Hi guys. Your neighborhood Larvitar is here for yet another great UU RMT. This time around I wanted to base my team around an underused threat that can take care of almost any lead in UU and any Bulky Water as well and that threat is: Offensive Xatu.
Obviously, I wanted to use a Xatu as that was the basis of the team. Its offensive capabilities are underused and thus allows for the surprise factor when Rhypy is OHKO'd by Grass Knot.
Empoleon was next, being used as an offensive SR setter, much like the Nido's are.
Ro-Mo was brought up to UU from the depths or RU to allow for decent STABs and status through Toxic.
Swampert was brought on as a great synergy poke for Xatu, absorbing Rock, Ice, and Electric attacks aimed at Xatu.
I added Togekiss as a physical wall to tank hits and overwhelm the opponents with Nasty Plot boosted Air Slashes.
Another non-UU poke, Piloswine provided another Electric immunity and great offensive pressure with his amazing STAB combination.
I realized Togekiss gave me a huge Ice and Electric weakness, so I added P2...who is a good defensive tank and is able to have reliable recovery.
Next, I added Houndoom over Swampert to reduce type stacking and allow for a Chandy trapper. Golurk replaced Piloswine to allow him to set SR and allow Empoleon to become more offensive.
Poliwrath then replaced Empoleon as I noticed a lack of physical offensive presence and Poli sported a nice immunity to Water type moves meaning he couldn't get burned by Scald and could wall most bulky Waters.
I noticed P2 wasn't working that well and decided to replace Houndoom and P2 with Snorlax, a great special wall that can still trap Chandy. This prompted me to find a great Fire type and I found a gem: Physically Defensive Arcanine.
The last change was prompted by Poli still being walled by Slowbro/Slowking. This was remedied by adding Cacturne to the team...walling every variant lacking Ice Beam or Fire Blast. Blastoise was added to my team as a wallbreaker with the Specstoise set provided by Brobat in the UU NBT thread.
The Team
He Who Foresees (Xatu) (M) @ Life Orb
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Psyshock
- Grass Knot
- Heat Wave
- Roost
Oh Xatu, how is it that you are only useful for being supportive? Anyways, this dude is the star of my team, almost always leading the team, bringing down at least 1-2 pokes unless I play very badly. The other thing that allows me to get the jump on my opponent is the surprise factor of this set. This set, with the specified EVs and nature, allows me to OHKO Rhypy, Wheaties (some will get this joke), Chandy (after SR), and both variants of Roserade. Psyshock is for obvious STAB and to avoid special walls coming in to tank my other hits. Grass Knot is solely for Rhypy and Swampert, but can make a big dent in some bulky Waters. Heat Wave is just to hit the ever present Steel types. Roost is for reliable recovery on a obvious Protect, status move, hazards, or a switch. 0 Atk IVs to minimize Foul Play and confusion damage.
Macklemore (Blastoise) (M) @ Choice Specs
Trait: Torrent
EVs: 144 Spd / 252 SAtk / 112 HP
Modest Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Rapid Spin
This Blastoise set was brought up here: http://www.smogon.com/forums/threads/the-next-best-thing.3477626/page-14#post-4824856. It is again another set I found from Brobat that does amazing things that no one expects. Mine is slightly different than his as mine runs more bulk and allows less speed, but the speed still allows me to outspeed offensive Nidoqueen and below. I also don't run Water Spout as it cannot give as much staying power as Brobat does on his team because I dun have a Wish passer or a way to heal Blastoise. Hydro Pump is a great STAB but at times can miss and cost me my Blastoise or momentum. Ice Beam is to nail Grass types and Flying types. HP Grass is to hit bulky Waters but doesn't do as much to them as it should. Rapid Spin is to let Blastoise still keep some of his utility and be able to get rid of hazards whenever I need to.
Femme Fatale (Cacturne) (F) @ Leftovers/Life Orb
Trait: Water Absorb
EVs: 188 Spd / 252 Atk / 64 HP / 4 SDef
Adamant Nature
- Substitute
- Swords Dance
- Seed Bomb/Drain Punch
- Sucker Punch
Cacturne, and her devilish face, is brought up from NU. Her capable puppet-like hands allow her to wall any bulky water in UU bar Poison Jab Qwilfish. The EV spread is a little iffy but it allows me to outspeed defensive Blastoise and below, allowing me to set up a Sub if Blastoise tries to phaze me with Dragon Tail or Toxic me while hitting as hard as possible and avoid P2 or PZ getting a Download boost with a little added bulk. Sub and SD allows me to set up on any bulky Waters in UU. Seed Bomb and Sucker Punch are for STAB, however I noticed that Fighting/Dark get great coverage so you can run Drain Punch over Seed Bomb with LO as your item since Drain Punch provides recovery.
Katy Perry's Roar (Arcanine) (F) @ Leftovers
Trait: Intimidate
EVs: 240 HP / 8 Atk / 252 Def / 8 Spd
Impish Nature
- Flare Blitz
- ExtremeSpeed
- Morning Sun
- Will-O-Wisp
Oh that song is always on repeat on my computer or in my head, but anyways Arcanine is always great offensively and defensively and I decided to take his defensive set and use it to help out this team. Again the EV spread may seem weird but it is set to guarantee the OHKO on the only poke who benefits from Intimidate: Bisharp. The EVs still allow me to survive a +1 Sucker Punch from Bisharp after SR and to speedcreep standard Bisharp. Flare Blitz for obvious STAB and E-Speed to finish off weakened threats. Morning Sun is what allows Arcanine to have staying power, but can be hindered by Hail. Will-O is to further annoy the opponent's physical attackers.
Stand By Me (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 252 Atk / 248 SDef / 8 Spd
Adamant Nature
- Body Slam
- Earthquake
- Crunch
- Pursuit
One of the original 151, he has had been stuck in the upper tiers of Smogon since his creation. In UU, he is the premier Chandy counter and traps it in the process, OHKOing it with Pursuit after rocks. The spread allows him to take special hits better than the standard but makes me rely on Arcanine more to wall physical Kingdra. Body Slam is used over Return to paralyze threats that don't mind being burned such as Zapdos, Raikou, etc. EQ allows Snorlax to beat Raikou one on one and Zapdos when a predicted Roost happens. Crunch allows to hit harder on certain Ghost types who stay in such as Defensive Mismagius and Cofag. Pursuit is to allow for trapping Chandy and Psychic types.
PokéProtector (Golurk) @ Leftovers
Trait: No Guard
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Stealth Rock
- Protect
- Earthquake
- DynamicPunch
Golurk, another poke not in UU, but as viable as if it were in UU. Golurk is on this team to provide offensive pressure while reliably set rocks up. Protect is for scouting and to gain Lefties recovery and to stall some pokes who are burned from Arcanine's Will-O. EQ is for great STAB, nabbing Steel, Rock, and Electric types. DynamicPunch is to provide some confusion and allow to nab a double switch as they switch out to avoid confusion damage. Golurk also allows me to wall major Fighting threats like Heracross and Mienshao who mainly carry Stone Miss to hit Ghost types with which Golurk resists thanks to its Ground typing.
Here is the team and hope you guys have fun testing it out and whatnot.
Love ya guys and seeya around...in Gen 6, :D
Nightmare Vampire

