Going Out With A Bang (My Last Gen 5 UU RMT)

nv

The Lost Age
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Hi guys. Your neighborhood Larvitar is here for yet another great UU RMT. This time around I wanted to base my team around an underused threat that can take care of almost any lead in UU and any Bulky Water as well and that threat is: Offensive Xatu.

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Obviously, I wanted to use a Xatu as that was the basis of the team. Its offensive capabilities are underused and thus allows for the surprise factor when Rhypy is OHKO'd by Grass Knot.

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Empoleon was next, being used as an offensive SR setter, much like the Nido's are.

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Ro-Mo was brought up to UU from the depths or RU to allow for decent STABs and status through Toxic.

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Swampert was brought on as a great synergy poke for Xatu, absorbing Rock, Ice, and Electric attacks aimed at Xatu.

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I added Togekiss as a physical wall to tank hits and overwhelm the opponents with Nasty Plot boosted Air Slashes.

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Another non-UU poke, Piloswine provided another Electric immunity and great offensive pressure with his amazing STAB combination.

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I realized Togekiss gave me a huge Ice and Electric weakness, so I added P2...who is a good defensive tank and is able to have reliable recovery.

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Next, I added Houndoom over Swampert to reduce type stacking and allow for a Chandy trapper. Golurk replaced Piloswine to allow him to set SR and allow Empoleon to become more offensive.

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Poliwrath then replaced Empoleon as I noticed a lack of physical offensive presence and Poli sported a nice immunity to Water type moves meaning he couldn't get burned by Scald and could wall most bulky Waters.

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I noticed P2 wasn't working that well and decided to replace Houndoom and P2 with Snorlax, a great special wall that can still trap Chandy. This prompted me to find a great Fire type and I found a gem: Physically Defensive Arcanine.

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The last change was prompted by Poli still being walled by Slowbro/Slowking. This was remedied by adding Cacturne to the team...walling every variant lacking Ice Beam or Fire Blast. Blastoise was added to my team as a wallbreaker with the Specstoise set provided by Brobat in the UU NBT thread.

The Team


xatu__2011_challenge_by_ryuukiba-d37i8xp.jpg


He Who Foresees (Xatu) (M) @ Life Orb
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Psyshock
- Grass Knot
- Heat Wave
- Roost

Oh Xatu, how is it that you are only useful for being supportive? Anyways, this dude is the star of my team, almost always leading the team, bringing down at least 1-2 pokes unless I play very badly. The other thing that allows me to get the jump on my opponent is the surprise factor of this set. This set, with the specified EVs and nature, allows me to OHKO Rhypy, Wheaties (some will get this joke), Chandy (after SR), and both variants of Roserade. Psyshock is for obvious STAB and to avoid special walls coming in to tank my other hits. Grass Knot is solely for Rhypy and Swampert, but can make a big dent in some bulky Waters. Heat Wave is just to hit the ever present Steel types. Roost is for reliable recovery on a obvious Protect, status move, hazards, or a switch. 0 Atk IVs to minimize Foul Play and confusion damage.


blastoise_chibi_by_redpawfigurines-d4mto9y.jpg


Macklemore (Blastoise) (M) @ Choice Specs
Trait: Torrent
EVs: 144 Spd / 252 SAtk / 112 HP
Modest Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Rapid Spin

This Blastoise set was brought up here: http://www.smogon.com/forums/threads/the-next-best-thing.3477626/page-14#post-4824856. It is again another set I found from Brobat that does amazing things that no one expects. Mine is slightly different than his as mine runs more bulk and allows less speed, but the speed still allows me to outspeed offensive Nidoqueen and below. I also don't run Water Spout as it cannot give as much staying power as Brobat does on his team because I dun have a Wish passer or a way to heal Blastoise. Hydro Pump is a great STAB but at times can miss and cost me my Blastoise or momentum. Ice Beam is to nail Grass types and Flying types. HP Grass is to hit bulky Waters but doesn't do as much to them as it should. Rapid Spin is to let Blastoise still keep some of his utility and be able to get rid of hazards whenever I need to.

