragons, and Belly Drum + Sitrus Berry for being an asshole. This set tests your opponents skill in beating the shit out of you First of all let's look at the facts. It OHKO's most everything after the Belly Drum. You can switch in on Kyurem-Black or some other dragon type and murder them. You can sweep entire teams. And I have. But since most teams have some sort of anti-Azumaril (I do!) they usually can kill these things off before they get to dangerous. Maybe they have a Mega Sableye with Will-O-Wisp or something taunts you before you set up your belly drum. Either way this thing can at least take out 1 or 2 pokemon before meeting it's demise.

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Forretress @ Custap Berry
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Spikes
- Volt Switch
- Explosion

Role: Hazard Setter / ESPLOSONS SAGSFGDUJFVNSAKFGC

Ok, juvenile remarks aside Forretress is really good and really underrated. And underused (bedum tss). Most people think of Custap Lead Forretress as simple Setting up Rocks and exploding the next turn. But that isn't the case. Yes, most pokemon can get Forretress to 1 HP with a single fire-type move. But there are still Ferrothorn Leads and Skarmory Leads and fricking Ferrothorn Ingrain Leech Seed stuff. But what made my choose Forretress is the simplicity I have in making it do it's job then getting out of there only to be used later. If the opponent were to lead with a Fire-type, then yeah, it would be just setting up rocks then exploding. But if they lead with something else, that let's me setup rocks and maybe 3 layers of Spikes. Then exploding if I drop under 25%. Volt Switch also makes sure I can get into other Pokemon while still maintaining Forretress on my team in case I need him to come in at any time and explode. I also like exploding, if you couldn't tell.

WELL, WE'RE DONE!!!!!!! WOO

This is my first really successful team in ORAS and I'm hoping putting it here can improve it more. Thank's for reading, I'll see ya later.

Forgotten Team Members


Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 136 SpD / 120 Spe
Calm Nature
- Taunt
- Will-O-Wisp
- Soft-Boiled
- Knock Off

Role: Stallbreaker / Wall
This set is really evil. With access to more moves than a Chuck Norris wannabe, ability to stop stallers and wall off sweepers, there is little that can stop this set. First, let's look at that anti-physical sweeper-setupper combo of Taunt and Will-O-Wisp. Taunt is the move that makes this all possible. There could be some Breloom or something setting up swords dances and Taunt doesnt let him and the burn from Will-O-Wisp negates some of that effect. Soft-Boiled is used in combonation with these as a wall and stallbreaker. And of course Knock Off. It was a tough decision between Knock Off and Night Shade, but I decided getting rid of a Chansey's Eviolite was more important than just doing 100 damage.
 
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Hi, nice team.

I'd get Mew out of there. While Mew is still a decent stallbreaker, it kills the hard-earned momentum that your team builds up. This is especially important with regards to Forretress, as it will typically get hazards up once on die. You have little way of getting by Mega Venusaur offensively speaking, and nothing to handle Rock Polish Landorus-T. I would change Mew out for AV Torn-T, as that fixes a decent number of threats that give your team trouble.

I would also look into Jolly>Adamant on Mega Altaria. That lets Alt beat several more key threats at +1, notably Mega Lopunny and Mega Manectric. Lopunny is especially problematic for your team, and pressuring it with +1 Alt would help you out a lot. I would also look into Scarf Magneton over Specs Mag. You are pretty Talon weak atm, Scarf Ton's main niche in OU atm is being fast enough to check Talonflame more effectively. The Landorus-T you have could be a solid check but it also gets worn down quickly so this change could help.
Tornadus-Therian @ Assault Vest
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
 
Hi, nice team.

I'd get Mew out of there. While Mew is still a decent stallbreaker, it kills the hard-earned momentum that your team builds up. This is especially important with regards to Forretress, as it will typically get hazards up once on die. You have little way of getting by Mega Venusaur offensively speaking, and nothing to handle Rock Polish Landorus-T. I would change Mew out for AV Torn-T, as that fixes a decent number of threats that give your team trouble.

I would also look into Jolly>Adamant on Mega Altaria. That lets Alt beat several more key threats at +1, notably Mega Lopunny and Mega Manectric. Lopunny is especially problematic for your team, and pressuring it with +1 Alt would help you out a lot. I would also look into Scarf Magneton over Specs Mag. You are pretty Talon weak atm, Scarf Ton's main niche in OU atm is being fast enough to check Talonflame more effectively. The Landorus-T you have could be a solid check but it also gets worn down quickly so this change could help.
Tornadus-Therian @ Assault Vest
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
Ok, I'll look into those. Also, did you mean Scarf on Magnezone, not Magneton? And I'll experiment with AV Tornadus.
 
nah he probably meant scarf magneton bc scarf magneton is able to outspeed talonflame, which has recently been running a lot of speed. i would second that bc talon is a huge threat to alt teams.
 
Ok, so I've made the changes Cleticpride told me.
Scarf Magnezone outspeeds every Magnezone ever and OHKOs it with Tbolt, and after experiencing Tornadus he replaced Mew. Keep it coming guys.
 
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