Obviously, I wanted to use a Xatu as that was the basis of the team. Its offensive capabilities are underused and thus allows for the surprise factor when Rhypy is OHKO'd by Grass Knot.


Empoleon was next, being used as an offensive SR setter, much like the Nido's are.



Ro-Mo was brought up to UU from the depths or RU to allow for decent STABs and status through Toxic.




Swampert was brought on as a great synergy poke for Xatu, absorbing Rock, Ice, and Electric attacks aimed at Xatu.





I added Togekiss as a physical wall to tank hits and overwhelm the opponents with Nasty Plot boosted Air Slashes.






Another non-UU poke, Piloswine provided another Electric immunity and great offensive pressure with his amazing STAB combination.






I realized Togekiss gave me a huge Ice and Electric weakness, so I added P2...who is a good defensive tank and is able to have reliable recovery.






Next, I added Houndoom over Swampert to reduce type stacking and allow for a Chandy trapper. Golurk replaced Piloswine to allow him to set SR and allow Empoleon to become more offensive.






Poliwrath then replaced Empoleon as I noticed a lack of physical offensive presence and Poli sported a nice immunity to Water type moves meaning he couldn't get burned by Scald and could wall most bulky Waters.






I noticed P2 wasn't working that well and decided to replace Houndoom and P2 with Snorlax, a great special wall that can still trap Chandy. This prompted me to find a great Fire type and I found a gem: Physically Defensive Arcanine.