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Femme Fatale (Cacturne) (F) @ Leftovers/Life Orb
Trait: Water Absorb
EVs: 188 Spd / 252 Atk / 64 HP / 4 SDef
Adamant Nature
- Substitute
- Swords Dance
- Seed Bomb/Drain Punch
- Sucker Punch

Cacturne, and her devilish face, is brought up from NU. Her capable puppet-like hands allow her to wall any bulky water in UU bar Poison Jab Qwilfish. The EV spread is a little iffy but it allows me to outspeed defensive Blastoise and below, allowing me to set up a Sub if Blastoise tries to phaze me with Dragon Tail or Toxic me while hitting as hard as possible and avoid P2 or PZ getting a Download boost with a little added bulk. Sub and SD allows me to set up on any bulky Waters in UU. Seed Bomb and Sucker Punch are for STAB, however I noticed that Fighting/Dark get great coverage so you can run Drain Punch over Seed Bomb with LO as your item since Drain Punch provides recovery.

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Katy Perry's Roar (Arcanine) (F) @ Leftovers
Trait: Intimidate
EVs: 240 HP / 8 Atk / 252 Def / 8 Spd
Impish Nature
- Flare Blitz
- ExtremeSpeed
- Morning Sun
- Will-O-Wisp

Oh that song is always on repeat on my computer or in my head, but anyways Arcanine is always great offensively and defensively and I decided to take his defensive set and use it to help out this team. Again the EV spread may seem weird but it is set to guarantee the OHKO on the only poke who benefits from Intimidate: Bisharp. The EVs still allow me to survive a +1 Sucker Punch from Bisharp after SR and to speedcreep standard Bisharp. Flare Blitz for obvious STAB and E-Speed to finish off weakened threats. Morning Sun is what allows Arcanine to have staying power, but can be hindered by Hail. Will-O is to further annoy the opponent's physical attackers.

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Stand By Me (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 252 Atk / 248 SDef / 8 Spd
Adamant Nature
- Body Slam
- Earthquake
- Crunch
- Pursuit

One of the original 151, he has had been stuck in the upper tiers of Smogon since his creation. In UU, he is the premier Chandy counter and traps it in the process, OHKOing it with Pursuit after rocks. The spread allows him to take special hits better than the standard but makes me rely on Arcanine more to wall physical Kingdra. Body Slam is used over Return to paralyze threats that don't mind being burned such as Zapdos, Raikou, etc. EQ allows Snorlax to beat Raikou one on one and Zapdos when a predicted Roost happens. Crunch allows to hit harder on certain Ghost types who stay in such as Defensive Mismagius and Cofag. Pursuit is to allow for trapping Chandy and Psychic types.

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PokéProtector (Golurk) @ Leftovers
Trait: No Guard
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Stealth Rock
- Protect
- Earthquake
- DynamicPunch

Golurk, another poke not in UU, but as viable as if it were in UU. Golurk is on this team to provide offensive pressure while reliably set rocks up. Protect is for scouting and to gain Lefties recovery and to stall some pokes who are burned from Arcanine's Will-O. EQ is for great STAB, nabbing Steel, Rock, and Electric types. DynamicPunch is to provide some confusion and allow to nab a double switch as they switch out to avoid confusion damage. Golurk also allows me to wall major Fighting threats like Heracross and Mienshao who mainly carry Stone Miss to hit Ghost types with which Golurk resists thanks to its Ground typing.

He Who Foresees (Xatu) (M) @ Life Orb
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Psyshock
- Grass Knot
- Heat Wave
- Roost

Macklemore (Blastoise) (M) @ Choice Specs
Trait: Torrent
EVs: 144 Spd / 252 SAtk / 112 HP
Modest Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Rapid Spin

Femme Fatale (Cacturne) (F) @ Leftovers
Trait: Water Absorb
EVs: 188 Spd / 252 Atk / 64 HP / 4 SDef
Adamant Nature
- Substitute
- Swords Dance
- Seed Bomb
- Sucker Punch

Katy Perry's Roar (Arcanine) (F) @ Leftovers
Trait: Intimidate
EVs: 240 HP / 8 Atk / 252 Def / 8 Spd
Impish Nature
- Flare Blitz
- ExtremeSpeed
- Morning Sun
- Will-O-Wisp

Stand By Me (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 252 Atk / 248 SDef / 8 Spd
Adamant Nature
- Body Slam
- Earthquake
- Crunch
- Pursuit

PokéProtector (Golurk) @ Leftovers
Trait: No Guard
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Stealth Rock
- Protect
- Earthquake
- DynamicPunch


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Here is the team and hope you guys have fun testing it out and whatnot.

Love ya guys and seeya around...in Gen 6, :D

Nightmare Vampire




 
Dude this team is really cool. You really went all out on this one to make this team as unorthodox as possible, and I'm definitely looking forward to testing it myself!

