goid's onix sprite is still broken

FortColors

formerly Fort Colorcastle
quote="PTPlatinum, convMessage: 2315053, member: 352008"]Thank you for reffing! :)

numel.gif

Numel [Lavarge] (M)
NATURE:
Quiet [-10% Evasion]

TYPE: Fire / Ground
Fire: Fire STAB; immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Oblivious / Simple / Own Tempo (H, Locked)
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Simple: This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.​

STATS:
HP: 90
Atk: 2
Def: 2
SpA: 4 [+]
SpD: 2
Spe: 30 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 6
AC: 2/5

ATTACKS
PHYSICAL
Body Slam
Bulldoze
Dig
Magnitude
Tackle
Take Down

SPECIAL
Ancient Power
Ember
Flame Burst
Flamethrower
Heat Wave
Lava Plume
Mud Bomb

STATUS
Amnesia
Focus Energy
Growl
Protect
Toxic
Yawn
[/quote]
quote="S0L1D G0LD, convMessage: 2315059, member: 168121"]Thank you for agreeing to referee.

t9yz.png

Onix (Onix Fenix) (M)
Nature: Adamant
Type: Rock/Ground
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:

Rock Head:

Type: Passive
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pokemon with this ability: Geodude, Graveler, Golem, Onix, Cubone, Marowak, Rhyhorn, Rhydon, Aerodactyl, Sudowoodo, Steelix, Aron, Lairon, Aggron, Relicanth, Bagon, Shelgon, Bonsly, Basculin, Flarelm, Pyroak.
Pokemon with this ability: Lileep, Cradily, Shellos, Gastrodon, Finneon, Lumineon, Maractus, Colosshale.
Sturdy:
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Pokemon with this ability: Geodude, Graveler, Golem, Magnemite, Magneton, Onix, Sudowoodo, Pineco, Forretress, Steelix, Shuckle, Skarmory, Donphan, Nosepass, Aron, Lairon, Aggron, Relicanth, Regirock, Shieldon, Bastiodon, Bonsly, Magnezone, Probopass, Roggenrola, Boldore, Gigalith, Sawk, Dwebble, Crustle, Tirtouga, Carracosta.
Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Pokemon with this ability: Goldeen, Seaking, Mantine, Wailmer, Wailord, Huntail, Buizel, Floatzel, Finneon, Lumineon, Mantyke.
Weak Armor:
Type: Toggle
No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off whenever an opponent uses a contact attack, reducing the Pokemon's Defense and natural Defense stage by one (1), and increasing its Speed and natural Speed stage by one (1). This occurs on each hit of a multi-hit contact move.
Pokemon with this ability: Onix, Omanyte, Omastar, Kabuto, Kabutops, Slugma, Magcargo, Skarmory, Dwebble, Crustle, Garbodor, Vanillite, Vanillish, Vanilluxe, Vullaby, Mandibuzz, Aurumoth.
Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 2/6
MC: 0
DC: 2/5


Moves (30/???):

Mud Sport (*)
Tackle (*)
Harden (*)
Bind (*)
Curse (*)
Screech (*)
Rock Throw (*)
Rage (*)
Rock Tomb (*)
Stealth Rock (*)
Rock Polish (*)
Smack Down (*)
Dragon Breath (*)
Sandstorm (*)
Slam (*)
Rock Slide
Stealth Rock
Iron Tail
Dig

Block (*)
Heavy Slam (*)
Rock Blast (*)
Rock Climb (*)
Rollout (*)

Roar (*)
Toxic (*)
Taunt (*)
Earthquake (*)
Torment (*)
Nature Power

Spr_4d_278.png

Wingull (Wingull) (M)
Nature: Mild
Type: Water/Flying

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye

Rain Dish (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 2/5

Moves (21/???):

Growl (*)
Water Gun (*)
Supersonic (*)
Wing Attack (*)
Mist (*)
Water Pulse (*)
Quick Attack (*)
Air Cutter (*)
Agility

Aqua Ring (*)
Gust (*)
Knock Off (*)
Twister (*)
Wide Guard (*)

Ice Beam (*)
Double Team (*)
Scald (*)
U-turn (*)
Fly (*)

Endure
Sky Attack
[/quote]
 
Spr_4d_278.png

Wingull @ Exp Share

Scald - Water Pulse - Scald

If Unsuspended d/e move outside of a combination and you move after Numel based on speed order, use Fly that action and restart the queue.
If successful p/e move, use Aqua Ring on the first instance, and Chill on the second instance, restarting the queue in each case.
 
Last edited:
Spr_4d_278.png

90 hp / 100 en
Exp Share

numel.gif

90 hp / 100 en
Exp Share

A1:
Scald
crit roll: 4/16 no
(8+3+1.5)*2.25 = 28.125
-5 en

Ancientpower
crit roll: 12/16 no
effect roll: 7/10- no
(6+3)*1.5 = 13.5 dmg
-4 en

A2:
Water Pulse
crit roll: 10/16 no
effect roll: 1/5 yes, 2/3 3a confuse
(6+3+1.5)*2.25 = 23.625
-3 en

Body Slam
confusion: 2/2 selfhit
(4) = 4 dmg
-3 en

A3:
Scald
crit roll: 4/16 no
(8+3+1.5)*2.25 = 28.125
-5 en

Ancientpower
crit roll: 12/16 no
effect roll: 7/10- no
(6+3)*1.5 = 13.5 dmg
-4 en

Spr_4d_278.png

63 hp / 87 en
Exp Share

numel.gif

10 hp / 81 en
Exp Share


I'm really sorry guys. I suddenly had to go out and pick up something for my parents :c
 
numel.png

Hyperspace Fury > Present > Throat Chop
IF you are not fainted when you are to act, THEN use Ancient Power + Ancient Power.
 
Spr_4d_278.png

63 hp / 87 en
Exp Share

numel.gif

10 hp / 81 en
Exp Share


A1:
Water Pulse
23+ dmg
-5 en
NUMEL IS KO

Spr_4d_278.png

63 hp / 83 en
Exp Share

numel.gif

Ko / KO
Exp Share

PTPlatinum +1cc
numel +1ec/3mc/1ac

S0L1D G0LD +!cc
wingull +1ec/3mc/1ac/1koc

@me 3uc
 
Last edited:
Back
Top