The last change was prompted by Poli still being walled by Slowbro/Slowking. This was remedied by adding Cacturne to the team...walling every variant lacking Ice Beam or Fire Blast. Blastoise was added to my team as a wallbreaker with the Specstoise set provided by Brobat in the UU NBT thread.
The Team

He Who Foresees (Xatu) (M) @ Life Orb
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Psyshock
- Grass Knot
- Heat Wave
- Roost
Oh Xatu, how is it that you are only useful for being supportive? Anyways, this dude is the star of my team, almost always leading the team, bringing down at least 1-2 pokes unless I play very badly. The other thing that allows me to get the jump on my opponent is the surprise factor of this set. This set, with the specified EVs and nature, allows me to OHKO Rhypy, Wheaties (some will get this joke), Chandy (after SR), and both variants of Roserade. Psyshock is for obvious STAB and to avoid special walls coming in to tank my other hits. Grass Knot is solely for Rhypy and Swampert, but can make a big dent in some bulky Waters. Heat Wave is just to hit the ever present Steel types. Roost is for reliable recovery on a obvious Protect, status move, hazards, or a switch. 0 Atk IVs to minimize Foul Play and confusion damage.

Macklemore (Blastoise) (M) @ Choice Specs
Trait: Torrent
EVs: 144 Spd / 252 SAtk / 112 HP
Modest Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Rapid Spin
This Blastoise set was brought up here: http://www.smogon.com/forums/threads/the-next-best-thing.3477626/page-14#post-4824856. It is again another set I found from Brobat that does amazing things that no one expects. Mine is slightly different than his as mine runs more bulk and allows less speed, but the speed still allows me to outspeed offensive Nidoqueen and below. I also don't run Water Spout as it cannot give as much staying power as Brobat does on his team because I dun have a Wish passer or a way to heal Blastoise. Hydro Pump is a great STAB but at times can miss and cost me my Blastoise or momentum. Ice Beam is to nail Grass types and Flying types. HP Grass is to hit bulky Waters but doesn't do as much to them as it should. Rapid Spin is to let Blastoise still keep some of his utility and be able to get rid of hazards whenever I need to.

Femme Fatale (Cacturne) (F) @ Leftovers/Life Orb
Trait: Water Absorb
EVs: 188 Spd / 252 Atk / 64 HP / 4 SDef
Adamant Nature
- Substitute
- Swords Dance
- Seed Bomb/Drain Punch
- Sucker Punch
Cacturne, and her devilish face, is brought up from NU. Her capable puppet-like hands allow her to wall any bulky water in UU bar Poison Jab Qwilfish. The EV spread is a little iffy but it allows me to outspeed defensive Blastoise and below, allowing me to set up a Sub if Blastoise tries to phaze me with Dragon Tail or Toxic me while hitting as hard as possible and avoid P2 or PZ getting a Download boost with a little added bulk. Sub and SD allows me to set up on any bulky Waters in UU. Seed Bomb and Sucker Punch are for STAB, however I noticed that Fighting/Dark get great coverage so you can run Drain Punch over Seed Bomb with LO as your item since Drain Punch provides recovery.

Katy Perry's Roar (Arcanine) (F) @ Leftovers
Trait: Intimidate
EVs: 240 HP / 8 Atk / 252 Def / 8 Spd
Impish Nature
- Flare Blitz
- ExtremeSpeed
- Morning Sun
- Will-O-Wisp
Oh that song is always on repeat on my computer or in my head, but anyways Arcanine is always great offensively and defensively and I decided to take his defensive set and use it to help out this team. Again the EV spread may seem weird but it is set to guarantee the OHKO on the only poke who benefits from Intimidate: Bisharp. The EVs still allow me to survive a +1 Sucker Punch from Bisharp after SR and to speedcreep standard Bisharp. Flare Blitz for obvious STAB and E-Speed to finish off weakened threats. Morning Sun is what allows Arcanine to have staying power, but can be hindered by Hail. Will-O is to further annoy the opponent's physical attackers.

Stand By Me (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 252 Atk / 248 SDef / 8 Spd
Adamant Nature
- Body Slam
- Earthquake
- Crunch
- Pursuit
One of the original 151, he has had been stuck in the upper tiers of Smogon since his creation. In UU, he is the premier Chandy counter and traps it in the process, OHKOing it with Pursuit after rocks. The spread allows him to take special hits better than the standard but makes me rely on Arcanine more to wall physical Kingdra. Body Slam is used over Return to paralyze threats that don't mind being burned such as Zapdos, Raikou, etc. EQ allows Snorlax to beat Raikou one on one and Zapdos when a predicted Roost happens. Crunch allows to hit harder on certain Ghost types who stay in such as Defensive Mismagius and Cofag. Pursuit is to allow for trapping Chandy and Psychic types.