One thing that does kind of leave me with some questions. Why both Xatu and Blastoise? I do realize you're running an offensive Xatu, the serperior set in my opinion, but your team doesn't need anti-hazard support to that degree, as you only have two Pokemon weak to rocks and one immune to spikes. SR shouldn't be on the field with Xatu really if you're playing it right. That blastoise set is really cool, however I think another bulky water would benefit you more. Perhaps a Specs Slowbro would fit your bulk/offensive needs! Or maybe you could just run a Kingdra set and go all out? The choice is yours.

But to be honest, that's it. I really can't hate on you from using these really cool sets, and from what I've seen on the replays, it seems to be working out for you. So keep at it! When sixth generation comes around, I'll be looking forward to seeing what kind of team you devise with the new Pokemon! Cheers my friend (:
 
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Really good team, very few exploitable flaws, very original in sets and mons chosen you truly know how to teambuild effectively without just picking all mons from one tier. Definitely going to test it out.

Nothing really needs to be changed as this team is the best UU RMT I have seen in a while (you smashed brobat hard lol) and the obvious synergy would make it dumb to really change anything. But like I saw in one of your replays pursuit trapping can really hurt you, as it leads to easy spamming of fighting type moves, especially in a tier where fighting types are on every team this can be deadly. One way to fix this is to run uturn on Xatu, but you don't really have a move to switch out. Like what genxyz said blastoice could be changed out for another of the really bulky water types around, as blastoice only has rapid spin over them and while it is a way to save you when xatu is gone it can also leave your team weak to setup bait.

Overall really nice team, nothing at all to hate about it especially the sets. Man if only Gen 6 was still far away, people could have more time to enjoy this awesome team.
 
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Well, well. Ya asked me to rate this team, and I got some time on me, so let's go for it. First off, I commend you for using the mighty Mega Specs Blastoise set and for running Cacturne in UU. It's good to also see someone who started off with a team and kept making changes without inevitably giving up, but eventually finally coming across something solid in the end result. As for the team itself, we played yesterday, and as tough as your team looks to break in general (You have stupidly good defensive synergy, even I'm gonna be forced to admit here) but there are a few Pokemon I'm thinking of who could be KINDA annoying for your team to take on.

For instance, Scrafty. Not just going off the game we had yesterday but just Scrafty in general, seems to be a nuisance for your team to deal with; your only means of beating it are by the sheer power of Arcanine's Flare Blitz (This is actually your best bet, scoring a high chance to 2HKO even on the Bulk Up set), Golurk's Dynamicpimphand (You'll need to rely on confusion hax because a +1 Crunch from either Scrafty set is hurting Golurk. Though once again, the DD set doesn't like taking abuse. However, if either set has a boost, Golurk can get subsequently #REKT in return), and Specstoise's Hydro Pump (There's the offchance you miss, and you're heavily forced to get Blastoise in before it sets up too much. Hydro Pump at a maximum roll has a good chance to kill DD Scrafty after rocks, but the Bulk Up set has a 50-something percent chance to even 2HKO. And all the while, if they have boosts once again, they can hit you pretty hard and do some damage to Blastoise. Or if the opponent has a means of dealing with Blastoise and you reveal you're Specs, he really won't have issues with it).

Not only Scrafty, but Porygon2 is also somewhat of a nuisance for this team, specifically the defensive variants. That being because it JUST WON'T DIE IMMEDIATELY to anything, let alone for this team. Golurk's Dynamicpimphand, once again can keep it at bay, but with poor recovery and susceptibility to Ice Beam, I wouldn't recommend it. Arcanine can have its own Intimidate traced back at it, and Will-O-Wisp isn't going to whittle it down quickly enough when it can constantly Recover off the damage. Add this to the fact you'll need rocks and a good amount of prior damage just to have a shot at 2HKO'ing Porygon2 with Blastoise's Hydro Pump (Let's also not forget the accuracy here), and you'll find this thing irritating. Snorlax can sit there but it turns to somewhat of a stalemate only ever-so-slightly in Snorlax's favor because of Body Slam parahax and Porygon2's (usually) lower physical defense and Lax's passive recovery in Lefties on top of the massive SpD.

...But if Porygon2 has Toxic (Kind of hard to really assume that given how rare it even is, which is more incentive not to just freely throw Xatu at a Pokemon who is weak to both its main coverage moves and unable to hit back hard enough), it's going to be a MASSIVE thorn in your team's side for a distinct part of the game.

As far as threats go, that's all I can really think of for real, though some other setup sweepers could be harsh for you to deal with due to your reliance on some of your pivots. Like for instance, if Cacturne's dead (not a tough thing to manage given its frailty), CroCune can start setting up with little hindrance, though Xatu's Grass Knot can hamper it a bit. Or if Arcanine's dead, Virizion, Cobalion, Bisharp, Scrafty, Honchkrow, Band Flygon, etc. Will have a much easier time setting up on or plowing holes through your team. Same deal with most special attackers/sweepers (ESPECIALLY Zapdos/Raikou, etc.) if Snorlax is gone. Due to the fact your team's fastest Pokemon is Xatu and you don't have a single thing over base 95 Speed outside of it, some wallbreakers can also bash your team inward with decent prediction.

I mean, at the same time though you shouldn't entirely have to worry about most threats long as you play smart, but I could suggest a few changes to you while trying to maintain the focus of your team itself:

1. This one's pretty optional but just for the sake of nailing Scrafty switch-ins and some other Fighting-Weak Pokemon, you could honestly try Focus Punch/Drain Punch > Swords Dance on Cacturne. Even with that useful priority STAB Sucker Punch, you may want to focus more on just getting up the Substitute and then hammering the foe with as many moves as possible and then switching. Once again this is optional, because having used Cacturne myself, I know for a fact it can do some serious damage to a good chunk of the tier. Or you could try your other suggestion you mentioned yourself and just run Drain Punch > Substitute for the sake of having optimal coverage and still bashing stuff up, though an unprotected Cacturne can be a liability.

2. This one's also optional but if you kinda want to get P2 out of your face faster and possibly cripple some other foes, you could run Toxic > Protect on Golurk. Shoutouts to DatSuperNoob for the Golurk set, as I have used it myself and...well, it's pretty freaking annoying with Protect. But for the sake of patching up holes in your team, you can put a number of annoying threats/switch-ins on the timer, namely Pokemon that Arcanine can't afford to come in on and Will-O-Wisp, such as most bulky waters, special attackers, and well...Porygon2. It's a pretty optional suggestion once again, but I kinda recommend this one honestly.

...Or you could run Toxic > Will-O-Wisp on Arcanine for the same purpose, but I'm willing to bet a ton of cash you're kind of disposed against that idea, lol.

Those are kind of the only suggestions I got for your team. It's pretty solid, brah. I couldn't really think of any major changes to any Pokemon, nor am I gonna try and suggest any. Keep up the good work.
 
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Dude this team is really cool. You really went all out on this one to make this team as unorthodox as possible, and I'm definitely looking forward to testing it myself!

One thing that does kind of leave me with some questions. Why both Xatu and Blastoise? I do realize you're running an offensive Xatu, the serperior set in my opinion, but your team doesn't need anti-hazard support to that degree, as you only have two Pokemon weak to rocks and one immune to spikes. SR shouldn't be on the field with Xatu really if you're playing it right. That blastoise set is really cool, however I think another bulky water would benefit you more. Perhaps a Specs Slowbro would fit your bulk/offensive needs! Or maybe you could just run a Kingdra set and go all out? The choice is yours.

But to be honest, that's it. I really can't hate on you from using these really cool sets, and from what I've seen on the replays, it seems to be working out for you. So keep at it! When sixth generation comes around, I'll be looking forward to seeing what kind of team you devise with the new Pokemon! Cheers my friend :)

I am glad you like the team and have fun with it, it is an amazing team.

I run Blastoise mainly for his pure wallbreaker skills as he is faster than most walls and can hit hard with his nice Specs. Rapid Spin is just for hazards on smart players that wait until Xatu is gone to set them up (i.e. not switching Rhyperior in until Xatu is gone, etc.). But a Specs Slowbro or a Kingdra sounds amazing and will definitely try it out.

I am excited for Gen 6 too and cannot wait to see how all the new mechanics and the new type will affect the metagame.


Really good team, very few exploitable flaws, very original in sets and mons chosen you truly know how to teambuild effectively without just picking all mons from one tier. Definitely going to test it out.