PokéProtector (Golurk) @ Leftovers
Trait: No Guard
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Stealth Rock
- Protect
- Earthquake
- DynamicPunch
Golurk, another poke not in UU, but as viable as if it were in UU. Golurk is on this team to provide offensive pressure while reliably set rocks up. Protect is for scouting and to gain Lefties recovery and to stall some pokes who are burned from Arcanine's Will-O. EQ is for great STAB, nabbing Steel, Rock, and Electric types. DynamicPunch is to provide some confusion and allow to nab a double switch as they switch out to avoid confusion damage. Golurk also allows me to wall major Fighting threats like Heracross and Mienshao who mainly carry Stone Miss to hit Ghost types with which Golurk resists thanks to its Ground typing.
He Who Foresees (Xatu) (M) @ Life Orb
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Psyshock
- Grass Knot
- Heat Wave
- Roost
Macklemore (Blastoise) (M) @ Choice Specs
Trait: Torrent
EVs: 144 Spd / 252 SAtk / 112 HP
Modest Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Rapid Spin
Femme Fatale (Cacturne) (F) @ Leftovers
Trait: Water Absorb
EVs: 188 Spd / 252 Atk / 64 HP / 4 SDef
Adamant Nature
- Substitute
- Swords Dance
- Seed Bomb
- Sucker Punch
Katy Perry's Roar (Arcanine) (F) @ Leftovers
Trait: Intimidate
EVs: 240 HP / 8 Atk / 252 Def / 8 Spd
Impish Nature
- Flare Blitz
- ExtremeSpeed
- Morning Sun
- Will-O-Wisp
Stand By Me (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 252 Atk / 248 SDef / 8 Spd
Adamant Nature
- Body Slam
- Earthquake
- Crunch
- Pursuit
PokéProtector (Golurk) @ Leftovers
Trait: No Guard
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Stealth Rock
- Protect
- Earthquake
- DynamicPunch
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Psyshock
- Grass Knot
- Heat Wave
- Roost
Macklemore (Blastoise) (M) @ Choice Specs
Trait: Torrent
EVs: 144 Spd / 252 SAtk / 112 HP
Modest Nature
IVs: 2 Atk / 30 SAtk
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Rapid Spin
Femme Fatale (Cacturne) (F) @ Leftovers
Trait: Water Absorb
EVs: 188 Spd / 252 Atk / 64 HP / 4 SDef
Adamant Nature
- Substitute
- Swords Dance
- Seed Bomb
- Sucker Punch
Katy Perry's Roar (Arcanine) (F) @ Leftovers
Trait: Intimidate
EVs: 240 HP / 8 Atk / 252 Def / 8 Spd
Impish Nature
- Flare Blitz
- ExtremeSpeed
- Morning Sun
- Will-O-Wisp
Stand By Me (Snorlax) (M) @ Leftovers
Trait: Thick Fat
EVs: 252 Atk / 248 SDef / 8 Spd
Adamant Nature
- Body Slam
- Earthquake
- Crunch
- Pursuit
PokéProtector (Golurk) @ Leftovers
Trait: No Guard
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Stealth Rock
- Protect
- Earthquake
- DynamicPunch
http://pokemonshowdown.com/replay/uu-48700648 (The true power of Offensive Xatu)
http://pokemonshowdown.com/replay/uu-49047019 (I lost, but was a fun game)
http://pokemonshowdown.com/replay/uu-49506807 (Me against CSB)
http://pokemonshowdown.com/replay/uususpecttest-49515724 (Me against AmbipomTamer)
http://pokemonshowdown.com/replay/uususpecttest-50285018 (Fully completed team first battle)
http://pokemonshowdown.com/replay/uu-49047019 (I lost, but was a fun game)
http://pokemonshowdown.com/replay/uu-49506807 (Me against CSB)
http://pokemonshowdown.com/replay/uususpecttest-49515724 (Me against AmbipomTamer)
http://pokemonshowdown.com/replay/uususpecttest-50285018 (Fully completed team first battle)






Here is the team and hope you guys have fun testing it out and whatnot.
Love ya guys and seeya around...in Gen 6, :D
Nightmare Vampire