Nothing really needs to be changed as this team is the best UU RMT I have seen in a while (you smashed brobat hard lol) and the obvious synergy would make it dumb to really change anything. But like I saw in one of your replays pursuit trapping can really hurt you, as it leads to easy spamming of fighting type moves, especially in a tier where fighting types are on every team this can be deadly. One way to fix this is to run uturn on Xatu, but you don't really have a move to switch out. Like what genxyz said blastoice could be changed out for another of the really bulky water types around, as blastoice only has rapid spin over them and while it is a way to save you when xatu is gone it can also leave your team weak to setup bait.

Overall really nice team, nothing at all to hate about it especially the sets. Man if only Gen 6 was still far away, people could have more time to enjoy this awesome team.

U-Turn on Xatu sort of defeats the purpose of him messing with hazard setters and beating them one on one.

Well, well. Ya asked me to rate this team, and I got some time on me, so let's go for it. First off, I commend you for using the mighty Mega Specs Blastoise set and for running Cacturne in UU. It's good to also see someone who started off with a team and kept making changes without inevitably giving up, but eventually finally coming across something solid in the end result. As for the team itself, we played yesterday, and as tough as your team looks to break in general (You have stupidly good defensive synergy, even I'm gonna be forced to admit here) but there are a few Pokemon I'm thinking of who could be KINDA annoying for your team to take on.

For instance, Scrafty. Not just going off the game we had yesterday but just Scrafty in general, seems to be a nuisance for your team to deal with; your only means of beating it are by the sheer power of Arcanine's Flare Blitz (This is actually your best bet, scoring a high chance to 2HKO even on the Bulk Up set), Golurk's Dynamicpimphand (You'll need to rely on confusion hax because a +1 Crunch from either Scrafty set is hurting Golurk. Though once again, the DD set doesn't like taking abuse. However, if either set has a boost, Golurk can get subsequently #REKT in return), and Specstoise's Hydro Pump (There's the offchance you miss, and you're heavily forced to get Blastoise in before it sets up too much. Hydro Pump at a maximum roll has a good chance to kill DD Scrafty after rocks, but the Bulk Up set has a 50-something percent chance to even 2HKO. And all the while, if they have boosts once again, they can hit you pretty hard and do some damage to Blastoise. Or if the opponent has a means of dealing with Blastoise and you reveal you're Specs, he really won't have issues with it).

Not only Scrafty, but Porygon2 is also somewhat of a nuisance for this team, specifically the defensive variants. That being because it JUST WON'T DIE IMMEDIATELY to anything, let alone for this team. Golurk's Dynamicpimphand, once again can keep it at bay, but with poor recovery and susceptibility to Ice Beam, I wouldn't recommend it. Arcanine can have its own Intimidate traced back at it, and Will-O-Wisp isn't going to whittle it down quickly enough when it can constantly Recover off the damage. Add this to the fact you'll need rocks and a good amount of prior damage just to have a shot at 2HKO'ing Porygon2 with Blastoise's Hydro Pump (Let's also not forget the accuracy here), and you'll find this thing irritating. Snorlax can sit there but it turns to somewhat of a stalemate only ever-so-slightly in Snorlax's favor because of Body Slam parahax and Porygon2's (usually) lower physical defense and Lax's passive recovery in Lefties on top of the massive SpD.

...But if Porygon2 has Toxic (Kind of hard to really assume that given how rare it even is, which is more incentive not to just freely throw Xatu at a Pokemon who is weak to both its main coverage moves and unable to hit back hard enough), it's going to be a MASSIVE thorn in your team's side for a distinct part of the game.

As far as threats go, that's all I can really think of for real, though some other setup sweepers could be harsh for you to deal with due to your reliance on some of your pivots. Like for instance, if Cacturne's dead (not a tough thing to manage given its frailty), CroCune can start setting up with little hindrance, though Xatu's Grass Knot can hamper it a bit. Or if Arcanine's dead, Virizion, Cobalion, Bisharp, Scrafty, Honchkrow, Band Flygon, etc. Will have a much easier time setting up on or plowing holes through your team. Same deal with most special attackers/sweepers (ESPECIALLY Zapdos/Raikou, etc.) if Snorlax is gone. Due to the fact your team's fastest Pokemon is Xatu and you don't have a single thing over base 95 Speed outside of it, some wallbreakers can also bash your team inward with decent prediction.

I mean, at the same time though you shouldn't entirely have to worry about most threats long as you play smart, but I could suggest a few changes to you while trying to maintain the focus of your team itself:

1. This one's pretty optional but just for the sake of nailing Scrafty switch-ins and some other Fighting-Weak Pokemon, you could honestly try Focus Punch/Drain Punch > Swords Dance on Cacturne. Even with that useful priority STAB Sucker Punch, you may want to focus more on just getting up the Substitute and then hammering the foe with as many moves as possible and then switching. Once again this is optional, because having used Cacturne myself, I know for a fact it can do some serious damage to a good chunk of the tier. Or you could try your other suggestion you mentioned yourself and just run Drain Punch > Substitute for the sake of having optimal coverage and still bashing stuff up, though an unprotected Cacturne can be a liability.

2. This one's also optional but if you kinda want to get P2 out of your face faster and possibly cripple some other foes, you could run Toxic > Protect on Golurk. Shoutouts to DatSuperNoob for the Golurk set, as I have used it myself and...well, it's pretty freaking annoying with Protect. But for the sake of patching up holes in your team, you can put a number of annoying threats/switch-ins on the timer, namely Pokemon that Arcanine can't afford to come in on and Will-O-Wisp, such as most bulky waters, special attackers, and well...Porygon2. It's a pretty optional suggestion once again, but I kinda recommend this one honestly.

...Or you could run Toxic > Will-O-Wisp on Arcanine for the same purpose, but I'm willing to bet a ton of cash you're kind of disposed against that idea, lol.

Those are kind of the only suggestions I got for your team. It's pretty solid, brah. I couldn't really think of any major changes to any Pokemon, nor am I gonna try and suggest any. Keep up the good work.

Thank you for commending me on my usage of Cacturne and Specstoise. And this team is a great way to end Gen 5 on a high note and have fun doing it.

I have noticed that most players tend to send it their Fighting-types on Cacturne and adding Focus Punch allows me to OHKO both Scrafty variants as long as their is no boosts on the Bulk Up set. It also allows me to 2HKO Porygon with Focus Punch followed by Seed Bomb/Sucker Punch. So I will definitely try this out.

The Toxic > Protect on Golurk sounds amazing and allows me to catch some threats on the switch like Cofag and any non-physical attacker. Definitely worth a try.

Also Toxic > Will-O on Arcanine is a no-go as Will-O allows me to further hinder physical attackers already hindered by Intimidate and allow me to hit the only beneficiary of Intimidate which is Bisharp. *hands over a ton of cash to Brobat*

Thanks you guys and I am glad you guys liked it and will definitely give a try to the stuff you suggested to me.
 
Sup Nightmare Vampire, I have a few suggestions for your team.
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First of all, if you are gonna run Xatu, you should not be running a spinner. The whole point of Xatu is that it allows you to keep hazards off the field so you don't have to run a spinnner, because the spinners in the tier are so mediocre. Therefore, I would recommend replacing Blastoise with CM Suicune. Suicune actually adds a lot to the team, as an endgame sweeper and as an overall defensive threat that can help check some of this team's biggest threats; Darmanitan, Victini, and Banded Flygon all become more manageable. Your only real endgame right now is setting up with Cacturne, so if that dies your team no longer falls flat on it's face because you have a backup sweeper in Suicune. It gives you a better check to a lot of threatening pokemon than Blastoise can as well as adding another endgame threat that can sweep many unprepared teams.
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Another change I would recommend is changing your Arcanine from max Defense to max Special Defense. Arcanine's most important job on your team is to check Grass types, which it cannot do effectively if it isn't running a Special Defensive set. Suicune checks Bisharp very well, so if you make that change you really don't need to be worried about that threat. Roserade and Shaymin decimate your team right now, Physically Defensive Arcanine is an awful check to those mons, while Special Defensive is a great check when paired with Xatu to keep rocks off the field.

Suggested Changes:
Suicune @ Leftovers
Trait: Pressure
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Rest
- Scald
- Sleep Talk

Arcanine @ Leftovers
Trait: Intimidate
EVs: 240 HP / 8 Atk / 252 SDef / 8 Spd
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- ExtremeSpeed

 
Cool team! I have a few nitpicks...
1. On blastoise im not a big fan of rapid spin but i see t spikes being more threatening than spikes or sr. Personal preference but not much to say.
3. Cacturne can setup on MOST bulky waters ie qwilfish and slowbro and crocune. However most carry ice beam for coverage or ice puncj if youre a blue water fairy mouse. Just something to keep in mind...
4. On golurk fighting/earthquake are redundant tbh. Both are shut down by zapdos right? Run stone edge and dynamic punch. I dont think protect is necessary. I thinl youre better off with ice punch to smack around gligar also.
Other than that good team!
 
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